Count Lucinean Galdana

keith goudreau's page

Goblin Squad Member. Organized Play Member. 513 posts (2,434 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 6 aliases.


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Sorry to see you go.

I too am having the same difficulty with real life that is delaying my posting. I think I too will be putting the game on pause for the moment.

We can finish off the battle so when it picks back up it will be easier to do so. When I get home from class I will post.

Sorry for having to abandon the game after a year of commitment but it is unfair to make everyone wait so long for me to post.

-Posted with Wayfinder


Jer?

-Posted with Wayfinder


Prof and jer you are up.
The goblin Ark is attacking is killed, no access to clear him off the board.

-Posted with Wayfinder


Is anyone else doing an action?

-Posted with Wayfinder


Hey!

Just wondering what we have for a line up.

I got a Sorcerer or a Fighter.

The Sorcerer is odd and Lovecraftian.

The Fighter is a sociopath.

Fine to play either one.


Will try and update tomorrow (double then a turn around).

However those with knowledge nature may roll.

-Posted with Wayfinder


The thorn mat can be moved aside carefully as a full round action that requires no check or threat of damage. It looks like it goes to a tunnel through the thorn wall.

-Posted with Wayfinder


How would you like to approach?

The directions you were given were very vanilla.

"Go up the road a bit. There will be some woods on your left. There will be a mile marker, #6. Go into the woods until you see the coast. Look for a huge rock in the water opposite a coastal cliff wall. That huge rock is Thistle Top."

Would you like to follow the basic directions or do something else?

-Posted with Wayfinder


Please let me know when you are set to go to Thistle Top. It is a 2 hour walk, 6 miles.

-Posted with Wayfinder


sense motive dc 10:

The sheriff has been up all night grieving Hallard, and seems tired from acquiring the info from the captive. He has a good reputation about how he keeps prisoners and is quick to call a judge for severe cases. You do suspect he may of slapped Tsuto around a little; but more suspect he would use a switch to force the info from him without endangering Tsuto. (Switch, the thing that your daddy hits you around with when you've been a prick. Sometimes a belt, or a thin stick with bend like a Cane in Singapore.) While that may be an uncomfortable thought of the sheriff smacking the prisoner about with his belt, the alternative could of been much worse. If someone else tried to get the info out they may of used harsh torture with lethal damage. In a weird way the sheriff may of protected Tsuto from other interigations by beating him.

-Posted with Wayfinder


When Jer was introduced to the game he was a warlock. The townsfolk had painted his pony as a protest; they wanted the evil smited and killed not given a proper trial. Jer has an unamused blue pony.

-Posted with Wayfinder


If you are selling stuff.
Standard sell things at 50%

Happy Festivus!

-Posted with Wayfinder


Let me know what you plan to do with the loot or anything else.

-Posted with Wayfinder


The Feats are fine.

I have been playing 5e for a little bit now and very much enjoy it. Think it would be unfair to compare it to pathfinder as they are two separate beasts.

Hope to have plans for the new game up in a week or two. Will mention it again before trying to recruit.

-Posted with Wayfinder


Woo finished with the semester! Should be able to post on a more regular schedule, thanks again everyone for being understanding.

So two things.

1. After you guys finish with this dungeon you will be level 3. I am leaving up to you to say when you are finished with exploring (looting).

2. I rediscovered an old campaign I wrote and ran part of it as a one shot the other day for my real life group. Think I am going to try and run it here in addition to RotRL, if anyone is interested let me know before it is opened for public recruitment.

I want to try it in 5e format.

The game is not combat heavy, it is part mystery, crime noir, horror, standard fantasy, and whatever else fits it. It takes place in a homebrew setting. I will not be putting any restrictions on classes. For races there are no 1/2 dragons (do not exist), no 1/2 orcs (just not playable for this campaign), and no tieflings (also not playable for this campaign).

For classes anything that has evil ties to an evil god or patron needs a good explanation to support story. Everyone basically gets scouted for a task and it is difficult to scout the paladin of murder death kill.

-Posted with Wayfinder


Zol and Ark, just to be clear, the flying head transforming into a human head is what caused the horror saves. Not the destruction of the mutant goblin.

Also, it seems that I can only post with my main profile from the Wayfinder app. Does anyone know how to change a DM profile to a character profile without loosing any of the game?

-Posted with Wayfinder


What Prof points to is a severed hairless human head with the look of absolute horror on its face. It is laying in the hallway the group came up. The head is in a pool of foul liquid and fleshy lumpy bits.

(Lumpy bits, think when you pull the skin off a chicken before cooking it.)

