
Tamsar |

Just flicking through the adventure and I couldn't but help notice that Velikar one of the BBEG at the end of the adventure seems a little rough on a party of level 12 adventurer's.
Valiker is listed as CR 13, but as he is a Hill Giant with 12 levels of Cleric shouldn't his CR be 19 (Hill GIant CR7 + 12 level sof cleric) rather than 13?
Isn't that a little rough on a party of level 12? Is this a typo or is it correct? Or am i calculating his CR wrong?
TIA

Alec Austin |

Valiker is listed as CR 13, but as he is a Hill Giant with 12 levels of Cleric shouldn't his CR be 19 (Hill GIant CR7 + 12 levels of cleric) rather than 13?
No, you're miscalculating the CR.
As of the 3.5 Monster Manual, "associated" class levels for a monster add to CR at a 1:1 ratio, while "non-associated" class levels add to CR at a 2:1 ratio. As Valiker's base creature is a hill giant, the primary purpose of which is to smash stuff, fighter levels would have been associated, while cleric levels are not. Thus 12 levels of cleric -> CR (7 + 12/2) = CR 13.
Now, this system can be somewhat problematic, as it demonstrates that the present CR system over-rewards characters for defeating classed NPCs-- I don't think anyone I know would claim that a 13th level human cleric and Valiker are truly comparable opponents, even in light of the instant-kill effects 7th level cleric spells offer. Just by virtue of extra hit points and battle prowess, a monster advanced in a non-associated class is likely to prove a much bigger challenge than a human of 'equivalent' CR.

randomjack |

Just flicking through the adventure and I couldn't but help notice that Velikar one of the BBEG at the end of the adventure seems a little rough on a party of level 12 adventurer's.
Valiker is listed as CR 13, but as he is a Hill Giant with 12 levels of Cleric shouldn't his CR be 19 (Hill GIant CR7 + 12 level sof cleric) rather than 13?
Isn't that a little rough on a party of level 12? Is this a typo or is it correct? Or am i calculating his CR wrong?
TIA
In 3.5 the CR is adjusted based on whether the additional PC class levels play into the strength of the monster.
ADDING CLASS LEVELS
If you are advancing a monster by adding player character class levels, decide if the class levels directly improve the monster’s existing capabilities.Nonassociated Class Levels
If you add a class level that doesn’t directly play to a creature’s strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by 1/2 per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.
Levels in NPC classes are always treated as nonassociated.
The CR is calculated based on the base CR of the Hill Giant = 7 plus 1/2 of the clerics (12/2 = 6) for a total of 13. Any more cleric levels would directly add 1 to the CR for each level of cleric because the hit dice of cleric would now exceed the original hit dice of the giant.
For Giants I would assume Barbarian, Fighter, Paladin and Ranger levels (any class with a +1 BAB progression) would be considered associated classes for Giants while the rest of the PC classes are considered nonassociated.

Tamsar |

Thansk for the replies. I re-read that bit in the back of the 3.5 MM. I must admit I find the "non associated" to be unbalanced to say the least. It's not balanced in anyway or form. I think i'll stick to my house rule, 1 character class level = +1 to CR regardless.
Using the Velikar example. He's a CR13 creature. If you used an associated class he could have 6 levels of Fighter for example with the follwoing benefits, +6 to his BAB, +6d10 HP, +5/+2/+2 to his F/R/W saves + 4 fighter feats and +2 general feats. Or he can be a 12th level Cleric (+9 to his BAB, +12d8 HP, +8/+4/+8 to his F/R/W saves, 4 addiotnal feats, + all attendant ans spell casting capabilities of this class).
I'm Sorry, but no way earth do they represent the same sort of challenge to PC's. Guess thats another house rule to be added. Its just too much of an exploit. I wasn't aware of this change i thought it was always on a +1 for 1 basis regardless of character class.

