Lose the AoO for special attacks


Combat & Magic


Why not make them full round action to restrict them instead?

It is simple and elegant. Less AoO means less time spent rolling dices and more special attacks during combat which are always fun and cinematic. The improved feats give you bonuses or better results.

Dark Archive

TabulaRasa wrote:

Why not make them full round action to restrict them instead?

It is simple and elegant. Less AoO means less time spent rolling dices and more special attacks during combat which are always fun and cinematic. The improved feats give you bonuses or better results.

I never liked provoking AoOs for stuff like disarming or tripping, but would still like for attempting to move into someone's square to bull rush or grapple them to provoke.

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