CoC d20: City of Insanity

Game Master SoulDragon298



You had an ordinary life (or as ordinary as it can get, depending on your occupation), you were doing well for yourself. But tonight, everything changes. Tonight, terrible things will happen. Tonight, insanity will rule. Can you survive?

I know this game system isn't well-liked among Lovecraft fans, but I wanna run a game using it where the PCs must survive in a city ruled by the horrors of the Mythos.

It will take place in the Modern era. Character Submissions will end Tuesday night before midnight strikes. Thank you for submitting if you choose to. :)


bump


Just saw this. I'll try to get up a character up before the deadline ends.


Deadline will be extended.


It's extended till Sunday evening Central time.


Hope this gets off the ground: I mentioned this recruitment thread over at yog-sothoth.com, to see if I could generate some interest for you.

Anyways, here's my Ability Score rolls:

Ability Score: 4d6 ⇒ (3, 1, 1, 1) = 6
Ability Score: 4d6 ⇒ (3, 5, 6, 2) = 16
Ability Score: 4d6 ⇒ (6, 2, 2, 6) = 16
Ability Score: 4d6 ⇒ (1, 5, 3, 5) = 14
Ability Score: 4d6 ⇒ (4, 6, 5, 3) = 18
Ability Score: 4d6 ⇒ (6, 6, 5, 1) = 18

K. So dropping the lowest die we've got:
5
14
14
13
15
17

Hmmm. So typically of course the '5' would go to CHA. Though I' m wondering about going against the grain and sticking it in the CON slot; perhaps my character suffers from a chronic and debilitating disease?


cirle wrote:

Hope this gets off the ground: I mentioned this recruitment thread over at yog-sothoth.com, to see if I could generate some interest for you.

Anyways, here's my Ability Score rolls:

[dice=Ability Score] 4d6
[dice=Ability Score] 4d6
[dice=Ability Score] 4d6
[dice=Ability Score] 4d6
[dice=Ability Score] 4d6
[dice=Ability Score] 4d6

K. So dropping the lowest die we've got:
5
14
14
13
15
17

Hmmm. So typically of course the '5' would go to CHA. Though I' m wondering about going against the grain and sticking it in the CON slot; perhaps my character suffers from a chronic and debilitating disease?

Saw your post over there, thanks for that, appreciate the help :).

Can't remember if Cha is good in this system but Con might be important since this campaign is about survival. If you want, I'll let you reroll the 5.


Well, I was considered playing an asthmatic (Fort Saves when he ever he/she tried any strenuous exertion), but I think instead I'll take you up on the reroll offer.

Ability Score reroll: 4d6 ⇒ (5, 5, 4, 5) = 19

From Recruitment Thread wrote:
But tonight, everything changes.

So pretty much normal, mundane existence for a character background then? North America? Urban?


How necessary is it to have the CoC d20 book? I'd be interested in giving this game a shot, but I don't have any of the material for it.

It's been far longer than I care to think about since I've played CoC... but it seems like it could be fun.


cirle wrote:

Well, I was considered playing an asthmatic (Fort Saves when he ever he/she tried any strenuous exertion), but I think instead I'll take you up on the reroll offer.

[dice=Ability Score reroll] 4d6

From Recruitment Thread wrote:
But tonight, everything changes.
So pretty much normal, mundane existence for a character background then? North America? Urban?

You can still do the asthmatic, I was just offering a reroll, but if you want it, that's fine.

As for background, well, as mundane as you can get with the professions in the game but it is in the U.S. You can have your background how you would like it given those parameters.


Blubbernaught wrote:

How necessary is it to have the CoC d20 book? I'd be interested in giving this game a shot, but I don't have any of the material for it.

It's been far longer than I care to think about since I've played CoC... but it seems like it could be fun.

I could send you a pdf of the rules, but every method of sending it I've tried when sending it to people has failed.


Blubbernaught (and to anyone else on the fence about joining this game):

90% of the rules are the standard 3.5 OGL. There is a sanity score (5X your WIS), and instead of classes, you choose either an offensive or defensive track, which determines your ST and BAB progression.

Anyone with access to either the Pathfinder SRD or 3.5 Player's Manual should be able to follow along, IMO.


cirle wrote:

Blubbernaught (and to anyone else on the fence about joining this game):

90% of the rules are the standard 3.5 OGL. There is a sanity score (5X your WIS), and instead of classes, you choose either an offensive or defensive track, which determines your ST and BAB progression.

Anyone with access to either the Pathfinder SRD or 3.5 Player's Manual should be able to follow along, IMO.

