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I don't know if this has already been answered, but on Page 263 for the entry of Telekinetic Projectile, it lists the damage as d10, for the Heightened (3rd) the damage changes to d8 + spellcasting mod, and for the Heightened (5th) the damage changes to 2d10 + spellcasting mod.
However, other cantrip spells of a similar nature tend to be dice, dice + mod, 2 dice + mod, 3 dice + mod, etc. With the dice used not changing between the levels of heightening. This one breaks the model.

Does anyone know if this is an error or indented?


Is it possible to split the spell casting over into a second round?

For example; As a third action in a round, to start casting Fireball, then complete it as the first action of the next round.

Or with the casting of Magic Missile spend all the actions for two rounds creating 6 magic missiles. I know this is not a sensible action, I'mn just asking if it's possible


For the "Lucky Bones" I've had to take a slightly different route. The PCs have decided at level 2 to use it as a location to hide the escapees from the Saltworks. So I've needed to weaken them in relation to others, but I'll just empower Nox to compensate.
The main change I've made to the reason the Cult of Mahathallah is there. Luculla is masquerading as a Priestess of Pharasma to 'share information' above rituals involving the Soal Anchor with the goal of diverting Soul from Pharasma to Mahathallah on the Fateless Day. Meanwhile, she is using Maglap to place appropriate tombs in HOCUM’S FANTASMAGORIUM for Nox to find.
I have not yet decided if B-Thrune knows about it all, but that doesn't matter at the moment.


zimmerwald1915 wrote:
A general bounty on ravens, doves, and rats might bring in a specific orphaned familiar Barzillai wants found (The Frozen Stars establishes that orphaned familiars can retain their sapience in some cases).

So while on the surface it looks crazy and opens the door to more odd and extreme measures, it also serves as an indirect way to target followers of Sarenrae and Wizards. By placing a bounty on these animals it's a way of mobilizing the poor against the groups that find these creatures important.

The Dove is Sarenrae's Sacred Animal, so in addition to pitting the population against a potential threat and could be used to stop divine messages.
Then there is the classic wizard's familiar. This will make their familiar worth a few copper to steal and make the wizard more cautious about sending the bird off on jobs.