In my barn, I've got an archery-focused Ranger (Falconer) 1, a pistol-wielding Gunslinger (Mysterious Stranger) 1, and a Monk (Martial Artist) 1. I'm willing to bring any of them to the table as needed, with a slight inclination towards bringing the Monk simply because everybody needs to be kung-fu fighting... ...huh!
UndeadMitch wrote: Nope, the half price discount is only on basic model wayfinders. It'd be pretty sweet to get some fancier wayfinders cheap, though. It'd make sense too! What with the Wayfinder (default) being discounted and all...occupational hazard and what not. But yea...thanks for confirming my suspicions. Guess I'll have to save up the old fashioned way :(
Reliable and Seeking are always nice traits to put on any Firearm. After having watched our party's Musket Master misfire 3 rounds in a row, I've sort of fallen in love with it. And as for the justification for Seeking, well, you can probably consult any number of ranged-based character guides for that one :) I'd honestly suggest Critical Focus. The big thing about the Gunslinger is not just having Grit, but also being able to gain it back. You get the 19-20 as a Full-Round Action from Targeting, and making sure that you confirm on the critical roll is, for lack of a better word, critical. Just my two cents though...
Carlos Robledo wrote: yep. mithral is the answer for bucklers That makes my level one amount of gold sad :( Ah well, I guess I'll just have to make do without the Buckler for a few scenarios then. Jason Wu wrote:
That's actually where I got the idea for an actual Buckler made of Darkwood. You see, the Ranger I'm attempting to outfit is an archer, and while the Darkwood Buckler is great, because it's actually a Light Shield, I'm not able to wield a 2H weapon while wearing it.
Reynard_the_fox wrote:
I actually noticed that line of Feats the first time I was thinking of the concept. But after reading the text on a Ready action, I found that you were able to include a 5-foot step as part of the Ready action if you hadn't previously taken a move action that round. And as for condition, I'm thinking of taking ranks in Spellcraft so that even though he wouldn't be able to use Detect Magic to notice a spell, he'd be able to notice the spell and what's being cast by a roll. Amazingly enough, there's no mention of what type of action it is to identify a spell being cast, so I'd imagine that there's an argument for it being a free action. As such, the condition for this character would generally be: "I ready an action to attack if I recognize they're casting a spell."
Thank you both for the warm welcome into your ranks :) It seems like the general consensus is that a "GM buddy" would be the best route to go for a session or two to see if I can't get the hang of things. I would have to strictly run PbP simply because of scheduling issues, but the "kit" you explained so eloquently seems like a great place to start, Robert. Thanks to both of you for the tips!
So, I'm fairly new when it comes to the concept of PFS GM'ing. I've played a fair share of scenarios as characters, but I've begun to feel the desire to try my hand at running a scenario or two as well. The scenario I was looking to run was #5-08: The Confirmation. The means for running it would most likely be Play-by-Post given my schedule and availability. I was hoping to tap into the collective here and maybe get some pointers?
Just over the weekend, I had the pleasure of playing a scenario of PFS with a rather large variety of people. We had a kind-hearted Nagaji Paladin, a whimsical Halfling Bard, a sword-and-board secondary Paladin, a switch-hitting Ranger and his fuzzy wolverine, and even the iconic Ninja everyone knows and is ambivalent towards. Oh, and me, the Samurai/Hellknight. But by far the most useful member of our party was the quiet Musket Master. Sure, his damage output was great. And sure, he did his job quite well. But the crowning moment of awesome was when he said that he was going to ready an action to shoot the scary Summoner at the end of the scenario when she began casting. When he took her down to nearly dead with just a single Ready Action, it got me thinking: is it possible to do the same with a melee PC? I'll admit, my PF-fu is fairly weak. All I can think of would be to create a character with Lunge, Patient Strike, and Vital Strike. By RAW, it seems like the attack action you ready with Patient Strike can reap the benefits of Vital Strike. Couple that with a high damage weapon, and I figure it might be a fun little Counter-focused build. Anyone willing to offer their two cents on this?
Artoo wrote: Yes, they'll get prestige the same as they would before the secondary success conditions were introduced. If I recall correctly they'll get 2 prestige if they manage to complete 3 of the 4 tasks that Ambrus Valsin gives them. Exactly. If you look at the last page of content in the scenario, you'll see under the "Faction Missions" header that there's an explicit mention given the strange situation of the PC's that would be playing First Steps. They don't expect you to have had a Faction chosen at this stage, and as such, there are no Faction Missions. This translates to there being no Secondary Success condition. I guess it's just an easy 2 Prestige :)
DM Kludde wrote:
I've already played that scenario as my level 1. Sorry.
Want: The opportunity to try building a character besides one of the core Races Have: My absolute gratitude if someone would be willing to throw me a bone :) And for that matter...how exactly do these Boon trades work? It seems like the general offerings are Race Boons, but every so often, I see a couple of Boons that look like some type of permanent increase to X, Y, or Z... Anyone able to give a special Boon-newbie a bit of a rundown? |