Absinth
|
Hey all, this might have been discussed elsewhere, but I couldn't find the thread, if one exists at all. As I was reading about Poisons and Illness in the Alpha 2 release, I wondered if there are rules for determing the level of an illness. These levels range from 1 to 17. The save DC seems to be based on the level, but it isn't the only factor, I guess. Sometimes a Lvl 3 poisons has a DC of 13 and another Lvl 3 poison has only 11. So, I wondered how I could level the poison when I'm creating one myself.
Also, behind the entry on frequency, there are always numbers in brackets. Mostly it's a 1, but it's different for some poisons (like Tears of Death, which has a 5). Does this number show how often a character has to do saves for secondary damage before the poisons effect ends?
Another quick question on the Red Ache illness: It's frequency is stated as 1d3 days/1 day. How does this work? Does this mean a save is required once each day for a maximum of 3 days?
| Fischkopp |
Some aff lictions have a variable amount of time before
they set in, such as diseases. While the creature must make
an initial save to avoid contracting the aff liction, additional
saves and the effects of failing a save do not take place until
after a variable incubation time. When an aff liction has
such an incubation time, it is noted by a variable period of
time, followed by a “/” and the normal frequency.
;D