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I always like reading these type of threads so I thought I'd start my own. I'd like to read about your funniest Adventure Path moment (and I am sure everyone has had one!). My group just finished Life's Bizaar and the following happened on Sunday night, needless to say I was in tears.
The group had fought a number of the Dark Creepers in Jzadirune and went looking for their leader. Now I was using a variation of the Dark Creepers/Stalker that was closer to their Fiend Folio origins, that is the Creepers would explode in a ball of blinding light upon being slain. Well after realizing they could close their eyes the moment they knew a Creeper was going to die they decided to confront the leader. Refusing to parley they attacked and soon enought 4 of the 5 PCs were flanking the Dark Stalker and laying the smackdown, then came the killing blow. All at once the players announced they were closing their eyes....and the Dark Stalker exploded in a 5 Hit-Die Fireball!
Picture it, 4 adventures closing/averting their eyes expecting a little flash bulb affect and being hit with a fireball. After I stopped laughing I was feeling generous and allowed them to save - the two monks managed to evade and take no damage! Still it was a funny moment.
Another moment came when one of the Monks succeeded in Stunning the 'Ogre' in the Malachite Fortress 3 round in a row! As the player's monk character was short he announced that all his attacks where aimed at the 'Ogre's large...um...err..jewel pouch. With the killing blow the 'Ogre' keeled over with a tiny squeak of pain ;-)
Anyone else?
Spidey

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My group persuaded the two half-elves to join in their search effort for the missing children. After the assault of the skulk in Keygan's shop the rest was searching the ground floor, while Fario und Fellian took the first floor. The brought themselves into position and upon a signal opened both doors simultanously and checked the empty rooms. While I was descriping their actions, one of the players said "Elf-BI"...

Diafanus |

I'm not sure this counts, because afterwards I was very upset, but still it is humerous. The PC's finished Life's Bazaar but still have to clear Jzadirune, and the Malachite Fortress fully. So I planned on them doing that, although they're intent on following their ideas that they need to invade the Temple of Wee Jas (I figured I would just run the Secrets of the Soul Pillars early if they did)- see I figured Terrem's parents were intered there after their deaths, so they want to find out if the Temple of Wee Jas is raising an army of the Dead.
So after convincing them to hold off on that for now, and to clear the two first dungeons, they hear about the StormBlades, and decide to recruit them for two reasons. 1) Cannon Fodder 2) If they survive their rich connections. SO they find them in the Drunken Morkoth, and start a bar fight with them. In the confusion they kidnap and make off with Todd Vanderboren. After soothing him over, he tells them he'll go talk with his group and let them know, but the PC's don't trust him, so they won't let him go. SO after keeping him for a few hours (in a bar we added called the Heavy Bossom- a strip club in a seedy part of town), Todd makes an escape attempt, and the PC's wind up killing him. Realizing they killed the son of a powerful family in Cauldron, two of the PC's leave town (I was missing two players, and the third refused to leave and stayed to face the music), and make for Redgorge, and then head for the coast to join a sailing ship to escape. So they ofcourse had to roll up new characters. The PC who stayed found out that the StormBlades want the two PC's who fled (the third PC never entered the fight) and Todd's parents mourn Todd's death but are not seeking retribution.

section8 |

I always like reading these type of threads so I thought I'd start my own. I'd like to read about your funniest Adventure Path moment (and I am sure everyone has had one!).
I really enjoy these threads too, and I have a great one to tell from my crew.
The group found a secret treasure room with a clay urn and a set of full-plate standing next to it. Everyone is cautious, and the halfling slings a stone at it. A nat 20 later, the helm flies off and coins inside are seen all the way up to the neck. The party is ecstatic.
The room is searched, and they find a secret door. It opens into a room with a chest in front of another set of armor. The halfling gleefully runs in, jumps on the chest and slaps the armor to knock off the head.
The armor's eyes glow bright red as the Dread Guard awakens and attacks.
The halfling beats a quick retreat and sets up a tripping line with another party member. The armor fails his reflex save (quite pathetically) and falls on its face. The party makes short work of the prone Dread Guard, and everyone has a good laugh.
It was a good session.

