GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
LOOT SHEET


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Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Guys, this is a Tentamort. It's not inherently evil, but it is a hunter. It's pretty sturdy, and it can grab you up and squeeze ya' real hard while it sticks you with poison. If we want to get past it, we may need to take care of it first. Otherwise...I think it'll figure we're... He gulps. ...food.


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

"Ah wells. Mizzug tried." she offer's with a shrug.

"Toot, ya an I ready ter tack it. Ya peoples with da ranged sticks, blaster it ta get dis statted."

Gripping her magical blade in two hands, she readies for the fight.

Readied to attack when it's in range:

+1 Longsword, 2 hands: 1d20 + 6 ⇒ (8) + 6 = 14 for Slashing: 1d8 + 4 ⇒ (6) + 4 = 10

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1
Aventail wrote:
Aventail sights the creature with her heavy crossbow.

@Aventail there is a map. You should probably move yourself as currently you are sighting through a pretty thick stone wall

I also apparently lost track of spells cast today. I must not have transferred it forward when we levelled up. I'm going to have to go back through the logs...

Looking through the narrow stone tunnel at the small chamber where the battle will likely occur, Dol thinks better about getting in the way.

"Bumbo! You probably shouldn't be up there on the front lines. Let the warriors be the steel against steel."

Reaching out to Aventail, Dol calls Torag's Guidance into her metal limbs.


Farmageddon

The group hunkers down and waits for their enemy to attack. And the Tentamort waits, still and motionless for several moments. Both sides like two wary cats waiting for the first one to move.

This thing does not attack you first. You are pretty sure you're outside its reach and it seems to "think" that by remaining motionless you cannot see it. You may even be able to take the Tentamort down with ranged attacks, or any number of other possibilities. Everything so far seems like "readied actions". What's the next step?


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Thanks Dol. Can someone move Aventail to a position where Aventail has line of sight?


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

"Do you think we can edge past this thing?"


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth shrugs. "Maybe. We could also double back for now and only attack this thing if we really have to get past."


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Bumbo nods and moves back into the previous room. C'mon Toot! Maybe later.

He looks around at everyone else. Well, what do you think - those rooms to the south maybe?


Farmageddon

Okay, so you can easily move away from it. It seems to remain frozen in place, probably even after you leave, as though waiting still.

For anyone interested:
This thing is near mindless and freezes in place to lull sea birds into getting close enough for it to catch and eat them.

A few choices on doors, which ones would you like to investigate?


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

I vote Mizzug's doors


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I vote the same!


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Moved everyone back to the main room that hadn't already moved.

With a large smile, Mizzug marches dutifully back and through the door she'd opened. 'Hazzah! Me door es favor-eet!'

Slowing her stride, she moves forward enough to see around the corner. 'Wattcha gots waiter fer us dis time?'

Stealth: 1d20 + 3 - 3 ⇒ (5) + 3 - 3 = 5
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Farmageddon

So this hallway leads to the large double doors I mentioned earlier. Big, ornate, heavy, closed.
Further ahead is another door, like the one you came through to get into this hallway, but also closed.
And if you peak around the corner ahead and to your right, ANOTHER DOOR. Also closed. Very sophisticated people live here, no one raised in a barn.

So, you step through one door and are presented with the option of 3 more. Choose wisely...


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

It's like a murderous version of the Monty Hall problem!

"So... you guys wanna try the double doors? Double doors usually imply there's something of note behind them."


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Toot snorts and stomps forward to stand before the double doors. Two doors mean bigger foes, little one! We shall invite them in, to their doom!

Bumbo shrugs and steps behind Loth, keeping in sight of the door beyond and waiting for the door to be opened and Toot to inevitably charge in.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Razkiv moves forward to be in place for breaching the door, he looks to see that Bumbo is safe behind him.

'What is it about this guy? I haven't known him long, but I already thinking of him as a морьтон'


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

With a broad smile, Mizzug nods to Toot. "Ya hazz da bestes o ideas!"

Stepping up next to the boar, she yanks his door open, returning her hand to the bladed weapon in her grasp.


