Sheriff Belor Hemolock

normanak's page

Organized Play Member. 153 posts (908 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 9 aliases.


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Liberty's Edge

Shadowborn wrote:


"It’s not my g%%*$*n planet. Understand, monkey boy?"

Buckaroo Banzai

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Justin Riddler wrote:

Your order was submitted on April 10th. As this is a special order item, it was estimated to take up to 51 business days to fulfill the order. Currently it is the 67th business day due to the Memorial Holiday and July 4th, so it is running well behind schedule.

Usually special order items (particularly t-shirts) are made-to-order, meaning they are not manufactured until you place your order. Presently we are awaiting notification from our supplier that the shirt is on its way to us.

If you would like to cancel this order, just let me know. Otherwise when the item arrives at our warehouse it will ship as soon as possible.

~Justin Riddler
Customer Service

Thanks, Justin.

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I placed this order, for a custom t-shirt, on April 9th. That's about 100 days ago. Any idea what happened?

Norman

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Drispeera D'Lith wrote:

GM Nel, how do you want to handle Bingo's absence?

Could you NPC him until the end of this battle?

I'm not sure if he's checking in again, but it might be nice continuity for his character, cuz avenging his family and getting rid of bandits was his thing. So it makes sense that he'd leave after the bandits are handled. Or after this battle we could have him in the background in an "administrative position."

If he checks in, maybe he'd let us know if that's okay.

Ok, ok, and selfishly I don't want Dris to be alone at this end of the fort.

That sounds fine, Dris. You could even have someone from Razmiran come along to finish what they started. Unfortunately, Ionnia, the only way to get better from kidney failure is to get a new kidney. I've already been waiting 2 1/2 years. It will probably be another year or two before I get to the head of the line. High demand, low supply. :(

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Cindy Lu wrote:
Sorry to see you go Garion. Did not know about the dialysis. Is that for you? If so, I hope you can recover to where its no longer needed.

Yep, it's for me. Four and a half hours of dialysis, four days a week. The only recovery is a kidney transplant at this stage. You wouldn't happen to have a spare one lying around? :)

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I'v never played Savage Worlds but I've always wanted to. I'll see if I can come up with something.

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Humans in Savage Worlds get a free edge. What about demihumans, specifically half-elves?

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Norwalk CT

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The god is worshiped by mercenaries and barbarians all across the world. One of Gorum's most hardcore sects is the Theocracy of the Fist, which controls a small archipelago of volcanic islands.[6] The Lord in Iron is commonly worshiped by half-orcs, who believe that he is one of them, and that his encasement in iron is the deity’s successful effort to hide his true nature from human worshipers who would be unable to handle his true nature. This belief continues to spread, thanks to the teachings of the orcish warlord-turned-proselytizer named Naellk, who had a vision of himself in an idol of the deity in battle. He is also frequently worshiped by Kellids, who find the orc claims that the Lord in Iron is one of their kind heresy, and wars between the two racial groups have increased since this claim emerged. Most of Gorum's priests are clerics, although there are some druids. Bards and rangers may perform some service within the church, but are not members of the priesthood.

Knightly followers of Gorum believe battle is the true calling of a knight, not tournaments or courtly pursuits. For Iron Knights, strength and determination supersede honor, duty, and fame. More than other orders, Gorumite knights are often found as mercenaries

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Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, he would rust away into nothingness. Known as the Lord in Iron, his faithful believe he is present in every iron weapon of war that is forged.

The church of Gorum proclaims faith in strength and power, over spirituality or intellect. High priests are great warriors who attain their position through battle. Priests wear heavy spiked armor and forsake non-metallic weapons. The services conducted by the church consist primarily of actual and improvised percussion, to include clanging weapons against shields.

Gorum concerns himself with few matters outside of battle, and this attitude extends to include his relations with other deities. He sees little value in matters of diplomacy and politics, considering the pursuits of his divine peers as frivolous a best. The Lord in Iron is considered brash and impulsive; he takes what he wants, by force if necessary, and answers any direct opposition to his will with violence.

