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Clerics can burn spell for cure or inflict. Maybe wizards and sorcerers should be able to burn spells for straight up damage. This would require a few new spells|feats|class features and I would see it as a strictly optional thing. It would be nice to be a wizard and say "oops, I don't need fog cloud right now. Burn for 2d4 <x> damage".

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Clerics can burn spell for cure or inflict. Maybe wizards and sorcerers should be able to burn spells for straight up damage. This would require a few new spells|feats|class features and I would see it as a strictly optional thing. It would be nice to be a wizard and say "oops, I don't need fog cloud right now. Burn for 2d4 <x> damage".
I like this idea, personally, although it probably needs a bit of refining. Something like channeling the energy into a bolt/ray of raw arcane force to do nDn force (or whatever) damage to a target within x feet. Wizards might be more likely to stock up on non-damaging spells, since they can ditch one at any given time to blast an enemy if they really need to, but at the same time they'll still prepare Fireball and Lightning Bolt for the multiple-target damage.
On the other hand, sorcerers are less likely to need it since they don't prepare spells in advance - although I suspect the bloodlines thing coming up when the revamped sorcerer shows up might have an incidental solution to this as well... Since a 'fire bloodline' sorcerer probably might want some of those nifty force bolts against that fire elemental when his fire-typed damage spells just aren't up to it.
Hmmm.

Tony Hooper |

My suggestion:
Feats
Mana Tapper [General]
Drawing forth the energies trapped in your mind, you are able to cast effects at will.
Prerequisites: Ability to prepare arcane spells.
Benefit: You can memorise spells with the Mana Leak descriptor, and create minor spell like effects as per the spells description as a standard action.
All spell like effects created in this manner must have an energy type. Where none is specified, this type must be either the parent spells type, or sonic (where the parent spell has none).
Normal: Without this feat, you can only use Mana Leak spells like normal spells. Mana Leak spells are referred to as Parent Spells.
Mana Leak [Metamagic]
Memorising a spell, you are able to draw into it more arcane energies than it requires. These energies may then be leeched to power a spell like effect.
Prerequisites: Mana Tapper.
Benefit: Adding +2 levels to a spell without the [Mana Leak] descriptor, you are able to memorise a single spell with more arcane energy it needs. You can use the excess spell energy to create one of the following spells as a standard action.
-Magic Missile, caster level equal to the Parent Spell.
-Colour Spray, caster level equal to the Parent Spell.
-Unseen Servant.
-Read Magic.
The effect must be decided upon when the parent spell is memorised.
All spell like effects created in this manner must have an energy type. This type must be either the parent spells type, or sonic (where the parent spell has none).
After each time this is used, the caster must pass a Will save, DC equal to the spells level + 20, or destroy the memorized spell. Spells destroyed this way are lost, as if used.
Special: This feat may be taken multiple times. Each time it is taken, a further spell may be memorized as a Mana Leak.
Too tired to create spells right now, so bear with me
Spells:
Imagine some SRD spells listed as one level higher than normal.
Add - Mana Leak descriptor
Add - An arcane caster with the Mana Tapper feat, may as a standard action, cast {some unique cantrip or level 1 like spell}. After each time this is used, the caster must pass a Will save, DC equal to the spells level + 20, or destroy the memorized spell. Spells destroyed this way are lost, as if used.