Farmageddon

The door opens surprisingly easily, the hinges obviously greased/oiled with at least some regularity. Inside....
Stone fonts containing frothy dark water sit to the north and south of the eastern entrance to the room, and twin banks of stone pillars run the length of the long chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers that emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into lurid display. A black marble altar stone, its surface heaped with ashes and bone fragments, squats before a ten-foot-tall statue. The sculpture depicts a very pregnant but otherwise shapely naked woman who wields a kukri in each taloned hand and has a long reptilian tail, birdlike taloned feet, and the snarling head of a three-eyed jackal with a forked tongue. The left kukri flickers with fiery orange light while the right one glows with a cold blue radiance.

The thing smoke gives the room a haze, but has no mechanical penalties.

K(Religion) DC 15:
The carving of the pregnant jackal-headed woman represents Lahmashtu, and this temple seems to be "consecrated" to her.

You see into the room, but who knows what could be hidden in the nooks and crannies. Who's first to enter? Toot or Mizzug?

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Knowledge(Religion): 1d20 + 8 ⇒ (13) + 8 = 21

Following along as quietly as he is able, Dol watches his new friends, trying to observe and understand them.

Peeking around the corner, he glances at the profane images and shudders. "Lahmashtu. Not surprising. Judging by what we have encountered so far, I would expect to find the core enemy here, instead of emptiness.

Something doesn't seem right. Be careful."

Dol casts Detect Magic and attempts to sense magical auras in the room.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth carefully eyes the room as well before entering.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

"Even if this place is empty, they might've moved to more defensible positions. We did make quite a ruckus upstairs."


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail, staying by Dol’s side, stares at the statue for a few moments, then scans the room for threats.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

I win!

Toot roars and heads in, hoping that the statue animates. Prepare yourself for the beast, creature, for your doom approaches! Bumbo gives Dol a sheepish look, and puts his head in his hands.

Toot, you idiot...


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Following Toot through the doors, sword held high, Mizzug stops just inside the room.

'Oh...guess 'e didn't see nuttin after all.'

Waiting for any threat, she glances around.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Farmageddon

@Dol: Peering around the corner, you just barely get a hint of magic from the statue. Narrowing your eyes and focusing on it, you determine that the lights coming from the kukri the statue holds are permanent light spells. Not going to make you roll for such a minor thing.

@Mizzug: You sense a presence at the back (west side) of the room. Two of them. Up onto the raised part where it cuts sharply into the walls, it creates some blind corners that are great places to hide. You don't know who or what is back there, but you feel it from either side of the room (north and south).

And with Toot's declaration, there is no doubt that anyone or anything in here knows for certain sure of you're arrival.


Farmageddon

The creature's seem to be hiding from you. They obviously know you're there, but they don't seem to know that you know that they're there.
English, right?

They would have surprised you but for Mizzug's preternatural sense of them. What do you do?

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

I was waiting for Mizzug to share her knowledge of the presence of the creatures, but perhaps I can assume she will communicate.

"Creatures hiding? Razvik, didn't you say the Druid was worried about children?"

Moving into the room, he wrinkles his nose both at the room and the thought of rescuing goblins. A deal is a deal, however.

Raising his voice, he calls out

Goblin:
"Hello? We will not hurt you. Your shaman sent us here with instructions to get you back to him. Come out slowly and we will escort you from the keep to safety."


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail sights one of the locations with her heavy crossbow.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth relaxes the grip on his daggers a little and steps into the room as well. "Someone here, then? If you don't hurt us, we'll be happy to let you be."


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Yeah - Mizzug would share the info without hesitation

"Kiddos? OH write!"

"Hey widdle dudes an dud-debts...cummon out. Wes no 'urt ya!"


Farmageddon

Oddly, no response. And I don't mean, hushed whispers but no one calls out to you. I mean, utter silence. But you still can't shake the feeling that someone/thing is back there. But from where you're all at in the room, no one can see those recessed corners. So I won't even make you roll for it; who or whatever is back there, their intentions are most likely hostile.

What do you do?


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Seeing no obvious foe and not speaking goblin, Toot is largely unaware of what's going on. He nonchalantly stumps up to the odd statue, then begins to nose through the ash and bone pile, hoping some enemy within reveals itself.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

"Perhaps it isn't the children after all."


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

Not to be outdone, Mizzug follows Toot forward. "Watchit Toot. We's may has company."


