Are all Adventure paths going to take place in Greyhawk? Show some FR love


Dungeon Magazine General Discussion

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Will we see a Forgotten Realms Adventure Path anytime soon?
I know they are adaptable to any campaign, but a realms Adventure path be very cool.

*If you do one, make it happen in the Unapproachable East, for that area is ripe for adventure!(Get Eric L Boyd to do it)


oji040870 wrote:
Will we see a Forgotten Realms Adventure Path anytime soon?

Hope not.

For something that's essentially 1/3 of my annual subscription, I'd prefer that it remain non-world specific. And that's speaking as someone who has been running/playing in Eberron for a few years.

The shorter 3 adventure arcs have been world-specific in the past, which I don't have a problem with. 3 adventures of 36 is a lot less "useless" material than 12/36. And yeah, "useless" is more a perception than the reality, but it's always easier to add world details and proper nouns than it is to remove them, and it increases the overall utility of the adventures.


Brent Stroh wrote:

Hope not.

Sorry to here that, Yet Greyhawk is ok.

Scarab Sages

oji040870 wrote:

Will we see a Forgotten Realms Adventure Path anytime soon?

Let me be the first to say....Gimme a freakin break! FR gets plenty of gods damned love with the frequent hard-covers source books and even hard cover adventures that has been put out for the setting. Greyhawk gets this one little corner of the universe and now you want even that! How greedy can some people be.


how much love can a dropped setting expect

Honest i'll buy every 4th edition book, if they drop everything grewhawk out of it.

I think Ideally that the Adventure Paths would go GENERIC/Grewhawk/FR or Eberron, Generic is useful to everyone and Grewhawk is almost as bland ( More Due to it showing the influence of Home Brew Ism, where the more the Gods and elements of Grewhawk are used in home brews the less grewhawk they seem Thanks PHB), where as FR and Eberron show more extreme tendancies in worlds (Gods and Magic Respectively)

Logos


I agree, having 12 adventures set in a world that some people are not interested in (for example, Greyhawk or Eberron aren't really my thang) would kind of relegate a lot of material in both Dungeon and Dragon magazines to be less than awesome. Of course the adventure concepts might still be useful, but it's all the harder to convert a world-setting adventure to a vanilla setting if that adventure features qualities or features heavily specific to that world. Mouthful.

Secondly, as someone else touched upon, I'd MUCH prefer to start seeing more 3-5 part adventure series. These could be as specific as you like and might, dare I say, be something that doesn't have to be 100% planned by the fine people at Dungeon.

Man, if I could sell a 3-adventure arc to Dungeon I'd be a happy bunny indeed. Unfortunately, I'd assume they don't they wouldn't really like me to send a 3 adventure queries based one after the other. Please correct me if I'm wrong here.


Aberzombie wrote:
oji040870 wrote:

Will we see a Forgotten Realms Adventure Path anytime soon?

Let me be the first to say....Gimme a freakin break! FR gets plenty of gods damned love with the frequent hard-covers source books and even hard cover adventures that has been put out for the setting. Greyhawk gets this one little corner of the universe and now you want even that! How greedy can some people be.

Well Excuse me didn't mean to shake the foundations of your world>

How am I greedy if all the Ap's up to now have been set in Greyhawk. I'm sure FR fan's outnumber anyworld subscribers of Dungeon.


oji040870 wrote:

How am I greedy if all the Ap's up to now have been set in Greyhawk. I'm sure FR fan's outnumber anyworld subscribers of Dungeon.

I think that generic worlds and homebrews outnumber everyone, which is why the APs are set in the "default setting" (or as I like to call it Paizohawk).

Liberty's Edge

I think the idea of using a default setting is to give us the ability to make changes and add flavor for which ever setting we choose as players.
I personally have never been a fan of FR but find some of the submissions for Dungeon to be awesome. I think each setting has it's loyal fans and that's alright by me.
I don't have an idea for how the editors here can choose something other than a setting like Greyhawk without making a great deal of work for most people to change from one setting to another. It's always easier to add than subtract.
In AOW Paizo put out conversion notes for each setting (Ebberon and FR) and I expect that would continue. Sounds fair by me. Hope it works for you.

Liberty's Edge

That's why I was thinking the next 3-installment arc oughtta be in the FR.
But you gotta understand, The AP's are Greyhawk's only love anywhere, and you're gonna meet resistance.


