
Calidore_Chase |

I was just wondering what everyones opinions were on ways to improve Class Acts. I'm not looking to entertain any ideas that simply say to throw out this feature. After all, we are some of the most creative people on the planet. Someone out there must be able to come up with a few good ideas to improve an article series that has, in my opinion, been hit or miss.
I wish I could say that I did have an idea right now, but I don't. But I do want to relate why I think the articles are worth saving:
1. These short articles are typically extremely easy to work into my homebrew campaigns.
2. There have been a few plot hooks that I have gleaned from the articles - even the ones I initially thought were entirely useless.
3. There has been some good flavor in quite a few of the articles. Flavor is pretty important to me - meat sucks if it don't taste good.
Well, there's a beginning.

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True, it has been hit or miss, but remember that everyone has different tastes. Some people find topic A to be a hit, others a miss. I think what might be a good idea is to skip Class Acts on occasion. They don't need to have it in every single issue. That might mean more room for special articles that people ask for.

Calidore_Chase |

Or to twist your idea a little; if they put only half of the class acts in eash issue and expanded them to allow more developement of their ideas.
i.e. do it so that spellcasters are in one issue, melee/range fighters in another, then just continue alternating. This could also allow room for some of the non-standard classes that people keep requesting.
Of course if someone has a better idea on a possible division of the class acts please post it.

Sean Mahoney |

More advice articles, less (read: no) Flaws articles.
See I would go the other way. I find the articles with flaws (or other hard stats like the alternate cleric holy symbols) see FAR more use in my games then ever will an advice article (especially since the advice articles seem to go over such no brainer type advice).
I would much prefer to see a list of flaws, feats specific to the class, alternate rules, etc. than a list of why someone might want to multiclass.

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I find the articles with flaws (or other hard stats like the alternate cleric holy symbols) see FAR more use in my games then ever will an advice article
I would much prefer to see a list of flaws, feats specific to the class, alternate rules, etc. than a list of why someone might want to multiclass.
I concur. However I wouldn't mind seing ways to break stereotype, or variants.

Melmoth |
I think they need to make the articles bigger even if that means not every class appears in each issue.
I also would love to see something like the Class Combos articles. Dragon had character builds showing what classes, PrC and feats to take and why they were important. There are tons of PrCs and it would be nice to know an easy way to get into them and if its really worth doing.
Look at the Character Optimization Board on Wizard's site there are tons of people ask for advice on getting into PrC or just how to create a different type of character. It would be easy to check out what most people are looking for then post a build in Dragon.
Anyway it couldn't hurt to check the Character Optimization Board for cool character builds.

Calidore_Chase |

I personally concur with the 'no flaws' argument. I just don't use flaws, ever. However, I really don't need the advice on how to create a character - I enjoy making up the combinations myself. Occasionally have an article that gives historical/fantasy titles to certain class combos could be interesting, but just explaining why a combo works is kinda silly IMHO.
By the way, I absolutely loved the articles that gave different benefits for specific holy symbols. Thanks to the author.

Arcane4life |

By the way, I absolutely loved the articles that gave different benefits for specific holy symbols. Thanks to the author.
c i cant say i liked that article at all.....im gonna have 2 agree w/ whoever said that i owould love 2 c some class acts that break all regular thoughts on classes and perhaps even include warlock and other classes form complete warrior,adventurer,ARCANE, etc....and i would still like 2 c them appear in every issue....they make me laugh at the stupidity of them sometimes...^_^

Amber Scott Contributor |

By the way, I absolutely loved the articles that gave different benefits for specific holy symbols. Thanks to the author.
You're so welcome! Glad they were of use. :-)
Arcane, sorry they didn't float your boat. Perhaps you'll find some of my other articles more appealing.
-Amber S.