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Piccolo wrote:

FE humans? What's that?

Favored Enemy Human

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Sadronmeldir wrote:

Excellent Aid (Ex)

A halfling opportunist has an amazing talent for getting the most out of those who assist her. Increase the bonus she gets from aid another by +1. This increases by another +1 at 3rd level and again at 5th level. This increase does not apply to when she uses aid another to help others, only when others aid her.

Now, if I'm reading this correctly, the opponent does not need to be attacking the Opportunist specifically, but simply be in reach and make an action that the Opportunist can reasonably react to (determined by DM discretion). Given that, am I understanding correctly that a level 5 Opportunist can imbue a -5 attack penalty on an opponent attacking an ally and receive a +5 bonus to his next attack?

Bolding mine.

The Opportunist gains an increased bonus when others help her, it's not a penalty she gives to her opponents.

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MacGurcules wrote:

So embarking on a grand quest to restore life to a valued colleague seems like a great plan on its face. But how does that work?

If that PC is dead, what do you do with that PC's player? Does she just sit out while the rest of the party is on the quest? Does she get a temporary PC that conveniently hangs out with the party until the main PC is restored? Does she show up to sessions and just eat snacks and heckle the rest of the group for being so slow?

The OP did mention that he was planning a small quest for the dead character in the other world, one that would have an effect on her character.

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This is only about 30 miles from where I live. I know people who have kids at that school and others nearby. Don't know how they are yet but keeping my fingers crossed. This is just too sad for words.

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Jonathan Frakes (Riker on ST:TNG) directed the episode and Armin Shimmerman (Quark in ST:DS9) played the guy who made the blaster.

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Born on Lunar Colony One, Randy Callahan entered Starfleet Medical Academy after several tours of duty with the colony's Emergency Services Corps. He graduated middle of the class, undistinguished in every way, save for a tendency to take shortcuts prompted by his emergency training. His first postings were planetside at various Star Fleet Bases and, after a tour of duty on Starbase 11, received his first assignment on a deep space vessel, the USS Aubrey. He is quite excited about the opportunity.

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Ship's Doctor Randy "Butcher" Callahan reporting for action, sir.

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Since the update, the new message notice on my online games doesn't go away. Age of Modern Magic says there are 7 new messages but I've read those messages several times. Same thing with my Kingmaker game. ?

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Is there any way to remove the avatars from online campaign character pages of people who have posted with the wrong forum name for that campaign. It's happened to me a couple of times and it would be nice to get rid of the extra characters.

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Classic!

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Sounds like fun.

Alistair woke up Saturday morning and took a shower. He toweled off and started to shave. My beard's really thick this morning, he thinks, Like I haven't shaved all week. Weird. He started to get dressed. Pulling on his shirt, he realized the arms were too long, the cuffs hanging over his knuckles. When he tried to button the shirt, the buttons didn't reach. He finally found a pullover shirt he could squeeze into but it was a tight fit. His pants, when he put them on, ended about an inch below his feet. He rolled up the cuffs, shaking his head, and got ready to go to work. Outside he looked for his car, which he'd left parked in the lot, spotted it and walked over to it. As he opened the door, he suddenly realized How did I do that? It's pitch dark outside, not even a streetlight, and I spotted my car from twenty yards away? What the hell is going on?

Human turning into dwarf

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Odraude wrote:
Black Powder Chocobo wrote:

Fire elementals!

What, too soon?

I don't get it...

Waldo Canyon Fire

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MMDCCCLXXXV

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Felix Tahrhal wrote:
My submission for this game. Need to update gear

I was looking over your character, Felix, and noticed that both your traits give you a +1 bonus to Diplomacy. From the PRD

Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they’re intended to give player characters a slight edge, not a secret backdoor way to focus all of a character’s traits on one type of bonus and thus gain an unseemly advantage.

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Torag is god of the forge.

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2 people marked this as a favorite.
Artanthos wrote:

The problem is, ignorant/stupid people tend to breed way faster than higly intelligent/well educated people.