randomjack |

Thansk for the replies. I re-read that bit in the back of the 3.5 MM. I must admit I find the "non associated" to be unbalanced to say the least. It's not balanced in anyway or form. I think i'll stick to my house rule, 1 character class level = +1 to CR regardless.
Using the Velikar example. He's a CR13 creature. If you used an associated class he could have 6 levels of Fighter for example with the follwoing benefits, +6 to his BAB, +6d10 HP, +5/+2/+2 to his F/R/W saves + 4 fighter feats and +2 general feats. Or he can be a 12th level Cleric (+9 to his BAB, +12d8 HP, +8/+4/+8 to his F/R/W saves, 4 addiotnal feats, + all attendant ans spell casting capabilities of this class).
I'm Sorry, but no way earth do they represent the same sort of challenge to PC's. Guess thats another house rule to be added. Its just too much of an exploit. I wasn't aware of this change i thought it was always on a +1 for 1 basis regardless of character class.
Using this example, I would have to agree. Maybe the house rule would be having associated classes be +1 CR, non-associated classes +3/4 CR. Cleric being non-associated in this case making this a CR 16.

Greg A. Vaughan Frog God Games |
When I wrote Velikar I actually forgot about that rule mentioned above and sent him in as an 8th-level cleric with a CR 15. The ever-astute James Jacobs caught my error and with a little reworking created the giant he is today. For your convenience, below are the stats for the original draft of the giant as a Clr 8, though not quite as polished as after it goes through the editorial machine. I have him listed as CR 15, but technically he should be a CR 11 in this incarnation.
This was written some time ago so the format differs slightly from that currently used in Dungeon.
Velikar, Male Hill Giant Clr8 (Erythnul): CR15; Large Giant; HD 12d8+48 [[hill giant]] plus 8d8+32 [[Clr]]; hp 190; Init +1 [[Dex]]; Spd 30 ft.; AC 24 [[-1 size, +1 Dex, +9 natural, +5 rhino hide armor]], touch 10, flat-footed 23; Base Atk +15; Grp +30; Atk +28 melee (2d6+11/x2, large +1 unholy morningstar) or +16 ranged (2d6+11, rock); Full Atk +28/+23/+18 melee (2d6+11/x2, large +1 unholy morningstar) or +26/+21/+16 melee (2d8+11/x2, greatclub) or +16 ranged (2d6+11, rock); Space/Reach 10 ft./10 ft.; SA rock throwing, spells, rebuke undead; SQ low-light vision, rock catching; AL CE; SV Fort +18 [[+4 Con]], Ref +7 [[+1 Dex]], Will +14 [[+4 Wis]]; Str 33, Dex 12, Con 18, Int 12, Wis 18, Cha 19.
Skills: Climb +13 [[3 ranks, +11 Str, -1 armor check]], Concentration +14 [[10 ranks, +4 Con]], Intimidate +6 [[4 ranks cc, +4 Cha]], Jump +13 [[3 ranks, +11 Str, -1 armor check]], Knowledge (religion) +11 [[10 ranks, +1 Int]], Listen +7 [[3 ranks, +4 Wis]], Spot +10 [[6 ranks, +4 Wis]]. Feats: Cleave, Combat Casting, Extend Spell, Improved Bull Rush, Large and in Charge (see New Spells and Feats sidebar), Power Attack, Improved Sunder, Weapon Focus (morningstar).
Spells Prepared (6/5+1/4+1/4+1/3+1; save DC = 14 + spell level): 0--guidance, inflict minor wounds x2, mending, resistance, virtue; 1st--bane, command, deathwatch, doom, entropic shield, protection from good*; 2nd--death knell, desecrate*, divine favor (extended), silence, sound burst; 3rd--bestow curse, blessed aim (see New Spells and Feats sidebar), inflict serious wounds, invisibility purge, magic circle against good*; 4th--chaos hammer*, cure critical wounds, spell immunity.
*Domain spell. Domains: Chaos (cast chaos spells at +1 caster level), Evil (cast evil spells at +1 caster level).
Possessions: large rhino hide armor, large +1 unholy morningstar, greatclub, skull cloak clasp, giant’s bag holding 4 throwing rocks, a blood-stained cloak (actually a druid’s vestment), a pair of giant size boots, a chunk of moldy cheese, a key to the door in area 20, a solid gold tiger statuette worth 800 gp, 76 pp, 674 gp, 1134 sp, and 792 cp.
The druid’s vestment was formerly in the possession of a druid of Obad-Hai who wandered too close to the fort and was skinned and eaten. Velikar didn’t realize the cloak was anything special and uses it as a rag to clean up after sacrifices. The skull of the unfortunate druid adorns the giant’s clothing as a clasp for his cloak.

