| Tarek Kieselbach |
What bugs me of the 3.5 ability scores is that they are linear distributed.
In addition you need 2 ability points to increase the bonus.
Why this linearity? The world is exponential and nonlinear!
Proposal: I) A nonlinear progression for ability scores. A peak in
the middle and a decrease of improvement after 18 - it should be hard to get better if your are on the top.
II) two different modifiers for different tasks (like 2.Ed)
eg.
score / modifier
12 +0
13 +1
14 +2
15 +3
16 +4
17 +5
18 +6
19 +6
20 +7
21 +7
22 +7