| Child-of-Planes |
"Alright, okay," Child shrugged. "Who wants to go first?"
| Vincent Riker |
"I can lead the way, in case there are more guards waiting to ambush us down below," Vincent said as he led the group down to the basement.
| GM Rednal |
This wide corridor has a rough, unfinished feel to its walls and floors compared to the building above. A damp, earthy smell permeates the air, and the hallway extends east to west before finally turning south.
It's also currently home to a pair of guards - and they began firing as soon as you came into view.
Ranged Attack vs FF (Vincent): 1d20 + 2 ⇒ (17) + 2 = 19 for Damage: 1d6 ⇒ 1
Ranged Attack vs FF (Vincent): 1d20 + 2 ⇒ (8) + 2 = 10
Init (Enemy): 1d20 + 0 ⇒ (14) + 0 = 14
Init (Child): 1d20 + 1 ⇒ (15) + 1 = 16
Init (Isen): 1d20 + 4 ⇒ (5) + 4 = 9
Init (Phai): 1d20 + 4 ⇒ (18) + 4 = 22
Init (Vincent): 1d20 + 2 ⇒ (10) + 2 = 12
| Phai Kareen |
"Fine, Plany, next time you get to punch the wall. These creatures always seem to get the jump on us even if we expect resistance. They must have some uncanny ability to detect us around corners-", Phai started shouting even as she returned fire.
Rapid Shot 1: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Rapid Shot 2: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d8 + 2 ⇒ (5) + 2 = 7
| Child-of-Planes |
"No," Child-of-Planes responds, as he moves forward. "If they're hearing us coming, I'd just make it worse..."
And his eyes turn a dull yellow as he swings his sword overhead. "I thought Jagladine were terrors!" he bellows, in a smooth, practiced voice, "Not cowering weaklings with pathetic guns!"
Merciful Scimitar, 2H, offensive, PA, Champion: 1d20 + 7 + 1 + 1 - 1 ⇒ (2) + 7 + 1 + 1 - 1 = 10
Damage (nonlethal): 1d6 + 4 + 5 + 3 + 3 ⇒ (2) + 4 + 5 + 3 + 3 = 17
Hmm, looks like I'm still in my offensive armor—I'll keep it. (AC 18, HP max 40)
Champion gives all allies +2 to all weapon damage rolls. (Except Phai on the first turn because he moves before CoP)
Edit: Damn you, dice gods! One day I will get to hit somebody again.
| GM Rednal |
*Snickers* Knowledge doesn't come from nowhere. I wonder how they figured it out?
Phai's first shot missed, though the second managed to land on her target, moments before Child-of-Planes managed to... well, put on an impressive display, at least. Dropping their weapons, the two lashed out with their claws, trying to rip the Suli to shreds.
Claw (CoP): 1d20 + 6 ⇒ (3) + 6 = 9
Claw (CoP): 1d20 + 6 ⇒ (4) + 6 = 10
Claw (CoP): 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Claw (CoP): 1d20 + 6 ⇒ (6) + 6 = 12
Even as they lashed out, a moist patch on the wall abruptly moved behind Isen, reaching outward as it attempted to envelop him. Even while moving, it was difficult to see, for its entire body was almost totally transparent.
Slam (Isen): 1d20 + 7 ⇒ (9) + 7 = 16
Slam (Isen): 1d20 + 7 ⇒ (13) + 7 = 20 for Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Fort DC 18: 1d20 + 4 ⇒ (12) + 4 = 16
Isen is Paralyzed, but may attempt a Fortitude save at the end of each of his turns to try and throw off the effect. Whenever he succeeds, he'll be staggered for 1d6 rounds (roll then).
| Child-of-Planes |
Child's armor blunted the attacks, though not entirely, as he spun around faster and riposted, striking at the Jagladine closer to him (or both, if the first fell). "Pathetic, pathetic!"
