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I'm pretty sure they're not a familiar per se. Remember that homonculi (like other constructs) are essentially a magic item under current rules. With certain exceptions, magic items don't automatically improve as you go up in level. Instead, an artifcer can spend gold, xp, and time to add HD to his homunculi, thus improving their stats.
Trade off? Dont have the books in front of me, but you could have multiple homunculi to the arcane spellcaster's familiar. One for general purposes, one for combat, one for scouting, etc.

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My idea had something to do with creating a magic item that could be used to "hack" the programming of a construct and assume control of the it for a short time.
I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect. If an artificer makes a homunculus at lvl 4 and it's not a familiar, then it would be subject to the command effect.
Outside of the stipulations of the contest, but applicable to my campaign.

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I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect.
In essence, homunculi are "bonded" constructs: They're enchanted by the creator, made from the creator's blood and have a telepathic link with the creator.
Its true the bond doesn't automatically improve as the creater levels up, but I'd say they're bonded.

Moik Marathon Voter Season 8 |

My idea had something to do with creating a magic item that could be used to "hack" the programming of a construct and assume control of the it for a short time.
I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect. If an artificer makes a homunculus at lvl 4 and it's not a familiar, then it would be subject to the command effect.
Outside of the stipulations of the contest, but applicable to my campaign.
How is it outside the contest? That sounds like a viable submission with a chance for the 32 if worded and costed properly.