All your going to manage is breeding intelligence out of the human race.

(Among the more highly educated demongraphics the average is already <2 children.)

See Idiocracy and The Marching Morons.

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I'm bored, Klytus.

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Definitely going to give this a shot.

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Raymond Lambert wrote:
Also willing to chip in gas money for a ride from NYC. Otherwise, I can take the metro north trains. Anyone know how hard it is to get to the consite and/or hotel from the metro north Hartford station?

Raymond

Metro North doesn't actually go to Hartford. You'd have to take Amtrak.

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Wooden Promises

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BltzKrg242 wrote:

They all start with no memories and a wrist band with dice on a spindle attached to their wrists...

See also Quag Keep.

Wow, that is going back some. Read that in the 6th grade, I think. Still have a copy that I go back to every once and again.

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Ship Types

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http://www.thepirateking.com/ships/ship_types.htm

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"Is we lookin' fer prizners or not? I c'n sneak round and come at em from the other side. Mornie's right, though, we'd best do it now iffen we want to catch this lot alone."

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"Keep it fer now, Kaeso, ain't nowhere to spend it anyways."

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It's dead, Jim. :(

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Let loose the dogs of war!

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No problem, life happens. :)

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Cool, thanks!

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Bingo Underbough is a youngish halfling with long blond hair tied back in a ponytail. He jogs along on his pony, Fern, humming along with the elf's tune. His skin is weathered and, even though he seems carefree enough, his eyes never stop scanning the underbrush along their path.

Background:
Jamis and Chamira were two halfling slaves who escaped from Galt when their master's family met the Gray Gardeners. They found their way to Daggermark, in the River Kingdoms, where they took employment with the Assassin's Guild and were moderately successful. Over the years, they had several children, one son, the eldest, Kaleel, and three
daughters, Bellis, Marra and Sephanie. As a result, Chamira took fewer jobs for the Assassins, while the children, as they became older, served as lookouts and distractions when needed.

In the year 4705 AR, Jamis was given an assignment in Razmiran. He refused to take Kaleel or the girls with him, forbidding them from following after. He never returned.

Several months after Jamis' disappearance, Kaleel returned to his family's house to find the front door ajar. Drawing his two daggers, he cautiously entered. That caution saved his life. Sensing danger, the young halfling ducked under the mace swinging for his head and sheathed his daggers in the gut of his attacker, a gold-masked follower of
Razmiran. The priest dropped his weapon, bending low enough for Kaleel to slit his throat and end his pain. Ignoring the dying assassin, Kaleel sped through the house, seeking his family.

He found his mother and sisters in the basement storage room. What he saw there haunts his dreams to this day. They'd been tortured most cruelly, with blade and flame. Kaleel's faith died that day, along with his family. He dragged the dead priest down to the basement and built a funeral pyre for his mother and three sisters, placing their killer at
their feet.

He assembled supplies and, as night fell, said good-bye to his family and promised their spirits he would do everything in his power to see that those responsible for their deaths would pay. Thrusting a torch into the pyre, he left the house and, shortly thereafter, left Daggermark for ever.

He now calls himself Bingo Underbough and travels the River Kingdoms, looking and waiting for the chance to pay his family's debt.

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TowerOfTheHeavens wrote:
normanak wrote:
Garion Tathos is a tall, slender half-elf with long brown hair and slightly elongated ears.
Can you give me some indication of what Garion would hope (or fear) to find upon finding his father?

When he first began his travels, Garion planned to demand an explanation from his missing father for leaving his mother to raise a half-breed child on her own. His journey has taught him much, though, including tolerance for the ways of other peoples. Now, when he finds his father, he still wants an explanation but he is willing to ask politely.

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Garion Tathos is a tall, slender half-elf with long brown hair and slightly elongated ears. He wears studded leather armor and carries a heavy mace, crossbow and a light shield. His cloak is pinned with a butterfly, signifying Desna, and he wears a gold hoop in his left ear.