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

With what seems like more doors behind than in front Razkiv moves to block the hall the team came down.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Farmageddon

As Toot and Mizzug step forward, they can finally see around the corners into the recessed parts of the room. They look over, sure something is there, but see nothing. Mizzug looking to her left, Toot to his right as they progress forward into the room. Then, seemingly as one, they both look up to see a hairless monstrosity of a dog hovering near the ceiling that quickly rockets down towards them, jaws open wide to bite. [ooc]Going to say you're not flat-footed to these attacks, but their long held actions will trigger before Initiative.
Attacks:
vs. Toot
Bite Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

vs. Mizzug
Bite Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

And they, somehow, stumble through the air and utterly FAIL in their attacks.

INITIATIVE!
Aventail Initiative: 1d20 + 0 ⇒ (18) + 0 = 18
Bumbo Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Dol Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Loth Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Mizzug Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Razkiv Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

They will, however, have another try.
vs. Toot
Bite Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14 and Trip Attempt: 1d20 + 7 ⇒ (7) + 7 = 14

vs. Mizzug
Bite Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14 and Trip Attempt: 1d20 + 7 ⇒ (8) + 7 = 15

So, after a dismal first attempt, the creatures get a good set of bites off, dealing a (un)healthy amount of damage. And though they attempt to tangle up the legs of Mizzug and Toot, they are unable to do so.

________

@Bumbo: Toot did not make it to the piles to nose around in. Also, you need to correct Toot's listed CMD. Right now it says it is 117.

@Razkiv: You detect no further or interesting sounds from that part of the hallway.

@EVERYONE: If you don't have your alignment listed on your character bio, it needs to be. Not going to try and pull the whole "You're not acting your alignment" thing, but some things affect certain alignments differently than others and I need to know for mechanical reasons.

@Everyone 2: If you want to check on these guys, it is a Knowledge (Planes) check. General description is...
This emaciated, hairless canine has a strange air of menace and cruelty about it.
DC is 13, 1 question for beating it and 1 additional question for every 5 you get over the DC.
Also, please double check your Init. bonuses for accuracy and let me know if they aren't.

@Everyone 3: You are all up. The creatures are hovering off the ground, but only a few feet, putting them well within melee range should you chose to engage that way.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Seeing the beasts attack, Loth moves into the room and tosses a dagger at one of them.

Throw Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d3 - 1 ⇒ (1) - 1 = 0

"Guys! Can you lure them into the open area? In a space like this, they'll be easy to flank!"


| Shifter Barbarian 3 | Active Conditions: DR 1/-; Endure Elements (Cold); Cold Resist 1 | HP: 36 (-19) | AC: 18 (13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +7, R: +4, W: +2 | Init: +3 | Perc: +6, SM: +1 | Speed 30ft (40 w/o Armor) | Longtooth Shift 1/3; Rage 2/11 |

With a nod to Loth, Mizzug slashes at her foe and steps to the side

+1 Longsword: 1d20 + 6 ⇒ (11) + 6 = 17 for 2 handed slashing: 1d8 + 4 ⇒ (3) + 4 = 7


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Hearing the commotion Razkiv turns around, he sheaths his scimitar and flames dance from his finger before coalescing into a bolt that streaks toward the red one.

fire bolt vs Touch-Shooting into Combat: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Fire: 1d6 + 1 ⇒ (1) + 1 = 2


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25
Boss man say wrote:
Also, you need to correct Toot's listed CMD. Right now it says it is 117.

It's correct. C'mon...it's Toot


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Toot roars in fury...refusing to reveal it as pain...and bites and stomps out at the hound near it.
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Hoof: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Hoof: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Bumbo moves quickly in the room and calls out at the hound near Mizzug. Oogie-boogie!

Daze - will save DC14 or lost next action.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

Dol moves to the other side of the pillars and sends a ball of acid arcing at the dog fighting Mizzug.

Acid Dart vs. TAC, Melee: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage?: 1d6 + 2 ⇒ (4) + 2 = 6


Farmageddon

@Loth: Your dagger hits one right in the flank, but bounces off without leaving a mark. Must have hit a rib bone.
(And I am not forgetting the "minimum 1 non-lethal damage" rule.)

@Mizzug: Some better success. Your sword scores the flesh of the canine in front of you, leaving a red streak of blood where you expected an open wound.

@Razkiv: Your fire singes the few hairs on the ears of the red hound, but fails to connect.

@Bumbo: Toot misses, then hits twice. But, again, no damage is dealt to these hounds as they fight.

