Give Druids the Turn Ability!


Races & Classes


I'm sorry, but I seem to have a run right now.

Ok, my suggestion:

Give Druids the Turn Undead Ability.

Druids are the keepers of nature. And since nature and life are closely connected (in my point of view), I would like to see the Druids as enemies of the Undead too.
Furthermore, this would give groups with a druid instead of cleric still a good heal rate.

Perhaps making evil druids something like Blighters and give them the Rebuke ability, too!


DracoDruid wrote:

I'm sorry, but I seem to have a run right now.

Ok, my suggestion:

Give Druids the Turn Undead Ability.

Druids are the keepers of nature. And since nature and life are closely connected (in my point of view), I would like to see the Druids as enemies of the Undead too.
Furthermore, this would give groups with a druid instead of cleric still a good heal rate.

Perhaps making evil druids something like Blighters and give them the Rebuke ability, too!

Changes the archetype, but I do like it....


Not his schtick.

I also think that they're powerful enough without getting to blast positive energy all over the place.

As for healing: I don't like how Alpha turning heals people.


KaeYoss wrote:
As for healing: I don't like how Alpha turning heals people.

I get your point. But to me, it does seem to make a reasonable amount of sense. I mean the Turning ability comes from channeling Positive Energy. Positive Energy heals people. Rebuking comes from channeling Negative Energy. Negative Energy heals undead, and hurts people.

So I am on the fence with this change. It makes sense, but I am uncertain about the power adjustment.


Don't like it personally. Clerics and paladins have traditionally turned, and I'm not sure I want to fiddle with this, even if the druid gets to turn things that "make sense" for a druid to turn.

And I do like "turn healing," if we are keeping track.


How about giving them something more in line with their alignment, like channel Neutral energy?


Yeah undead are against nature but that doesn't mean Druids should get the ability to directly affect them. Personally I picture that when a Druid sees an undead it calls apon animals and the elements to destroy them, not positive energy.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'd rather see druids instead get access to a relatively low level spell that would be very useful against undead and still fit the druid theme - like something that radiply rots/decomposes/errodes non-living materials - it could be useful against undead and constructs, both very non-natural, as well as reducing hardness and/or damaging structures which are often built without regard to the nature around them.

This would give druids a potent weapon against undead, and keep the traditional divide between druids and clerics regarding turning.

As for healing, maybe a 1st level spell that dramatically increases the natural healing rate (not fast healing, but that grants a large bonus to the amount healed overnight). Again, this would keep everything backwards compatible, but added a method of healing that would lessen the load on requiring cure spells.

Dark Archive

I do prefer the way that the whole turning/healing power is handled (both for druids, paladins and clerics) in the Book of Experimental Might. Well, druids don't usually get the turning undead power, but a specific built option is always possible.

The concept of "improvable powers" is quite cool, and it also offers another way to further customise various characters within a single core class.

Don't know if it's OGL, though.


@JOEL: Hey I like your idea with the rotting spell!

I would still give the druid at least all cure spells the same level as the cleric.

IF(!) the Druid remains a spellcaster of course.
If they change him more to be a shaper, well, that's another story.

Dark Archive

JoelF847 wrote:

I'd rather see druids instead get access to a relatively low level spell that would be very useful against undead and still fit the druid theme ...

This would give druids a potent weapon against undead, and keep the traditional divide between druids and clerics regarding turning.

You mean something along the lines of adding "Disrupt Undead" to the Druid spell list? That makes sense to me, much more so than the turning.

I'm not sure about having a spell/ability against constructs, though; druids can build guardians just as well as other classes (wicker men, boguns, amongst others).


I am against this idea, although I would sit the fence on the power to Turn all creatures with the Extraplanar descriptor or all Outsiders except for those who have the Native descriptor. This wouldn't heal anything, it would just get rid of unwanted discrepancies to the natural order.

That I would almost be okay with, but my problem is between being able to shapeshift, the various benefits and immunities, and all the other crud they get, adding Turn to Druids makes them broken as hell. I mean, if the Monster Manual is your character sheet, what more do you need?

Grand Lodge

I don't really care for this idea, but if druids were turning/rebuking anything I'd expect it to aberrations or elementals.


While mentioning boguns and wicker men, those should be plant creatures FOR SURE!


Druids should not get the Turn Undead ability. They are, quite frankly, powerful enough.


Druids should not get the turn undead ability. They should receive a Turn or Rebuke towards animals and vermin. Or perhaps they should pick a creature type and be able to turn or rebuke that - but they should not have the ability to turn or rebuke undead.

Turn Plant - yes!
Turn Beast - yes!

Turn Humanoid - no!
Turn Outsider - no!


Disenchanter wrote:


I get your point. But to me, it does seem to make a reasonable amount of sense. I mean the Turning ability comes from channeling Positive Energy. Positive Energy heals people. Rebuking comes from channeling Negative Energy. Negative Energy heals undead, and hurts people.

Positive energy can also overcharge people, so they literally burst with positivity (which is fatal). Why doesn't magical healing do that, too?

If one application is different from the planar applications, why not another?


how about Eberron's druidic ability to turn aberrations? This wouldn't severely upset things as far as backwars compatibility, and it fits. Undead are nasty, but they DO occasionally spontaneously arise. Aberrations are truly invaders from an alien place.

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