Shackled City Overload


Shackled City Adventure Path


Who else thinks we need a supplement for the Shackled City Adventure Path?

An online document with tips and tricks for a conversion to Forgotten Realms or Eberron would be absolutely great!

Who's with me on this one?


Urthblade wrote:

Who else thinks we need a supplement for the Shackled City Adventure Path?

An online document with tips and tricks for a conversion to Forgotten Realms or Eberron would be absolutely great!

Who's with me on this one?

Good idea!

Richard

Sovereign Court

with the SCAP campaign hardcover out now, i doubt it. But a guy can still hope.

Liberty's Edge

Pathfinder PF Special Edition Subscriber

I'd love to see one, but I believe Mr. Jacobs has stated in the past that this won't be happening. The Age of Worms Overload has a few things to set Cauldron in the realms.

Dark Archive

Why not build one ourselves?

We could pitch in to write various FR, EB, or GH outlines (since it could be set in any setting), and include stat blocks in the new format.

I've got about 50 new style stat blocks I'd be willing to contribute, and my notes on setting Cauldron as the City of Taskaunt on the Wizard's Reach ...


Wait a sec. I blew 40 on a hardcover campaign and there's not one scrape of conversion in it? Mind you, I can't look at it because I'm gonna be a mortal wizard, not the Almighty DM this time..
Looks like my friend's workload got a bit heavier. Oh well, his problems not mine.

Paizo Employee Creative Director

Shackled City was designed from the start to be easilly adaptable to any campaign; it's set on the fringes of the explored world in a part of the game world "just of the edge of the map." As long as your campaign world is similar to the Core D&D world (aka Greyhawk or Forgotten Realms) and has outer planes that approximate a "Hell," you're good to go after simply changing the names of the deities, to be honest.

For a world like Eberron, you might want to rebuild some of the NPCs as shifters or changelings or (shudder) warforged, but at the same time it runs perfectly well without these changes.

Plus, the internets are FULL of awesome fan-created conversions for the Shackled City campaign already. And they're free.

Dark Archive

As a DM heavily converting the campaign, I don't mind the heavy workload -- the SCAP gives me a framework to embellish on if I have time, or run almost straight from the book with a bit of winging it if I don't.


Looking at the thread here I'll give my cent's worth, I run a Faerun campaign and found SCAP fairly straight forward to convert, I used Tashalar to the south, its got the mountains,jungle, some cities, seems to suit a mix of 2nd+ generation ex patriates and has a mercantile bent that fits the feel of Cauldrons Merchant Prince nobility nicely.

For the Diety conversions I opted for a Tyr-St Cuthbert swop,(could have gone for Helm.. but I envision Surabar and his original settlers being of Northern extraction, Illuskans and Uthgardt), For Wee-Jas I chose to go for an active church still revering Jergal rather than Kelemvor(far spookier), Gond seemed to fit nicely for the Gnomes and craftsmen of the region, Shaundakul was a fair replacement for Farlaghn, and Kord I elected to replace with Uthgar rather than Tempus. Pelor was replaced by Lathander. The Ebon triad will probably fit a cult revering Bane,and the two other dead nasties...

Im tempted to try using action points a la Eberron, but am concerned that it could have a negative impact, and of course players can never have enough feats,so I use a house rule to give players one extra feat at first level.

Hope this email is helpful to someone!


James Jacobs wrote:

Plus, the internets are FULL of awesome fan-created conversions for the Shackled City campaign already. And they're free.

Please, can you give a few examples/URLs, as I cannot find ANYTHING out there worthwhile as a decent/proper conversion of SCAP to Eberron, which is a real shame as it's such a cool adventure. Any/all help on a detailed conversion would be very gratefully received.

Thanks.


Shackled City Resource:

www.therpgenius.com

Only one you'll need

Dark Archive

Hey now -- I can plug mine too (although therpgenius is damn good). It's for FR not Eberron, but it might be of some use ...

http://taskaunt.stikipad.com/attachment/asset/11760/AP1_Shackled_City_1-5f. doc


Archade wrote:

Hey now -- I can plug mine too (although therpgenius is damn good). It's for FR not Eberron, but it might be of some use ...

http://taskaunt.stikipad.com/attachment/asset/11760/AP1_Shackled_City_1-5f. doc

Your link did not take me there. I'm interested to see what you did for conversion but...

Dark Archive

Take the space out between the dot and the doc at the end...


Archade wrote:
Take the space out between the dot and the doc at the end...

Aha. Thanks. I plan on running this adventure for my group and this will definately cut down on prep time. Thanks for the document.

