| The Real Orion |
One thing that always seems to be missing from 3e games is the ability to toss a rope around someone from a distance, using one of various kinds of rope- or chain-based weapons. It's a curious omission, especially considering how common it is in action movies (Which I've always taken to be the real basis of RPGs).
So here's what I propose:
Entangling attacks can happen with specific weapons only (to be determined later). You essentially make a ranged grapple attack. So you use DEX to hit and make a ranged touch attack. Your target can resist the grapple as normal. Same rules apply.
The only tricky part is determining your bonus (or penalty) to the opposed grapple test. When grappling at a distance, you wouldn't use your STR to determine how tight the grapple is because your muscles are all across the room.
I'd suggest instead that this be based on the weapon. Only a few weapons can performed a ranged grapple, and some of them cannot do it very well. A whip, for example, can wrap around someone's arm, but it's not as good as a lasso, which actually tightens as you pull. So a whip can grapple, but grants only a +2 on the opposed test, while perhaps a lasso grants a +4. Note: these bonuses are instead of the STR bonus to the CMB.
Thoughts? I'm just making this up off the top of my head, so feel free to hack it to pieces.
| Weylin Stormcrowe 798 |
Problem I see is an entangling attack doesnt really work like a grapple. Hard to pin someone with a lasso. I would actually say entangle should be a seperate maneuver.
As for Strength, it should still be a factor along with Size. If you lasso an ogre, it is more an advantage to him than you. Unless you have several friends using the same tactic, he is going to sling you around like a paddleball.
-Weylin Stormcrowe
| The Real Orion |
I think that factor of STR would come in if you're dragging some around (or trying to), but whether or not they can bust out of whatever you entangle them with doesn't depend on your strength. If I toss a lasso around someone and they try to break free of it, it's the rope's tensile strength that's going to stop them, not my arm strength.
But yeah, I can see your point about making it a whole new manoeuvre. I just like to use existing rules whenever I can.
| Weylin Stormcrowe 798 |
I think that factor of STR would come in if you're dragging some around (or trying to), but whether or not they can bust out of whatever you entangle them with doesn't depend on your strength. If I toss a lasso around someone and they try to break free of it, it's the rope's tensile strength that's going to stop them, not my arm strength.
But yeah, I can see your point about making it a whole new manoeuvre. I just like to use existing rules whenever I can.
I agree we should modify existing rules where possible, but at a certain point modification becomes a new rule unto itself. At that point it needs to be a new maneuver. I personally see a lot of possibility for new maneuvers with this system that would have been too cumbersom in 3 or 3.5
-Weylin Stormcrowe
Jadeite
|
How about creating a 'Capturing' maneuver. It would prevent the victim of leaving a certain radius around you. I would also add harpoons and maybe webs to the list of usable weapons. It would also be nice to have the options of forcing the enemy to move toward you, either by pulling back the weapon or by moving away from the enemy. The enemy could either try to resist (which would result in a CMB roll), use his action to move toward you or do something else and be moved toward you while taking some kind of damage (for being dragged on the floor or from barbed weapons like harpoons.)
| Khaladon |
Well, what about BOLA'S? They seemed to have been missed in this post and they also seem to be a unique weapon unto themselves in many ways (closest similarity being perhaps a Net?)
Once they are released obviously the strength of the attacker is of no import whatsoever (but could it be important in how hard they are thrown?)
And although Pathfinder Beta seems to make many Combat Maneuvers difficult to impossible, I think this weapon deserves some attention still. If there was a weapon bonus to CMB to trip with a Bola, what might it be? +3, +5?
Also, once someone hits with a Bola shouldn't the victim then become Entangled as well? This only seems to make complete sense to me based on the nature of the weapon.
Opinions?
| Layjiani |
This is the DM's ruling in one of his games I'm in. Sounds perfect to me:
Bolas: 1d4dam (plus Trip: CMB=BAB+Str+Dex)-Can't be thrown into melee and must have line of sight unobstructed view to target. A DC12 escape artist to work it loose,takes victim 1d3+1 rounds of full round actions to unwrap from around them and whilst entangled they can move only 5'/round(hopping or crawling)
thalyn
|
This is the DM's ruling in one of his games I'm in. Sounds perfect to me:
Bolas: 1d4dam (plus Trip: CMB=BAB+Str+Dex)-Can't be thrown into melee and must have line of sight unobstructed view to target. A DC12 escape artist to work it loose,takes victim 1d3+1 rounds of full round actions to unwrap from around them and whilst entangled they can move only 5'/round(hopping or crawling)
I like the idea of the Escape Artist check to get out of the Bolas. It makes more sense than using the grapple rules and you can base the DC on the weapon used. Plus it could default to a base Str check.
| The Black Bard |
Perhaps the specific weapons should have a modifier to the escape artist DC? Bolas are specifically meant for this purpose, tossing a spiked chain at someone is close but not quite. Maybe the DC is the combat manuver modifier+10? Standard or full round action to get free? Bolas add +2 or +4? This could represent the extra time mechanic.
Just a thought.
| Daniel Moyer |
Perhaps the specific weapons should have a modifier to the escape artist DC?
All the ROPE-LIKE weapons (Spiked chain, Chain, Whip, Bolas, Net) have been needing some love in this area for a long time. No one particularly takes one of these weapons because they're cool, they usually take them for the UTILITY they are SUPPOSE to provide; Trip, Disarm, Grapple, Entangle, etc.
E.N. Arsenal put out a pretty good series of netbooks covering most of the weapons. I purchased three of them... Whips, Spiked Chains, & Flails/Maces/Morningstars. One of the feats I remember from the Whips book was something like "3RD HAND" in which it allowed you to do Indiana Jones type stunts, Snatching, Grappling, Swinging, etc. with a whip after a few prerequisites. If the weapons are going to have damage restrictions or lack of damage at all, they should do more minor utility at least.
Iron Sentinel
|
All the ROPE-LIKE weapons (Spiked chain, Chain, Whip, Bolas, Net) have been needing some love in this area for a long time. No one particularly takes one of these weapons because they're cool, they usually take them for the UTILITY they are SUPPOSE to provide; Trip, Disarm, Grapple, Entangle, etc.E.N. Arsenal put out a pretty good series of netbooks covering most of the weapons. I purchased three of them... Whips, Spiked Chains, & Flails/Maces/Morningstars. One of the feats I remember from the Whips book was something like "3RD HAND" in which it allowed you to do Indiana Jones type stunts, Snatching, Grappling, Swinging, etc. with a whip after a few prerequisites. If the weapons are going to have damage restrictions or lack of damage at all, they should do more minor utility at least.
I have the netbooks for Spiked Chain, Whips and Shields, and they are pretty good.