Step by Step Playtest : The Classes (page 8 - 19)


Races & Classes


INTRODUCTION: The target of this post and its surgeons is to give a first feedback of the trials and the comments of my RPG (players and GM) community about the Paizo project “PRPG”.

Spoiler:
Just because it can make sense (or not) for the reader, here are our “stats”. We are about 30 French guys & girls:
  • 5 of us are 43 and more and play since 1980
  • 12 of us are 28 an more and play since 1990
  • 11 of us are from 13 to 20 and play since 2003 - 2006

Everybody played at least 30 times in D&D 3.5 rules and we are 6 to DMing it currently. Also most of us have played a lot of different RPG games from Runequest / ODD / Call of Chtulu to WoW & Warhammer.

On each feedback we will try to focus on a very small window of the trial / comments. Always, the revision of the rules set will be stated plus some relevant mention to chapters, ands so on. We also will verbatim Jason most meaningful sentences in regard of the trial and discussion done. We will not try to argue for or against. I will harshly give the score as: YES – NO – BOF (a French term expressing lack of interest or enthusiasm). Then, when useful and available, an alternative proposal discussed in between us and seeming interesting will be reported.

I don’t know if our efforts will last for a long time and if I will be able to post regularly and about the whole think… But at least we will try to pay our coin to this great challenge of Paizo.

The core Classes in ALPHA rev 1.1
Action = read the first pages of the rules and start generating characters of any race at level 1

Jason wrote:
“I wanted the Pathfinder RPG to clean up these rules, by streamlining in places …”

FOR ALL CLASSES

  • Level-Dependent Bonuses / Feats = NO
  • Level-Dependent Bonuses / Skills = YES
  • Level-Dependent Bonuses / Ability = YES
  • Hit Dies = YES - Note (in foreseeing 1.2): Barbarian should have a 10 Hit Die for consistency.
  • Class Skills = YES
  • 1st Level Skill Choices = BOF

Comments:
- The number of level dependent bonuses is 10 (was 7 in 3.5). To streamline and simplify and speed up the game it seemed to us a step back. The main opinion was to decrease from 7 to 5 (1 every five levels starting at first). On top of that, reducing it will emphasize the feats contribution for chosen classes and help them to shine more.
- The 1st level skill choice proposed is the 3.5 one. Our opinion is that the Intelligence modifier should be dropped to streamlined even more the system.

  • Level-Dependent Base Attack Bonuses / Multi Attack = BOF

This one could be different from 3.5 to help playability. We have always been uncomfortable with this because it slow-down and “rollify” a lot the game. A good alternative for us is to replace it by a feat which allow a double (or triple and so on ) strike-shot with a –5 cumulative to attack. Each time you want to increase your multiplier you have to buy the feat. When you deliver more than one attack on the same target you roll once with the appropriate malus and you multiply your damages in case you hit. For more than one opponent you combine at your will. This rule would have also the very good side effect to help the Fighter to emphasize his class difference.

The next thread will be focused in each Classes trial and comments.

Be creative


Damned I did have a trouble with that Spoiler thing I guess...
To see what was supposed to be hidden just click here

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