-Posted with Wayfinder


The goblin is removed easily, after you get what you assume is the pelvis off the spear head. Little bits of goblin litter the area around you and this goblin smells worst than the past goblins you have slain. He smells more acrid, like rotted oranges. Since the fiend is so close to you more subtle differences, extra fingers on his hands, new nostrils forming, the beginning of an eye growing on its cheek. It is a true monstrosity.

-Posted with Wayfinder


I will allow a difficult knowledge religion roll for info. I belive you guys have killed it already, or it is very close. Sorry for the delay, truck is in the shop and I have been doing lots of walking these last few days.

-Posted with Wayfinder


Cool

I like it

Thanks


Had more skill points than I thought. Going the Jack of many trades master of none approach.

Adjusted skills:

32 skill points

Skill points before modifiers:
2 climb
3 Drive,
2 knowledge current events,
2 knowledge Theology and Philosophy
1 Knowledge Civics
--Read/write, English (free?)
3 search
3 Spot,
3 Repair,
2 Balance,
1 Knowledge Medical
1 profession electrician
1 profession carpenter
1 preform, guitar/bass
1 computer use
2 sense motive
2 survival
2 swim

Can anyone recommend a better feat than Run? Any recommendations that fit the system and make sense for an average Joe to have?


Thanks Johnny!
Pulled up the d20 modern SRD and made a basic outline that hopefully should be easy to convert to the other system. Lucas is pretty blah for skills and feats, very Joe average. Could you let me know if I should absolutely take something for the system that would make sense for the character.

Lucas Nettle

Stats:

Wrote the stats up two ways with the hope that the rerolled stat for the 4 can be used.

Str 13 Dex 11 Con 18 Int 11 Wis 17 Cha 4

Str 13 Dex 17 Con 18 Int 11 Wis 17 Cha 11

Basic Skills/Feats:

Skills: Drive, knowledge current events, Read/write, Spot, Repair, Balance, Knowledge Medical (1 point max in skill, he spent time on Web MD and reading medical journals when dealing with daughter's cancer, has no formal medical training)

Feats: Run (he works at the gym and hits the treadmill often)

bit more background:

After High School Lucas held many odd jobs. He was a pizza delivery guy, deliver guy for a big name shipping company that uses big brown trucks, at his current full time job is janitor/maintenance. He has worked as a laborer for an HVAC company, roofer company, and electrician. He has had so many random jobs he cannot remember them all. Friends always wondered why he never went to school for a career, they think he is very bright and talented.

He is generally very easy going, but can be rough around the edges. Lucas is struggling to quit smoking and has gone without for 2 weeks now, he is still on edge.


1 person marked this as a favorite.

Hey!

I have been interested for a while in playing a CoC game. Unfortunately I have never read any CoC systems, nor played d20 mordern. However I am very familiar with 3.5/pathfinder!

Huge Lovecraft Fan, and also a huge ravenloft fan.

4d6 ⇒ (5, 6, 6, 1) = 18 17
4d6 ⇒ (2, 6, 2, 3) = 13 11
4d6 ⇒ (4, 5, 2, 2) = 13 11
4d6 ⇒ (1, 2, 1, 1) = 5 4... can I re roll the 4 please?
4d6 ⇒ (6, 5, 6, 6) = 23 18
4d6 ⇒ (5, 6, 2, 2) = 15 13

re rolled 4 if possible: 4d6 ⇒ (6, 5, 4, 6) = 21 17

Lucas Nettle is a recently divorced he moved to a new city for a new start.

After his daughter died, losing a long battle with cancer, his marriage slowly fell apart and died as well. He just needed something new, something that would let him move forward. Lucas works several jobs, to pull himself out of the debt life has left him with, and to simply occupy his time. He works part time at a local big name gym behind the counter, and full time as a janitor in an office building full of lawyers and accountants. He also started to take a night class at the local community college to get the ball rolling, Literature of the 20th century.

Not sure if that works as an idea. Also I do not want to play him as a sob story, but as a guy that has already dealt with enough mental nonsense he may hold it together when eldritch horrors come knocking.


I will definitely keep an eye out for it, thank you.


Will check it out thanks!


Thanks

I did see them. The dragonlance game looks awesome but unfortunately I do not know the story as well as the others submitting, which would make me a squeaky 3rd wheel. And the other game on sounds neat but has not sparked my interest too much.

Have been keeping my eyes open, just seeing if there was an existing game looking for one more.


Looking for a 5e PBP group.

Veteran player of over 15 years. Will not bring a headache to the table. Not a rules lawyer. Can post several times a week.


revamping the thread for one question.