It seems to me that both SCAP and AOW were both very easy to convert to Forgotten Realms, and they included a conversion in the AOW Overload and each monthly installment that was available for download. Just get out your pencil and sticky pad and make notes.

I like that you can run the adventures without having to purchase anything additional (like Forgotten Realms Campaign Setting or the Eberron Campaign Setting). If you want to pony up the money for me to buy those settings books I am fine with the switch. :)


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

While I freely admit to being more of a fan of Forgotten Realms OR Eberron than Greyhawk, that's probably because it is all I've been exposed to. I'd probably have the warm fuzzies for Greyhawk if I had played some incarnation of it during my early D&D exposure. That being said I must agree with those that prefer or expect the Adventure Paths to be world-neutral (with a more 'obvious' leaning toward Greyhawk) because as someone else pointed out the paizo-download-for-free conversion notes are usually well done (if not exactly "timely" by some folks standards.) And having said that, I do think a Forgotten Realms AP would be awesome (as would an Eberron AP) but then we lose the "usefulness and utility" of a neutral-setting AP and risk upsetting fans of other settings.
~See wasn't it much easier to be all nice and understanding and not use any sort of words that one shouldn't "hear" in polite society and conversation?


OKAY THEN! Everybody chill out,It's cool. I understand. Although I still wants it.


A) Greyhawk is not bland. You just say you don't like it and leave it at that. People are passionate about their settings and its ok to have your favorites but not ok to disrespect another's. You will invite strong responses if you do. As you have learned eh?

B) World neutral serves the best for everyone. Shorter adventure arcs for world specific adventures are much more palitable for the $ spent. At least by me anyway.

Liberty's Edge

I came to love (and know, at least a bit of) Greyhawk thanx to the APs. Even if it is set in Greyhawk, it is still very general which is good for all those homebrew campaigns out there. And even for us who have not much time creating stuff and therefore use published settings can use it thanx to the conversion notes. The paizo-guys (PG's ;) are doing their best (it seems that way to me) to suit all needs and I am one who votes for "high demands" achieved!


Lord Silky wrote:
A) Greyhawk is not bland. You just say you don't like it and leave it at that. People are passionate about their settings and its ok to have your favorites but not ok to disrespect another's. You will invite strong responses if you do. As you have learned eh?

First off I didn't say Greyhawk was Bland.

Second-I run a Greyhawk campaign for my older players. Realms campaign for my new players.

Where did I disrespect Greyhawk, I simply ask a question and was hoping to get a answer from someone other than Paraniod Greyhawk fans whom are threaten by a simple question. My question has a right to be answered in a civil manner. Strong responses is that not a violation of COC. Besides shouldn't we FR be entiled to a AP and all subscribers have the right to request it, I'm paying for it I'm a FR and GH fan. You don't see me waylaying Ebberon Fans who are also entiled as well.

What I have learned is that some people are unwilling to share. It's not my fault GH does not see the support FR does.

Regardless of what you think or believe, it will happen...


oji040870 wrote:
Lord Silky wrote:
A) Greyhawk is not bland. You just say you don't like it and leave it at that. People are passionate about their settings and its ok to have your favorites but not ok to disrespect another's. You will invite strong responses if you do. As you have learned eh?

First off I didn't say Greyhawk was Bland.

Second-I run a Greyhawk campaign for my older players. Realms campaign for my new players.

Where did I disrespect Greyhawk, I simply ask a question and was hoping to get a answer from someone other than Paraniod Greyhawk fans whom are threaten by a simple question. My question has a right to be answered in a civil manner. Strong responses is that not a violation of COC. Besides shouldn't we FR be entiled to a AP and all subscribers have the right to request it, I'm paying for it I'm a FR and GH fan. You don't see me waylaying Ebberon Fans who are also entiled as well.

What I have learned is that some people are unwilling to share. It's not my fault GH does not see the support FR does.

Regardless of what you think or believe, it will happen...

You have my apologies Oji. It wasn't my intent to misquote you.

However the main point and the one central to your question is: AP's for specific campaigns are not going to be popular enough with the broader player base. The current AP's are world neutral (i.e. you even have to add some stuff to tailor it to Greyhawk though it the easiest to convert).

If the AP was 12 issues for Dragonlance for instance? It would have appeal to DL fans but would completely put off everyone else. FR, Eberron, will do the same only on smaller scale as they have a larger fan base. The AP track record has proven itself in the world neutral approach.

