Heathansson
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A long time ago as a young pup dm, yes.
There was one guy who I routinely killed his character.
I even killed his pet dingo in Villains and Vigilantes. I know it sounds harsh, but you had to know the guy.
I beat him at chess one time, and he freaked out because his i.q. was 150+ and mine was only 129, so that me beating him should've been impossible, therefore I must have cheated somehow.
But yeah, I used to kill his character a lot.
Chris Mortika
RPG Superstar 2010 Top 16
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In my first AD&D game, back when I was a college freshman and lacking in social skills, the other players and DM killed my characters on a regular basis. I wasn't experienced enough with the rules to realize that, um, magic missiles don't "accidentally hit the party member".
I eventually stopped playing with them, and most of them fell away from RPG's when they got more heavily into using serious drugs....
| blackrose_angel |
A couple of year ago my younger cousin and is friend wanted to try RPG
and me and my best friend agreed to run then a game of robotech.
lest just say than an annoying player with a cyclone rider vs an angry gm and a ventraedi female power armor make for a short battle.I got lucky with the damage and roled for about 500 damage the cyclone can take 250 .
| Drac |
Yes I have, its actually post in the GM Kill Board thread. The player was extermly annoy and no one in the group liked her. She threw a fit when she didnt get her way and all armor and weapons that were found she seemed to think she should get. She was a cleric. She would also game for like 5-10 minutes or so then stop and seemed to think that we should all stop and do what ever she wanted to, then would get upset when we would continue to game and not give her any experience for the battle that they were in with out her. So one day after the fought a drow cleric that had a circlet that allowed the user to talk with dead. So she put it on and tried to talk to the drow. That was the last time she played so I had her char stay there and argue with her for along time eventually starving to death. The rest of the group decided they wanted to kill her, so I came up with a f$**ed up curse and as punishment for killer her cleric Lolth turned her elf into a drider and the party took great pleasure in killing her.
| blackrose_angel |
I have a standing threat to my players that if you act like a git I teleport you (and only you) into an arena with the Tarasque. I've only had to enact it once on a guy who kept slaughtering every NPC the party came across, no matter how minor. At first level he didn't last long.
U like that ,i should remember that next time some one aint folloing the game.
| Murkmoldiev |
A few spring unbidden to mind.
LOGAN THE GROGAN.
This was in NZ in 92 . The kid was an outcast but I let him into my game for one session.
He had a gnome called “The Black Vegetable� . He didn’t take anything seriously and it seemed that his character only wanted to poo and wee everywhere.
We were pretty serious about our game and didn’t take kindly to a defecating and urinating gnome
So few fudged rolls later he was flying into a pit full of hungry GIANT MANTIS’S !!
A few jars of flaming oil, and no chance of being raised later he was on his bike crying his way home, the crumpled sheet of “The Black Vegetable� in his school bag as a grim reminder that the Whitianga D&D club does not suffer fools kindly.
ELMSTUD
Elmstud was a greedy wizard played by a kid who I let in or group for a while...
He was a treasure grabber and annoyed everyone a lot so he was voted out (while in the bathroom ).
I told everyone to let him grab the next cool treasure they found.
This happened to be a jewel encrusted telescope/spyglass.
He greedily grabbed it and looked in...
DM “ You seem to see an out of focus picture of an incredibly long nosed wizard lying peacefully on the floor of a room, bit its too out of focus to see clearly.�
Elmstud “ I focus it�
DM “ There is a click and the foot long spring blade that was concealed in the spyglass shoots through your eye, and emerges from the back of your head. The last thing that goes through you mind other that a foot of magical steel, is that YOU were the wizard on the floor of the room and it wasn’t a long nose he was wearing, but a magical spyglass eyepiece. Your adventure is Over.�
A demon that demanded a body to eat , and no chance of being raised later he was on the phone calling for his dad to pick him up, the crumpled sheet of ELMSTUD in his school bag as a grim reminder that the Whitianga D&D club does not suffer greedy treasure grabbers kindly....