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Please don´t "improve" Class Acts. It´s the best part of a good magazine.
Glad to hear that! :)
I don't see foresee any drastic change in how we balance the different types of Class Acts articles. With each issue I try to include one or two articles that push the boundaries of what we can get through the approval process. It's like a little dance I perform every month. A fun dance, to be sure! :)
If you don't think I'm stretching the boundaries far enough (I like to think of Class Acts as the Unearthed Arcana-like section of the magazine) let me know what you would like to see. Although I've been running roughly one alternative class per issue, it sounds like y'all would like to see more "ways to break stereotype, or variants." (Quoting Dyvynarth there.) So let me know what you have in mind! :)

Arcane4life |

Loops! wrote:Please don´t "improve" Class Acts. It´s the best part of a good magazine.Glad to hear that! :)
I don't see foresee any drastic change in how we balance the different types of Class Acts articles. With each issue I try to include one or two articles that push the boundaries of what we can get through the approval process. It's like a little dance I perform every month. A fun dance, to be sure! :)
If you don't think I'm stretching the boundaries far enough (I like to think of Class Acts as the Unearthed Arcana-like section of the magazine) let me know what you would like to see. Although I've been running roughly one alternative class per issue, it sounds like y'all would like to see more "ways to break stereotype, or variants." (Quoting Dyvynarth there.) So let me know what you have in mind! :)
Are we going to see any other types of class acts (maybe warlock....PLEASE)????....btw I <3 class acts...don't take it out till a very long time....

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So let me know what you have in mind! :)
You asked for it! ;)
Don't get me wrong. I enjoy Class Acts, and if it stays the exact same I won't complain a bit, however since this forum is here for everyone's two cents here are mine.Flaws and Feats which give flavor for specific prestige classes or methods of playing the character (examples; feats to help Shadowbanes and other 'vigilante' rogues or Wild Mages and other wizards bent towards Chaos).
Alternate Improved Familiars (loved the swarm familiars by the way).
New 'niche' Domains (such as the ones found in the environmental books).
New substitution levels. If you tie those in with previous ideas, then coolness!
Thanks for listening, and as I already stated, if nothing comes of this then no problem. I still like Class Acts and will wait with excitement for any other UA style info.
Dan F.

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Are we going to see any other types of class acts (maybe warlock....PLEASE)????....btw I <3 class acts...don't take it out till a very long time....
I would like to see a floating 12th Class Act every month. Right now it's a matter of logistics. If you hear a hollar of joy coming from Washington State, it's a good bet that's me celebrating the inclusion of an additional Class Act article. ;)
You asked for it! ;)
Don't get me wrong. I enjoy Class Acts, and if it stays the exact same I won't complain a bit, however since this forum is here for everyone's two cents here are mine.
Flaws and Feats which give flavor for specific prestige classes or methods of playing the character (examples; feats to help Shadowbanes and other 'vigilante' rogues or Wild Mages and other wizards bent towards Chaos).
The chances of seeing flaws return to Class Acts are low, but I guess probably aren't 0%. While prestige class support is outside the realm of Class Acts's purpose, I can certainly see us publishing feats in support of archetypes that would support a prestige class. For example, it wouldn't be outside the realm of possibilty for us to run a rogue article with feats that would make an assassin weep with joy.
Alternate Improved Familiars (loved the swarm familiars by the way).
I'm not opposed to that idea. Right now, though, I'm completely worn out on articles about familiars. However, if the right one came along I'd certainly consider it.
New 'niche' Domains (such as the ones found in the environmental books).
Me too! New domains are cool! (No, I can't make a hint any more obvious. Well, except maybe with a parenthetical pointing out the hint, like this one.)
New substitution levels. If you tie those in with previous ideas, then coolness!
I love substitution levels. I'd run one substitution level Class Act every month if I could (obviously for a different class each month). (Also a major hint, ne?)
Thanks for listening, and as I already stated, if nothing comes of this then no problem. I still like Class Acts and will wait with excitement for any other UA style info.
Dan F.
Thanks for sharing your wants. It looks like you and I have similar tastes in article wants. Now if only my frequent contributors were reading this thread...
;)

