Into the Maw Dungeon Dressing (minor spoilers probable)


Savage Tide Adventure Path

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Liberty's Edge

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I'm reading over Into the Maw right now, and on p. 80 there's a dungeon dressing table for decorating empty rooms. I thought I'd see if anyone else was game for expanding the list. If you wanna add your dressings, just put a number in front of your idea; maybe we can make a big list. Here goes:

01: an albino python slithers through the room, carrying an ear in its mouth.

02: a pair of immense wheezing, animatedly respiring lungs dominates the floor of this room.

03: a small fluffy dog with the head of a vulture sits in the middle of this room. On it's barbwire collar is one of Lavinia's earrings.

04: a large scroll, 2 feet wide by 35 feet long. Unraveled, it seems to be of pairs of dretches practicing kendo moves.

05: a dropped prison shank made from the spine of a spined devil and a strip of leather wrapped tightly around the base for a handle.

06: the walls are covered with hundreds of flies, 2 inches long, stuck in a gooey paste. They buzz loudly but cannot escape the goo.


Heathansson wrote:

I'm reading over Into the Maw right now, and on p. 80 there's a dungeon dressing table for decorating empty rooms. I thought I'd see if anyone else was game for expanding the list. If you wanna add your dressings, just put a number in front of your idea; maybe we can make a big list. Here goes:

01: an albino python slithers through the room, carrying an ear in its mouth.

02: a pair of immense wheezing, animatedly respiring lungs dominates the floor of this room.

03: a small fluffy dog with the head of a vulture sits in the middle of this room. On it's barbwire collar is one of Lavinia's earrings.

04: a large scroll, 2 feet wide by 35 feet long. Unraveled, it seems to be of pairs of dretches practicing kendo moves.

05: a dropped prison shank made from the spine of a spined devil and a strip of leather wrapped tightly around the base for a handle.

06: the walls are covered with hundreds of flies, 2 inches long, stuck in a gooey paste. They buzz loudly but cannot escape the goo.

Awesome I happened to be looking at that table last nite and was thinking the same thing. Here goes. A slight correction It's on page 60.

07: In the far corner of this debris filled room lies the body of a once human female, decomposing and maggot ridden. But before she died she had given birth, between her legs a two-headed fetus still attached to the umbilical cord. As you get closer to inspect The fetus wakes up and starts crying In a horrifically fiendish manner.

08:There Is a secret door In the corner of this room that leads down to another whole building level.

09:The PC's run Into exact duplicates of themselves cept' for the look of hopelessness and fear that seem to scar their being. The duplicates say only "Leave now"! After a few rounds they dissapear.

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10: an animated skeleton is dancing a jig in this room. every 5 rounds, it stops, pronounces, "duuuh...I'm Graz'zt," and flogs itsself in the head with a plucked chicken repeatedly for 2 rounds.

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11: a discarded 2' tall wooden nutcracker Yeenoghu. Watch those fingers...


12. A Larvae with a face very similiar to one of the PC's dead relatives or friends.

13. upon entering this room the PC's see a little Spider Monkey who seems to be locked into the center of a table by the neck so It appears as If his head Is showing, he's screaming holy hell. A loud buzzer goes off after 3 rounds and he freezes In terror and looks at you, secret panels open up In the walls and he looks around wildly at something circling him. Then his head Is forced back his mouth IS opened up more than It should his teeth are getting yanked out one after the other, his ears are ripped off his eyes sucked from their sockets. Aloud buzzer sounds again the panels open and close, they look back the monkey Is as good ad new again. If the PC's look closer they notice a collar around his neck that reads "Olangru"
DAve

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14: A bar of soap rests on the floor.

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15: a choker (necklace) made of tiny black pearls. It is a locket, with a small painting of Shami Amourae.


16. The skeletons of several kittens float within a viscous, opaque solution inside a crystalline trough.

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17: a bedsized board with hundreds of nails sticking straight up out of it; covered with filth and gore.


savagedave22 wrote:


07: In the far corner of this debris filled room lies the body of a once human female, decomposing and maggot ridden. But before she died she had given birth, between her legs a two-headed fetus still attached to the umbilical cord. As you get closer to inspect The fetus wakes up and starts crying In a horrifically fiendish manner.