Paizo Employee Creative Director

Everyone's more or less correct; one of the most important things for an Adventure Path is to be as adaptable as possible to any campaign setting. Which means it has to pretty much adhere to the implied "generic" D&D setting as detailed in the three core books. Of course, you can't do a 12-part adventure in a vaccume; you need to include setting info as well. Greyhawk's the most logical choice, not only because it's the world we at Paizo are most familiar with (and thus we don't need to spend extra time making sure continuity is in line), but because Greyhawk is the closest to the D&D experience as presented in the core books. By keeping the Adventure Paths close to this baseline, they retain the widest range of portability to all manner of D&D settngs, both published and home-brew.

Having Eric Boyd and Keith Baker provide conversion notes is as close as we're likely to get to doing a 12-part campaign set in Faerun or Eberron.

Contributor

James Jacobs wrote:

Everyone's more or less correct; one of the most important things for an Adventure Path is to be as adaptable as possible to any campaign setting. Which means it has to pretty much adhere to the implied "generic" D&D setting as detailed in the three core books. Of course, you can't do a 12-part adventure in a vaccume; you need to include setting info as well. Greyhawk's the most logical choice, not only because it's the world we at Paizo are most familiar with (and thus we don't need to spend extra time making sure continuity is in line), but because Greyhawk is the closest to the D&D experience as presented in the core books. By keeping the Adventure Paths close to this baseline, they retain the widest range of portability to all manner of D&D settngs, both published and home-brew.

Having Eric Boyd and Keith Baker provide conversion notes is as close as we're likely to get to doing a 12-part campaign set in Faerun or Eberron.

Don't worry everybody, as James can attest, my installment on the path is all warforged all the time. ;-)

Liberty's Edge

Hey,

why don't you just vote for your favourite setting(s)...

here :

http://paizo.com/dungeon/messageboards/generalDiscussion/preCampaignSetting PollPoll

"And Greyhawk has taken the lead, a large advance as of now, followed by Eberron, then FR and Homebrew...
It seems that Birthright or Mystara have not started yet !"

RPG Superstar 2011 Top 32

Something else to keep in mind is that GH has the most "history" to draw on for the AP. I can only speak for the Age of Worms but they packed a TON of old-school GH stuff (the Hand of Vecna,Rod of Seven Parts, Dragotha...) into it. My point is when these elements are so familiar to the players and DM it helps create an even more realistic campaign world. I know FR has some rich history behind it, but GH has been around longer, hence more familiarity.


Wasn't there a suggestion a few months ago for fan-created AP conversion notes for campaign settings other than GH? I think that would be a great outlet for creativity for the talented and imaginative DM's on these boards....plus it might give some of the less frequently used campaign settings some attention.


I'd like to start a new controversy by suggesting that all future adventures be tailored to a heretofore non-existant game world called Puddinkrak. Puddinkrakian lore blows the other game worlds away. It tastes more delicious than Eberron, it's twice as addictive as the Forgotten Realms, and unlike any staid images conjured thinking of Greyhawk, PK is the only realm that sounds like an accident down below. That's built-in tension!

Puddingkrak rulz!!!! <--conjure your own L33t.


James Jacobs wrote:


Having Eric Boyd and Keith Baker provide conversion notes is as close as we're likely to get to doing a 12-part campaign set in Faerun or Eberron.

..but it could happen

Never say never.

Liberty's Edge

The Jade wrote:

I'd like to start a new controversy by suggesting that all future adventures be tailored to a heretofore non-existant game world called Puddinkrak. Puddinkrakian lore blows the other game worlds away. It tastes more delicious than Eberron, it's twice as addictive as the Forgotten Realms, and unlike any staid images conjured thinking of Greyhawk, PK is the only realm that sounds like an accident down below. That's built-in tension!

Puddingkrak rulz!!!! <--conjure your own L33t.

And there's an epic wizard named Y'bsocllib!

Liberty's Edge

Festivus wrote:
I like that you can run the adventures without having to purchase anything additional (like Forgotten Realms Campaign Setting or the Eberron Campaign Setting). If you want to pony up the money for me to buy those settings books I am fine with the switch. :)

Okay, this comment makes no sense. If an adventure path is set in Forgotten Realms, the writers would provide us all we need to know to run the campaign. It wouldn't be any different than with their running all their adventure paths in Greyhawk and providing base outlines for running them in other campaigns. The ONLY difference would be that, instead of having to convert everything, the default setting would be in Forgotten Realms.