That's what I was wanting to know. If i can manage to get a character made, with some prompting, I know 3.5/OGL well enough to fake most stuff. Just wasn't sure how much the book was necessary for char creation. After all, in CoC the less you know, the more fun it is to a point!

Lets see what the dice say...

Ability Score: 4d6 ⇒ (2, 3, 1, 4) = 10
Ability Score: 4d6 ⇒ (4, 5, 3, 3) = 15
Ability Score: 4d6 ⇒ (3, 6, 5, 1) = 15
Ability Score: 4d6 ⇒ (4, 3, 5, 1) = 13
Ability Score: 4d6 ⇒ (3, 2, 5, 4) = 14
Ability Score: 4d6 ⇒ (6, 6, 6, 3) = 21


So my character concept so far: Johnny "Vaporez" Schellmann. His 'day job' is a TV/Internet cable installation tech. However he fancies himself a 'techno artist' and has spends much of his free time sequencing tracks which he uploads to the net.


cirle wrote:
So my character concept so far: Johnny "Vaporez" Schellmann. His 'day job' is a TV/Internet cable installation tech. However he fancies himself a 'techno artist' and has spends much of his free time sequencing tracks which he uploads to the net.

Sounds awesome. :)


Blubbernaught wrote:
cirle wrote:

Blubbernaught (and to anyone else on the fence about joining this game):

90% of the rules are the standard 3.5 OGL. There is a sanity score (5X your WIS), and instead of classes, you choose either an offensive or defensive track, which determines your ST and BAB progression.

Anyone with access to either the Pathfinder SRD or 3.5 Player's Manual should be able to follow along, IMO.

That's what I was wanting to know. If i can manage to get a character made, with some prompting, I know 3.5/OGL well enough to fake most stuff. Just wasn't sure how much the book was necessary for char creation. After all, in CoC the less you know, the more fun it is to a point!

Lets see what the dice say...

[dice=Ability Score]4d6
[dice=Ability Score]4d6
[dice=Ability Score]4d6
[dice=Ability Score]4d6
[dice=Ability Score]4d6
[dice=Ability Score]4d6

Yea, I can help with some of the different mechanics.


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Hey!

I have been interested for a while in playing a CoC game. Unfortunately I have never read any CoC systems, nor played d20 mordern. However I am very familiar with 3.5/pathfinder!

Huge Lovecraft Fan, and also a huge ravenloft fan.

4d6 ⇒ (5, 6, 6, 1) = 18 17
4d6 ⇒ (2, 6, 2, 3) = 13 11
4d6 ⇒ (4, 5, 2, 2) = 13 11
4d6 ⇒ (1, 2, 1, 1) = 5 4... can I re roll the 4 please?
4d6 ⇒ (6, 5, 6, 6) = 23 18
4d6 ⇒ (5, 6, 2, 2) = 15 13

re rolled 4 if possible: 4d6 ⇒ (6, 5, 4, 6) = 21 17

Lucas Nettle is a recently divorced he moved to a new city for a new start.

After his daughter died, losing a long battle with cancer, his marriage slowly fell apart and died as well. He just needed something new, something that would let him move forward. Lucas works several jobs, to pull himself out of the debt life has left him with, and to simply occupy his time. He works part time at a local big name gym behind the counter, and full time as a janitor in an office building full of lawyers and accountants. He also started to take a night class at the local community college to get the ball rolling, Literature of the 20th century.

Not sure if that works as an idea. Also I do not want to play him as a sob story, but as a guy that has already dealt with enough mental nonsense he may hold it together when eldritch horrors come knocking.


K. Probably the biggest hurdle is going to be the selection of your core skills.

As the system is basically classless, you get to choose 12 core skills, which pretty much determines what your character can and cannot do. Most of these skills are grouped under templates, which are kind of broad career groups.

So I guess the question is whether Souldragon wants to assign a template based on the character background; or have you chose 12 skills on your own, from the OGL standard skills, and then 'translate' them to the COCD20 equivalent.

Oh, and by the way, the maximum rank for a core skill at 1st level is +3.


Thanks Johnny!
Pulled up the d20 modern SRD and made a basic outline that hopefully should be easy to convert to the other system. Lucas is pretty blah for skills and feats, very Joe average. Could you let me know if I should absolutely take something for the system that would make sense for the character.

Lucas Nettle

Stats:

Wrote the stats up two ways with the hope that the rerolled stat for the 4 can be used.