As an aside, when one of my players ( who I had told the above story to ) found a spyglass in our last
Savage tide game, he focused it AWAY from himself before looking through it.
Chris Mortika
RPG Superstar 2010 Top 16
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The problem with all of this, of course, is that the solution is on the wrong level. The DM and other players have problem with the player, and so are killing off the in-game character.
Which is kind of like breaking someone's toys, instead of addressing the real issues. It's bullying.
"Dave, we don't play like that around here. We think your character is acting too impetuous/greedy/cowardly/what-have-you and it's outside the bounds of our play-style."
or "Dave, we don't like your company. You're too nerdy/abrasive/odiferous/untrustworthy, and we want you to change or go away."
| Ultradan |
I had a girl player (druid) once who was more interested in the little boys outside than in the game (and she was regularly abscent too), which really yanked my chain. So at on point during a game, she (the player)sort of disappeared from my gaming table to go talk to some friends outside. After about fifteen minutes I went to her and asked her if she was either staying outside or comming back in to continue gaming. She said she wanted to stay outside. I said "Ok then..."
I returned to the gaming table and contuniued gaming...
"Ok, so where were we... Oh yeah, second watch around the campfire... (rolling for encounters)... (I turn to the bard)... "Well, as your sitting there at the campfire, the druid suddenly looks at you, as if she heard something. Then she explodes."
Yeah, I made her explode for no good reason. We laughed for fifteen minutes before continuing... The group picked up her equipement and continued on their quest.
Ultradan
Cato Novus
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I haven't had too much of a problem like this myself, but I mostly game with people I already know. There is one among us, however, who has a tendency to use game knowledge his character shouldn't know.
Well, one day, we were playing our homebrew game and we tried a new concept. We played the game as ourselves, as if we'd been pulled into our game world, and our equipment was only what we had with us at the time the game started. My friend had a character who was the emperor of a large nation. He started going up to the ruling NPCs of that nation and began to order them around, our DM played things correctly. The NPCs had no idea who he was, arrested my friend, and put him in an asylum. The look on his face was priceless as he was taken into custody by his own characters. I wish someone had brought a camera.
Absinth
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I never killed a character because the player acted annoying or childish or whatever. But I never experienced things like you guys mentioned in any of my game. I usually play with very dedicated gamers that want to run a serious game. The few times that we had new players that tried to pull silly stunts or had characters acting inappropriate, we talked to them and gave them the option to adjust to the groups gaming style or leave. Most left, though.
But one player that played a very annoying character (a constantly barfing gnome that stole the gear of his comrades when they didn't watch) took our complaints to heart and changed his style of gaming from one minute to the other. We had many , many enjoyable sessions with this guy and it turned out, that he used to play with a group that didn't take the game serious and acted like described above. So, since then, I always give second chances, even to people that act silly or annoying.
Btw, it seems that there are many gaming groups out there, that are playing parodies of the game. This is something that I can't understand. I don't have anything against a good laugh while playing, but I can't imagine to learn rules and prepare a game with the sole intention to make fun of it.
| Ultradan |
Btw, it seems that there are many gaming groups out there, that are playing parodies of the game. This is something that I can't understand. I don't have anything against a good laugh while playing, but I can't imagine to learn rules and prepare a game with the sole intention to make fun of it.
The games I DM are usually serious, down to earth adventures, with great players and mostly turn out to be alot of fun. But, I have nothing against a good laugh though (the point is to have a good time, no?), as long as it doesn't become a circus.
I've had characters do zanny things (mostly desperation acts when things go sour in a big boss fight). But if the player comes up with a plan, and there's a remote chance of success; Should that player go ahead with it and roll a natural 20 on the skill check (or attack roll), then what the heck, I go along with it (like skewering a white dragon with a lance tied to the bow of a catamaran...). Those situations usually last in our memories forever.
Ultradan
| Deathedge |
Not in D&D but in a homebrew game called Tales After Dark based off of West End Games' D6 Star Wars. I had a friend who insisted on maxing out his strength to SUPERHUMAN levels, while having a 1 in every other attribute. I told him how inept, stupid, and dull his character would be, and he loved the idea of playing a big dumb retard.
