| himwhoscallediam |
After the Temple of Elemental Evil the party becomes semi-renown adventures and while trying to do some quest resolution from that campaign two character of the three get thrown into the DWP precon.
Party
Human Paladin 9 (pathfinder compatible varient)
Gnome Wizard 9 (pathfinder version)
Dwarf Fighter 9 (pathfinder version)
Combat was alittle less common and what did happen was fast and gritty. The party is alittle more linked together and even though a player has switched race, this actually made him fit in more with the group. (He was a born-vampire before and the party didnt take kindly to him being one, though accepted it). As a dwarf his role play improved greatly which made the heavy roleplay experience of this precon more enjoyable. Overall it ran pretty smoothly with few complaints among the players.
A few things:
-The Gnome thought int a more fitting bonus.
-Thought that combining some other skills might be needed, fly+climb+swimm = Atheletics(Str), and know(dungeon) into Know(engineering).
-Weapon Groups.
-We played around with the idea of a unified spell list, basically Arcane, Divine Spell lists which all casting classes pull from.
Bards would get 50% arcane, and 50% divine.
Druids get 66% or 100% divine.
Paladins would basically get 50% divine casting.
Rangers get 50% divine.
Sorcerers get 66% or 100% arcane casting.
Wizards would get 100% arcane casting.
50% casting +1 caster level ever odd level.
66% casting +1 caster level except on every third level (ie 3, 6, 9..).
100% casting +1 caster level every level.
Its rough but we are adopting it as a house rule once we work out everything. Also your spell slots should never stop increaseing (4 spells per slot cap) so we are working out new charts for that too. This system is backwards compatible (basically prestiege casting for base classes) and much easier to understand.
-Rogue should have less sneak attack die (5d6 is what the group agreed on).
-A universal leadership and commanding system (you can only control so many HD of creatures at once)
-Wizards bonded item needs work.
A few other things came up cant rechant them at them moment but as they come up or we start useing them I will share them with you. We have alot of loose end to tie up after killing loth but after we get everything sorted out we will be ventureing castle ravenloft (revised for higher level PCs).