Frankly, I'm for an adventure path in Forgotten Realms. Since so many people like that setting, it makes absolute sense.

"But what about Eberron?!"

Run one there next. I don't play in Eberron or Greyhawk. But if you provided either as a default setting and have a conversion guide, then our bases would be covered.

Best way to do this - rotate through campaign settings for future adventure paths.


No soup for you!!

FR gets enough love as it is.


I think an Eberron/FR AP would be too hard to retrofit, rather than just customize a generic AP for Eberron/FR. So, while a FR/Eberron AP would be okay for many people, I think Dungeon's sales would suffer.

Color me weird--but I think adapting an AP to your world instead of relying on conversion notes or something actually specifically tailored for your setting makes your AP unique and makes DMing it a richer experience. Put a bit of muscle into it and make the AP unique and your own!!

Liberty's Edge

farewell2kings wrote:


Color me weird--but I think adapting an AP to your world instead of relying on conversion notes or something actually specifically tailored for your setting makes your AP unique and makes DMing it a richer experience. Put a bit of muscle into it and make the AP unique and your own!!

I agree. I can't help but do this anyway. It's fun.

I couldn't build the car per se, but I can sure enough modify it. Soup it up crazy.


Saurstalk wrote:
Festivus wrote:
I like that you can run the adventures without having to purchase anything additional (like Forgotten Realms Campaign Setting or the Eberron Campaign Setting). If you want to pony up the money for me to buy those settings books I am fine with the switch. :)

Okay, this comment makes no sense. If an adventure path is set in Forgotten Realms, the writers would provide us all we need to know to run the campaign. It wouldn't be any different than with their running all their adventure paths in Greyhawk and providing base outlines for running them in other campaigns. The ONLY difference would be that, instead of having to convert everything, the default setting would be in Forgotten Realms

Thank you Saurstalk "that Pony Up" comment was driving me nuts you sumed it up for me in a NUTSHELL!. Bottom line is GH fans have like one book to draw from for information. And are supported by LG which is in itself a organization run by fanatic's and disillusioned powergamers bent on tormenting the world at large.

Liberty's Edge

Funny thing happened as I was reading this post further tonight ... I realized as gamers we need to be put in our corners ... all Greyhawker's over in one corner, another for FR lovers, Eberron fans ... over there and so on ... sorta like a time out for all of us.
I realize this is how I handle my daughters when they get too unruley (ok, I have no idea how to spell that) but sometimes we get too carried away here.
Look for the love of Pelor (or whatever god you revere :)) can't we all realize that taking eachother out of context and continuing to flame on this every time one group feels slighted is insane. That being defined as doing the same thing over and over and expecting different results.
You will probably never convince me to change my opinions of one setting or the other with these posts, nor I you ... so let's agree to disagree ... be thankful for the great work at keeping our hobby alive here and enjoy the new
AP for what it is.
Time out is over for those who needed it .. sorry for the rant.


Saurstalk wrote:

Best way to do this - rotate through campaign settings for future adventure paths.

Now that's fair


James Jacobs wrote:
Greyhawk's the most logical choice, not only because it's the world we at Paizo are most familiar with

It's good to have memories of childhood campaigns and such and they are the building blocks of imagination or tools of the things we love in a game or setting. I really don't see what continuity has to with it as far as FR product line goes, you folks spend a lot time on the really unimportant things that many a player or DM do not worry about("It doesn't concur with the Timeline of 1244 DR"?

I love Greyhawk it's where it all began for me in the Kron hills.
I love Forgotten Realms. (Because it so Damn good!)

James Jacobs wrote:
but because Greyhawk is the closest to the D&D experience as presented in the core books.

How is Greyhawk closer to the D&D experince of 3.5 with only the Greyhhawk Gazzteer published and that's going back to 3.0


oji040870 wrote:
James Jacobs wrote:
but because Greyhawk is the closest to the D&D experience as presented in the core books.
How is Greyhawk closer to the D&D experince of 3.5 with only the Greyhhawk Gazzteer published and that's going back to 3.0

Well I don't see a lot of Forgettable Realms gods, racial choices, regional feats, "named" magical devices, or spells, in the core books. As I recall Dungeon only assumes you have those books so ipso facto GreyhaaAUK (sorry, loogie) it is.