Merciful Scimitar, 2H, offensive, PA, Champion: 1d20 + 7 + 1 + 1 - 1 ⇒ (6) + 7 + 1 + 1 - 1 = 14
Damage (nonlethal): 1d6 + 4 + 5 + 3 + 3 ⇒ (6) + 4 + 5 + 3 + 3 = 21
Surprise Strike, Merciful Scimitar, 2H, offensive, PA, Champion (vs flat-footed AC): 1d20 + 7 + 1 + 1 - 1 + 1 ⇒ (2) + 7 + 1 + 1 - 1 + 1 = 11
Damage (nonlethal, ignores DR): 1d6 + 4 + 5 + 3 + 3 ⇒ (5) + 4 + 5 + 3 + 3 = 20
Nope nope nope nope nope
| Vincent Riker |
"What is that thing?" Vincent asked as he turned back to defend Isen. He couldn't get a clear path to the creature with Isen in the way, so Vincent drew the rod he found a few days earlier and used it to twist his arcane fire around his helpless companion.
Spell Failure (20%): 1d100 ⇒ 5
Unfortuantely, his shield banged on the wall as he was trying to cast, and was unable to complete his spell. "Phai, can you help Isen? I can't get to him."
Using my 1/day metamagic adept to try to use the selective rod as a standard action after taking it out. So looking forward to the mythic ability to ignore somatic components some day.
| Phai Kareen |
Hearing Vincent, Phai shifts her attention over to the creature that attacked Isen.
Drawing 2 more arrows, Phai directs her fire at the transparent creature.
Rapid Shot 1: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Rapid Shot 2: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
| Isen Kalla |
Isen froze, his face a grimance, as he attempted to fight off the...whatever it was affecting him.
Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
However, his weaker than average physical condition was not making it easy.
| GM Rednal |
Child's attacks only managed to strike empty air, but Phai managed to strike the ooze-like thing attacking Isen with both of her arrows. Its body wiggled slightly, and it slipped forward before lashing out at Phai with a quick jab of its amorphous body.
Slam (Phai): 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Fort DC 18: 1d20 + 4 ⇒ (16) + 4 = 20
It did manage to land a strike, but fortunately, it hadn't been able to paralyze her. Meanwhile, the two Klaven were continuing their assault on Child-of-Planes.
Claw (CoP): 1d20 + 6 ⇒ (8) + 6 = 14
Claw (CoP): 1d20 + 6 ⇒ (2) + 6 = 8
Claw (CoP): 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw (CoP): 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Crit Confirm: 1d20 + 6 ⇒ (3) + 6 = 9
Crit Confirm: 1d20 + 6 ⇒ (12) + 6 = 18 for Damage: 1d6 + 4 ⇒ (6) + 4 = 10
The second one, in a surprising display of skill, managed to stab both of its claws right into Child the moment he was distracted by the other's blows - and one of them sunk in just a bit deeper than the other.
Ouch. XD
| Vincent Riker |
"Nice work getting its attention, Phai. I'll keep it off you so can get keep shooting free of distractions," Vincent said as he drew his falcata and slid in front of the archer.
I'll step into Phai's space when she moves and attack the oozething. Or if Phai prefers to stay there, I'll head down the hall to attack the klaven beside Child. Up to Phai.
Mwk Falcata: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15, Damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
| Child-of-Planes |
Well, there goes half my HP. Though maybe someone could help me against the two big bad things, instead of all three of you teaming up against the Trap?
"I seem to be off-balance. Some help?!" Child bellowed as he continued swinging his sword, a so-far mostly futile endeavor.
Scimitar, 2H, offensive, PA, Champion: 1d20 + 7 + 1 + 1 - 1 ⇒ (15) + 7 + 1 + 1 - 1 = 23
Damage (nonlethal): 1d6 + 4 + 5 + 3 + 3 ⇒ (4) + 4 + 5 + 3 + 3 = 19
Surprise Strike, Merciful Scimitar, 2H, offensive, PA, Champion (vs flat-footed AC): 1d20 + 7 + 1 + 1 - 1 + 1 ⇒ (3) + 7 + 1 + 1 - 1 + 1 = 12
Damage (nonlethal, ignores DR): 1d6 + 4 + 5 + 3 + 3 ⇒ (2) + 4 + 5 + 3 + 3 = 17
| Child-of-Planes |
Actually, wait a second. Champion spirits are suppose to be a bit reckless...
