Male Human Slacker 9/Nerd 5/IT Guy 1
I hath been summoned; many characters for that subtier; I'll compile a list in a few moments. I'm pondering my First World Summoner, as Mitemania hasn't gone wild recently, though I'll play to fill. I will have to recomb over sheets once one is picked, bit here's the general basis.
Male Human Slacker 9/Nerd 5/IT Guy 1
*rocks back and forth in grandpa rocker* I remember back in the Brute Squad days, the GM was essentially "paid" the scenario! In the snow! Both ways! Was a good system. GM wanted scenarios for local games, players bought gm scenarios on promise of them getting run. Any suggestions on to what to bring from my alias page? I'm open to almost anything short of "rolling a new, 1st level arcane." -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
I took the liberty of updating the sign-up sheet to have a little APL equation. It looks like with the current highs (if I don't bring Sen, which I think I prefer to do anyways, based on the theme of the scenario), as long as EF has something 3 or less, we're solidly in low tier. I'm pondering both Giovanni and Meatbeat at the moment. In brief, Giovanni is a sylph cleric of Gozreh (separatist with domains of Air (Storms) and Fire (Smoke)) who believes enjoying all of nature (including the less-than-legal portions) is an important option for everyone to have. He does smoke cloud and air control (not the airplane kind) for battlefield control, as well as the standard positive energy Cleric stuff. He's also sky-high at any time possible and met a fish-man, a bull-man, and three lizard-men in one day and it was mind-blowing. The other three days were kind of a big blur. Sheets are 100% offline right now, but uploading 2 sheets isn't that big a deal. Meatbeat (whose build is unupdated but online) only speaks Taldane because I couldn't find a legal way to not be capable of speaking it in PFS, which (in conjunction with one of the -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
Finished building the above, but I'm willing to drop this for something else of a different theme. Though, a list of things I'm bored of at the moment:
If we need Arcane, I'm bringing "Steve." Everyone loves "Steve." {Weirdly, I kind of want to bring him, but that might just be the lack of sleep talking.}
Male Human Slacker 9/Nerd 5/IT Guy 1
Heh, the only thing I see that'd be awful in pbp with the Swash is how much reactionary and incredibly short-term buff stuff he gets. Sounds like an utter mess, lest someone be organized. Dun dun duuuun... Or are you just against the Saltbeard Dwarfo Pick-a-teer Picaroon? Bolt Ace is rad as all get-out, but the "Action Master Blaster Shooter" ideology feels kinda antithetical to what I originally intended for the ol' Kobold King. He was originally a scout-ish coward who'd snipe from as far as possible, but that doesn't work as well with my unstable availability and desire to not see crazily-extended maps. Needless to say, the ACG is getting a workout rebuilding all these generic 2-handed fighters with Cleave in my Way of the Wicked game. Bolt Ace should be coming up real soon, if I ever get around to rebuilding a few guys. -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
Don't worry, fellas! I'm here to be a scapegoat taking so long! I will build to fill, role-wise. From what I've seen/heard/experienced:
Male Human Slacker 9/Nerd 5/IT Guy 1
Weiman, having survived the third female attempt on his life (one resulting in the pun Wraithman and finally buying a +5 Cloak), is sadly 10th. If memory serves, I have a Zen Archer, Corb, my horrible white-haired witch, and a bones oracle. Most, if not all, are 6th. There's also a conjurerer, but he's busy avoiding the law right now. -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
1 wedding reception and 2.5 vodka-and-Pepsi's later, I believe the Arcane Healer from Faiths & Philosophies is the winner (as much as I loathe to make another bard.) Building it up solely on das phone will be a hassle, but I'll get it ready when time permits. So, you'll probably still save against my spells (thanks to False Casting, Secret Signs, and False Focus), but channels is channels! -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
The only obvious potential issue is that Arcane Failure chance for your wizard spells (especially since a few of them are reactionary things.) Plus, the minor hit to Bomb and extract progression, but since this isn't a full AP and we'll only level a few times... Acute Senses are another thing that I've found to prevent surprise rounds (which seems like the primary dip purpose.) That said, either are functional enough. Heck, I've gotten a 20-Wisdom-at-start Rogue 10/Inquisitor 3/Cleric 2 through an AP. Seconding the "Play what you want", but those two bits seem like the biggest holes in the build. Either drop the shirt and just cast Mage Armor, get the Arcane Armor Training feat, or just prepare long-term buffs/nonsematic spells or whatever for a little more optimizing ideas. -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
Mad Dog Barbarian, I presume? Its no worse than Rangers whose animal companions get their favored enemy bonus... Those poor giants... I had a Human who took the big T-Rexish thing and got the "+2 to a companion's stat" to strength on a Mad Dog build. That was overkill. -Posted with Wayfinder
Male Human Slacker 9/Nerd 5/IT Guy 1
I've pretty adamant on my power build Conjurer 4 for this (which is why Tektite mentioned the sizable delay.) I may have a AP chronicle somewhere I can apply to him, too. No issue playing up if you guys can handle the damage, since Ernest is Control-based. Correction: Once he's done in the scenario he's already in, he'll be 5th. Spiked Pits, hooooooo! Though the "AP Chronicle" bit still stands; I Kinda want to get him into his 1 level of Pathfinder Agent and trap finding relatively quickly.
