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I think you are looking at it to simplistically. First off many different people wrote for Dungeon and Dragon when Paizo managed it. Christopher Perkins for example was a fan favorite back then. Mike Mearls also wrote many articles. It wasn't like only Jacobs and Mona that wrote the articles. Remember it's a small hobby, and people move from company to company. Further, according to an interview with Eric Mona in the podcast The Tome Show way way back in 2008 (http://www.thetomeshow.com/e/the-tome-ep-53-erik-mona-pathfinder/), he said that when WotC didn't renew the license they actually extended it enough for Paizo to finish the Savage Tide AP, which he was very happy about. Also there isn't anything malice about not renewing a license. It happens all the time, also in the RPG world, where licenses move from company to company. Like how Warhammer didn't get renewed with FFG but moved to Cubicle 7. Or how Paizo granted PEG a license to use Paizo in their Savage Pathfinder product. Perhaps Paizo someday will end that license. That's how it is with this stuff. I'm sure Paizo was annoyed that WotC ended their license, but a professional company would always make sure they aren't putting all their eggs in one basket so to speak. And I think we got a better Paizo in the end. ![]()
I'm an avid Pathfinder player, mostly PF1 but also some PF2, 5e and SWADE. I totally understand that Paizo focuses on PF2. So I just wanna thank whoever made the decision to put We Be Goblins up on Roll20. I don't really know if it was a Roll20-decision or Paizo-decision. No matter - just thanks for that little support of PF1 even if it's just this little adventure. ![]()
I will buy this. Looks awesome. Also Mr. Jacobs I have a dream. A dream about how two big RPG companies defied everybody’s expectations and preconceived notions. A day where Age of Worms - possibly the greatest creation known to man - will be re-released in a hardback format. Perhaps one for Greyhawk 5r and one somehow ported to Golarion for PF2. I know the word isn’t so good so it’ll never happen for a thousand business and personal reasons. How we have all fallen. ![]()
Deriven Firelion wrote:
Wasn't PF2 supposed to solve all this? It seems we have just traded one problem for another. If I want to play caster I have a very very narrow space in which to be creative. Honestly, in PF1 and 3.5 I don't remember the space being this narrow for either cast nor martial.I have been told again and again that PF2 has solved the martial-caster imbalance. But has it really? I am not saying PF2 isn't a great game - there's a lot to like actually. But personally the caster design seems.....off. ![]()
I am reading the Beginner Box - Hero's Handbook, and I'm a bit confused about some of the rules regarding carrying and using items. As I read the rules, if a PC carries an item in a pocket or a sheath he needs to spend an action retrieving it (e.g. 1 action to draw a dagger from a sheath or 1 action to take out a cigar from a pocket). And then he needs to use one action to actually use the thing (e.g. 1 Strike action to hit with the dagger, or 1 Interact action to light the cigar). But then it seems there are some exceptions to this. In the description of the Healer's Tool and the Repair Kit (among others) it specifically says that "you can draw and replace them as part of the action that uses them". The way I understand this is that by default I need two actions: 1 to draw/retrieve and 1 to interact. UNLESS noted otherwise in the description of the gear/item? Is that correct? Seems like a weird distinction I must say. ![]()
Ascalaphus wrote: I feel like wandering monsters in a dungeon only make sense if the dungeon has lots of empty room in it, as well as multiple routes. Otherwise, if you systematically cleared everything behind you, where is this monster coming from? "Against the Giants" from Tales from the Yawning Portal has some great random tables. On these tables they use the monsters/creatures already in the farmstead/dungeon. As an example (just from memory), if you roll e.g. 10 a Stone Giant from the big hall (where a feast is going on), might exit the room, and go outside to get som fresh air. So it's not like random creatures just pop up out of nowhere. That's a great way to use random tables, which I agree can be a bit strange. ![]()
Gortle wrote:
I definitely thought that the advanced maneuver Death Roll was applicable when a target was latched as well. Seems unintuitive if it wasn't. If you're looking at somebody being attacked and grabbed by a crocodile you wouldn't be like "ahhh now it has grabbed him...no wait only latched....no wait it's a grab". Seems sensible that Death Roll would apply regardless of target being grabbed or "latched". So yeah, they could be more specific. Like "a latch doesn't as being grab" or something. |