Kikkling the Slight

Hansinkdu's page

4 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

My interpretation is that "additional" damage or effects that remain unlisted such as Rage, Sneak Attack, and Weapon Specialization are not counted as bonuses that affect a battle form's "special statistics".


1 person marked this as a favorite.

As a Leshy, you can take the Fungus Leshy heritage. While this only grants the Darkvision trait, wouldn't you also lose the [Plant] trait and be considered a [Fungus] now? It seems silly to be a Fungus Leshy only in name and not in mechanics as well.

Additionally, if you had summoned a Fungus Leshy and it died near you, would you be able to benefit from its Verdant Burst, which heals fungi specifically?


Have you thought of using Wolf Style for keeping enemies at bay?

Wolf Style (Combat, Style)

Prerequisite: Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks.

Benefit: While using this style, whenever you deal at least 10 points of damage to a foe with an attack of opportunity, that foe's base speed decreases by 5 feet for 1 round. The foe's base speed decreases by an additional 5 feet for every 5 points of damage your attack deals beyond 10. If this penalty meets or exceeds the remaining number of feet your foe can move during its turn, you may attempt a combat maneuver check to trip your foe as an free action.

With good reach and plenty of damage nobody is going to get very close


First post on paizo. My idea for samurai jack oddly enough has no samurai levels.

Samurai Jack
Lawful Good Human

Alternate Racial Traits:
+Heart of Wilderness
-Skilled

Levels in order:
Fighter(Unbreakable) 1
Monk(Sohei) 2-7
Ranger(Trapper) 8
Monk(Sohei) 9-12
Ninja 13,14
Monk(Sohei) 15-20

Feats in order:
Human - Power Attack
Fighter - Endurance, Diehard
1 - Cleave
Monk - Improved Unarmed Strike, Dodge
3 - Cleaving Finish
Monk - Combat Reflexes
5 - Great Cleave
Monk - Mobility
7 - Combat Patrol
9 - Improved Cleaving Finish
11 - Improved Sunder
Monk - Improved Critical
13 - Critical Focus
15 - Bleeding Critical
17 - Flanking Foil
18 - Deflect Arrows
19 - Sundering Strike

Skills:
Acrobatics, Climb, Disable Device, Handle Animal, Heal, Perception, Ride, Swim, Stealth, Survival

Other:
+Heart of Wilderness adds to survival and negative hitpoint total
+Half Sohei level to initiative checks, act in surprise round
+Main weapon is the Nodachi(1d10/18-20/x2/SoP/brace) polearm weapon
+Weapon training, ki weapon, mount shares buff, flurry trained weapon
+Ranger Favored Enemy is to constructs
+Trapper Ranger adds disable device and can disable magical traps
+Ninja talent should be forgotten trick to have wide utility
+Can add Qinggong monk and trade diamond soul
+Sohei monk speed ideal for jack's sandals
+1d6 sneak attack

+With vow of poverty he will have his monk robes with straw hat, his sandals, a bowl, sack, blanket, and his sword
+Combat Patrol constantly and once surrounded ki weapon before cleaving or flurrying
+Nodachi is a two handed weapon but can replace last few monk levels with titan mauler barbarian for jotungrip if one handed preferable

Without ability scores: BAB 15, AC 14, Init+8, For+14, Ref+15, Wil+10
Only need human, Strength/Dexterity of 13, Lawful Good alignment