I wish I hadn't read that.


Kruelaid wrote:
savagedave22 wrote:


07: In the far corner of this debris filled room lies the body of a once human female, decomposing and maggot ridden. But before she died she had given birth, between her legs a two-headed fetus still attached to the umbilical cord. As you get closer to inspect The fetus wakes up and starts crying In a horrifically fiendish manner.
I wish I hadn't read that.

hehe I hoped It would have that effect.

DAve


anfd the players get to fight a 1/2 fiendish lernean 2-headed hobbit Barbarian/rogue/cancer mage.. :D

Liberty's Edge

18: The head of a statue of a human male; the head is three feet tall and lying on its side. Graffiti written in infernal coats every inch of the head.

19: the left wall is covered with marks; 5 vertical and 1 horizontal. There's tens of thousands of them. Someone or something with 6 fingers had been counting the days for a loooooooong time.

20: a circular sigil is drawn on the floor in white powder; the powder is salt.

21: a cracked anvil sits in the corner of this room. Underneath the 300 pound hunk of metal is a blank scroll.

22: the floor of this room is covered in broken glass from potion bottles.

23: a dead frost giant lies here. He has been tarred and feathered with V'rock feathers.

24: a coinpurse made out of reptilian hide. The "money" within is strange; 274 ceramic pieces.

25: a monkey with a parrot's head skitters by, squawking something imitated in infernal.

26: a map of an island lies on the floor; there is an "X" marking some spot on the island's western beach. No coordinates, however.


24, hehe.. coined in the name of Manu.. :D

The Exchange RPG Superstar 2010 Top 32

27) A metallic, helmeted head seems to grow out of the ground. Every time its eyes flash a tiny ice elemental appears hanging in the air in front of the hulking head. As it slowly begins to melt, the helmeted head utters metallic, orgasmic moans.

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28. Eighteen 5 foot by 3 foot mirrors on easels are scattered throughout this room. Anyone's reflection in one of the mirrors is of a demonic visage; it appears how the character would if converted into a lemorian half-fiend.

29. A tiny horseshoe--apparently a shod tiefling lost it.

30. An immense brazier with hot coals, topped by a grill. On the grill, thirteen screaming larvae are being roasted.

31. 4 zombies, with 1foot by 1foot square metal cages around their heads dangling from chains attached to the ceiling rattle and shuffle about aimlessly in this room.

32. A cryptic bit of grafitti in the common tongue graces the wall here: "note to self: never trust a snickering tiefling...."

33. A rancid chamberpot is in the corner of this room.

34. A pile of old barbed wire in a tangle, and bent bars and broken branding irons.

35. Two quasits playing backgammon with rat skulls for pieces; they swiflty fly away when the party enters, leaving their board, rat skulls, and dice.


36. This storage room Is were the Big "D" would store all of his fiendish adult toys,abyssal lubricants and sinfully seductive love potions when Divided's Ire use to be his Pimp Palace.

37. This moldy smelling damp cell has a bright blood-red ring of mushrooms In the center of the floor. Anyone stepping Into It Is Instantly transported to Zuggtomoy's layer on the Abyss.

38. A thick black rope hangs down from the ceiling In this room(similiar to the rope for ringing church bells) cept these are unholy bells anyone tugging on the rope who Is a Paladin, or cleric of a good-aligned diety or good alignments for that matter will cover their ears In absolute pain blood will gush out and will take 2d8 hp of damage each time the bell Is rung.(no save)

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39. Everyone who enters this room hears whispers urging them to kill the other members of the party before they kill him/her.

40. A small hawk-sized pterosaur is tethered by the leg to a leather cord, the other end of which is tethered to a punctured breastplate. It feebily flies around in a circle.

41. An animated 2 foot wide mouth on the wall of this room is chewing something crunchy. Periodically, it spits out shards of broken bone.

(really liked the pimp palace storage closet...)

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Heathansson wrote:
14: A bar of soap rests on the floor.

The scariest one yet...