Male Human Slacker 9/Nerd 5/IT Guy 1
Depending on what is available for play (by way of ongoing games ending,) I have a White-Haired Witch, an Archaeologist bard, and an Administrative Assistant. The witch may or may not be functionally insane at the end of this pbp. (Requiring to get Healed to be legal for play was pretty butts. He hits stuff with hair and grapples, with a few witch-y knowldges, because I can only put so many points into Craft (Baskets). The Bard is basically a stock Archaeologist; A rogue without sneak attack, but some magic. Perception rolls regularly in the 30s and all the Lucky Halfling feats from the APG. The cleric is closest in level to a 9th, though if you want her to to do anything that's not knowledges, channel, or a few Hold Persons per day, you're likely out of luck. Additionally, thanks to the magic of AP Credit, my Zen Archer will be 5th, and has done pretty well so far playing up/not-in-tier, since Archery ain't that hard.
Male Human Slacker 9/Nerd 5/IT Guy 1
Dotting; So, this is a 5-9. I have two applicable characters. The man-witch is ready almost immediately (for purposes of chronicles being online), wheras the anti-trap and hiding things Archaeologist would need all his sheets uploads and is largely what Erin does, just take out "reliable damage" and add "Lucky Halfling feats." Oh, how I wish I hadn't lost my faux Tiefling gunslinger; He'd have so much fun with Erin around.
And since these lookthroughs are gonna happen anyways, here's what I saw so far through character sheets. Hopefully nobody's offended at me doing this. There's just so much time at work, though. :S Everyone:
You all make my formatting skills feel inferior. I will need to up my game. Hiram:
Taldane = Common, so you've got an extra language! 9 Eyes: Weapon Focus is for a chosen weapon. Also, I'm pretty sure it's just a wonkyness of the phrasing in Blood of Fiends, but when Adopted said "Race Trait," they meant another trait; not part of a race. By RAW, I think you're actually okay, though.
Helaman wrote: 1st to 3rd level should fit this group. In that range, I have the following: 3rd:
Zen Archer: (His entire 3rd level was DM credit, so that'd need a little putzing when I get home. That Braid is gonna be AWESOME on him, though.)
Unarmed Fighter: Main schtick is using his polearm, then headbutting folks that stay too close. 2nd:
Kitsune Social Skills Rogue: Being built on the smoldering credits of a now-illegal unarmed combat-built Vivisectionist/Internal Alchemist who also happened to be so bad at everything, that DMs didn't know what he was. 1st: Ehhh, just look at my Aliases page. I got a lot of them. I can also build-to-cater, if I can think of a concept I like.
Sadly, a weapon cord will do more harm than good. He won't be able to go to his bow with the cord intact. Kilbourne wrote: Weapon cords are leather straps that attach your weapon to your wrist, typically about 2 feet long. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). I know because I almost posted it here, too.
You're only half-right. Quick Draw will let you take out the greatsword as a free action, but doesn't let one put away a weapon as such. You are still capable of dropping the bow and drawing the greatsword in one round without wasting any of your action. Quick Draw is also used with any attack that uses multiple thrown weapons (as drawing them would be a move action normally, but they can be used drawn freely with the feat.) It also synergizes with things like Quickdraw shields (from the Armory supplement) and other items that mention the feat specifically in their descriptions. |