Tel Janin Grymm |

In my group, our fighter fell into one of the pits and we were searching for the release lever. We found it, reset it, and by the time we'd gotten back it had been locked again. We didn't want to separate because we were squishies and expected to get snatched (like they tried to do to our sorcerer at the very beginning of the incursion). After two or three runs back and forth to the switch, my beguiler decides to get clever and surreptitiously cast an illusion of my pulling the lever, breaking the lever off and dropping the handle on the ground. I got kudos for being clever, but the Dark Stalker was watching the whole thing invisibly from the corner of the room.

dodo |

My party's first encounter with the Stormblades started in the Tipped Tankard, which is known for its biscuits. Todd started lobbing biscuits at our half-orc fighter, while Annah started singing a song about the heroes who could find some orphans but couldn't fend off a biscuit.
Our mage used Mage Hand to dump a bowl of stew on Annah's head, while the dwarven cleric shouted, "The next round is on me if you belly up to the bar!" to get the innocent bystanders out of the way in case it turned ugly.
Our half-orc fighter started slinging food around, while our halfling rogue snuck under the table and gave Todd a hot foot.
He's now known (behind his back) as Hot Toddy.
Because of this incident, the party became known as The Ale Slingers, and still occasionally buy a round for the house if they'll drink to Hot Toddy.
The town guard came in and broke up the fight, with no one much hurt on either side.

Nyarlathotep |

My groups amusing stories all tend to revolve around the dice hating the characters. In Drakthar's Way, my group had finally defeated Drakthar and were returning back through the Bathhouse on their way to tell Skellerang that the job was done. The wererat spies were still watching the building, so the group decided to try to capture them. One of the wererats turned to dire rat form and ran from the rooftop opposite the bathhouse, was hit by a Ray of Enfeeblement for maximum STR penalty (6-8 I believe). The sorcerer, expecting an easy time of it, ran over and jumped on it to grapple it..... and failed miserably. Soon the rest of the party moved in to help and the rat still survived 5 or 6 rounds of grappling.
"Wrestling the Rat" is not just a euphanism in this campaign...

Sean Mahoney |

I have recently just started runing my first face to face game (I have run them online previously) and have found things a little different. For starters, it isn't just about good descriptions anymore, if every NPCs just sounds like me talking it isn't likely that anyone will remember them. My plan then has been to take one personality trait of each and do it "over the top" when I am running them.
The group is very smart but for some reason decided to ignore completely the divination given to them by Jenya and instead spent about 16 hours of real time investigating all over the city. This worked out quite well because I was able to introduce a lot of the city folk early and they really feel like they know the town.
At one point they were directed to speak with Tygot in response to looking for information on gnomish history in the town (they were sure it was the vanishing returned). So, for Tygot I chose to play him as a rambling little fellow and also break up his history speeches with little sales pitches "Speaking of the Basalt Bastions, I have this scale replica for only 10 gold!" and at this point, with no warning I would start howling and barking at the top of my lungs, which is how I introduced Lapook to the party. "Tarnations dog! 5 gold then, only 5 gold." My players loved it and still do whatever they can to get back in and see Tygot and Lapook.
Sean Mahoney

koramado |

On their way to Shatterhorn, the wizard in my party tried to talk to anyone and everyone so that he could get a clear description of its location from a reliable source and use greater teleport to avoid travel time and cost. I placed Shatterhorn on an island just off the coast of Turmish in the Forgotten Realms, so the most reliable source he could find was a sea captain that had sailed past the island on several occasions.
When the wizard asked him to draw out the island, the captain generously provided a rough sketch of the coastline and a general indication of the island location. But this didn't satisfy the wizard's desire to be exact in his spell preparations, so he asked the captain to sketch a picture of the island with the rock spire atop. I had fun raising my eyebrows and telling him in my best sailor's brogue that a sea captain does not necessarrily an artist make. So, next the wizard tried to ask more specific questions regarding the captains visual perceptions of the island, thinking that he could draw out just a little more from the old salt. He asked, "What does the island look like and how tall is the rock spire?"
He finally gave up and the rest of the group broke into long laughter when I held up my fingers about an inch apart and said, "Well, m'boy, as I see it from deckside the island is pretty much a mountain poking up from the waters and that rock a'way up on top stands just about thiiiiis high."
They traveled by boat to Shatterhorn.