Champion Surge: 1d6 ⇒ 6 So CoP's second attack is now 18 vs flat-footed... if that still misses, add the Mythic Surge below (otherwise he saves the mythic surge):
Mythic Surge: 1d6 ⇒ 2
And Child blurred in the air a bit, leaving the glowing afterimage of a taller suli behind him, as his sword suddenly moved with surprising skill and speed.
| Vincent Riker |
I figured you've got it under control. And since you're still standing, I'm more concerned about our paralyzed buddy next to the ooze that might eat him if we leave it alone. =P
| Phai Kareen |
Glaive AoO when it approached: 1d20 + 5 ⇒ (1) + 5 = 6 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5
(as per Phai's combat style. Not that it mattered)
Taking a step back, Phai continues attacking the paralyzing slime.
Rapid Shot 1+Surge: 1d20 + 4 + 1d6 ⇒ (10) + 4 + (5) = 19 Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Rapid Shot 2: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
@Vincent: How about you wait until after my action. If I manage to murder it, you can go help Child, if not, it would be a good idea to get rid of it before it eats someone paralyzed.
| Vincent Riker |
Sounds good. One of the peculiarities of asynchronous play via PBP. If you've got the slime handled, I'm all for charging the klaven. (I would actually prefer that, since I can use mythic power to defend Child, but I don't want Isen to get eaten by the ooze).
| Isen Kalla |
Isen doesn't especially want to be eaten, either.
Eyes darting in horror at the situation, Isen once again attempted to break free...
Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23
...and finally managed to wrench his worn limbs int some form of function. He could still feel the effects in his system, but at least he was moving.
Staggered: 1d6 ⇒ 3
| GM Rednal |
The ooze by Vincent almost managed to avoid his blow, but at the last moment, he managed to press in on it. It was looking fairly weakened now, and it was finished off a moment later as Phai pumped arrows into it. Meanwhile, Child-of-Planes was busy with the Klaven, lashing out at them with a pair of quick strikes. The first one managed to knock the injured Klaven unconscious, while the second one struck the one still conscious. It abruptly began withdrawing, moving down to the southern door.
Child-of-Planes, note that using your Mythic Surge is an Immediate Action, and thus can't be combined with Surprise Strike (which is a Swift Action). You didn't need it here, but keep that in mind for the future, so you don't accidentally lose out on its effect when it would've been helpful. ^^
| Phai Kareen |
Seeing the ooze lose form, Phai just catches one of the Klaven retreating in the corner of her eye. Rushing past child to the wall, she fires an arrow at it:"You forgot your parting gift!"
Longbow: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Damage: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9
Bleh, forgot PBS on all attacks this combat :P
| Child-of-Planes |
Ah, I thought it used up the *next* turn's swift. Good to know, will remember in the future.
Unfortunately, stopping at the door meant that the other Klavern was still in Child's range of movement, and he ran after it, swinging again.
Scimitar, 2H, offensive, Champion (no PA): 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Damage (nonlethal): 1d6 + 4 + 5 + 3 ⇒ (1) + 4 + 5 + 3 = 13
Confirm: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Bonus Damage (nonlethal): 1d6 + 4 + 5 + 3 ⇒ (3) + 4 + 5 + 3 = 15
...and connected hard enough to possibly kill it through hydrostatic shock. Dang, *there's* where my good rolls went!
| Vincent Riker |
Vincent hustled down the hall in pursuit, his hands already snapping out the arcane gestures to summon a barrage of tiny blacksmithing hammers.
Spell Failure (20%): 1d100 ⇒ 61
This time, he was much more wary with his gestures and the tools launched forth unerringly.
Magic Missile: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12
Using a mythic power to cast Magic Missile at caster level 6.
| Isen Kalla |
Although his arms feel like lead, Isen turns to the ooze that had attacked and returned the favour. Calling up what power he could, Isen swung at the creature.
To Hit: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Destruction: 2d6 ⇒ (2, 1) = 3
| Child-of-Planes |
VIncent—my 28 damage critical may have ko'd the guy. So your magic missile might get redirected against the ooze, though that's probably okay.
| Phai Kareen |
The ooze by Vincent almost managed to avoid his blow, but at the last moment, he managed to press in on it. It was looking fairly weakened now, and it was finished off a moment later as Phai pumped arrows into it.