What is a fair reward for success? How many coins in the coin purse hanging on the nail?


Tiktaa Slow Burn wrote:

Vic here.

Updated Slow Burn's history, removed Thasilonian for Varisian language, it just made more sense with her story. Also altered the amount of gold she was carrying around with her, too much for a young Shoanti.

@Hothan, I like your "More Background" spoiler and I followed suit. It's a great vehicle offering more insight into the character. Thank you.

WOW, reread your background, love it!


Hey!

So here is the new game link. I made a new avatar to host the game, DM Sockmonkey.

So after everyone checks in on the discussion I will close Among the Living down, again thanks for everyone's patience.

Take a second and read the recruitment post I put up. If someone's posted character jumps out and the group wants it PM me, keep our shady behind the scenes business to ourselves.

I did not mention it but we will be using the fast track for leveling, and I am not going to be giving xp just telling you when to level. There is a whole thing that describes correct levels for encounters.


Looked over all the characters and they all look well put together. Just a few questions on how you guys plan to play your characters so I know what to recruit in the messageboards.

@Vic: Looked over the Shaman, what is Shoanti? Did not see that in the playtest download. Are you going to play caster mix buffs and blaster? How do you know to speak Thassilonian? (Just picking your brain)

@Hothan: Very creative way to get a huge init bonus. We are doing a 25 point buy so up your stats a little. In the long run are you going to be a tank-ish front-liner?

@Zolarus: Nice feat/trait combo for Hideous Laughter. Are you more caster or traditional bard buffer?

I think from the looks of it you guys need a skill monkey (Rogue or variant there of), or a dedicated caster (straight wizard). Leaving it up to the party, what do you prefer?


Hey gang!

Sorry for the massive delay, but I had a complication that landed me back in the ER attached to a crash cart... But everything is better now and I am healing fine!

I have just picked up the Anniversary Edition ROTRL and will be starting to read it ASAP, looking forward to run this beast!

Since it has been a few weeks lets do a quick role-call on who is still interested and what they are bringing to the table. I will be checking the links to characters posted momentarily. After that I plan on posting a new link and taking applications to flesh out the holes for the party.

Question: The PDF came with interactive maps; does anyone have any experience with these? If there is a special way to use them I would like to know. If not I am going to try an import them onto Roll20 like we did before.

It is great to be back!
-Keith


GM Birch wrote:
But his words assure you that it was done on purpose, clearly an attempt to unsettle the remaining Hellknights.

:-) Nice, will be back in a few days, please auto-bot Del as appropriate and make long winded foolish rants in abundance.


After I am healed up from the surgery I will be posting a link to the ROTRL game in the among the living thread (not going to shut it down yet). Is that an issue for anyone, should be one-two weeks I hope. Figure it would be easier.


Session has been reported, chronicle sheets have been sent out. Still waiting on two email addresses, please get them to me TONIGHT, I am going out for cardiac surgery Wednesday and it may be a while before I have another chance to get them to you.

If anyone encounters any problems with receiving the sheet or credit showing up online, please let me know.

Thanks everyone for playing! Hope to play with you all again in the future.

-keith

Boram- day job 16 is +10 gp


That will do it!

Wyran drives his pick axe into the prone cleric's abdomen and with the vicious swing removes a knotted rope of intestine, he falls to the floor dead holding the wound. His dead eyes stare back at everyone with malice and everyone gathers over him in case he was to raise, but after a minute he does not stir.

Things become quiet; the screams upstairs in the opera house slowly die down. With inspection it is discovered that the animated zombies have falling to the ground no longer imbued with necromantic unlife, and the magic that was holding the doors shut has been released. All the remaining living have fled into the street and a few guards have begun to file in. The outbreak is over.

As for The Zyphus Stone the group is left with two options, destroy it or returning it to the Pathfinder Grand Lodge.

Spoiler:

Here is the conclusion from the scenario.
The Zyphus Stone is a terrible artifact and the PCs, as
Pathfinders, should immediately know that its acquisition
could be both a boon and a terrible burden for the Society.
There are two likely paths the PCs might choose: taking
the time and effort necessary to destroy the stone, thus
ridding the world of its potent necromantic magic, or
returning the stone either to the Grand Lodge in Absalom
or to the Pathfinder Lodge in Oppara for safe-keeping.
If the PCs extensively search the House of the Immortal
Son for Wuthers, they’ll find his zombie corpse among the
dead in Area 1a. In his belt pouch is a draft of the final letter
he wrote to Venture-Captain Eliza Petulengro, wherein he
details the final stages of the dig and the strange character
of his companion—noted as “cleric of Irori” but clearly
Bustani. His pouch also contains a personal journal, a
shorthand record of his many adventures as a Pathfinder.
Surprisingly, more than half of the theatergoers
survived the zombie onslaught by gathering together and
fighting off the undead menace. Because the PCs dealt with
Quint’s roving band bent on stamping out resistance as
well as defeating Bustrani himself, the wealthy socialites
and nobility of Oppara now have several dinner parties’
worth of sordid zombie stories with which to frighten
and awe their friends.