Tamsar |

heh no pun intended Greg, but he still is a bitof a monster to a party of level 12 adventurers:) Definite TPK potential even as an 8th elvel cleric.
PS: Keep up the good work, great adventure btw. Again like the nods to the past especially the little sister encounter. That was always one of my favourite random encounters from Against the Giants, Big Johann riding into town on his wooly mammoth.
Also Veliakr being the son of the "The Keeper" the deformed huncback from the original adventure was a nice touch.

Greg A. Vaughan Frog God Games |
Thanks. My players have never accused me of going easy on them.
The Keeper has long been my favorite villain and the one I considered the most under-appreciated. A truly nasty and visually horrifying creature relegated to a mere 4 sentences in the middle of an adventure. I felt like there was a little room for development there.
May your players walk into Velikar's room carrying his daddy's axe. ;) Adventurer, hmmm ... tastes like chicken.
Thanks again for your kind words.

Greg A. Vaughan Frog God Games |
More kudos on the Big Johann connection - definitely one of the most memorable encounters in memory :)
The "Abyss" trio are very, very cool. Keep 'em coming.
Thanks Berkal. Your kudos are appreciated. I'll keep writing 'em as long as they'll keep printing 'em - or my wife makes me stop. ;)

I’ve Got Reach |

My players hate me.
They were able to penetrate Velikar's fortress using the spell Invisibility Sphere, well, up until they set off the rubble trap. In the mouth of the fortress, they handled Velikars giant troops and the tigers with greater ease than I thought. This tactic by the PCs meant that the giants that would have fired their large crossbows from the 2nd level of the fort, now would stage an ambush from that respective room. The heroes killed them pretty easily also.
So I had a decision to make; does Velikar stand around and wait to fight a group of adventurers who was able to slay his entire force - alone? Or is their strength in numbers? Velikar is not only powerful, but intelligent as well. It made sense to me that he would make sure that he and Asiroxus would face the PCs together and have a better chance of survival. When the PCs decended into Asiroxus' cave to face both enemies, the fight was on. Two round later, the PCs decided to bargain for their life; Velikar and Asiroxus made quick work of the adventurers (5 PCs levels 12-14). The PCs had to sacrifice 25% of all coinage carried and one magic item per player of Asiroxus' choice. ***You can't kill eveyone all the time - sometimes you have to negotiate.***
Gleodites on the other hand - this guy had a death wish! :)
The PCs have recently dealt with the Malgoth, and now turn their attention to Velikar and Asiroxus (a potential more powerful foe): hopefully for the last time.

YuKyDave |

I know this is old but is probably still an issue and I just noticed it in my #118 last night as I was reading it over-
cr-13 is way way too low. Every other giant/cleric I have seen in any module, treated the levels as complimentary so the cr should be 18.
BUT
This isn't right either because this guy will get smoked by a bunch of 18th level characters.
The solution-
Take whatever class/monster hd, etc... that provides the least cr and add half of that to the cr of the creature so in this case a 12th cleric is cr-12 and a hill giant is cr-7. So add 12 plus 7/2, round down and you get a cr of 15 which is just about right for the challenge level provided by this NPC. This should alleviate alot of problems for everyone, let hop they make it RAW in 4.0 :)

Greg A. Vaughan Frog God Games |
That has to be the coolest trio ever. Me and my players say thank you. Do you think there is anyway for the Malgoth to come back? I got them all paranoid from it.
You are very welcome. I'm glad it was a hit with your guys. Let's just say the Malgoth still lives somewhere in the depths of my mind. At one point in time I had some rough notes for a follow-up adventure (or three). I may have to dig them out sometime and take a whack at it. After all, we've still never seen where the Malgoth used to live.
Everyone write to Erik Mona, courtesy of Paizo, and demand such an adventure(s). Perhaps he'll make me an offer I can't refuse. :-)
Thanks to everyone for their comments and suggestions.
****Shameless Plug Alert****
For more unbalanced giant-clerics and giants of just about every other sort, be sure and catch "Kings of the Rift" in the adventure path coming this spring from Dungeon magazine.
(Teaser: If it passes the editorial test, there's another GDQ tie-in for you old-school gamers out there.)