So we begin the game in a town square, and he proceeds to beat the crap out of anyone who comes within five feet of him. He wanders the town for a while like an ogre before stumbling upon a swordfighting competition....and the world champion (an npc he wasn't supposed to meet until SEVERAL levels later): a grandmaster named Finn Straightblade. Good ol' Finn had amazing dexterity and managed to slowly whittle down the hitpoints of my friend's massive beast, and only got himself hit once the whole fight!
Was a hell of a hit, though.
Heathansson
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Not in D&D but in a homebrew game called Tales After Dark based off of West End Games' D6 Star Wars. I had a friend who insisted on maxing out his strength to SUPERHUMAN levels, while having a 1 in every other attribute. I told him how inept, stupid, and dull his character would be, and he loved the idea of playing a big dumb retard.
So we begin the game in a town square, and he proceeds to beat the crap out of anyone who comes within five feet of him. He wanders the town for a while like an ogre before stumbling upon a swordfighting competition....and the world champion (an npc he wasn't supposed to meet until SEVERAL levels later): a grandmaster named Finn Straightblade. Good ol' Finn had amazing dexterity and managed to slowly whittle down the hitpoints of my friend's massive beast, and only got himself hit once the whole fight!Was a hell of a hit, though.
That's awesome, though. ;)
| Tatterdemalion |
As a GM have you ever killed a pc because he was annoying or stupid?
I find such players do the work for me.
And IMC annoying/stupid PCs die with alarming frequency and speed. Am I doing it deliberately? I don't think so. But I sure don't try to help them out of the trouble they get themselves into -- nor do the players in my group.
| Tatterdemalion |
...I had a friend who insisted on maxing out his strength to SUPERHUMAN levels, while having a 1 in every other attribute. I told him how inept, stupid, and dull his character would be...
- "No John, your character didn't hear the stormtrooper platoon shooting around the corner..."
- "No John, your character didn't successfully leap over that chasm..."
- "No John, your character didn't catch the flare before it hit tibanna gas tank..."
- "No John, your character didn't grab jump aboard the landspeeder before it took off ..."
- "No John, your character didn't notice you were out of ammo..."
- "No John, your character didn't figure out how to decode the message..."
- "No John, your character didn't successfully stop the bleeding..."
- "No John, your character didn't convince the Imperial officer that you were telling the truth..."
- "No John, your character didn't hold the alien blaster the right way when you tried to work it... yes, you're dead..."
- "No John, your character didn't smell the telltale odor of cyanide gas..."
- "No John, your character didn't catch up to the thief so you could beat the snot out of him..."
- "No John, your character didn't recognize the big, fat, talking slug as a Hutt..."
I've had those players, too. As I suggested, they take care of themselves :)
| Deathedge |
Oh yes, those players DO take care of themselves! This was a swords and sorcery horror-type game based on D6 Star Wars system, and I basically deposited him in the middle of the town fair straight off the bat. He wasn't SUPPOSED to wander into the tournament yet, but he took care of that himself....and I just let Finn do what came naturally!
>:)
| magdalena thiriet |
I find such players do the work for me.
And IMC annoying/stupid PCs die with alarming frequency and speed. Am I doing it deliberately? I don't think so. But I sure don't try to help them out of the trouble they get themselves into -- nor do the players in my group.
Ha, same here, I don't think I have ever killed an annoying PC as GM, but I have given considerable contribution to the cause as a fellow PC.
Though I know at least one GM who builds nice little triggers for the games he runs in conventions...he likes a bit more story-oriented approach and pre-generated characters, which can be ruined by a random badly-suited player, so he does the story to include possibilities that he can get rid of any character/player if necessary :)
| Coyote8 |
I have had many opportunities to kill my annoying or otherwise uncaring PC's.
