| Tybis |
I suggest that the fighter class should get perception as a class skill... I've always wondered why the majority of guards are probably fighters and they are the easiest to sneak past because they have spot/listen/perception as a cross-class skill. Wouldn't it make more sense if they were better able to actually detect the enemy approaching?
DeadDMWalking
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I suggest that the fighter class should get perception as a class skill... I've always wondered why the majority of guards are probably fighters and they are the easiest to sneak past because they have spot/listen/perception as a cross-class skill. Wouldn't it make more sense if they were better able to actually detect the enemy approaching?
I've always thought so. In fact, I think every class should have perception as a class skill. I think it is funny in my groups we almost never let the fighter stand guard. Something always happens on his watch, but he never knows about it.
| Khartan |
I suggest that the fighter class should get perception as a class skill... I've always wondered why the majority of guards are probably fighters and they are the easiest to sneak past because they have spot/listen/perception as a cross-class skill. Wouldn't it make more sense if they were better able to actually detect the enemy approaching?
It may be a bit off topic, but I want to reiterate my complaint that the Rogue’s “Find Trap” skill has become a Wisdom base. Like I said in another post, he needs someone else to find the trap for him to disarm. But nobody else can USE Perception to look for traps but a Rogue. And who has all the Wisdom? The Cleric. Hey, Father Flannigan, see if there’s a trap on this lock, would ya?
| Arne Schmidt |
I strongly disagree with this, especially under the new system. It's just not necessary and Perception covers a great deal more than just spot and listen now. Should the average guard be skilled at tasting for poison and disease, for navigating caves by sensing the air flow, or at detecting burrowing creatures? Cross-classing in Perception is a lot more useful under this system than it is in OGL.
Guards are often not trained to be observant. They're trained to defend an area against open attack. They are often soldiers (trained to fight) who are not being used doing what they've been trained for (that is to fight). Guarding is rarely a guard's primary function.
Additionally while it may make sense for skilled guards to have Spot and Listen it makes it impossible for the sneaky character to do what they're supposed to do (that is successfully sneak in). Invariably there are far more Spotters than sneakers so the sneaker needs every advantage they can get. It would make sense, but it wouldn't be any fun. Fun trumps realism.
Besides if the guards are that well trained they can take levels of Ranger or Rogue instead of fighter.