Onrie |

Onrie wrote:That has to be the coolest trio ever. Me and my players say thank you. Do you think there is anyway for the Malgoth to come back? I got them all paranoid from it.You are very welcome. I'm glad it was a hit with your guys. Let's just say the Malgoth still lives somewhere in the depths of my mind. At one point in time I had some rough notes for a follow-up adventure (or three). I may have to dig them out sometime and take a whack at it. After all, we've still never seen where the Malgoth used to live.
Everyone write to Erik Mona, courtesy of Paizo, and demand such an adventure(s). Perhaps he'll make me an offer I can't refuse. :-)
Thanks to everyone for their comments and suggestions.
****Shameless Plug Alert****
For more unbalanced giant-clerics and giants of just about every other sort, be sure and catch "Kings of the Rift" in the adventure path coming this spring from Dungeon magazine.
(Teaser: If it passes the editorial test, there's another GDQ tie-in for you old-school gamers out there.)
1: I think its really cool we may have some more Malgoth action... I pictured him living on the 666 layer of the Abyss.
2: Mr. Erik, accept this and I will suscribe for a longgggggg time.
3: Kings of the rift seems really cool. I told everyone you were writing it and the got exited.
4: Would the Malgoth in latin translation be Mal: bad and Goth: Demon... hmm letting those stem tests get to me.

Chris Such |

You are very welcome. I'm glad it was a hit with your guys. Let's just say the Malgoth still lives somewhere in the depths of my mind. At one point in time I had some rough notes for a follow-up adventure (or three). I may have to dig them out sometime and take a whack at it. After all, we've still never seen where the Malgoth used to live.
Let me add my name to your fanclub then. The trilogy of adventures inspired me to write a whole campaign around it. Funilly enough, the party entered Istivin last night (ok, actually they entered Newthrone in Eberron thanks to a transplant, but you get the idea).
It pretty much freaked them out :)
All I can say is ... more ... more ... more ...
Cheers, Chris.

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The trilogy of adventures inspired me to write a whole campaign around it.
Agreed here. My PCs, currently 5th level, are just now uncovering the nefarious plots of a bad-heiney wizard who they already think is going to end up the BBEG of the campaign. Turns out, this guy is just the Harbinger, the demented almost-priest of his Dark Lord who just happens to be the Malgoth. As it happens, 'Ol Mal is influencing (but not directly posessing) the wizard, as an attempt to have himself resurrected in physical form (I know, been watching too much Harry Potter, but it just works SO WELL!!!)
When the PCs bust up the "Big Ritual" that the wizard is trying to put together, they will know its tied to bringing back an ancient evil, but not exactly who or what. That'll be about 10th level. At that point, the PCs get a letter from their family in Istivin, asking them to come home. Things have been going badly and a family member has disappeared. By the time they get there (long travel time with an adventure along the way), 'Ol Mally will have tired of influencing and decided to go the actual possession route and the REAL adventure will begin!!
Interesting Fact 1: the PC who is from Istivin is actually related to the Malgoth, being the child of a man who assaulted a young woman while posessed in a previous plot over 20 years ago. He is currently gaining abilities based on the fiendish bloodline from Unearthed Arcana.
Interesting Fact 2: That PC is a paladin with no idea of his heritage. Looking for a fun "whos your daddy" scene in a later adventure.

baudot |

The solution-Take whatever class/monster hd, etc... that provides the least cr and add half of that to the cr of the creature so in this case a 12th cleric is cr-12 and a hill giant is cr-7. So add 12 plus 7/2, round down and you get a cr of 15 which is just about right for the challenge level provided by this NPC. This should alleviate alot of problems for everyone, let hop they make it RAW in 4.0 :)
I'm in total agreement with this solution. By the time the other class has overtaken the monster's hit dice in levels, one should be thinking of the monster hit dice as the unassociated levels, not the other way around.
To make the case even more plain with an argument of extremes, consider an ogre shaman* at level 20. If we don't shift the focus to his class levels, he's a CR13 monster with all the abilities of a CR20 NPC and then some. Calling the cleric levels his "primary class" and counting his unassociated class (his racial hit dice) for half, we come up with CR21, which seems right.
---
* Shaman, Cleric, Spirit Shaman, whatever.