I have had 4 so far. The first ones got "ditched" in the campaign when they missed a week for a dinner date. In the story I said PC1 and PC2 stepped in to a cave to fool around. The rest of the group moved on. The next week when the players came back, I advised them that their characters had been mauled by a bear, and it was only because of the spells the female had that they survived 9since they weren't, for obvious reasons, wearing their armor)
Another decided not to show up one week, but luckily, the week before there was a pirate ship battle and the crew was enchanted to obey whoever wore the captains hat. Well guess who greedily swiped up the hat after killing the captain and first mate (both with very impressive one hit ranged crits BTW) She is now lost on a voyage and probably being eaten by the zombie crew, we'll see.
| Greg Wasson |
I thought we were going to talk about Killer the game of assassination when I opened this up. You know, the game that inspired that fantastic movie, TAG:the assassination game. Didn't notice it was in wrong forum for that. :/
No, as a DM, I have never killed a character for being annoying. I have rescheduled games. Quit games. Asked people not to come back. Forget to invite them. Never returned. Oh, and gotten into screaming matches. All, because of annoying players.
But there was a time one of my good friends was seeing a new doctor. They were trying him out on some new medication, for the next several weeks before they found the right dosage; he spoke everything he thought. For a bit, it was funny like a sitcom or something, but then it became horrid as you realized he really could not stop. It was difficult being around him, and he knew it. But we tried. His character was a wizard with a raven familiar. For about 45 mins solid, he maintained conversation back and forth in character with his raven. I had to pull him aside and ask him to leave. I love the guy, but I hated being around my friend. THANK GOD they got the stuff right.
Greg
| cranewings |
As a GM have you ever killed a pc because he was annoying or stupid?
One time a guy came to my game and told me he just bought a book so he could play a Binder. I said no, I don't have time to read this.
He kept asking and asking, and moping around that there wasn't anything else he wanted to play. I finally said sure, and that I would read it in a few weeks when I had a break, but until then, he needed to play the class by the rules on his own.
Now this kid was a gm for his own group and a power gamer to boot, so I knew he knew the rules. Well, I gave him a stipulation. I told him that if I ever, even once, detected him cheating or being wrong about how his character worked, I'd make him take a new character. I had already had to deal with a couple people in my 12 person group who were cheating, including his girlfriend, so I wasn't having any more of it right then.
So the very next game, he is lying at the bottom of a pool, and the base of a slick set of marble stairs, after having been blasted to the bottom by a sorcerer. Well, after 3 rounds of being fireballed, the guy playing the ranger finally makes his way to the guy. At this point, the bender says, "I switch places with the ranger." I ask the ranger, "did you discuss this possibility with the binder ahead of time?" "no." "Ok, you feel an other worldly force tugging at you, do you submit to it?" "hell no." "Ok, the spell fails."
At this point, the binder's player starts telling me that the ranger must make a saving throw or be switched anyway. I asked if he was sure it worked that way. He said he was. Then I asked if he thought forcing teleports on people was a little powerful for 3rd level. He said no. So we stopped the game, I looked it up, found out he couldn't force a saving throw, and did what I had to do.
The teleport worked, just in time to suck up a burst of magic missiles from the sorcerer, knocking him into negative hit points. Then I told him his soul was smashed by the attack and he finds himself permanently bound to a new spirit: pick a class. He got really, really upset.
| Steven Tindall |
To Murkmoldeiv, I loved the grometooths story, that spy glass is a classic.
My DM has never killed annoying players they have ME do it.
First example: male elven ranger that wanted to be involved in EVERYTHING that any PC was doing so he wouldn't miss out on a single exp.
The party was at a casem with no bridge or way to cross it, the paladin and me the wizard (engineering) were trying to figure out a way across.
Ranger: I move up so I can see too
DM: sorry there not enough room while the other two party members are standing there.
Ranger: NP I grab the skinny little mage and throw him back against the wall as hard as I can so he will get out of my way.
(second ed rules no opposed grapple)
DM: the wizard looks hurt( I was down to 1 hp from his throw and the impact)
Ranger: he'll be ok I get as close to the edge of the cliff as I can looking for a way across or around.
Wizard slips note to the DM telling him I cast my cantrip of "tie" on the rangers boots.
DM asks the ranger to roll a save vs spell and he fails, one dead ranger later and an annoyed player left the group.