So the only class I've used in the playtest is the Occultist. It has a lot of things that make me happy just at first blush. 4+ int skill points and intelligence is important for the class? Sign me up please. They also have martial weapon prof and decent amor profs. I really enjoy the different implements and how they can be used to get different effects. I had a couple of times where I spent focus to move faster and get to help an ally. The object reading is just lots of fun; even if someone else can cast detect magic and find out stuff faster. I only feel like it needs one more thing to really make it a solid class. It needs a rug to really bring the room together. I just don't know what that rug is yet. I was thinking perhaps the Occultist who are proficient with Transmutation implements get something like the Living Monolith with the Ka stone. Perhaps they can spend focus to get a full base attack bonus for a minute. I know it would cause more math for the player, but then the player can feel like they are more committed to the fighter side of the Occultist. On the other hand perhaps a more caster focused Occultist could get access to spells they would not be able to use otherwise. Someone who is proficient with perhaps illusions implements. They can spend focus to cast a spell outside of the implements they know. It's just ideas I guess.
June Soler wrote:
I think it perhaps is a "trivial" cost matter for the adventurer type. One who has bags full of gold and throws it at any problem. Now if you are just a turnip farmer in Golarion, who would like to transition, then that would be a totally different matter. It will require selling a lot of turnips and not spending money on anything else and then likely never reach the goal. Just like say in our world someone may want to transition, but there is no way thy can get together the real money it costs to do so. Hopefully that point makes sense and I don't sound like a jerk.
Aveneer wrote:
Sorry, but it would not be okay. If your character is too high level then you just cannot play him or her in the scenario.
I tend to roll initiatives for the same monsters together if I have a lot. For example if there is a BBEG who is a ranger then I will roll one initiative for him, then one for the wolves following around, if he hired some fighter thugs then I will roll them together. On the other hand if it's something like a fight with two Erinyes then I will roll their initiatives separately. I haven't had any complaints about it. Most likely because when I GM my initiative rolls for the bad guys are usually terrible. I believe the party likes going first and just wasting the bad guys.
Matthew Pittard wrote:
They also had factions in Xendrik Expeditions. Granted that was not as far back in the day as Living Arcanis. Eberron has always been my favorite where the settings were concerned, but I'm pretty sure I'm in the minority on that one. Point is factions have been around in organized play for a long, long time.
I am quite excited about both Pathfinder and the next edition of D&D. I expect that both of these editions will be played in our house. I also expect to have to buy even more bookshelves. I am happy that the gaming industry is healthy enough to allow me to play all sorts of systems. (Though D&D holds a special place in my heart because that's how I met my husband and I met each other.)
Jiggy wrote:
I think the grapple rules now are much simpler to understand in Pathfinder.
In PFS play you have to take Extra Item Slot feat to get anything beyond neck slot and barding. The listing in Animal Archive simply points out what you can take the feat to get. EvilMinion wrote:
The second annual Game and Dice Convention is swiftly approaching and there will be plenty of Pathfinder scenarios offered. We will be offering Siege of the Diamond City, part one of Bonekeep, and even a session dedicated to new folks who are interested in Pathfinder. The Pathfinder for Beginners session with involve character creation and then a run through of the Confirmation. Each and every participate will get some swag as a welcome gift to the society. The convention will take place at the White Marsh Hilton Garden Inn. Only the purchase of a badge is required and sign up for all of the games are free. If you are interested you can find more information here. The PFS schedule can be found on all of thee pages. :
I like to think of myself more as a living Bluray player. I am more high tech. My husband is quite pleased though because he GMs the majority of our home gaming. I, on the other hand, am one of those PFS people. So he alone can make all of the heavy lifting decisions. As far as Crane Wing goes I mostly ignore the guy with it after a couple unsuccessful attacks. If this is the change the want to make then I'll roll with it. The game is still fun.
deuxhero wrote:
The Celestial Servant feat does not change the animal companions hit die. They get darkvision, some resistances, the ability to smite evil once a day and maybe some spell resistance. I am not sure about the last one. You just apply the celestial creature template, not the half celestial template, from the prd.
I'm Hiding In Your Closet wrote:
I would think it means outright, negative constitution dead. As for the second questions there are no rules for retraining traits. It is not something you can do right now.
David Higaki wrote: It's referring to the chart of d100 abilities your Aasimar could have. The default alternate heritages are OK for PFS play, rock the Angel-kin or whatever heritage you were eyeing :) Which makes me sad, because I like the ability on the chart that gives the aasimar the ability to speak with horses.
cheesywhiz wrote:
You're misunderstanding it. I think of it as going to a seminar at the Grand Lodge to learn the new feat.
Man of Steel 84 wrote:
Three tricks per point of intelligence. At level five an animal companion goes from having one bonus trick to two. So the wolf would gain one trick.
Seth Gipson wrote:
Crystalhue, bear in a box. Evoking Day, bear in a box.Jestercap, bear in a box. Every single holiday a bear in a box.
rknop wrote:
The new rules in the guide don't go into effect until August 15th anyway. So we would have to wait to implement for another week and a half anyway.