Str 13 Dex 11 Con 18 Int 11 Wis 17 Cha 4

Str 13 Dex 17 Con 18 Int 11 Wis 17 Cha 11

Basic Skills/Feats:

Skills: Drive, knowledge current events, Read/write, Spot, Repair, Balance, Knowledge Medical (1 point max in skill, he spent time on Web MD and reading medical journals when dealing with daughter's cancer, has no formal medical training)

Feats: Run (he works at the gym and hits the treadmill often)

bit more background:

After High School Lucas held many odd jobs. He was a pizza delivery guy, deliver guy for a big name shipping company that uses big brown trucks, at his current full time job is janitor/maintenance. He has worked as a laborer for an HVAC company, roofer company, and electrician. He has had so many random jobs he cannot remember them all. Friends always wondered why he never went to school for a career, they think he is very bright and talented.

He is generally very easy going, but can be rough around the edges. Lucas is struggling to quit smoking and has gone without for 2 weeks now, he is still on edge.

Sovereign Court

Rolling to see what stats I might have...

4d6 ⇒ (3, 6, 3, 3) = 15 = 12
4d6 ⇒ (6, 3, 6, 5) = 20 = 17
4d6 ⇒ (2, 2, 3, 1) = 8 = 7
4d6 ⇒ (2, 4, 1, 1) = 8 = 7
4d6 ⇒ (1, 4, 4, 6) = 15 = 14
4d6 ⇒ (4, 5, 5, 6) = 20 = 16

...Hmmm... That's a fairly... wide... stat array!


Keith. So you get 8 + Int Modifier (x4) in skills ranks at 1st level. The maximum a Core skill can be is be +3 (at level 1). Non-core skills (purchased at a 2/1 exchange) can have a maximum of +2.

You might check with Souldragon, if it was my game I would probably give you read/write (English) and Current Events as freebies.


Alright, I'm back from my weekend away from the internet. Seems like we got a pretty good group together so far, if no one else applies then it'll just be you guys :).

Sovereign Court

Alright, just spit-balling here...

I was thinking of the following:

Str 7
Dex 16
Con 14
Int 12
Wis 17
Cha 7

A crotchety late-middle-aged former medic from the tail-end of the Vietnam War, who completed his medical studies on the GI Bill, and then specialized in Trauma Surgery, before going into semi-retirement in his late 60's, and indulging a passion for archaeology, history, and occultism.

Thoughts?


Luke_Parry wrote:

Alright, just spit-balling here...

I was thinking of the following:

Str 7
Dex 16
Con 14
Int 12
Wis 17
Cha 7

A crotchety late-middle-aged former medic from the tail-end of the Vietnam War, who completed his medical studies on the GI Bill, and then specialized in Trauma Surgery, before going into semi-retirement in his late 60's, and indulging a passion for archaeology, history, and occultism.

Thoughts?

Sounds good.


Had more skill points than I thought. Going the Jack of many trades master of none approach.

Adjusted skills:

32 skill points

Skill points before modifiers:
2 climb
3 Drive,
2 knowledge current events,
2 knowledge Theology and Philosophy
1 Knowledge Civics
--Read/write, English (free?)
3 search
3 Spot,
3 Repair,
2 Balance,
1 Knowledge Medical
1 profession electrician
1 profession carpenter
1 preform, guitar/bass
1 computer use
2 sense motive
2 survival
2 swim

Can anyone recommend a better feat than Run? Any recommendations that fit the system and make sense for an average Joe to have?


Just saw this, are you still taking applications?

If so.

4d6 ⇒ (6, 4, 2, 2) = 1412
4d6 ⇒ (6, 3, 5, 1) = 1514
4d6 ⇒ (4, 4, 1, 6) = 1514
4d6 ⇒ (5, 5, 3, 4) = 1714
4d6 ⇒ (3, 2, 3, 6) = 1412
4d6 ⇒ (5, 2, 3, 2) = 1210

Str 12
Dex 14
Con 14
Int 14
Wis 12
Cha 10


LitanyOfCurses wrote:

Just saw this, are you still taking applications?

If so.

4d612
4d614
4d614
4d614
4d612
4d610

Str 12
Dex 14
Con 14
Int 14
Wis 12
Cha 10

Sorry, deadline was yesterday. Good luck on your game search though! As for everyone else, you're in. So check into the discussion and gameplay threads when possible. Story setup will be posted soon.


Keith. Running is good, as there's no going mano a mano with the horrors of the Cthulhu mythos. You get two feats at first level. Perhaps Dodge to complement your swift-footed survivor?


Cool

I like it

Thanks

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