| Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
As Pathfinder enters its playtesting phase, I think it would be useful to know what your vision of the 3.5 rules is. Specifically, what do you see as integral to the rules and something that should not be touched? While the guidelines at the beginning of the alpha release are a good start, they don't help me figure out where the line is in terms of how much change is too much.
As a specific example, the level progression charts suggest that characters will still be expected to boost their AC, ability scores, and saving throws through a plethora of magical items. I, and I'm sure many others, have several ideas as to how the need for flavorless stat-boosting items can be reduced, eliminating the infamous Christmas tree effect. However, before cluttering up the already busy forums with these suggestions, it would be nice to know if this is something that you're even interested in revising. Do you feel that the plethora of magical items is important to the feel that you're trying to achieve?
Jason Bulmahn
Director of Games
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There are a number of things that I feel are pretty "sacred" to the spirit of the game, but there is no hard and fast rule to categorize them. Unfortunately, listing them might take more time that I have right now. So, feel free to post your ideas. It is easier for me to tackle the on a case-by-case basis.
As for "xmas tree" PC problems, I am certainly aware of it, and I would ask for you to hold off until you see the basic magic item rules in the release 2. I've got a few tricks up my sleeve.
Jason Bulmahn
Lead Designer
| The-Last-Rogue |
As for "xmas tree" PC problems, I am certainly aware of it, and I would ask for you to hold off until you see the basic magic item rules in the release 2. I've got a few tricks up my sleeve.
Jason Bulmahn
Lead Designer
Interested to see this, as this effect and buff spells are two of the most tediuos/boring aspects of 3.5 to me.
grrtigger
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As for "xmas tree" PC problems, I am certainly aware of it, and I would ask for you to hold off until you see the basic magic item rules in the release 2. I've got a few tricks up my sleeve.
Hurray! I also dislike the Xmas Tree effect (as well as shops for characters to browse and buy magic items) and would lean more toward the feeling of, say, the old Sinbad movies where they run across a magic fountain or something and everybody's seriously impressed because it's all magical.