Hal Maclean Contributor, RPG Superstar 2008 Top 16 |

Righto!
(and if need be, Tallyho too...)
On the subject of flaw articles, I recently had an idea for a variation on the theme. Specialized flaws differ from regular flaws in two key ways.
(1) A character may take a specialized flaw past 1st level though it still counts towards the maximum number of flaws she may take (i.e. 2).
(2) A character who takes a specialized flaw gains a bonus feat, however, she must take the particular feat mandated by the specialized flaw.
Of course, if you later eliminate the drawbacks of the flaw you also lose access to the bonus feat. Not sure if anyone else has had this idea before, too many books out there to read them all :)
The genesis for this idea comes from searching for some way to induct characters into secret societies/mystical orders and similar things. The flaw represents the consequences of a vow, sacrfice or ordeal undertaken during the process of membership while the mandated bonus feat represents the advantages of joining.
So for instance, a character might undergo a trial by ordeal with some sort of volcanic themed race (the "lavafolk" for lack of a better name) plunging her hand into a molten pool and gaining the "Charred Hand" flaw as a consequence. However, she would also immediately gain the "Kin of the Lavafolk" feat, whatever that might be.
Personally I think flaws have a lot of potential, but there's a natural tendency to only take them if you can avoid most of the disadvantages. This is where the DM has to step in.
Not to hijack the thread into a discussion on flaws but any oppinions?

Troy Taylor |

Hrm.
At least four well established freelancers. All, unless I'm mistaken, with credits in Class Acts.
Here's to hoping I come up with at least one idea none of them thought of.
- Ashavan
I wouldn't worry about duplicating ideas, or our writing creds (whatever that means). Mike's a fair guy who'll evaluate your idea on its merits.
The best thing you can do is pitch an idea you feel passionately about, one you feel confident you can write an article on and one you feel other players could benefit from.
I always ask myself: If I were a (insert class here), what kind of (class) would I be? That's a great place to start. Although I stay abreast of what has been written before, I don't let that deter me if I think I can present an CA query that I feel strongly about.
Amber's story about how she pitched her first Ecology (which she has told about before on these boards) is really inspiring. She took an article request that no one else -- including the editor -- would touch and remained persistent about it until it saw print. That's the sort of passion I'm talking about.

Koldoon |

I wouldn't worry about duplicating ideas, or our writing creds (whatever that means). Mike's a fair guy who'll evaluate your idea on its merits.
The best thing you can do is pitch an idea you feel passionately about, one you feel confident you can write an article on and one you feel other players could benefit from.
I love Amber's story, because it reminds me that Joe Schmoe gamer with a good idea can get an idea into Dragon. I think, oddly, that I find Dragon more intimidating to submit to than Dungeon - which is ironic, since queries for Dungeon require a lot more thinking out, and Campaign Workbooks literally have to be finished products before you submit them.
I've also been lucky enough to have some success in Dungeon, and I haven't yet in Dragon. Somehow I think that makes getting something published in Dragon still seem unattainable. I keep plugging away though. I even submitted a query tonight (ecology articles, not Class Acts).
The problem with being really passionate about your ideas is that you invest yourself in them. That makes the rejections really sting... and they sting enough to begin with. Unfortunately the only way to avoid that sting is not to submit, and I don't consider that acceptable either.
Oh, and I agree, Mike is a class act. He's been nothing but supportive and gracious. Even if he has turned down all my Class Acts queries thus far.
- Ashavan

Arcane4life |

Well, as off topic as this is to the whole 'improving class acts' thing. I am forced to ask (even though I can count of jeers comming soon)how would one go about gettin something published as a D&D book (by Wizards or something along those lines)???? Are there forms or something that has to be sent in then approved....ok im rambaling now....and secondly (occuring as an after thought) how does one get something published in dragon? (sorry about my deadly spelling)

JDRastus |

You ask for ways to improve class acts, and frankly I don't see that there's anything truly wrong with helping someone understand how to play a class in their role better. I do think it funny in an ironic sense that the people helping other people understand their class roles are ones that proclaim to not know a whole lot about playing their classes. I hint at a certain editor still trying to figure out how to play a ninja. *laughs* But all silly jibes aside I think that one true way of helping people play their characters is by example and layout. Maybe if you were to post a sample character or NPC at the bottom of the article. That way not only can someone read what you are talking about but see it with their eyes. Plus it would be a great DM backup tool for those that really stink making up their own NPC's on the fly. Just a thought.

