1. I'm assuming those stats are rolled, because otherwise the 5 charisma must be wrong on a human
Your character fits fine with your background story, to answer your original question. If this is your first character however I'd recommend an easier class to build such as a ranger with the weapon and shield combat style (if you're attached to having a shield, otherwise a switch hitting ranger is an excellent first character to build & play); fighters are difficult to build as well as other classes.
wolaberry wrote:
Oh that brings back memories; my party bought a spinosaur to use in combat but had it retreat because the peluda is so dangerous underwater
Jo-ma-So87 wrote:
Literally, or figuratively? This is Lamashtu we're talking about
Lady-J wrote:
Do you always play with 30 point buy? 0.o
AM BARBARIAN wrote:
Them's the breaks
Sorry for the thread necro, though on the other hand I don't like to clutter the forums with new threads either for simple questions like this. I see that people are discussing 3.5 and 3.0 backwards compatibility, but I though pathfinder was only backwards compatible with 3.5? Is it also compatible with 3.0, or am I missing something here?
The short answer is no. The long answer is no. jk on the long answer, but more seriously it's your campaign. I totally understand where you're coming from trying to run an AP because you don't want to spend too much time revamping the system. The biggest argument against accelerated healing for me, is the reduced stakes. If players heal up completely after each combat (or every hour or what not), it reduces the amount of pressure the AP is expecting to apply to the players. Most APs are already somewhat easy (*read: not Giantslayer*) as they have to appeal to the lowest common denominator of player. That being said some APs would be more affected than others - Kingmaker can run for days without a fight sometimes, so it might not even be an issue there. In the end it's your decision, all we can do here is guide you
To try to move this tread along I will try to interpret your above message in my own words. 1. You want humans to be a more interesting choice, which is why you are changing their racial features. 2. Choosing one class skills at character creation in exchange for +1 skill point a level is a nerf in your opinion. 3. You want more variation in weapons in your campaign, and believe that while this is a buff, it is inconsequential to the power level of the campaign, and serves more to add flexibility to characters. 4. You are confused as to the reactions of other posters in this tread, but are open to further commentary. > END OF TRANSLATION < Please excuse any thumb typos from my phone
So I've been trying to browse the message boards looking for alternate starts to the Kingmaker campaign, but haven't found any. Does anyone know of some other threads or ideas to starting Kingmaker besides simply having the players start right at Oleg's? -details, juicy details Thanks in advance! *Edit: So far I'm thinking of starting them off in Restov, being assigned the charter from the mayor. I've fleshed out the other three parties (namely the Iron Wraiths, the Varnling Host, & the Royal Horde) a bit and hope to introduce them early so that books 3-5 aren't a surprise. I've been debating a tournament to earn the charter, but I don't want to leave anything to chance. Another thought I had was a chance gambling scenario but it feels too railroaded & lacks player agency.
Gambling Scenario:
Where the Iron Wraiths have a charter to explore the stolen lands in its entire, but the Varnling Host & the Royal Horde want a piece of the action. They agree to try to get the Iron Wraiths drunk so that they can get some of the charter, but also secretly plan to get each other drunk as well. The Iron Wraiths see this happening, but to avoid suspicion drink as well so that the Royal Horde & the Varnling Host get drunk as well. The result is that when the player party comes in they are able to nab some of the charter, & each group ends up with one piece. The Iron Wraiths are ambivalent about the situation, as they realize they were foolish for allowing themselves to be drunk with the charter, but the other parties are a bit more bitter about it, because they wanted more. The final thought I had was to just keep it simple, & have the PC's gathered along with the other parties in front of the Mayor to be granted their charter. *Edit#2, Lemme know what you think of the parties (as of writing I'm almost done the Royal Horde, have ideas for the Iron Wraiths, & am barely done one character from the Varnling Host {Maegar Varn}), I'm using mythic in my campaign but am otherwise either: using the stats presented in the book, or starting them a level similar to what the PC's should be when they enter that area
alfredsamernie wrote: I was just about to post something similar to this. I'm a long-time player, first-time poster and wanted to say thanks for 'working through the leaks', as it were. I'm sure it's been a rough couple of days but you'll pull through. I would post a picture of a cat hanging from a tree branch with the caption 'Hang In There' if I knew how. But anyway, thanks again. It's a cat on a rope, but I still think it's cute. To get this type [ url=http://www.fuzzfeed.com/wp-content/uploads/2015/07/51557.jpg] and then type what you want linkified in-between before adding [ /url] without the spaces between the "[" and the "url" and "/url" if that makes sense. For further reference below the text box you type into to post there's a little "Show" button next to "How to format your text." Hope this helps, hang in there!
Create Mr. Pitt wrote: This is just another example of the caster/martial disparity. Wizards can just prepare spells and get the men/women, but a martial has to make the charisma checks. Shaking my damn head. Although one could argue that those picked up with spells are not true loves, rather those would be reserved for those who spent the time and effort. Wizards know this and become frustrated, seeing their lowly peers succeed where they could not. They become afraid, fearing that they will end up alone with no-one that truly loves them. As we all know, fear leads to anger, anger leads to hatred, and hatred leads to suffering. So is it that scores of fair maidens are whisked away from their gallant lovers to the towers of evil wizards, wizards who never hurt them, but only want to be loved.
Davor wrote:
So I'm playing a home-brew game and some of my players and I have discussed a few possible changes to feats in the game (see spoilers). We're set to start using them next session but I'd like to get some opinions on the feats; whether they're good or not and what could be improved on.
Removed Feats:
(Power Attack, Deadly Aim, & Combat Expertise) Anyone with BAB +1 or higher has access to it and it progresses normally; feats that used it as a prerequisite no longer have that restriction.
(Weapon Finesse) Light weapons can now be 'finessed' by using either STR or DEX to hit, as can weapons with the "finesse" quality. (Agile Maneuvers) DEX can be used for CMB when wielding a 'finessable' weapon.
Martial Mastery:
(Changed from Weapon Focus) Choose one group of weapons from the fighter weapon groups.
Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon types. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group. This changes from a singular weapon to a group of like weapons- similar feats are also changed likewise, those being: Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Point-Blank Master, Close-Quarters Thrower, etc. Deft Maneuvers:
(From Improved Trip,Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal)
You are more skilled at performing certain combat maneuvers.
Powerful Maneuvers:
(From Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder)
You are more skilled at performing certain combat maneuvers.
Point-Blank Shot:
Precise Shot replaces it as a prerequisite for archery feats Dodge:
(Dodge & Mobility) Prerequisites: Dex 13
Benefit: +1 Dodge bonus to AC, another +4 bonus is granted when taking attacks of opportunity from movement. Improved Two-Weapon Fighting:
(Improved Two-Weapon Fighting & Greater Two-Weapon Fighting) Prerequisites: Dex 17, Two-Weapon Fighting, BAB +6
Benefit: In addition to the standard single extra attack from an off-hand weapon, you get a second attack with it, at a -5 penalty. Once your BAB reaches +11, you gain a third attack with your off-hand, at -10 penalty. Whew, it's a bit of reading but thanks for doing that - any advice you have is greatly appreciated! :) |