Dwarven Trader

Tybis's page

2 posts. Alias of Mike Lambrecht.


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Personally, as a DM, I have found psionics to be extremely tedious and good for slowing down gameplay. In fact, it's gotten to the point where I just outlawed them all together. Maybe it's just me, but I find that it takes an awful lot of work on my part to keep up to date with psionics. I prefer the core rules having only magic/melee abilities with psionics being an add on that individual groups can choose to implement or not. I believe that putting them in the core rules would make for much more complaining by my players when I tell them that I don't allow psionic PCs in my campaign.


I suggest that the fighter class should get perception as a class skill... I've always wondered why the majority of guards are probably fighters and they are the easiest to sneak past because they have spot/listen/perception as a cross-class skill. Wouldn't it make more sense if they were better able to actually detect the enemy approaching?