Amber Scott Contributor |

I've also been lucky enough to have some success in Dungeon, and I haven't yet in Dragon. Somehow I think that makes getting something published in Dragon still seem unattainable.
I feel exactly the same way, in reverse.
Well, as off topic as this is to the whole 'improving class acts' thing. I am forced to ask (even though I can count of jeers comming soon)how would one go about gettin something published as a D&D book (by Wizards or something along those lines)???? Are there forms or something that has to be sent in then approved....ok im rambaling now....and secondly (occuring as an after thought) how does one get something published in dragon? (sorry about my deadly spelling)
1. Develop good writing skills. This means reading a lot, writing for practice a lot (sometimes every day), reading books on writing (some good ones: The Elements of Style by White and Strunk, Telling Lies for Fun and Profit by Lawrence Block, Steering the Craft by Ursula K. LeGuin, The Elements of Fiction Writing series), attending writing classes, whatever you can do.
2. Build up publishing credits. The "easiest" way to do this is by submitting to Dungeon and Dragon magazines and learning what it takes to be a good writer by their standards. Also check out this thread and this thread.
3. Not 100% necessary, but find someone you can trust to edit your work and give you honest feedback.
4. Attend game conventions (like GenCon), attend the "Freelancing for WotC" seminars, introduce yourself to the game designers, mention your writing credits, and leave them some way of contacting you (i.e. homemade business cards).
5. Follow up with them, starting with a thank-you note for their time.
6. Continue to follow up every 6 weeks or so with an update on your freelancing progress (assuming you have something to report).
7. Cross your fingers.
In short, there are no forms to fill out or writers' lists you can sign up for. It's all hard work and persistance.
As for how to get published in Dragon: Come up with some ideas, send the magazine a query, wait for their reply. It's all outlined in the Submission Guidelines.
Good luck!
-Amber S.

Koldoon |

I've also been lucky enough to have some success in Dungeon, and I haven't yet in Dragon. Somehow I think that makes getting something published in Dragon still seem unattainable.
I feel exactly the same way, in reverse.
It's always nice to know I'm not alone :) You offered for me, and I'll do the same, if you'd ever like someone to look over a Campaign Workbook submission, I'm available -- neddiheht (AT) yahoo (dot) com
btw... I thought you had an adventure query greenlighted? I was sure I read that in the Black Hole thread...
Arcane4life -
The importance of writing regularly in improving your writing cannot be overstated. I keep a blog, which helps structure time for me to write everyday. I try to keep the caustic material somewhat hidden, accessible only to a friends list for example. I never saw the point in keeping a blog until I started thinking of it as a place to write every day.
Also, a blog can be useful place to vent... like say when a cherished idea gets vetoed by the powers that be in Dragon. (you might want to friendslock those posts though).
Gaming conventions are a nice idea too, if you can afford to go. They're always on the far side of the country from me, and take place when I can't get time off.
Also, consider writing a few samples. While this won't help you with Dungeon or Dragon magazines, if you pursue other d20 writing opportunities, most will want a sample until you have a few writing credits (and they still might, even then).
That being said... keep plugging away at it. The writers here on the Paizo message boards will be full of suggestions if you need them (or care to search the messageboard archives).