You are welcome to keep swinging at the ooze, or magic-missile-redistributing, but I think that's overkill.
| Child-of-Planes |
Oh! Whoops. Problems solved.
| Vincent Riker |
See, I knew there was a reason I didn't shoot the missiles last night when I read your original post, but I forgot about that by the time I came back to it today. Naturally, I won't shoot missiles at him if he's down from your attack, but I will if he's still standing so he doesn't call in his friends.
| GM Rednal |
Phai's shot was enough to knock the Klaven out - although, given all the nonlethal damage it had already suffered, it wasn't actually slain by the shot. (Although it was helpless now - and you could certainly kill it easily enough if you wanted to. Or you could tie it up... or do whatever else you felt was appropriate.)
| Isen Kalla |
Isen leaned on his sword for a moment, recovering from the rest of the venom or whatever it had been. He glanced at the Klaven. "What would you prefer be done with the hideously created, completely unethical killing machines?"
| Phai Kareen |
"When we interrogated one earlier, it seemed they are just drones in a collective, with no real sense of self. I say end their miserable existance, and deprive our enemies of a tool they could use again, later.", Phai coldly states, keeping a watchful look on the doors, expecting one to open:"We should hurry, they know we're here."
| Vincent Riker |
"I'm not sure they're that bad, but Phai's right. They're either fanatics, brainwashed, or some kind of drones."
Do they have anything interesting on them, other than their weird living thorn gun things?
| Child-of-Planes |
"Chop their arms off," Child suggested. "We all agreed, no killing if possible—but this would be more of a legal gray area, since as you said, their bodies are sort of technically weapons."
| Phai Kareen |
"Not an agreement you mentioned to me. Unless you mean you are in agreement with all of yourselves. Even if it was so, it would only apply to PEOPLE. Not drones.", Phai states as she brings her glaive down at the Klaven.
Coup-de-Grace Glaive: 3d10 + 6 ⇒ (9, 2, 5) + 6 = 22
Honestly, I can't remember us ever having a talk about that, the only thing I found quickly was you hoping your channeled general did not kill someone...
| Child-of-Planes |
Wasn't Vincent like "non-lethal weapons plz?"
"Well, just don't waste time then," Child responded. "Everyone okay with the door that last Klaven ran towards? There might be more behind it."
| Vincent Riker |
It was more of a concern with busting into an unknown house where there might be innocent people since we didn't have a ton of really reliable information. For all I knew going in, it was a trick and we were being manipulated into breaking into some unfortunate person's house. Klaven guards holding prisoners in secret rooms tend to be fair game.
"It might be a good idea to quickly check these side rooms, so we don't get surrounded, but I'll defer to you all. Before we do, we should take a look at that cut though."
Go ahead and place me near/in front of whichever door you would like to go through. I'm going to tap Child with my cure light wand 4 times for 22 hp while we're setting up for the next room.
| Child-of-Planes |
"You speak of the Klaven like they'd speak of you. But, fine, stab away."
Thanks for the healing! Now 1 hp below full. Moving Child to the door on the map, we can assume he opens the door unless someone objects?
| GM Rednal |
This immense, octagonal room has four short extensions branching out from the main chamber at each of the four, cardinal compass points. Another smaller chamber, seemingly made of glass, sits in the center, its walls extending from a gleaming metal base and connecting to a similar enclosure attached to the stone ceiling 15 feet above. The structure includes the vague outline of a glass door on its eastern face, and a standard door (that you entered through) exits the greater room to the east. You can see a figure inside the structure, slowly struggling to stand.
| Vincent Riker |
"Is that Relstanna?" Vincent asked as he rushed into the room for a better look.
| Isen Kalla |
Isen scanned the room for ambushes and traps before advancing. A struggling figure would be just the bait to get people to rush into a pit...
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
| Child-of-Planes |
Child moved behind Vincent, trying to discern the figure's race.
| Phai Kareen |
"Go check that room, I'll try and keep an eye on the corridors!", Phai stated, placing herself at the corner of the passage, watching and listening, bow and glaive ready.