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42. Part of a humanoid leg lies on the floor, its flesh rotting. The protruding shin bone has been partially fashioned into a bone flute.

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43. A dead stirge is nailed to one wall, it's wings spread out and pinioned in place. Someone has written, in tiny hand writing, prayers to Orcus in Abyssal all over it's wings.

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44. A two headed rat chews at the body of a tiny demon - perhaps a quasit. It looks up and hisses as you enter the room, then scurries off into a small hole in the wall.


Mothman wrote:
Heathansson wrote:
14: A bar of soap rests on the floor.
The scariest one yet...

Yes simple visual...but very effective!

DAve


Heathansson wrote:

39. Everyone who enters this room hears whispers urging them to kill the other members of the party before they kill him/her.

40. A small hawk-sized pterosaur is tethered by the leg to a leather cord, the other end of which is tethered to a punctured breastplate. It feebily flies around in a circle.

41. An animated 2 foot wide mouth on the wall of this room is chewing something crunchy. Periodically, it spits out shards of broken bone.

(really liked the pimp palace storage closet...)

Thanx! Great thread by the way.

DAve

Liberty's Edge

Mwa a a a a!!!! I call it "Pimp My Prison."

Liberty's Edge

45. A recipe, on a piece of paper. Most of the ingredients are appalling.


Having perceptions that appeal to senses other than sight are ... a nice touch.

Heathansson wrote:
39. Everyone who enters this room hears whispers urging them to kill the other members of the party before they kill him/her.

46. As you glance around the room at [insert some gruesome and violent scene from above] you feel caresses, kisses, and gentle breaths on your neck, yet when you turn, nobody is there.


Heathansson wrote:
45. A recipe, on a piece of paper. Most of the ingredients are appalling.

And you smell the delicious odours of the horrifying recipe and feel ... hungry.

Liberty's Edge

47. A love letter from the Shator Demodand to S'sshara, sloppily written, and smudged with his greasy leavings. The poetry is actually not half bad, but the interspersed prose is hideous in conception and in execution. It seems the poetry itsself is in another's hand altogether. Anyone who can read infernal is sure to be disgusted.


48.The first person to enter the room begins to projectile vomit what appears to be just blood, but upon closer inspection is found to contain the partially masticated remains of human fingers, ears, eyes and other small body parts. The spasms are so violent the player is totally incapacitated and must be carried out, and although this causes no damage, if the character is not removed from the room, it will slowly fill....


49. A small guillotine sits on a crude, round, blood soaked table. On the floor at the other side of the table is a basket full of right hands. Nearest you, in front of the table, is a small stool.

Liberty's Edge

50. This is a charnel pantry the demodands have thrown together. Sides of dinosaur hang from hooks, and piles of pieces are heaped on the gore slickened floor. The entire place reeks horribly, and flies are everywhere, none of which serves to deaden the demodands' depraved hungers.


51. At a writing table in the corner of the room sits a lithe figured woman in ragged dress who is shackled to a table and writing slowly with a quill which she periodically dips in a bucket of ink. The floor is littered with millions of pages of descritpion of torture, obscenity, and all manner of abomination written in infernal. If the characters speak to her, she does not respond. When they approach they discover that her eyelids, ears, nose and mouth are sewn shut. If they try to rescue her she struggles violently, and should they break her chains and drag her from the room she will begin to tremble, seizure, and will, before long, die.

Liberty's Edge

52. Trophy room--the heads of numerous dinosaurs are mounted on the walls of this room. They are magic mouthed to sing, although they do so horribly.


53. The room is clean and featureless other than a red button on the floor in the middle of the room. Should anyone press the button, and no matter what they do to distance themselves [eg. telekinesis] the character who presses the button [and only that character] immediately hears a ringing noise, feels an intense pain in his or her skull, and recieves 1d10 damage, no attack roll is necessary--give them a saving roll vs. ? if you are that kind of DM [but come on, who's stupid enough to press a button in this place?]. Other than the expression of pain and discomfort on the victims face, nobody else knows what has happened. The DM should handle this occurence by passing a note to the player.... First victim to the others: "Hey, it kinda tickles, then it feels good."