William Christensen |

Troy Taylor wrote:I wouldn't worry about duplicating ideas, or our writing creds (whatever that means). Mike's a fair guy who'll evaluate your idea on its merits.
The best thing you can do is pitch an idea you feel passionately about, one you feel confident you can write an article on and one you feel other players could benefit from.
I love Amber's story, because it reminds me that Joe Schmoe gamer with a good idea can get an idea into Dragon. I think, oddly, that I find Dragon more intimidating to submit to than Dungeon - which is ironic, since queries for Dungeon require a lot more thinking out, and Campaign Workbooks literally have to be finished products before you submit them.
I've also been lucky enough to have some success in Dungeon, and I haven't yet in Dragon. Somehow I think that makes getting something published in Dragon still seem unattainable. I keep plugging away though. I even submitted a query tonight (ecology articles, not Class Acts).
The problem with being really passionate about your ideas is that you invest yourself in them. That makes the rejections really sting... and they sting enough to begin with. Unfortunately the only way to avoid that sting is not to submit, and I don't consider that acceptable either.
Oh, and I agree, Mike is a class act. He's been nothing but supportive and gracious. Even if he has turned down all my Class Acts queries thus far.
- Ashavan
Ashavan,
Keep pitching ideas, and I assure you, you will eventually get the go-ahead for an article or two. It’s just a matter of having the right idea at the right time (and some mad writing skills, let’s not forget! :P ). Not that I’m a veteran contributor or anything, but I feel that I’m making some headway. ;) Dragon is a great place to submit besides. I’ve received some excellent feedback from Mike and others, and feel that the contributing process has greatly improved my writing. And yes, I agree, Mike is a real class act! Keep sending ideas his way and I’m sure something good is bound to happen!

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Mike wades back in to the fray (and refers to himself in the third person). ;)
I wouldn't mind seeing more history-based stuff. I think you did the Roman Legionaire once for fighters, and you've done stuff for druids relating to the Celts.
Glad you liked those! I too would love to see more historical articles. I was worried for a while that I'd have so many that Erik would tell me to back off from them, but in actuality I think I'm out. :\
At least four well established freelancers. All, unless I'm mistaken, with credits in Class Acts.
Here's to hoping I come up with at least one idea none of them thought of.
I wouldn't worry about competing with anyone. It's as much about timing and pushing that one "That's sweet!" button as anything else. I'd say the only advantage a frequent Class Act contributor has is a better understanding of what I like. That said, I still reject stuff from all my frequent contributors (some of whom have been posting to this thread). :)
I think, oddly, that I find Dragon more intimidating to submit to than Dungeon - which is ironic, since queries for Dungeon require a lot more thinking out, and Campaign Workbooks literally have to be finished products before you submit them.
I'm with Amber on this. I find it really tough to get into Dungeon. (Obviously, since I've yet to get in.) :D
I am forced to ask (even though I can count of jeers comming soon)how would one go about gettin something published as a D&D book (by Wizards or something along those lines)????
Writing for Dragon and Dungeon is a really good first step. Getting a gig with Wizards of the Coast is wicked hard, though. So far I've only had the opportunity to work on one book for them, and that was only because my friend over there was the lead designer. ;D So yeah, I wish I knew the secret. ;P
You ask for ways to improve class acts, and frankly I don't see that there's anything truly wrong with helping someone understand how to play a class in their role better. I do think it funny in an ironic sense that the people helping other people understand their class roles are ones that proclaim to not know a whole lot about playing their classes. I hint at a certain editor still trying to figure out how to play a ninja. *laughs*
D'oh! Caught! ;D My only defense is that this is the first time I've ever played a ninja. I tend to play meat shields, spellcasters, or diplomats.
But all silly jibes aside I think that one true way of helping people play their characters is by example and layout. Maybe if you were to post a sample character or NPC at the bottom of the article. That way not only can someone read what you are talking about but see it with their eyes. Plus it would be a great DM backup tool for those that really stink making up their own NPC's on the fly. Just a thought.
We've talked about doing something like sample NPCs in the past, but it's always come down to an issue of space. In a perfect world we'd have the pages to devote to something like that. However, when #335 comes out make sure to check out the Wormfood feature for some cool sample NPCs. :)
I think everything else got covered pretty well by others, so I'll leave it at that for now. :)

