New turning + greater turning


Combat & Magic


Sorry if this has been brought up before, but...

I'm switching my ROTRL campaign over to the new turning rules, and one of my players asked about how those rules interact with greater turning. Possibly blowing that many undead out of existence over a saving throw seems overpowered to me; anyone else given this any thought? Suggestions?


bugleyman wrote:

Sorry if this has been brought up before, but...

I'm switching my ROTRL campaign over to the new turning rules, and one of my players asked about how those rules interact with greater turning. Possibly blowing that many undead out of existence over a saving throw seems overpowered to me; anyone else given this any thought? Suggestions?

Anyone?

*bump*


bugleyman wrote:
bugleyman wrote:

Sorry if this has been brought up before, but...

I'm switching my ROTRL campaign over to the new turning rules, and one of my players asked about how those rules interact with greater turning. Possibly blowing that many undead out of existence over a saving throw seems overpowered to me; anyone else given this any thought? Suggestions?

Anyone?

*bump*

How about 1d6 healing/damage per level instead of every 2 levels for the greater turning?

Dark Archive

It seems Greater Turning has been removed (the Sun Domains 1st Level Power is now smiting Undead with a touch attack instead of Greater Turning).
But if you intend to only use the new turning rules, 1d6/level instead of 1d6/2levels seems like a good way.


Our group has decided that for Greater Turning, the undead saves vs the damage per normal, if it fails, it is destroyed. If it saves, then it take half damage per normal. This keeps Greater Turning from boosting the healing effect (or having to generate two totals, one for healing and one for damage to undead)

Liberty's Edge

Where's the greater turning coming from?


For my group, its from a Radiant Servant of Pelor. (PrC from Complete Divine)

Liberty's Edge

blackotter wrote:
For my group, its from a Radiant Servant of Pelor. (PrC from Complete Divine)

Since the ability has, as has been noted above, been completely removed, I think your idea is a good one - though I would likely limit it to 1/day, or possibly have it scale with levels in the PrC. Alternatively, you could replace the ability with a boost to the sun's touch domain power - make it a ranged attack, increase the damage, or both.


I had intended to try just the new turning without changing to the Pathfinder domains, but I didn't initially forsee this interaction. I'll look at the alpha and either change my domain ability to match that, or maybe go with the 2D6 idea.

Thanks for the feedback!

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