| David M Mallon |
Quote:<Cleans coke off of keyboarad. Again.>That generated a TOTALLY different image than intended. lol
I... I get that one. I'm assuming we were both picturing something like this.
| Ragadolf |
Quote:<Cleans coke off of keyboarad. Again.>That generated a TOTALLY different image than intended. lol
<Facepalm>
Ok. Yeah, I totally stepped into that one. With both feet. :P
Clean COKE ZERO off of the keyboard.
(As I keep telling the cops manning the sobriety checkpoints, I'm strictly over the counter meds. I can't AFFORD the good stuff!) ;)
| Blayze |
| 1 person marked this as a favorite. |
HP: 2d10 + 4 ⇒ (1, 6) + 4 = 11
Level 7 Paladin
+1BAB
2nd level spells
3 skill points (Knowledge Religion, Knowledge Planes, Sense Motive)
Levl 8 Paladin
+1 BAB
+1 Fort/Will
+1 2nd level spell
3 skill points (Knowledge Religion, Heal, Sense Motive)
Aura of Care: At 8th level, a divine hunter and her allies gain a preternatural awareness of each other’s position in battle. She and any allies within 10 feet of her no longer provide cover against each other’s ranged attacks unless they wish to. Allies who cannot move or otherwise take actions still provide cover, as do flat-footed allies. The divine hunter and her allies must be able to see or hear each other to use this ability.
This ability replaces aura of resolve.
Guy Humual
|
Guy Humual wrote:Who do you think you are, Nigel Tufnel?Patrick Curtin wrote:Make yourself 10. Everyone should be 10 at this point.could I be level 11? You know because I'm special :P
David St. Hubbins: It's such a fine line between stupid, and uh...
Nigel Tufnel: Clever.David St. Hubbins: Yeah, and clever.
| David M Mallon |
I wanted to check hp generating scheme again. I see sone that appear to be missing hp, others look to have max. I admit I'm confused.
I just rolled a physical d10 for every level (including first level), and got somewhat above-average results (~6-8 hp per roll). And then there's that nice Charisma bonus to hp that undead get due to their lack of a Constitution score...
| Patrick Curtin |
Ok a bit of archaeology dug this up:
Since we are doing Pathfinder, I am taking the Fast method of EXP (posting goes so slowly this way you folks have a chance to advance). HP are max 1st level, roll natural (and post IC scores) after. I have the Spell Compendium & the Magic Item Compendium, so go wild. If anyone has a bit of flavor/favorite thing/etc. they want to bring in, I don't have an issue. Spells from WotC sources aren't a problem, just tell me where you got them and I will check
So max 1st then Natural roll
Guy Humual
|
Ok a bit of archaeology dug this up:
Patrick Curtin wrote:Since we are doing Pathfinder, I am taking the Fast method of EXP (posting goes so slowly this way you folks have a chance to advance). HP are max 1st level, roll natural (and post IC scores) after. I have the Spell Compendium & the Magic Item Compendium, so go wild. If anyone has a bit of flavor/favorite thing/etc. they want to bring in, I don't have an issue. Spells from WotC sources aren't a problem, just tell me where you got them and I will checkSo max 1st then Natural roll
No, after that you let us have max HP, I can't remember when but Karrin has Max HP and I certainly didn't roll that. I suspect it was sometime after Rags joined and before James left.
| Ragadolf |
LOL :)
Wiz? Choice? Yeah, not hard. ;P
It will certainly be a bonus to a certain Wiz I know,...
Although, now I'm having vague memories of a possible chat where we did switch to max HP/lvl? (Which, it seems, a certain overworked or obstinate wiz neglected to update to, if so.) ;P
Of course, this means that all of our OPPONENTS will also have max XP,...
Wait, was that my out loud voice again? Dangit, (Must stop giving GM ideas, must stop giving GM ideas,...) ;)
I'm good either way. I'm having FUN!
Oh yeah, speaking of FUN,
I PROMISE to TRY to get out a new update (or 2) on Justin's journal this weekend. Promise. To TRY. For reals. :)
| David M Mallon |
Ok vote time:
Who wants max hp per level and who wants natural roll?
(Not that I can’t predict the outcome)
Honestly, given the laundry list of undead immunities (not to mention the Bolstered Resistance exploit), I don't think it's going to matter much either way for my character.
Jess Door
|
Now I'm curious.
9d10 + 40 ⇒ (8, 7, 4, 3, 2, 4, 4, 5, 4) + 40 = 81
9d10 + 40 ⇒ (8, 6, 9, 4, 1, 1, 1, 3, 3) + 40 = 76
9d10 + 40 ⇒ (5, 8, 6, 5, 4, 10, 6, 1, 4) + 40 = 89
9d10 + 40 ⇒ (6, 3, 10, 8, 6, 4, 6, 9, 9) + 40 = 101
9d10 + 40 ⇒ (7, 2, 7, 2, 3, 8, 1, 5, 3) + 40 = 78
9d10 + 40 ⇒ (1, 1, 4, 6, 3, 2, 4, 10, 7) + 40 = 78
9d10 + 40 ⇒ (6, 6, 9, 3, 1, 9, 4, 2, 5) + 40 = 85
9d10 + 40 ⇒ (2, 7, 7, 3, 10, 9, 3, 8, 2) + 40 = 91
9d10 + 40 ⇒ (4, 9, 5, 6, 8, 4, 1, 3, 4) + 40 = 84
9d10 + 40 ⇒ (1, 1, 10, 2, 9, 4, 4, 10, 1) + 40 = 82
9d10 + 40 ⇒ (10, 8, 3, 1, 6, 10, 3, 1, 1) + 40 = 83
9d10 + 40 ⇒ (5, 2, 1, 10, 7, 8, 8, 6, 7) + 40 = 94
9d10 + 40 ⇒ (4, 6, 7, 7, 7, 10, 9, 1, 3) + 40 = 94
9d10 + 40 ⇒ (1, 4, 2, 2, 6, 8, 2, 3, 8) + 40 = 76
9d10 + 40 ⇒ (8, 10, 1, 6, 5, 9, 6, 4, 7) + 40 = 96
9d10 + 40 ⇒ (9, 7, 3, 9, 9, 5, 3, 10, 6) + 40 = 101
9d10 + 40 ⇒ (10, 10, 7, 4, 5, 4, 8, 10, 6) + 40 = 104
9d10 + 40 ⇒ (5, 2, 7, 3, 8, 7, 9, 3, 7) + 40 = 91
9d10 + 40 ⇒ (7, 5, 8, 7, 7, 4, 6, 3, 9) + 40 = 96
9d10 + 40 ⇒ (6, 2, 5, 10, 8, 9, 6, 8, 8) + 40 = 102