Arcane4life |

Thanks everyone for the advice on how to get something published.....I must admit I was a little bumbed....my friend and I had such high hopes that the people over at WoC would atleast look at something if we had it written up and sent it 2 them *hopes breaking, sad look on face*....if not then we atleast have a few things to send into paizo...maybe...BUT in necase thx again 4 all your help

Zherog Contributor |

I wouldn't worry about competing with anyone. It's as much about timing and pushing that one "That's sweet!" button as anything else. I'd say the only advantage a frequent Class Act contributor has is a better understanding of what I like. That said, I still reject stuff from all my frequent contributors (some of whom have been posting to this thread).
*nods* A typical Class Act query for me has somewhere between 30 and 60 per cent of the ideas tossed out. For example, in my next to last round of queries a few months ago, I pitched about 15 or so ideas. Four of those were various ideas having to do with familiars - before I knew Mike was tired of the concept. He gave the greenlight on one of those anyway - but right off the bat, three ideas were gone, 20% just like that. ;)
My entire last round got rejected - though in fairness to Mike, it was a series of articles that were pretty much the same idea for every class. So once it was determined that the idea wasn't going to fly, the entire batch got tossed.
Mike currently has an e-mail with a bunch more queries - some from this thread directly, others that are sort of related but not quite. So we'll see how that goes. If Mike were to ever accept all my queries, I think I might pass out from shock! :-o
Oh - and I agree with Amber. I find Dungeon much more intimidating than Dragon for some reason. One of these days, though, I'll have to bite the bullet and actually *finish* the adventure queries and campaign workbook articles.

Zherog Contributor |

Thanks everyone for the advice on how to get something published.....I must admit I was a little bumbed....my friend and I had such high hopes that the people over at WoC would atleast look at something if we had it written up and sent it 2 them *hopes breaking, sad look on face*....if not then we atleast have a few things to send into paizo...maybe...BUT in necase thx again 4 all your help
A few things to mention...
Just because WotC won't want your manuscript doesn't mean it was a waste. There's lots of other d20 publishers out there. From what I've seen, most won't accept blind submissions - but you might catch a break. Watch their websites for open calls - companies like Mongoose, Green Ronin, Sword and Sorcery, and so on.
When you do submit to somebody, be sure to follow their submission guidelines. Some companies will return your stuff unread, others will toss it. Either way, it didn't get looked at. So save yourself the headaches and follow the guidelines from the start.
As Amber mentioned, read. A lot. This one was hard for me, actually. I'm a horribly slow reader (it takes me at least a week to read Dragon or Dungeon, for example). With the slow pace I read at, it's really hard to get a lot of things in. But I found it doesn't really matter. About a year ago, I started reading something every night before bed. Even if it was only one page, I read something. You'll be amazed at the ideas you get and the vocabulary you develop.
As Ashavan mentioned, find reasons to write. Keep a journal, write a story, heck - post a lot to message boards. Just write. About a year ago or so, I decided I was going to take this "writing thing" semi-seriously. I attended the "How to" seminars at GenCon last year, I did the whole query thing with Dragon, I have an awesome friend in Amber to get advice and guidance from - but wow! I look back at the stuff I wrote a year ago, and compare it to some of my more current writing. The difference in style, construction, everything is really amazing. So yes - writing every day will make a difference.
Speaking of writing every day. Please don't take this one wrong. In your post I quoted, I bolded a bunch of things you wrote. You really should try to break that habit. I've seen you do it in several posts. If you continue to make a habit of writing in that style, it will seep into your "real" work. And that's not going to make a good impression on anybody, I'm willing to guess. It may not cause your work to get rejected outright, but it won't help. So why do something that won't help? ;)
I guess that covers the tips from this "newbie" writer. :)

Amber Scott Contributor |

btw... I thought you had an adventure query greenlighted? I was sure I read that in the Black Hole thread...
It was actually a "Cities of..." article, not an adventure (they nixed all those). And while they did ask to see it, they haven't actually bought it yet. It's currently orbiting in that submission room Black Hole (or whatever it is things do in black holes...be static? Suck?)
That sounds best, actually. My article is currently sucking in the submission room Black Hole. ;-)
I also had about half my recent Class Acts queries axed because I unwittingly stumbled upon a type of CA Mike is tired of. So...oh well!
-Amber S.