Dark Archive

Ashar Kozuka wrote:
Archade wrote:
Take the space out between the dot and the doc at the end...
Aha. Thanks. I plan on running this adventure for my group and this will definately cut down on prep time. Thanks for the document.

Where/how are you running the Shackled City? If you like, email me at checkyboy (at) gmail (dot com).


Funk wrote:

Shackled City Resource:

www.therpgenius.com

Only one you'll need

Sorry my friend, but after searching through what is one of the slowest sites I've found, I got a big fat zip on EBERRON. The nearest I found was a conversion to FR, which doesn't help at all.

Anybody else got any good links to decent Eberron Conversions of SCAP? PLEASE? PRETTY PLEASE?


Gray Sharpling wrote:
Funk wrote:

Shackled City Resource:

www.therpgenius.com

Only one you'll need

Sorry my friend, but after searching through what is one of the slowest sites I've found, I got a big fat zip on EBERRON. The nearest I found was a conversion to FR, which doesn't help at all.

Anybody else got any good links to decent Eberron Conversions of SCAP? PLEASE? PRETTY PLEASE?

Gray, I understand your frustrations but please don't take them out on a site that many people here have used to help assist and shape their SCAP game. That site was put together by a fellow DM as a location for DMs, like yourself, to post up helpful information to help run the SCAP.

While I realize you were hoping for a quick fix for your conversion problem, while I'm sure it was not your intention, you come across as being flipant and condescending to therpgenius.com site.

No matter how slow it is, it is still a fantastic location to get thousands of useful maps, potraits, documents and most of all, ideas you can use in any world you choose to play SCAP in...

...yes, even in Eberron ;)

Delvesdeep


Archade wrote:
Ashar Kozuka wrote:
Archade wrote:
Take the space out between the dot and the doc at the end...
Aha. Thanks. I plan on running this adventure for my group and this will definately cut down on prep time. Thanks for the document.
Where/how are you running the Shackled City? If you like, email me at checkyboy (at) gmail (dot com).

Not Quite sure as of yet. I've only briefly examined the HC SCAP. The semester is getting heavy at this point and my group is still dead set on City of the Spider Queen which I'll be running next. I was thinking maybe of setting it in Chult, but as I said it will be awhile (probably about 6 months) before I actually get to run it. I have checked out the RPG genius as well (accolades on a site well done), and at this point I am just building a folder of useful information to sift through/cut-paste later when I have time for prep. I am not sure how much modification I will do at this point. I want to have a "Realms" flavor, but I don't want to detract from what appears to be an excellent adventure path with heavy modifications.

Cheers.
I like your house rules:>

Dark Archive

Well, I wouldn't recommend the level of customization I've done if you're looking for easy work -- rewriting 15-18th level npcs to fit my campaign is not easy!

I've updated my house rules since then - here they are.

http://taskaunt.stikipad.com/attachment/asset/12413/AP1_House_Rules.doc


Archade wrote:

Well, I wouldn't recommend the level of customization I've done if you're looking for easy work -- rewriting 15-18th level npcs to fit my campaign is not easy!

I've updated my house rules since then - here they are.

http://taskaunt.stikipad.com/attachment/asset/12413/AP1_House_Rules.doc

I'm not looking for "easy work". Nothing about managing a long running home campaign is "easy". I look at it as a labor of love. From your hard work I would guess you feel the same. Thanks again. I especially like your idea for the gather info skill.

Regards,
The birdman.

Dark Archive

It is a labor of love. Thanks!


delvesdeep wrote:

Gray, I understand your frustrations but please don't take them out on a site that many people here have used to help assist and shape their SCAP game. That site was put together by a fellow DM as a location for DMs, like yourself, to post up helpful information to help run the SCAP.

While I realize you were hoping for a quick fix for your conversion problem, while I'm sure it was not your intention, you come across as being flipant and condescending to therpgenius.com site.

If it came accross as flippant etc, then I humble apologise as that was not my intent. However, I am frustrated at the lack of support from both Paizo and WoTC for running SC in Eberron. Given that Eberron is supposed to be "the next big thing", I would have thought that an "SCAP Overload" would have been a priority...?

But what do I know.......

I love Eberron, and love SCAP, and just wanted some guideance on running one in the other. I am not looking for a "quick fix"! (although that would be nice). I am happy to convert NPC and monsters where neccessray. I was hoping for more guidance on how to fit the SCAP itself into the world of Eberron, what changes were necceaary to fit into Eberron's PLANAR COSMOLOGY etc? For example, I am attempting myself to remove as much of the plane-jumping as possible - so in my campagn I intend to make the Carceri/Abyss sections deep in Khyber instead. And the cagewrights are an arm of the Lords of Dust hoping to free a daelkyr from it's sealed tomb.....?

