thzero's page
Goblin Squad Member. Pathfinder Society GM. 67 posts (1,733 including aliases). 1 review. No lists. No wishlists. 43 Organized Play characters. 6 aliases.
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
"All of Varisa? Doubtful, but at least the section beneath the Storval, yes."
Nods to Runt, "Sounds like it."
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
whats the tallest building in town?
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
weird... guess it didn't post, but like GMs roll better!
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
For those in the states... Happy Thanksgiving!
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
sends forth the raven from the bell tower towards the lights under the cover of the rain.
stealth: 1d20 + 15 ⇒ (19) + 15 = 34

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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Casts an aquas orb over the fewmale orge who is casting spells. The moves into the room
aquas orb damage: 2d6 ⇒ (5, 2) = 7
dc 21 reflex or she is Engulfed
Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and churns in place. An aqueous orb stops if it moves outside the spell's range.
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Moves up and casts glitterdust on her dc 20 will - at very least if she doesn't go blind, it'll make it hard for her to use invisibility
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Casts a magic spell in the back of the barn... "Anyone for roasted spiders?"?
fireball, intense spell, dc20 reflex: 7d6 + 3 ⇒ (6, 4, 3, 4, 3, 1, 3) + 3 = 27
where the red circle is
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
"Ok, guess we gave everyone a chance to parlay or such"... as he casts a magical ball of fire
fireball, dc 20, intense spell: 7d6 + 3 ⇒ (1, 1, 4, 5, 2, 4, 6) + 3 = 26
area of effect is the red circle
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
lovely roll
Follows the crowd, "I don't know anything about the thing outside, not sure that my magic will be effective against it."
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
knowledge planes: 1d20 + 14 ⇒ (5) + 14 = 19
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
bah, seriously?! eff you 2022! maybe rolls will be better for us in 2023!
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
oh my...fighter casting suggestion! :)
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
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Male Tiefling Evoker 9 HP 61/61| AC 19 T 14 FF 16 | F +6 R +8 W +9 | CMB +5 CMD 20/16 | Speed 20' Init +5 Perc +11 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 14
Hat of disguise can be useful, i'd hang onto it. You all look mostly normal, but me I stick out a bit so it could be useful.
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GM CyberMephit wrote: Mrs. Bloodrive is in the game, now we just need someone to play Lavanna the halfling (undine) cleric! Last chance to qualify for the extra AcP reward today! Sure... Why not. Female halfling cleric is not a type I'd ever play normally.
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When is the PDF going to be updated?
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Edymnion wrote: GameDesignerDM wrote: I welcome all the nerfing. It's more in line with 5E Thing is, if I wanted to play something like 5e... I would be playing 5e. No kidding. I asked the question at table at GenCon .. why would you play this over 5e?

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Zaister wrote:
This is the natural evolution of a RPG business. Games are released, and then expanded and improved upon for several years. They eventually reach the natural end of their lifespan, and are then reborn in a new edition. That is the business model of RPG publishing companies, as is has always been, and as it will remain in the future.
Yes it is a standard business mode of a game company; doesn't matter if its video games, etc.
Doesn't mean it isn't a cash grab - because it is, as you pointed out. So they need to admit to that, and not try and cover it up in their FAQ about the company is doing great.
I don't know that game rules have a lifespan. If they did, then people would just stop playing them. But people still play old rules. And often pick up those rules and do new things with them (i.e. OSR rebirth to some degree).
Does the end come with the current publisher no longer wishes to put time and effort into it? Yeah. But its not like a hardware change (or security concerns, etc) is making the current game rules no longer viable.

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Olorin_Plane_Walker wrote: To all those who say "you can still play 1e if 2e doesn't appeal to you" that's obvious, but that's not the point.
Look at it this way, do you think it would be more fun to play in & be a part of the currently supported system, or would you rather be left behind in the dust?
No one voluntarily wants to play an "outdated" system & you can hardly blame them for voicing any displeasure they have towards that. Long time Pathfinder fans should know this better then anyone, considering PF's origins...
Not necessarily true; depends on the group. I'm in one group that is playing Basic. Another group that is playing PFS a lot so that means that if we want to continue we have to use 2e (which may or may not happen since there is a huge money investment in 1e - of course if they provide conversion guides that make 1e stuff legal...). Yet another group that is using PF but is running a bunch of converted 1e and 2e modules - this group isn't going to move any time fast. And a completely separate group running WEG SW - this is definitely not new.
Just because a group isn't playing the most current system doesn't mean they can't have fun.
And you can easily, and have a lot of fun doing it, voluntarily play "outdated" systems. Here's a tip... they are just as much fun as any "updated" system, and sometimes more so if you have a connection to them.
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Oceanshieldwolf wrote: Cont'd:
* Backgrounds -I've only seen these be prescriptive. I disliked how they were implemented in DnD5e. They were bland and sometimes counter-intuitive. Married to the fact your rules will be Golarion-infused, that ins't the most inspiring announcement.
Concur.
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Or go copy Traveller... heck, the character can die in creation!
Many of good times were had with that and the little black books.
AOKost wrote:
If you want a truly intriguing system for making truly custom characters with backgrounds unique to themselves and paths that may cross, but will always be different no matter how you play (unless you specifically set out to build a specific character over and over again, but that's virtually any game made thus far) you should check out Custom Characters: http://easydamus.com/CustomCharacters.html

