Velidmar Krund, dreaded huecuva and charming interlocutor?


Savage Tide Adventure Path

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I was examining old Veldimar Krund in preparation for this weekend's session, when I noticed some puzzling numbers in his stat block: Diplomacy +8, Charisma 15, Wisdom 17. (Wisdom 17!!) Huh, I thought, and sat back to think.

See, I'd simply planned to have nasty-boots Veldimar lead the main zombie attack on the PC's, appearing out of the darkness, casting a few spells and then digging in to deliver some tasty Huecuva Blight. Pretty straight forward. But... Wisdom 17? Diplomacy +8? Is it not possible to do more with Krund, as a result?

What do you guys think? How could a cunning DM combine these strange stats to generate a more interesting and memorable encounter?

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