Burnout |
In this game, about halfway through the Adventure Path, this player- A charismatic Fighter/Rogue/Tempest- is taken aside by Celeste; She warns him, quietly, that the search for the missing paladin (This was just before the expedition to the Demonskar) doesn't seem right, and that he should be careful...
-And the guy, thinking that she's 'coming on to' him, kisses her. Of course, Celeste is utterly shocked; She says something like- "Guess what he did? He kissed me! He actually thought we were having a moment!"
Cue maniac laughter from everyone except the player. Thank God this was an IRC game...
Oh, and later, just after they've saved Cauldron, Celeste points out that there's still a problem- After all, this is the kind of absurdly appropriate event, where (Names changed to protect the innocent) might choose to kiss someone- And then, *she* kisses him instead, joking that she's only pre-empting it. Cue even more laughter- And a few whistles- from the rest of us...Oh, and they *did* get married in the end, just FYI. ^_^

Lee Hanna |
Our dwarf fighter gets blinded during a fight with various undead. The cleric turns the zombies, forcing some of them into a corner. While the rest of us push on in pursuit of the leader, we left the blinded dwarf behind with the zombies, figuring he can finish them off without our help, even with the penalties for blindness. After all, he could use hearing to tell in which direction to swing his axe.
"Marco!"
"Brains."
THWACK!
"Marco!"
"Brains."
THWACK!

Cuindless |
This wasn't really a situation in the game, but it was an extremely funny moment for me as the DM.
We had a player depart the group in the middle of the Kopru Ruins. I run a pretty good game, so I have a waiting list of players who wanted in. The guy I invited decided to make a Dwarven Cleric. We're doing a few Q&A about his background, et cetera, when I ask the question, "Is your character afraid of any monsters or does he have any phobias?" He responds, "Sure, uh... my character's afraid of... spiders, I guess."
I just sat there blinking, thinking about the 4 different rooms filled with monstrous spiders, not to mention the Harpoon Spider guarding one of the Wands of Control Water. I couldn't help it, I just burst into laughter and said, "Okay, awesome!"
Needless to say, it made for some great roleplaying when the characters finally ran into the spiders.

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The Great Seltzer Battle of the Abyss
One of my PCs has taken Profession Clown. During the second test of the Smoking Eye, half the party failed to get teleported with the rest of the group during one of the battles. Realizing they had no means to get to their comrades quickly, the clown brought out his seltzer bottle and aimed it at the annoying gnome sorcerer. She had readied a Wall of Force, so used it to stop the seltzer.
The battle of wills continued for several rounds until the gnome was thoroughly doused.
There is no way to capture the juvenile hilarity of the situation in a post. The action between the clown Ranger/Pathwarden was far more entertaining than the life-or-death struggle against a greater basilisk.
Orcus hung his head in shame.

Cuindless |
The Great Seltzer Battle of the Abyss
One of my PCs has taken Profession Clown. During the second test of the Smoking Eye, half the party failed to get teleported with the rest of the group during one of the battles. Realizing they had no means to get to their comrades quickly, the clown brought out his seltzer bottle and aimed it at the annoying gnome sorcerer. She had readied a Wall of Force, so used it to stop the seltzer.
The battle of wills continued for several rounds until the gnome was thoroughly doused.
There is no way to capture the juvenile hilarity of the situation in a post. The action between the clown Ranger/Pathwarden was far more entertaining than the life-or-death struggle against a greater basilisk.
Orcus hung his head in shame.
That's hilarious! One of the PCs in my game is a gnomish rogue going for the Thief-Acrobat prestige class. He is constantly pulling pranks on the other party members. For instance: The leader of the party, an Aasimar paladin, found a nice shiny magical breastplate that he was so fond of he wore it everywhere, including the tavern. One day the gnome gets up to get himself another drink, and the paladin asks him to get a mug of ale. The gnome comes back saying, "Here's your ale" and sticks it right to the breastplate with an application of sovereign glue. The paladin must have had that mug attached to his breastplate for hours before he found Vortimax Weer and enough gold to buy some universal solvent. In game hilarity like that is just too rare.