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I believe the game that you are looking for is Dungeons and Dragons 5e.
Charlie Bell wrote: But also, I hope PF2E does the following:
1. Jettison any complexity that gets in the way of play.
2. Fix character creation.
3. Fix high-level play: get rid of the buff-stacking and rocket-tag games.
4. Give us a robust conversion document so we can easily convert past content to PF2E.
4b. Make that conversion document robust enough that the community can convert and share past PFS content converted to 2E, and run it for credit. Don't abandon the old content! Crowdsource conversion so your PFS designers aren't trying to tackle it alone.
5. Don't try to make adversaries play by PC rules. There are some things boss monsters need that should never, ever be in PC hands. In particular, absolute immunities (e.g. freedom of movement) and things that affect action economy (haste, dazes, etc.) should be really, really hard for PCs to get.
6. Fix magic items. No magic item should ever be "required" for a PC's "build" to function. Make magic items feel special again. Put control over magic item acquisition back in the GM's hands, not the PCs'.

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So no Forgotten Realms style butchery.
Erik Mona wrote: Subparhiggins wrote: Is the lore for Golarion going to be kept relatively consistent for a seamless transition with PF2E? I admit I was disappointed with other games when they decided to axe half the pantheon, etc, and erase entire species from existence.
Edit: Also is the timeline going to be continuous? Or will there be any time skippage backward or forward involved?
I suspect someone else has answered this, but we have always assumed that Golarion's timeline moves forward on a 1:1 basis with time in the real world, and when we revise the campaign for Pathfinder Second Edition we'll update the current year to 4719, which is a 12-year shift from the first Pathfinder Chronicles Gazetteer and Pathfinder #1 back in 2007.
Usually this doesn't really impact books or adventures, so we don't make a big deal of it, but it's been a part of the setting from the very beginning.
In updating the base presentation of the setting to 4719, we'll also codify the resolution of certain Adventure Paths with massive international implications. War for the Crown will bring us a new monarch in Taldor. Return of the Runelords will shake things up in Varisia. The one after that will have its own implications. While we're at it, we'll update the world to a new situation in the Worldwound, for example.
But we're not killing off any gods or anything. All oracles in the campaign setting don't suddenly turn into clerics or evaporate into smoke or something.
We're not jumping forward to a time when EVERYTHING IS DIFFERENT(tm).
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Nice money grab Paizo.
Glad you are are doing well financially, because you won't be getting any more money from me - not even 1e product.
Been there, done this with 3.0/3.5/4.
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John Compton wrote:
This is a fun adventure from many perspectives...
Fun would not be an adjective I would use for this scenario.
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Hopefully it'll have some decent starship/spaceship combat rules.
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1.
stat: 2d6 ⇒ (5, 4) = 9 Dex +1
stat: 2d6 ⇒ (1, 2) = 3
stat: 2d6 ⇒ (4, 3) = 7 Int +0
stat: 2d6 ⇒ (2, 6) = 8 End +0
stat: 2d6 ⇒ (2, 3) = 5 Edu -1
stat: 2d6 ⇒ (2, 1) = 3 Soc -1
stat: 2d6 ⇒ (2, 6) = 8 Str +0
2a. Homeworld: Efate, a high-population, industrial world with Tech Level D
2b. 3+EDU=2
Computers/0 Drive/0

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Validorn wrote: Validorn, a faithful monk (12) of the Silver Crusade is most humbled and grateful that his devotion to Irori has blessed him with the title of Seeker after aiding in the Sky Key solution. He could not have done so without the help of his trusty companions, the two Smash Brothers, Boldston the Sunderer and Edric the Frustrated, just Olav "two-skills", a well-intentioned warpriest (sorry Mike!), and the newly met and quite entertaining Jules the Traveler with his rather vocal imp, Vince. Vince's addition of a drawn ketchup heart helped transform Validorn's freshly prepared breakfast offering into an omelet filled with love, bringing peace to a very troubled lady. It was an honor to help redeem so many creatures via face punching; in reshaping their bodies, Validorn prays he has helped reshape their minds. After a boisterous roar of laughter, Edric shakes his head, thumping the monk on the back and says "Just be glad that there were no elementals wieldling huge elven curved blades, my friend!" He pauses, turns and picks up a barrel full of cold frothy ale and promptly dumps it on Validorn, "Congratulations on your achievement!"
Perpetual has not participated in any online campaigns.
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