I'll keep watch, ready action to attack on any enemy coming into view. As part of readied action, 5-foot step to get ranged cover from the corner and alter grip to glaive for an AoO on approach.
| GM Rednal |
The glass was somewhat blurry, but the figure inside seemed to have purple skin, and a yellowish, reddish robe of some kind. As you approached, they started pounding on the glass and gesturing frantically to the north. There was no sound to go with the strikes, regardless of how hard they seemed to be striking it.
| Vincent Riker |
Vincent looked towards where the figure was gesturing, then hurried over. "There might be some kind of control panel that will open the door," he exclaimed.
| Child-of-Planes |
Child followed the pointing as well, heading north and clutching his sword. "Or a threat they're trying to warn us about."
| Isen Kalla |
Isen was more naturally inclined to believe in a threat. He turned and focused on the Northern part of the chamber.
Perpception: 1d20 + 8 ⇒ (16) + 8 = 24
| Phai Kareen |
Keeping her position outside, expecting more trouble from one of the other closed doors, Phai reponds:"Just walk a few steps and see how she reacts. Hectic gesturing or a sense of relieve should be pretty obvious hints what she's trying to say".
Keeping ready, same as last round
| GM Rednal |
As it turned out... Child-of-Planes' suspicions were entirely justified. As Vincent approached the alcove, there was a sharp sound like whips cracking, and two tendrils slashed downward at him as some kind of swollen, brainlike creature became visible fifteen feet above you.
Tendril vs FF (Vincent): 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Tendril vs FF (Vincent): 1d20 + 6 ⇒ (9) + 6 = 15
Crit Confirm: 1d20 + 6 ⇒ (16) + 6 = 22 for Damage: 1d4 + 1 ⇒ (3) + 1 = 4
To say its appearance was unsettling was... putting it rather mildly.
Will DC 17 (Child): 1d20 + 4 ⇒ (2) + 4 = 6
Will DC 17 (Isen): 1d20 + 6 ⇒ (9) + 6 = 15
Will DC 17 (Vincent): 1d20 + 8 ⇒ (1) + 8 = 9
...Unless you can make those into successes, you three take a -2 penalty on attack rolls. Phai's out in the hallway and can't actually see it, but she'll need to roll the first time she does. This is a mind-affecting power, by the way.
Init (Enemy): 1d20 + 5 ⇒ (19) + 5 = 24
Init (Child): 1d20 + 1 ⇒ (5) + 1 = 6
Init (Isen): 1d20 + 4 ⇒ (7) + 4 = 11
Init (Phai): 1d20 + 4 ⇒ (10) + 4 = 14
Init (Vincent): 1d20 + 2 ⇒ (1) + 2 = 3
And it really seemed to have caught the three of you by surprise, despite your caution... maybe it was the unexpectedly high range of its attacks? Without hesitating, the creature launched into a rapid series of blows against your Paladin.
Bite vs FF (Vincent): 1d20 + 8 ⇒ (9) + 8 = 17
Tendril vs FF (Vincent): 1d20 + 6 ⇒ (3) + 6 = 9
Tendril vs FF (Vincent): 1d20 + 6 ⇒ (4) + 6 = 10
Fortunately, even when caught so badly off-guard, Vincent's defenses were solid - and after that first nasty blow, he was able to defend himself well enough to ward off the attacks. The problem was responding to them, given how high above you the creature was...
And that was more dice than I expected to roll right here... XD
| Child-of-Planes |
Hands shaking, Child reached for his throwing circles... and remembered that he had left them back in the tavern. Instead, he drew his shield, dismissed his armor for a cloak of wind, and stepped backwards.
Eyes glowing white, he pointed his free hand upwards in a spell gesture. "Eidon's pudding!" he shouted in a higher, cackling voice as flames shot from his hand.
And then, mumbling, he remembered to explain, "Oh, it's an Arvendi soup made from roasted brains..." before turning back to the fight.
Arcane Spell Failure (15%): 1d100 ⇒ 70
Burning Hands (reflex 13 half): 3d4 + 2 ⇒ (4, 3, 3) + 2 = 12
AC is currently 15
Archmage Boon: All allied arcane spells deal +2 damage
Also: I realized that the Archmage probably has to make puns, like, a lot, because that's what Archmages do.