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To make the case even more plain with an argument of extremes, consider an ogre shaman* at level 20. If we don't shift the focus to his class levels, he's a CR13 monster with all the abilities of a CR20 NPC and then some. Calling the cleric levels his "primary class" and counting his unassociated class (his racial hit dice) for half, we come up with CR21, which seems right.
Remember that a monster's class levels are automaticaly considered to be associated once the number of levels equals his racial hit dice.
Using the CR guidelines as detailed in the Monster Manual, the ogre's first 4 levels of cleric are non-associated. Once his cleric levels equal his Hit Dice, those levels become associated. Thus, a 20th-level ogre cleric's CR would be 21 (as you deduced using your system) and not a paltry CR 13.
We used the same system to determine the hill giant cleric's CR in "Shadow of the Abyss." The hill giant's base CR is 7. He's got 12 racial HD, so his first 12 levels of cleric count as .5 each for increasing his CR. Therefore, a 12th-level hill-giant cleric has a CR of 13.
In any event, no matter what method you use to estimate a classed monster's CR, you should adjust it as you see fit. I've said it before and I'll say it again—assigning a CR to a monster is more of an art than it is a science. In my opinion, the hill giant cleric in "Shadow of the Abyss" is either a high 13 or a low 14—in the end, we went with 13.

Greg A. Vaughan Frog God Games |
Will the Kings of the Rift be scaled for the survivors of the epic battle with the Malgoth? I've got a party of 13-14th level characters on hold while we do AOW, but it would be really cool to pick the story back up where they left off. The Shadow of the Abyss was a really awesome adventure arc!
Hey, thanks P of B (sorry, too long to type with much too high a chance of misspellings).
I believe the scaling sidebar in Kings will be fore 16-17th level and 19-20th level. I don't have it in front of me right now, so I'm not totally sure. It mainly consists of things like reducing numbers of giants and dragons and removing some class levels. So, yeah, I think it could probably scaled for that without too much work.
I'd have your characters go through a scaled down version of Richard Pett's "Prince of Redhand" first (coming out in #131) before tackling a scaled down version of Kings. There are some connecting thematic elements which would probably be funner for the same group in each. Heck that and "Library of Last Resort" might get those PCs high enough to go through Kings unscaled. The word on Kings is that it's pretty much a meat grinder, so wear your play clothes and bring some drop cloths to keep the carpets clean from all the splattering.

Koldoon |

Richard Pett wrote:Totally infuriatingly talented cad that he is one has to doff ones cap to him.I have no idea what he just said.
It was a compliment, you might consider easing the reigns of your attack ropers in gratitude for such a thing ;)
But then, even if you don't, Richard is likely to compliment you anyway. He's nice that way.
- Ashavan

Tizoc the Olman Scribe |
Hey folks. I've started a new campaign and plan to incorporate (center) the Istivin: City of Shadows campaign arc. I'm interested in DMs' and the designer's ideas on the following questions. Note they include spoilers, so if you may play this series, please stop reading. Also, if you've recently started a campaign set in Sterich in Oakland, CA, you're ethically obligated to stop reading now. :)
Okay. I'm interested in folks' thoughts about the relationships between the Elder Elemental Eye, a.k.a., the Elder Elemental God, and the Malgoth. Also, probably because of space limitations, the subplot of the drow interlopers in Istivin wasn't developed beyond offscreen conflicts between Derakshan's agents and the Malgoth.
For my purposes, however, I want the PCs to reside in Istitin long enough to encounter at least one of the drow interlopers. Therefore, I've been imagining that the Malgoth and the EEG are related in the following way.
The Malgoth, primeval and forgotten Abyssal entity that it is, may be a splinter, aspect, or avatar of the Elder Elemental God that developed its own ego and forgot (denied?) its deific origin. This origin can help explain the Malgoth's forgotten rise to power in the Abyss and how it survived its ruin at the hands of obscure(d) demon princes. Instead of dying a Final Death, the Malgoth became an extraplanar incorporeal undead--the tattered remnant of the Abyssal entity it once was.
In turn, when the opportunity arrived, the Malgoth was drawn to Lolth's direction of the Demonweb to assault Oerth because even its undead tatters resonated with that Prime Material Plane. Also, this chain of facts could help explain why the Malgoth stayed on Oerth instead of being banished to the Abyss.
Now, Derakshan's Eilservs refugees have been drawn to Istivin. The deranged drow cleric believes that he knows why--to secure enough power to return to the Vault in triumph--but his Elder Elemental God "knows" the real reason: to recover its long lost aspect / avatar.
What do you think?

