An artificer's homunculus...


RPG Superstar™ 2008 General Discussion

Liberty's Edge

When a 4th level artificer makes a Homunculus, does it gain the abilities of a familiar? The ECS & FAQ appear to be silent on the issue. An artificer cannot take improved familiar since it requires being a 7th level arcane caster and they don't count as meeting that requirement. Me confused.


Uhh...wrong forum?


Not if his wondrous item has something to do with artificers and hominoculi! (that can not be spelled correctly)

Liberty's Edge

I'm pretty sure they're not a familiar per se. Remember that homonculi (like other constructs) are essentially a magic item under current rules. With certain exceptions, magic items don't automatically improve as you go up in level. Instead, an artifcer can spend gold, xp, and time to add HD to his homunculi, thus improving their stats.

Trade off? Dont have the books in front of me, but you could have multiple homunculi to the arcane spellcaster's familiar. One for general purposes, one for combat, one for scouting, etc.


Not really an answer, but artificer is not a D20srd base class. I believe it first appeared in Faerun. That's not to say that items can't be submitted revolving around them. I only mention this because I initially had an idea that revolved around the class.

Liberty's Edge

Otter77 wrote:
I believe it first appeared in Faerun.

Sorry, friend, they come from Eberron. But your point remains valid nonetheless.


Actually, I was thinking of the Gnome Artificer from Magic of Faerun, but either case holds the same issue, as you said.

Liberty's Edge

My idea had something to do with creating a magic item that could be used to "hack" the programming of a construct and assume control of the it for a short time.

I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect. If an artificer makes a homunculus at lvl 4 and it's not a familiar, then it would be subject to the command effect.

Outside of the stipulations of the contest, but applicable to my campaign.

Liberty's Edge

Xuttah wrote:
I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect.

In essence, homunculi are "bonded" constructs: They're enchanted by the creator, made from the creator's blood and have a telepathic link with the creator.

Its true the bond doesn't automatically improve as the creater levels up, but I'd say they're bonded.

Marathon Voter Season 8

Xuttah wrote:

My idea had something to do with creating a magic item that could be used to "hack" the programming of a construct and assume control of the it for a short time.

I wanted to make a stipulation that "bonded" constructs (ie familiars and shield guardians) would be immune to the command effect. If an artificer makes a homunculus at lvl 4 and it's not a familiar, then it would be subject to the command effect.

Outside of the stipulations of the contest, but applicable to my campaign.

How is it outside the contest? That sounds like a viable submission with a chance for the 32 if worded and costed properly.

Liberty's Edge

Thanks for the vote of confidence. I'll give it my darndest effort. *Heads off to carefully read the entry rules and submission forms*

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