But the changes are deep and extensive, and I was hoping to try and gain from somebody elses experience and expertise to ease my workload. After all, like many people who game, work and family take up much of my time that precludes spending all the hours I would like on DM prep.

So my cries are intended as much more plaintive wails for help than perhaps they might come accross.


Gray Sharpling wrote:

If it came accross as flippant etc, then I humble apologise as that was not my intent. However, I am frustrated at the lack of support from both Paizo and WoTC for running SC in Eberron. Given that Eberron is supposed to be "the next big thing", I would have thought that an "SCAP Overload" would have been a priority...?

But what do I know.......

I love Eberron, and love SCAP, and just wanted some guideance on running one in the other. I am not looking for a "quick fix"! (although that would be nice). I am happy to convert NPC and monsters where neccessray. I was hoping for more guidance on how to fit the SCAP itself into the world of Eberron, what changes were necceaary to fit into Eberron's PLANAR COSMOLOGY etc? For example, I am attempting myself to remove as much of the plane-jumping as possible - so in my campagn I intend to make the Carceri/Abyss sections deep in Khyber instead. And the cagewrights are an arm of the Lords of Dust hoping to free a daelkyr from it's sealed tomb.....?

But the changes are deep and extensive, and I was hoping to try and gain from somebody elses experience and expertise to ease my workload. After all, like many people who game, work and family take up much of my time that precludes spending all the hours I would like on DM prep.

So my cries are intended as much more plaintive wails for help than perhaps they might come accross.

Well, one does need to consider that, at the time of the initial publishing, the Adventure Path format was a grand experiment. No one knew how it would be received, and whether or not it would do well. They are learning, from one Adventure Path to the next, how to tweak it to improve upon it. But the very beginning... well, I'm sure conversion notes were the farthest things from their minds.

That said, conversion documents for both the AoW and ST can be helpful in regards to the SC. We know, from the maps, that Cauldron is not too far from Spire of Long Shadows. By referring to the conversions for the adventure in the AoW that is set in the SoLS, we discover where about Cauldron would be (which, conviently enough, is where most people had decided to put it anyway - Q'Barra).

The recent conversion notes for the ST have provided insight into what to do regarding demon lords and places like The Abyss and such. Which, actually, isn't too far off from what you are planning to do. It's in Khyber. But you can't just teleport there. It's not just a series of underground caverns - it's like a pocket dimension.

Religion conversions are handled in the conversion documents for the latter two adventure paths, as well as the RPGA campaign's conversion notes.

Dragonmarked houses? We got that covered in the conversion notes from other adventure paths - majorly frontier area, not a good strong area for the dragonmarked to have set up shop. Maybe it wasn't "economoically feasible", as has been suggested. Any representatves of the houses may be "prospecting", or they might even be exiles...


Gray Sharpling wrote:


If it came accross as flippant etc, then I humble apologise as that was not my intent. However, I am frustrated at the lack of support from both Paizo and WoTC for running SC in Eberron. Given that Eberron is supposed to be "the next big thing", I would have thought that an "SCAP Overload" would have been a priority...?

But what do I know.......

I love Eberron, and love SCAP, and just wanted some guideance on running one in the other. I am not looking for a "quick fix"! (although that would be nice). I am happy to convert NPC and monsters where neccessray. I was hoping for more guidance on how to fit the SCAP itself into the world of Eberron, what changes were necceaary to fit into Eberron's PLANAR COSMOLOGY etc? For example, I am attempting myself to remove as much of the plane-jumping as possible - so in my campagn I intend to make the Carceri/Abyss sections deep in Khyber instead. And the cagewrights are an arm of the Lords of Dust hoping to free a daelkyr from it's sealed tomb.....?

But the changes are deep and extensive, and I was hoping to try and gain from somebody elses experience and expertise to ease my workload. After all, like many people who game, work and family take up much of my time that precludes spending all the hours I would like on DM prep.

So my cries are intended as much more plaintive wails for help than perhaps they might come accross.

Enough said. I understand your frustrations about the lack of offical conversions. Most of the work done on this site is based on the Greyhawk world or at least a generic setting that can be slotted into any campaign setting.

You could easily inset the SCAP into Eberron as is with a few alterations. Your ideas sound great-run with them! If you want further inspiration or a sounding-board to nut out your ideas this forum is the place to do it. I'm sure there are plenty of people who use this forum who play SCAP in Eberron or, at the very least, are familiar enough with the setting to help.

I know this isn't what you were hoping for but you may find what you come up with is far more satisfying to DM and play that something you just downloaded.

Who knows?

Good luck and if you do need some help/ideas etc, for what its worth, I'll work with you anyway I can.

Delvesdeep

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