Congrats scenario complete!

If you have not done so please PM me the email you want the chronicle sheet sent to, and post your PFS #. Thanks!


Baird you double move in for flanking position on DM auto pilot. The evil cleric casts from the ground, he targets Boram. Scrumpy Enlarged now charges back down the hall in horror.

reflex vs grease: 1d20 - 1 ⇒ (9) - 1 = 8
Boram will save vs DC 14: 1d20 + 2 ⇒ (15) + 2 = 17

It is Baird and everyone's turn again.
Baird you can also get an AOO against the BBG for casting while threatened.

Barham
Bad Guys
Baird <-
Boram
Wyran
Kivaras


Cool.

I will suggest this, and I am stealing this from a game I applied to, write the story about the character then put the stats to him. This is the only way I make characters now. Check out Delgata, he applied for ROTRL and did not make the cut, but was places in a Crimson Throne game. I would not of chosen the stats and feats the way they came out if I did stat block first. I find he is a more well rounded and what I want to play vs a min maxed waffle stomper.

Check him out his story is in a spoiler on the link.


OK, Wyran just one shot killed the Pick Axe Fighter. Just the BBG left.


The zombie did not have a chance, it is dead. Enlarge person is a full round cast so on your init he will get big.

Scrumpy charges down the hall and destroys the undead noble without any problem. Barham starts to cast a spell in the entrance way.

The chanting man stops to see the sight and casts his own spell, his wiggles his fingers pointing at scrumpy and says I'll swallow your soul!. Scrumpy's (tail?) quickly retreats between his legs in a state of fright. Barham feels through his sensory link that his creature will be running away in terror and cannot focus on anything else. The pick axe fighter runs up to scrumpy and takes a swing, but in Scrumpy's panic he jolts back at the man charging him causing him to miss.

Scrumpys will save vs DC 14 1d20 ⇒ 2
Pick Axe Fighter attack on Scrumpy 1d20 + 2 ⇒ (5) + 2 = 7

Init-
Barham
Bad Guys
Baird
Boram
Wyran
Kivaras

Everyone is up, Barham your action will go off last at the end/start of the round. Scrumpy will be fleeing in terror for 1d4 ⇒ 3 rounds.

I did not give Scrumpy the AOO because of the frightened condition. Did you still want him enlarged? Or will you be using the spell on someone else?

cause fear:

Cause Fear
School necromancy [emotion, fear, mind-affecting]; Level antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1; Domain daemon 1, death 1; Bloodline abyssal 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Frightened:

Frightened

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.


No one finds any traps in the basement or newly dug tunnels. Barham summons his special friend. The group starts to proceed down the tunnel.

Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

On the Dias is a zombie, a pick axe fighter and a burly looking man chanting to the large boulder. The pick axe fighter notices you as you come around the corner. Boss we have company.

Barham, changed the mini, if you want I can put another one up.

Init:

Baird 1d20 + 4 ⇒ (12) + 4 = 16
Wyran 1d20 + 2 ⇒ (9) + 2 = 11
Boram 1d20 + 4 ⇒ (8) + 4 = 12
Barham 1d20 + 3 ⇒ (16) + 3 = 19
Kivaras 1d20 + 4 ⇒ (1) + 4 = 5
Bad Guys 1d20 ⇒ 17

Init-
Barham
Bad Guys
Baird
Boram
Wyran
Kivaras

Barham you are up


I to hate railroad the adventure but I would like to have this wrapped up in the next day or so. You are all entering the last encounter so please roll day job checks in the discussion thread. Also please PM me your email address you want the chronicle sheet sent to, just add "table two" to the header.

Wyran quickly opens up the two doors and notices they are vacant storage rooms with little advantage to hold up into.

The stairs are a wide and tall set of spiral steps that lead into the opera house's basement. The room is quite tall for a basement room and packed tightly with props from previous plays and operas. The room is lit with magic placed lamps through out. In the far end of the wall a tunnel has been excavated and more magic lamps light the way.

What do you do?


Ok then!

I prefer a real game over PFS, lets do it.