I have several characters for PFS and a few more blobs of GM credit. I am using one of those blobs to make a spellcaster who casts all of her spells by simply staring at people. I could simply go with a deaf oracle to get silent spell for free. There is also the birthmark trait so she could ignore the need of a divine focus. My question is what can I do to keep casting time down? Should I multiclass sorcerer to get eschew material? I'll need to also get still spell if this is going to work. Are there any other feats that would help getting any metamagic cost down? Thanks for any help.
James Risner wrote:
Chronicle sheet wins.
Death Sentencer wrote: I am playing a summoner in Organized play. i was wondering if i am able to use the SLA then summon the Eidolon. I asked around and my fellow members said no. Is this true? The summon monster ability says that I cannot do the SLA while the Eidolon is out. It doesn't say that i can't summon the Eidolon when the summoned monster is out. You can't use your SLA to summon monsters when your Eidolon is around. The same goes in reverse. No bringing in the Eidolon if you used your SLA to summon monsters. it essentially uses the same energy and interferes with each other. Now if you picked the summon monster spell as taking up one of your known spell slots then that's different. You can have your Eidolon out and then cast as a full around action to summon monsters.
Jiggy wrote: @Kyle/Amanda: Just curious, do you also observe that most people who don't want a challenge also optimize heavily? I am certainly going to ramble a bit. I apologize for that but will try to answer the question the best that I can. I have seen people who are very worried about just how tough the challenge will be. They tend to have solidly built characters, but they don't have a ton of tricks up their sleeves to counter every single situation. They are probably the baseline that a lot of the older adventures are written to accommodate. They want to make sure there is a cleric for in combat healing and probably a turtled up fighter with high AC and a truck load of hit points. Players with "under optimized", at least the ones I have seen, really don't appreciate how dangerous things are going to get. They learn tough lessons after the encounter is over. I often find players with what I'll call "hyper optimized" characters have absolutely no desire to be challenge. Their thrill is ending the encounter as quickly as possible. First encounter is great, but the first action of the first encounter is even better. They don't even want the BBEG to have a chance to do anything that might have a whiff of challenge. I recognize that unhappy look on their faces. They start questioning everything the bad guys do. Occasionally I get the, "Well it's over now. We're all gonna die". They also proceed to stop really trying. Which I find incredibly weird. I personally like to play in the middle ground I guess. There is nothing worse than basically sitting for 4-5 hours watching someone else being all the awesome. Worse still when they try to ruffle your hair and throw you bones. "Hey buddy. You look pretty strong. Won't you be a sport and move that big rock out of the way. That way I can murder that platoon of bugbears by myself." "Oh kitten. You're pretty. Go talk to that merchant while I do the important stuff." Maybe this just happens to me a lot but I hear the same argument a lot. If there isn't an encounter flattening PC in the party then everyone will die. I enjoy the fight that goes on (for lets say) 7 or 8 rounds. It's tough but I feel pretty triumphant when it's done. We survived and we won and we're awesome.
nosig wrote:
I am personally not trying to prove any case. I was simply stating that was also my experience. I don't believe there is a PFS rules against pouting. It just happens sometimes.
Kyle Baird wrote: Another stereotype of mine, "The players who build the most powerful builds, are those least likely to enjoy being challenged." Go ahead and disagree, fine. This is just my small sample of experience. About 9 out of every 10 true powergamer who sits at my table, doesn't have fun when the bad guys give them a good run for their money or bacon. I've had that same experience so often as a GM that I have to agree with you. So often the person with the most powerful build is glaring unhappily at the map when the bad guy is actually a danger. It doesn't happen every time of course, but often enough that it forms a pattern.
Kyle Baird wrote:
Poor Straw Man. I see that term throw around so much that I don't think I can recognize an argument that actually fits those parameters anymore. Spoiler: On the other hand he's taken Hitler's place as the guy most likely to be mentioned in an internet argument.
The Evil DM wrote: I have played in "The Darkest vengeance" as a character, I just ran it as a GM can I still use my GM experience and apply it for leveling up consideration? Yes. You can get credit for a scenario twice. Once as a player and once as a GM. Each credit has to be applied to a different character of course.
poundpuppy30 wrote:
If you didn't report the sessions then email the person who did so. Just point out your PFS numbers as well as the character number. They should be able to correct whatever went wrong with it. What about the roleplaying game Toon from back in the eighties? Doesn't that set some precedent for the term outside of MMOs?
Thunderforge wrote:
Thank you for the compliment. I did indeed mean to say Bonded Mount. I've just gotten far past the point where I can edit it. :D
Driver 325 yards wrote:
Religion: Characters can elect to worship any deity listed in a table of gods in the Core Rulebook, The Inner SeaWorld Guide, Pathfinder Campaign Setting: Gods and Magic, or any other source listed as an official Additional Resource. Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity. For clerics, this is an especially important choice, since the deity’s alignment determines whether the cleric channels positive or negative energy, a decision with significant tactical implications for the cleric and her allies. Clerics, inquisitors, paladins, cavaliers of the order of the star, and samurai of the order of the star must choose a deity as all classes in Golarion that receive spells and abilities from a specific divine source receive their powers from a deity. Druids, oracles, and rangers are the exception to this rule. The list is not exhaustive, and divine spellcasters of any future classes whose sources are added as additional resources to the Pathfinder Society Organized Play campaign will be required to choose a deity unless otherwise specified. Otherwise, characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.