Greg A. Vaughan Frog God Games |
I think you've got a nice idea there that could make for a great campaign.
In all honesty I had not considered that connection between the Big M and the 3E, but I think it works well and makes for some very interesting outer planar backstory.
According to Greyhawk canon (right or wrong, popular or not) the EEE has been presented as an aspect of Tharizdun (please do not throw your rotten eggs and spoiled tomatoes until the end of the post). This has been debated and argued extensively in past posts. Regardless, that is how I interpreted the links that Monte Cook created in RttToEE. So based on that I had the EEE-worshipping drow of Eilservs and the Malgoth as rivals. However, you can easily do whatever you want in your own campaign and say to H*** with the canon.
You also bring up a very interesting possible story behind the story about exactly who and what Tharizdun and is and just why is he imprisoned. Look for hints and ideas of my thoughts on the matter in "Tammeraut's Fate", but they are far from developed and are more seeds than anything else.
Regardless of which way you take it, the ideas you wrote above are really neat. I say run with it a make it work. And if you want to stay close to the canon, all you have to do is builder a bigger story that allows the parts to all fit (a la the death of Bobby Ewing on Dallas--that reference probably dates me quite a bit). That's the beauty of fiction. With enough creativity, all that has been presented as truth can be turned on its head and still be it consistent.
It sounds like it's going to be a fun campaign.
Richard Pett and I are currently kicking around the idea of teaming up and doing some follow-up on the ol' Malgoth storyline (if there are any pieces left of him to pick up). However, don't hold your breath as we don't have anything concrete yet, Paizo hasn't accepted anything yet, and if we turned in a completed manuscript tomorrow it seems like it takes a year or so for it to ever see the light of day with the glut of great adventures they've been getting. Anyway, I figured I'd throw that out there for what it's worth for anyone who's interested.
Sounds like you're going to have a fun campaign. Good luck with that.

Greg A. Vaughan Frog God Games |
Greg V wrote:Richard Pett wrote:Totally infuriatingly talented cad that he is one has to doff ones cap to him.I have no idea what he just said.It was a compliment, you might consider easing the reigns of your attack ropers in gratitude for such a thing ;)
But then, even if you don't, Richard is likely to compliment you anyway. He's nice that way.
- Ashavan
Why do you think he's so nice? It's because he's scared...scared of ropers, that is. Heh, heh
Hey, Richard! What's that on your shoulder, a tentacle? D'oh, it's just some silly string. You can stop screaming now. Heh, heh.

Richard Pett Contributor |

Koldoon wrote:Greg V wrote:Richard Pett wrote:Totally infuriatingly talented cad that he is one has to doff ones cap to him.I have no idea what he just said.It was a compliment, you might consider easing the reigns of your attack ropers in gratitude for such a thing ;)
But then, even if you don't, Richard is likely to compliment you anyway. He's nice that way.
- Ashavan
Why do you think he's so nice? It's because he's scared...scared of ropers, that is. Heh, heh
Hey, Richard! What's that on your shoulder, a tentacle? D'oh, it's just some silly string. You can stop screaming now. Heh, heh.
Honestly,
you try to compliment a chap in the Queens English and he claims its incomprehensible.
Don't worry Ash, the mans ropers have been seen off by a couple of triceratop topiary guardians I've hired in for the weekend. Now there is nothing to fear.
Plus, here's all grumpy and nervous because he knows Prince of Redhand is miles better than Hateful Legacy. Hang on, whats that noise? Oh no it can't be - its rop

Greg A. Vaughan Frog God Games |
Leave it to the Queen to turn English into a whole other language. :)
And as to that bit about the so-called "Prince" of Redhand.
All I can say is that I playtested that sucker and did everything I could to save it. However, we can only mold so much out of the clay we are given to work with.
My prediction--Redhand voted worst chapter in the AP. Hateful Legacy voted most-wished that it could have been a chapter in the AP (specifically in place of Redhand).
Say that hedge wasn't there a minute ago, wha--

Richard Pett Contributor |

Leave it to the Queen to turn English into a whole other language. :)
And as to that bit about the so-called "Prince" of Redhand.
All I can say is that I playtested that sucker and did everything I could to save it. However, we can only mold so much out of the clay we are given to work with.
My prediction--Redhand voted worst chapter in the AP. Hateful Legacy voted most-wished that it could have been a chapter in the AP (specifically in place of Redhand).
Say that hedge wasn't there a minute ago, wha--
Ah, the hasty grammar of a nervous adversary! 'tis music to my ears. And now, my dinosauric/privet/fiends to work - ignore his pleas for clemency and let your vegetation-based wrath commence!