I am going in for surgery on the 15th, after I feel well enough to get things moving we can start, it may be a week or two. We can work on character creation until then. Lets do the 25 point buy since it will be a long term game. Flesh out some backgrounds that fit, I believe it starts in Sandpoint. Could each of you write a little story about your background also, I like to pull from it when I can. The campaign traits and feats will be allowed. We are all adults and I am not putting any restrictions on character creation, I just ask that your CE ninja axe murder assassin has a reason and is willing to work with someone's LG law abiding paladin. I will ask that your role play fits what you make, when someone shows up with an elf named Steve I want to know why he has a human name, please make characters not stat blocks.

I am not super familiar with the story and setting so the time will let me review some materials.

Questions/ concerns/ comments?

Who defiantly wants in? I have a few other players I could extend an invite to for a party of 6.


Behind the stage there are two sets of spiral stairs that lead into the basement. It is easy to see the blood stains from the previous victims as they shambled up the stairs and out into the crowd to feast.

Sebastian- Keep up! You sir will protect me at my pace!

At work cannot update the map at the moment, there are two sets of stairs that lead down and two doors that lead off from the area behind the stage. Everyone can notice that the zombies came up the stairs.


Is reign of winter the campaign setting (adventure path?).

If you guys want to play a non-PFS campaign I am down to run one. Be it one of the pre-made adventures (rise of the runelords) or my own. Is anyone interested in a looong term game?


Will look into it.

So as stated I am new to running online. I am still trying to figure out the best way to deliver chronicle sheets for someone that knows very little about image hosting and whatever. I plan to read up on this while I recover, in the mean time I will be emailing your chronicle sheets to each of you. Please PM me the address you want it sent to.

Since there is no standard way to deliver the chronicle sheets is there any method of delivery that anyone would like to recommend? It is all Greek to me.


Sajna- that is 20 gp

I just reported the scenario, but this is my 2nd online game I have hosted. Could someone confirm that it has been reported correctly on your side and you have credit. Chronicles will come when I get the confirmation.

Thanks!

Also hope to play with you all soon, is there any requests for scenarios? Open to run any.


Victasys Songdeath wrote:

Thank you.

That was a fun one. Any more in your near future?

Thanks!

Yes, going in for surgery next week and will have plenty of downtime when I get discharged. I will leave this message board open and put a post for the next scenario that will be run. (If anyone is interested)


I will try and get the chronicle sheets out today.

Please post your day jobs and PFS # here

Pleasure running this for everyone!


Sajna drives her kukri into the pick axe fighter's abdomen and with the vicious swing removes a knotted rope of intestine, he falls to the floor dead holding the wound. Hothan and Nokazi team up on the evil cleric; and with a well place dagger stab and slashing claw the cleric drops dead to the floor. His dead eyes stare back at everyone with malice and everyone gathers over him in case he was to raise, but after a minute he does not stir.

Things become quiet; the screams upstairs in the opera house slowly die down. With inspection it is discovered that the animated zombies have falling to the ground no longer imbued with necromantic unlife, and the magic that was holding the doors shut has been released. All the remaining living have fled into the street and a few guards have begun to file in. The outbreak is over.

As for The Zyphus Stone the group is left with two options, destroy it or returning it to the Pathfinder Grand Lodge.

Spoiler:
Here is the conclusion from the scenario.
The Zyphus Stone is a terrible artifact and the PCs, as
Pathfinders, should immediately know that its acquisition
could be both a boon and a terrible burden for the Society.
There are two likely paths the PCs might choose: taking
the time and effort necessary to destroy the stone, thus
ridding the world of its potent necromantic magic, or
returning the stone either to the Grand Lodge in Absalom
or to the Pathfinder Lodge in Oppara for safe-keeping.
If the PCs extensively search the House of the Immortal
Son for Wuthers, they’ll find his zombie corpse among the
dead in Area 1a. In his belt pouch is a draft of the final letter
he wrote to Venture-Captain Eliza Petulengro, wherein he
details the final stages of the dig and the strange character
of his companion—noted as “cleric of Irori” but clearly
Bustani. His pouch also contains a personal journal, a
shorthand record of his many adventures as a Pathfinder.
Surprisingly, more than half of the theatergoers
survived the zombie onslaught by gathering together and
fighting off the undead menace. Because the PCs dealt with
Quint’s roving band bent on stamping out resistance as
well as defeating Bustrani himself, the wealthy socialites
and nobility of Oppara now have several dinner parties’
worth of sordid zombie stories with which to frighten
and awe their friends.

Congrats scenario complete!