@Bumbo 2: Daze only works on humanoids. How about a different spell.

@Dol: You probably don't need me to tell you that a 7 misses since they're not huge creatures or oozes.

_______

Just need to let Bumbo cast a different spell and let Aventail take "her" turn. Then they get to go again.


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Bumbo cast life conduit, then transfers 1d6 HP to toot via swift action.

HP transfer: 1d6 ⇒ 1


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail stomps closer to the creature closest to Mizzzug...

Double move...


Farmageddon

Okay, decent round. But the doggo's still have their targets. And having a decent INT score (for dogs), the blue one moves into flanking before red attacks.

---Yeth Hounds---
BITES!!

vs. Mizzug...
Bite Attack: 1d20 + 7 ⇒ (9) + 7 = 16

vs. Toot....
Bite Attack: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8 and Trip: 1d20 + 7 ⇒ (3) + 7 = 10

So the blue hound bites out at Mizzug, but misses her as the long haired woman brushes the jaws to the side.
Red latches onto Toot's flank, drawing out the bloodesque fluid that runs through Toot's body, and then twists itself trying to bring the boar down, but his stout legs barely even budge from this effort and Toot remains standing to confront this creature.

______

Easy enough round. 8 damage to Toot and everyone is up for another chance at VICTORY!


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Loth grumbles as the hounds refuse to move into the more open area. He moves to draw his new shortsword, rushes towards the red hound and makes a strike of his own.

Shortsword Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Shortsword Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Loth's currently holding the shortsword and the medium dagger, for reference.


Female-designation Warforged Cavalier (Disciple of the Pike) 1/Warpriest 1/Barbarian (Armored Hulk) 1 HP 32/18 ; DR 2/adamantine; AC 19/T 10/FF 19; Fort +9, Ref +0, Will +3; Init +0; Per +6; SM +5; Spd 20 ft. CMB +5 CMD 15 Rage Rounds/Day: 7 | HP while Raging 42/42

Aventail moves into position, switching to her glaive-guisarme. She thrusts at one of the planar terrors...

Vooosh; Ktkcsh!!!: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 261d10 + 6 ⇒ (10) + 6 = 16 (+3 Str, +2 BAB, +1 Weapon Focus) (+6 THF)

Crit Confirm: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 6 ⇒ (8) + 6 = 14

Attacking Red if I can attack with reach through Mizzug’s space, if not, diagonal attack with reach vs. blue...


Male Gnome Summoner / 3 HP: 25/25 AC: 15/13/13 Perception +2 Initiative +2 Sense motive + 0 Saves F3/R3/W3 TOOT - AC 18 HP 25/25

Toot roars in rage and moves in to bite at the flank of the creature across from Mizzug.
Bite with flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Hoof with flank: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Hoof with flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Bumbo winces as he uses his ability, he nearly kneels down in pain as he transfers his very life force to the eidolon.
HP transfer: 1d6 ⇒ 6

He then draws his sling, loads a stone, and hurls it!
Attack: 1d20 + 4 ⇒ (3) + 4 = 7

That'll be 1d6 bleed on the bite if that hits.

Dark Archive

Dwarf Cleric 4 | HP 35/35 | AC 18 T 10 FF 18 | F 7(+2 vs poison) R 2 W 9(+4 vs spells) | CMB +4 CMD 14 (+4 vs Trip) | Init +0 Perc +4 (Dark 60) S.Mot +8| Channel 0/4 | Acid Dart 6/7 (1d6+2)| Effects: None | Silver Warhammer +6 d8+1

With no clear path to shoot, Dol move up to Mizzug and grants her some divine Guidance.


Male NG dwarf druid 4 | HP 41/41 TempHP 7/13 | AC 19 T 12 FF 17 SR: 9 | CMB +5, CMD 17 | F: +8, R: +4, W: +9 | Init: +2 | Perc: +12, SM: +4 | Speed 20ft | Fire Bolt: 7/7 1d6+2 | Spells: 1st 3/4 + 1/1 2nd 3/3 + 0/1
Spells:
Guidance;Light;Purify Food and Drink;Goodberry;Deadeyes' Lore;CLW;Barkskin;Flame Blade
| Active conditions: -

Raskiv shuffels into the room, Double Move, drawing his blade. He moves to threaten the creature fighting Loth.

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