Kruelaid wrote:
53. The room is clean and featureless other than a red button on the floor in the middle of the room. Should anyone press the button, and no matter what they do to distance themselves [eg. telekinesis] the character who presses the button [and only that character] immediately hears a ringing noise, feels an intense pain in his or her skull, and recieves 1d10 damage, no attack roll is necessary--give them a saving roll vs. ? if you are that kind of DM [but come on, who's stupid enough to press a button in this place?]. Other than the expression of pain and discomfort on the victims face, nobody else knows what has happened. The DM should handle this occurence by passing a note to the player.... First victim to the others: "Hey, it kinda tickles, then it feels good."

It's not an "Easy button"?


54. Any character in this room feels the sensation of bugs crawling around inside of his or her clothing and/or armour. It ceases the moment they leave.


cthulhudarren wrote:
Kruelaid wrote:
53. The room is clean and featureless other than a red button on the floor in the middle of the room. Should anyone press the button, and no matter what they do to distance themselves [eg. telekinesis] the character who presses the button [and only that character] immediately hears a ringing noise, feels an intense pain in his or her skull, and recieves 1d10 damage, no attack roll is necessary--give them a saving roll vs. ? if you are that kind of DM [but come on, who's stupid enough to press a button in this place?]. Other than the expression of pain and discomfort on the victims face, nobody else knows what has happened. The DM should handle this occurence by passing a note to the player.... First victim to the others: "Hey, it kinda tickles, then it feels good."
It's not an "Easy button"?

Sure... anyone who presses the button gets a staple in the eye. (Is that 55? nah, didn't count. Staples joke.)


Heathansson wrote:
52. Trophy room--the heads of numerous dinosaurs are mounted on the walls of this room. They are magic mouthed to sing, although they do so horribly.

Reminds me of that electric singing fish you can put on your wall. I don't know why that thing is so funny to me, I guess it's cuz I like fishing.


56. A fleshy mouth in the wall with a dead-looking 7 year-old child, struggling to keep the teeth from chewing him up.

57. A sobbing teddy bear wrapped in barbed wire hanging upside down from the ceiling.

58. A mural of bloody handprints that spells out in giant Abyssal letters "IVE BEN BAD".

59. A dessicated near-dead squid emitting a baby's screams.

Liberty's Edge

55. A dropped hand compass. In this realm with no magnetic north, it randomly twists and bobs. Every once in a while it twirls to point in a random direction, then goes back to twisting and bobbing randomly.


60. A long to do list is stuck in a crack in the wall. As the characters read through the list they see all kinds of ordinary tasks (drop by the bakery) occasionally interspersed with acts of indescribably horrendous violence and obscenity that only Dave or Clive Barker would describe.

--I edited my number down wolfie. Then you edited back up. Then... Whap! three stooges posting madness on Paizon messageboards... Sheesh, whatever: 55 DID NOT COUNT!

Liberty's Edge

61. (I jacked up the order)
10 stuffed cat-headed humanoids in heroic warrior poses; rare evidence that rakastas once dwelled on the Island of Dread.....

(it's cool; leave yours at 61 and we're sweet. I'll prolly cut/paste the whole list at the end.)


62. The floor is covered in blood with humanoid bones all around. A small hole in the base of the wall across from the door shows small foot prints going inside. When the characters enter the room, a small white bunny peeks out the hole, (DC 25 spot to notice). When a character approaches within 15 feet of the wall, the bunny leaps out and goes straight for the neck, (with its set of vorpal front teeth).
The bunny has DR 50/Holy handgrenade.


lol, so where the hell are we now?


Heathansson wrote:

55. (I jacked up the order)

10 stuffed cat-headed humanoids in heroic warrior poses; rare evidence that rakastas once dwelled on the Island of Dread.....

(it's cool; leave yours at 61 and we're sweet. I'll prolly cut/paste the whole list at the end.)

the end?

Liberty's Edge

It's handled. I just made mine "62."
Heh...heh...the prison's in the Abyss; numbers get all whacked out intermittently. ;)

Liberty's Edge

Whoever goes next is number "63."

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