He was born in Almas to a human priestess of Desna nine months after the Great Andoran Fair. Marina Tathos believed the father to be an elven wandering bard whose name she does not remember. She still keeps the pendant she found when she woke in the morning. The silver disk bears the symbol of a crescent moon with three stars above it and crossed swords below. Garion inherited his mother's faith and his father's wanderlust. While his mother still lived he suppressed his desires but after she died of disease in his 30th year he took the pendant and set off to explore Golarion and find his father.

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Check this out - Flying Dutchman

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So, Mathpro, who's your replacement for Brakksed?

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If you are still accepting submissions -

Bingo Underbough, Halfling Skirmisher

Spoiler:
BINGO UNDERBOUGH CR 1/2
Male Halfling Ranger (Skirmisher) 1
LN Small Humanoid (Halfling)
Init +3; Senses Perception +7
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DEFENSE
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 13 (1d10+2)
Fort +5, Ref +6, Will +2
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OFFENSE
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Spd 15 ft.
Melee Dagger +2 (1d3/19-20/x2) and
Shortspear +2 (1d4/20/x2) and
Unarmed Strike +2 (1d2/20/x2)
Ranged Staff Sling, Half. +5 (1d6/20/x3)
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STATISTICS
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Str 11, Dex 16, Con 14, Int 12, Wis 13, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Deadly Aim -1/+2
Traits Brigand, Well-Informed: Diplomacy
Skills Acrobatics +2, Climb -1, Craft (Traps) -1, Diplomacy +6, Escape Artist +0, Fly +2, Handle Animal +6, Knowledge (Geography) +5, Knowledge (Local) +3, Knowledge (Nature) +5, Perception +7, Ride +0, Stealth +4, Survival +5, Swim -3 Modifiers Brigand
Languages Common, Elven, Halfling
SQ Compass, Enemies: Animals (+2 bonus) (Ex), Fearless, Track +1, Wild Empathy +3 (Ex)
Combat Gear Bullets, Sharpstone (10), Bullets, Sling (20), Bullets, Spongestone (10), Dagger, Shortspear, Staff Sling, Half., Studded Leather; Other Gear Alchemist's Fire Flask, Compass, Fishhook, Flint and steel, Potion of Cure Light Wounds, Pouch, belt (2 @ 5 lbs), Pouch, belt (8 @ 4.78 lbs), Sack (empty), Sack (empty), Sewing needle, Sunrod, Tanglefoot bag, Twine (50'), Waterskin, Whetstone
--------------------
SPECIAL ABILITIES
--------------------
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Animals (+2 bonus) (Ex) +2 to rolls vs Animals.
Fearless +2 morale bonus vs Fear saves.
Track +1 +1 to survival checks to track.
Well-Informed: Diplomacy +1 Gather Information and Knowledge (Local), and one of these is a class skill.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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A banana/

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Not fantasy but Silverado with Scott Glenn, Kevin Kline, Kevin Costner and Danny Glover flows just like an rpg session.

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I've always wanted the power to know traffic. To know how fast to go to make all the green lights. To know where accidents were or were about to happen. Where the speed traps are hiding. Stuff like that.

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Scottenkainen wrote:
Hourman, though, feels the demon's sword cut him again back down to 25 hp again, but is able to deliver a satisfying blow to the demon at the same time, bending his pole-staff over the demon's head.

Hourman struggles to get free of the demon's whip. He scans the garage looking for anything useful. He's looking for anything that might be used as a Vehicular Weapon. If there is something he can lift, he will try that once he gets free. If not he will kick off Invulnerability and try to get the whip out of the demon's grasp. "You can't stop all of us, ugly! Why don't you just give up and go home?"

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Tessius wrote:
Matthew Morris wrote:
Sara Marie wrote:
flash, I'll bring that up at our next customer service meeting.

Can I get you to believe Ohio's overseas? ;-)

As for bribes, I'm pretty sure if you got Lisa a 1978 Han Solo MOC figure, signed by Harrison Ford, you'd be first on the shipping list forver.

** spoiler omitted **

what's MOC?

Mint on Card, unopened and unplayed with. A sad fate for any toy.