
hallucitor |

This is something I thought I would bring up although with a bit of hesitation... I'm normally more of a focused role gamer than a power gamer and this would appear to be more of a power gamer idea. However, we tried this for simplicity and effectiveness and it works, and works well. Currently its being tested with 3.x material only but we will be using Pathfinder characters with it soon as well (its a house rule as it stands, so we will be using it across the board)
Maximized Base Attack Bonuses for multiple attacks:
I was talking about to my DM one night and he was suprisingly all for it was a change to the BAB on higher level, multiple attacks. We would often gripe and moan about the number reductions because in most cases, unless you rolled a natural 20 (or at least pretty darn close to it), you missed on your secondary attacks. I came up with a solution that he tried first with another gaming group of his... to be fair... and said it worked like a charm. The alternate rule? All attacks you make fall under 1 BAB. In other words, if you were a 12th level fighter and your normal BAB was +12/+7/+2, your BAB under this rule was now +12/+12/+12. My DM also upped the secondary attacks for monsters this way (basically overlooked the multiattack modifiers) and also incorporated this into any NPCs that they fought... which were alot because the DM loves more NPC encounters.
The results, the combat was a bit more dangerous at times but overall the characters had a better success rate and it was more fun to roll those additional attacks. So thus we are incorporating it now, and it honestly does a good job.
As far as backwards compats./conversions, its fairly easy. You look at the first number on the BAB listing and use that for all additional attack rolls. Simple.

Ismellmonkey |

Yeah, several posters including myself have been commenting how this speeds up combat a lot, while still keeping in multiple attack, and giving a fighter something more on par with the wizard power wise.
It would mean a minor amount of conversion in the rules as well. Not a big change rules wise for a real big effect in game play.

hallucitor |

I was thinking of a new way of expressing attack rolls in this manner (that is ALOT easier)... instead of +12/+12/+12, for example, this could now be listed +12(x3)
As such, a partial fighter's chart, for example would be like:
Level: BAB:
1 +1
2 +2
3 +3
4 +4
5 +5
6 +6(x2)
7 +7(x2)
8 +8(x2)
9 +9(x2)
10 +10(x2)
11 +11(x3)
12 +12(x3)
13 +13(x3)
14 +14(x3)
15 +15(x3)
16 +16(x4)
17 +17(x4)
18 +18(x4)
19 +19(x4)
20 +20(x4)

seekerofshadowlight |

I like what you are doing with this because it kind of reminds me 2nd and that a fighter eventually gained 2 attacks a round at his highest attack bonus. It doesn't however allow for the game to be as backwards compatable.
well as for compatibility you would just give any npc with more then one attack there first BAB for every attack they have I would thing so +7/+2 is now +7+7