I for one have no particular love of any pre-packaged setting except perhaps the Known World and even then I rarely ever use the evolving history printed in later books, unless it suits my purposes, that is something for the DM and the players to have a hand in.

Misbegotten Realms was for me the 800lb gorilla when it hit the shelves back in the 80's (it was the Year of the Ingrown Gangerous Toe Nail, I believe) and its drow encrusted backstory has only grown larger since. I say keep it generic, and if that means GreyhaaAUK (which I hate to tell some of you kiddies, was a pretty generic place to begin with until internal continuity reared its ugly mug) so be it. I really don't wanna have to memorize another 200 gods and which of them Elminister is currently boffing (err, "loving").

See, loving. Forgotten Whatever gets love.

With love,
G3

Liberty's Edge

silenttimo wrote:

why don't you just vote for your favourite setting(s)...

here :

http://paizo.com/dungeon/messageboards/generalDiscussion/preCampaignSetting PollPoll

"And Greyhawk has taken the lead, a large advance as of now, followed by Eberron, then FR and Homebrew...
It seems that Birthright or Mystara have not started yet !"

It seems that GH is still leading, and we have :

1st - GH (29 votes)
2nd - FR (17 votes)
3rd - Eberron (11 votes)

then homebrew (8), and a draw between Ravenloft, Dragonlance & Ptolus (4).

Birthright has indeed started now (3 votes)...


What Greyhawk needed years ago was Cataclysm. That could have changed a lot of things for the better and brought about a conversion to the new rules.
You could have changed the land mass a little, drop the names of places english professors cannot even begin to pronounce. And ushered in a whole new Greyhawk after the cataclysm.

Paizo Employee Creative Director

oji040870 wrote:
How is Greyhawk closer to the D&D experince of 3.5 with only the Greyhhawk Gazzteer published and that's going back to 3.0

Because when you use any material out of the 3 core books, it translates directly into the world of Greyhawk. In the Forgotten Realms, there are some changes to the way thigns work in the core rules, such as different deities, different outer plane structure, and different rules for Knowledge (local). In Eberron the changes are even MORE drastic; to the extent that certain types of monsters have VASTLY different roles in the game world than they are presented in the core books.

We assume that the average reader has only the 3 core books; to assume otherwise is kinda cheesy and limits our audience.

When 4th or 5th or 10th edition comes around, WotC might alter the core books to more closely align to the baseline of another campaign setting, but as it stands right now, those core rules align closest to Greyhawk. It's not a matter of how many Greyhawk-branded products have been released. It's simply a matter of how little changes one needs to make to the core rules in order to run a game set there.

We mean no disrespect to Forgotten Realms or Eberron or any other game setting when we set an Adventure Path in Greyhawk. It's just that by doing so, we annoy the least amount of readers (especially when we produce conversion notes, I hope).


silenttimo wrote:


It seems that GH is still leading, and we have :
1st - GH (29 votes)
2nd - FR (17 votes)
3rd - Eberron (11 votes)

then homebrew (8), and a draw between Ravenloft, Dragonlance & Ptolus (4).

Birthright has indeed started now (3 votes)...

Those are some rather small numbers. What it comes down to is Product and Wotc moves Product, so if heads wizards over on the coast feel the need to have a AP for FR we'll get one wait and see.

Liberty's Edge

oji040870 wrote:
silenttimo wrote:


It seems that GH is still leading, and we have :
1st - GH (29 votes)
2nd - FR (17 votes)
3rd - Eberron (11 votes)

then homebrew (8), and a draw between Ravenloft, Dragonlance & Ptolus (4).

Birthright has indeed started now (3 votes)...

Those are some rather small numbers. What it comes down to is Product and Wotc moves Product, so if heads wizards over on the coast feel the need to have a AP for FR we'll get one wait and see.

Yes, I know that.

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",
- has tried other RP games and other worlds / settings,
- still likes Greyhawk, either for the memories it brings back, and / or due to a coherent, interesting and very open setting with lots of potential adventures.

My, I sure LOVE Greyhawk.
I've heard lots of good opinions on Eberron and Midnight.
I have also played in the FR.

Still, I AM NOT the one who told WOTC to use Greyhawk's Gods in the core books, to keep several GH's M-U'names in the core books (Melf, Tenser, Rary, Otto, Otiluke, Bigby, Mordenkainen, Keoghtom, Vecna...), to keep in the MM core book monsters that first appeared in the GH setting & adventures (yuan-ti, drow, behir being among the most famous, but there are many more examples).