Greg A. Vaughan Frog God Games |
Snip Snip
+5 keen shears of defoliation
They'll make a tasty salad.
Now back to the matter at hand.
Ah, the hasty grammar of a nervous adversary! 'tis music to my ears.
Just because we don't have a queen looking over our shoulders to correct our grammar all the time is no reason to get snippy (hah, get it? snippy...never mind)
Besides I'm a product of the public schools. Heck I have a monkey here that does all the actual writing. I just give him bananas and cash the checks for myself. He's pretty good, but has an infatuation with writing flumph adventures. I tell him it's been done, but he never listens. I just have to go back in after he's finished and change the monsters over. The sad truth is that the Malgoth was originally a giant dire flumph with 25 ranks in Scry. (I also keep telling him we're in 3.5 not 3.0 now, but monkeys aren't good with decimals). Shakespeare, the monkey is not. (Another one of those lucky guys who hit it big because he had a queen always checking his grammar)
Anyway, back to the subject at hand. All my embarrassingly bad grammer aside, the prince of Redhand...I heard he's not really a prince. He's actually just a count who managed to leverage a better title for himself with some compromising photos of the Queen at a mall opening.
So the whole Prince of Redhand adventure is just awash in controversy. I really don't know why anyone would even read it. In fact it'd probably be best for everyone to just read The Hateful Legacy twice in its place. In fact, everyone might as well buy two copies of the issue so that when they reread The Hateful Legacy it'll be fresh to them (okay Erik asked me to put in that last part, I can be shill too, ya know).

Richard Pett Contributor |

'All my embarrassingly bad grammer aside, the prince of Redhand...'
Yawn...
'So the whole Prince of Redhand adventure is just awash in controversy.'
Yawwwwn...
'I really don't know why anyone would even read it. In fact it'd probably be best for everyone to just read The Hateful Legacy twice in its place. In fact, everyone might as well buy two copies of the issue so that when they reread The Hateful Legacy it'll be fresh to them (okay Erik asked me to put in that last part, I can be shill too, ya know).'
Biggest Yawwwwwwwwn...
I think the giant dire flumph has some mileage though, although it doesn't unmake you as a cad, you cad.
Prince will be crowned prince of dungeon #131 (unless of course skip williams takes that honour). Your ramblings are just so much nervous babbling. And give me back what's left of my topiary guardians so I can remake them as hedge-cutting golems.

Greg A. Vaughan Frog God Games |
Oooohhh, they don't make typos across the pond.
Prince will be crowned prince of dungeon #131 (unless of course skip williams takes that honour). Your ramblings are just so much nervous babbling. And give me back what's left of my topiary guardians so I can remake them as hedge-cutting golems.
They were delicious with a little balsamic vingrette and croutons.

Richard Pett Contributor |

Oooohhh, they don't make typos across the pond.
Richard Pett wrote:They were delicious with a little balsamic vingrette and croutons.
Prince will be crowned prince of dungeon #131 (unless of course skip williams takes that honour). Your ramblings are just so much nervous babbling. And give me back what's left of my topiary guardians so I can remake them as hedge-cutting golems.
Aaaaaaaaaaaaaargh!

Tizoc the Olman Scribe |
Gotta love croutons...
Thanks for the response Greg. I've neither owned, nor read Monte's connection of Tharizdun and the EEG. It sounds like tracking the RtToEE will be worthwhile.
PS - It's been fun starting to visit these fora, especially with events such as "Prince of Redhand vs. The Hateful Legacy --Dungeon 131 Steel Cage Death Match." ;)

Richard Pett Contributor |

Gotta love croutons...
Thanks for the response Greg. I've neither owned, nor read Monte's connection of Tharizdun and the EEG. It sounds like tracking the RtToEE will be worthwhile.
PS - It's been fun starting to visit these fora, especially with events such as "Prince of Redhand vs. The Hateful Legacy --Dungeon 131 Steel Cage Death Match." ;)
Foregone conclusion:)...