Koldoon |

Koldoon wrote:btw... I thought you had an adventure query greenlighted? I was sure I read that in the Black Hole thread...It was actually a "Cities of..." article, not an adventure (they nixed all those). And while they did ask to see it, they haven't actually bought it yet. It's currently orbiting in that submission room Black Hole (or whatever it is things do in black holes...be static? Suck?)
That sounds best, actually. My article is currently sucking in the submission room Black Hole. ;-)
I also had about half my recent Class Acts queries axed because I unwittingly stumbled upon a type of CA Mike is tired of. So...oh well!
-Amber S.
Amber -
If it's any consolation, I've only gotten a couple of Campaign Workbooks through the process. All of my adventure queries have also gotten axed. I have high hopes for my most recent effort, but I expect to be waiting a long time before I hear anything, since they weren't predicting another meeting until after GenCon.
- Ashavan

Amber Scott Contributor |

I'll keep my fingers crossed for you! And if any of the axed adventures were fairly long, you might also want to check out the link I mentioned to Arcane4life... Link

Koldoon |

I'll keep my fingers crossed for you! And if any of the axed adventures were fairly long, you might also want to check out the link I mentioned to Arcane4life... Link
I saw that... and there is one that I am considering... it had WotC content in it I'd need to strip out and I'm weighing whether I can strip it out without destroying the adventure. If I can, it is so getting submitted this weekend.
- Ashavan

Chris Wissel - WerePlatypus |

I'll keep my fingers crossed for you! And if any of the axed adventures were fairly long, you might also want to check out the link I mentioned to Arcane4life... Link
The lurking WerePlatypus thanks you for the link, as well. . .
- Chris

JDRastus |

*Sighs* Mike... Mike... Mike...
What's with this defending yourself over first time playing a class. Your not supposed to admit defeat. Come out snarling with your teeth bared and say.. "Dats right I'm da badist ninja you'll ever wanna meet in two.. no.. no.. three life times. Cause that's how many times you'll have to come back from the grave to match these leet skills."
*laughs*

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*Sighs* Mike... Mike... Mike...
What's with this defending yourself over first time playing a class. Your not supposed to admit defeat. Come out snarling with your teeth bared and say.. "Dats right I'm da badist ninja you'll ever wanna meet in two.. no.. no.. three life times. Cause that's how many times you'll have to come back from the grave to match these leet skills."*laughs*
Right! I'll keep that in mind for the future, except I'll spell it 1337. ;D
(I am not above writing in 1337-speak.)

Hal Maclean Contributor, RPG Superstar 2008 Top 16 |

Anyone like stats?
There've been 12 issues so far that feature Class Acts articles and this, based upon my admittedly sometimes wonky calculator finger seems to be the results. Just for the record "Crunchy"=new game content/rules while "Fluffy"=advice, historical flavor and similar things.
Total # of Class Acts Articles in Sample: (131) Crunchy (62) (47%) Fluffy (69) (53%)
Top Ten Contributors
(1) Joshua Cole (12)
(2) Hal Maclean (10)
(3) Mike Mearls (9)
(4) Mike McArtor (8)
(5) F. Wesley Schneider (8)
(6) Richard Pocklington (8)
(7) Troy E. Taylor (8)
(8) Mark A. Hart (7)
(9) Amber E. Scott (7)
(10) Richard Faresse, Paul Leach (5)
If I missed anybody, got a name or a count wrong, my appologies :)
Total # of Class Articles contributed by this group (87) (66%)