It was the first setting..., people can't really forget that !!

Liberty's Edge

oji040870 wrote:

I guess your avatar's name contains your birthday...

Is that in the US way (1st figure is month, being april) or european order, 1st figure being the day, being the 4th of august) ??

Just curious since my wife was born on the 4th of august (1974)...


silenttimo wrote:

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),

Male, 37, eduction slightly above average, movie and comic book buff, married... so far so good.

silenttimo wrote:
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,

Been playing RPGs for 20 years plus, although I only started playing D&D from 3rd edition.

silenttimo wrote:
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",

Sorry, haven't been playing any of them (see above for the reason).

silenttimo wrote:
- has tried other RP games and other worlds / settings,

Actually, RuneQuest and Call of Cthulhu was the first RPGs I played, along with Warhammer. I've also been keeping CoC for over 10 years.

The Exchange

silenttimo wrote:

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",
- has tried other RP games and other worlds / settings,
- still likes Greyhawk, either for the memories it brings back, and / or due to a coherent, interesting and very open setting with lots of potential adventures.

My, I sure LOVE Greyhawk.
I've heard lots of good opinions on Eberron and Midnight.
I have also played in the FR.

Still, I AM NOT the one who told WOTC to use Greyhawk's Gods in the core books, to keep several GH's M-U'names in the core books (Melf, Tenser, Rary, Otto, Otiluke, Bigby, Mordenkainen, Keoghtom, Vecna...), to keep in the MM core...

I match that profile perfectly as does everyone in my group.

For the record, I love Greyhawk. I hate Living Greyhawk or anything that sets a year by year (or more frequent) timeline to a world. I like a general history.
Someone suggested a Cataclysm to spice up Greyhawk.....go ahead, you do that in YOUR world of Greyhawk. I hate when a world I am playing in suddenly is ripped apart and becomes different. That is why I have no love for some settings. A Catyclysm is a marketing tool to try to bring drama to a market and is not a very original idea IMO.
I love how "generic" Greyhawk was before they started labeling every single event in a timeline. If you wanted an Orcish horde to rampage across the countryside 50 yrs ago, YOU decided to do that, not some dude sitting a cubicle trying desperately to find a way to inject energy into marketable idea.
I don't like railroading at the table. I feel like some setting railroad a story line and that characters actions have taken a backseat to NPC actions.

Keep the AP's generic (core) and you will alienate less of your target audience. I think you may see a 3-adventure arc set in another world but I highly doubt that Dungeon would do a whole AP like that until 4th Edition either changes the core world or has multiple sets of core rulebooks for each setting.

FH


Ahmen Fake Healer.


Well said, Fake Healer. My GH campaign is approaching the time when the GH wars supposedly happened and the events in my world are unlikely to match canon.


silenttimo wrote:
oji040870 wrote:
silenttimo wrote:


It seems that GH is still leading, and we have :
1st - GH (29 votes)
2nd - FR (17 votes)
3rd - Eberron (11 votes)

then homebrew (8), and a draw between Ravenloft, Dragonlance & Ptolus (4).

Birthright has indeed started now (3 votes)...

Those are some rather small numbers. What it comes down to is Product and Wotc moves Product, so if heads wizards over on the coast feel the need to have a AP for FR we'll get one wait and see.

Yes, I know that.

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?)

Well for me, you got 2 out of 5. Perhaps that's why I don't participate in sociological polls. Too many assumptions. And you know what happens when you Ass-U-Me right? And what the heck does "more curious" mean anyway? I mean I'm willing to bet that there are a good number of players on these boards (and that's really the only demographic you are polling and even then oji is right those are very small numbers) who haven't left the relatively narrow confines of the D&D universe to seriously try other games and systems.

silenttimo wrote:
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures

Well now you've gotten to three out of four for me. I never "advanced" cause I thought it was a bit of a crummy system. My elves in MERP/Rolemaster could advance well beyond 10th level. And what's up with hit points? I wanna see some life altering wounds! "Classic" D&D however had ways around that and fewer charts to boot so I stayed in the Known World which by the end was more "advanced" in the playable rules area than any version I know of of ADD.