FanaticRat wrote:
Here are a list of my characters: I have a deaf gnome oracle of lore 10/mysterious stranger gunslinger 1.
I have a half orc oracle of nature 1/sylvan sorcerer 9 that has a stegosaurus as her bounded mount and spends the majority of her time making him more dangerous. I have a human cad figher 6/tattooed wildblooded envenomed sorcerer 1. Her bloodline makes her better at stealthing, climbing and acrobatics. She is very, very good at using a heavy crossbow. She casts gravity bow on it and then shoots as many things as she can as fast as she can. I have a kitsune divine hunter paladin 6/mysterious stranger gunslinger 1. (Yes. I like the mysterious stranger a lot.) She smites evil guys with her gun for justice and tumbles around a lot. She also has multiple tails. This is what I have when I come to a convention. I lay that out and if players don't like it then I move on to a different group. These are the characters I want to play. Like has been said before the nature of random groups of a con means it's highly unlikely all characters at the table are going to perfectly fit together. You don't know how bought tickets and what they want to play. Just do your best to work together well with everyone else. I almost forgot to add to please try to have a skill or two outside of murder hoboing your way through the Inner Sea. You will be glad you did. Swim, perception, sense motive and maybe a knowledge skill or two.
Play what you want to play. It's supposed to be your happy fun time and not a job. Have a decent AC, a fair amount of hitpoints, and try to be good at what the character focuses on. It's pretty difficult at a convention to magically find the "perfect party build" unless you bring a whole group from home.
As far as I could tell in the other thread everyone was very polite in their answers. No they weren't going to tell the him or her where they could find the wand. It's not how PFS worked for them. The OP lashed out at everyone. As far as in the scenario itself I think they venture captain would stare at Pathfinder who asked if they would find a certain item along the way. How would they know? Did Sheila Heidmarch get her best Diviners on the job? "I am sending you to Qadira to retrieve the Maguffins we paid for. On the first day of your travel you will make love to a beautiful woman, but you will never see her again. On the second day you will arrive at a tavern that serves the perfect MLT. Where the mutton is nice and lean. On the third day you will be set upon by orc bandits. One will have a partially charged wand of lightning bolt that he got off a wizard he killed. He's just a fighter and has no idea how to use it." It just doesn't work that way.
rangerjeff wrote:
A judge is only going to really ask when the component is very expensive like for a stoneskin spell or atonement. It's doubtful they'll bother to ask if you have the bat poop needed to cast say fireball.
KestlerGunner wrote:
Considering a druid could have a murder camel in a world with magic and dragons I'll have to let it slide. They just have a more dangerous breed of stegosauruses in Golarion.
David Bowles wrote:
Yes. The dinosaur being the main damage dealer is a choice I make and am pleased with. The stegosaurus was generally safe during the fights. My husband played the gunslinger and so I got to hear how not thrilled he was about the character getting killed. Luckily there were not any monsters attacking touch AC. It was also good luck that the animal companion made the will saves against the channeled negative energy. The gold invested in the animal companion leaves the sorcerer more vulnerable defenses wise.
David Bowles wrote:
I was the "offending" Sylvan Sorcerer and I would be more than happy to explain why her stegosaurus did what it did. (Also if you look up at my slightly fancy title you can see i am from Baltimore.) My character is a Half Orc Oracle of Nature 1/Sylvan sorcerer 8. I specifically went into this character build understanding the dinosaur would be the star of the show. The sorcerer is more the ring girl with buffing abilities. She has magic missile as her one and only damaging spell in case of emergencies. (Well two damaging spells if you count her CL 1 Cure Light Wounds that she gets for being an Oracle.) How Earthbreaker the Stegosaurus became a star: PC Feats dedicated to the Animal Companion:
PC Magic Items dedicated to the Animal Companion:
Trait(s) dedicated to animal companion:
Spells for the Animal Companion:
The Dreaded Stegosaurus Armor Class:
The Dread Stegosaurus disguised as a Mongoose Armor Class:
Stegosaurus Attack!:
Mongoose Disguise attack:
I realize this is a ton of information. I welcome any questions and pointing out things I have done totally wrong. This is probably the most complicated character build I have done by far.
JohnF wrote:
Well definitely no running for PFS credit until after July 1st.
Tim Vincent wrote:
I believe this conversation was had already, but I'm too lazy to find the link. You get a fun little boon, but it's not a big deal. People who received it are not going to suddenly outclass other characters like you will sometimes see in online computer games.
The goblin boons were given out at Gen Con 2012 as a limited and special reward. I do not believe anymore of those will ever go out. Race boons allow you to build a character of a specific race that would not be allowed otherwise. It doesn't come with a specifically built character you have to play.
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