I thought Greyhawk was a castle and not a world until about 2003 or so. But apparently it has dates and wars and politics and stuff well beyond the modules that spawned it yet its those modules that everyone loves perhaps that should serve as some sort of hint about excess backstory.

It's kinda sad that the younger crowd the 10-12 year-olds of today (and would-be crusties of tomorrow) aren't being catered too more. I mean really, don't they deserve a nice generic world without all the novels, video games, plot lines, history, etc... that our two hoary worlds have and that Eberron seems hell bent on delivering? You know a module set somewhere near a town with a ruined castle and some monsters? It shouldn't be in Dale, or Ym Eman Sdrawkcab, or near Sharn. It should just be a town on the edge of the wilderness with a ocean worth of adventure beyond.

The misty-eyed,
GGG


silenttimo wrote:


However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",
- has tried other RP games and other worlds / settings,
- still likes Greyhawk, either for the memories it brings back, and / or due to a coherent, interesting and very open setting with lots of potential adventures.

...

Talk about hitting it out of the ballpark.....that's right where I'm at....kind of scary accurate.


I thought Greyhawk did have a Cataclysm called The Greyhawk Wars. Sure, it didn't destroy any landmasses that I'm aware of, but it did shake up the political look of the Flanaess.

Also, while the AP is set in the core default setting, which is ostensibly Greyhawk, the authors of the adventures and the editors have made a lot of changes to the setting, especially the little corner of the Amedio/Hellfurnances where Cauldron and Sasserine are placed. I'm pretty sure these two cities, as well as the Isle of Dread itself, are new, non-canonical additions to GH. This is why I refer to the setting of the AP as Paizohawk. This is not deragatory in any way, it just reflects the reality of the situation IMO.


Shroomy wrote:
Also, while the AP is set in the core default setting, which is ostensibly Greyhawk, the authors of the adventures and the editors have made a lot of changes to the setting, especially the little corner of the Amedio/Hellfurnances where Cauldron and Sasserine are placed. I'm pretty sure these two cities, as well as the Isle of Dread itself, are new, non-canonical additions to GH. This is why I refer to the setting of the AP as Paizohawk. This is not deragatory in any way, it just reflects the reality of the situation IMO.

The Isle of Dread is Known World Expat. There's a map (along with the module itself) in the Expert Set's rendition of the local Known World.

GGG


silenttimo wrote:

However, by reading different threads on this site, I would say that the average Dungeon & Dragon reader (magazines and site) looks like this (to me) :

- male, age 36-40, education slightly above average, slightly more curious (history, geography, books, movies...) than the average, married or living maritaly (is that correct ?),
- began playing at least 20 years ago, around 10-12 years old, D&D or AD&D 1st edition, in the world of Greyhawk mostly or generic adventures,
- played at least three or four of the following adventures : "In search of adventure", "Keep on the borderlands", "Isle of dread", "Castle Amber", "Against the giants (G1-3)", "Against the drows (D1-3)", "White plume mountain", "lost caverns of Tsocjanth", "Expedition to the barrier peaks", "dwellers of the forbidden city" "hidden shrine of Tamoachan", "Village of Hommlet" (and "temple of elemental evil") and "the secret of Bone hill" (+L2), "tomb of horror",
- has tried other RP games and other worlds / settings,
- still likes Greyhawk, either for the memories it brings back, and / or due to a coherent, interesting and very open setting with lots of potential adventures.

That pretty well sums me up.

I have to say my spare income of late has been spent on Dungeon and Dragon magazine due to the fresh material for Greyhawk. Its the best Greyhawk material I have seen since Carl Sargeant's master pieces. Dungeon and Dragon magazine has been the only solid support Greyhawk has had (LG doesn't count imho).

Paizo keep up the good work.


Great Green God wrote:
Shroomy wrote:
Also, while the AP is set in the core default setting, which is ostensibly Greyhawk, the authors of the adventures and the editors have made a lot of changes to the setting, especially the little corner of the Amedio/Hellfurnances where Cauldron and Sasserine are placed. I'm pretty sure these two cities, as well as the Isle of Dread itself, are new, non-canonical additions to GH. This is why I refer to the setting of the AP as Paizohawk. This is not deragatory in any way, it just reflects the reality of the situation IMO.

The Isle of Dread is Known World Expat. There's a map (along with the module itself) in the Expert Set's rendition of the local Known World.

GGG

Yep, I started in B/E/C/M/I D&D before transferring to 2e AD&D...

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