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Organized Play Member. 45 posts. No reviews. 4 lists. 1 wishlist. 2 Organized Play characters.


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wondering if anyone has started making this yet or is it already balanced for 6?


goes to be running this as an season zero/prologe for a kingmaker campaign and trying to come up with a better name/place in bervoy than "lakevalley"

also trying to figure out if the monster trible works for the area or not.


running for 6 people and wondering how to balent it better?


I think my players are going to get ether the football players or gardener to saftly one way or thanother.

Tips on how to use them after?


already got "guide to the river kingdoms" and "people of the river" just wondering what else


Fumarole wrote:
Have you considered using the stats for the iconics?

Iconics? Is that in the main book?


im kind of new to starfinder and so is the group im running it for. i been playing a lot of PUBG, 4night, and apex leagues so i figure why not a battle royal. trying to see what guns to use or limit and what you can do to mod them? also what rival teams to use agast the PCs to mix up the random npc commoners ill throwing in to pad out the 100-50 person (5 to 4 men teams) team death-match on an:

a nuked out mining setealmant were over time the anti-rad shields fail, giving people con damage if they stay out for too long.

a deconmissioned space station where parts of it fall off over time killing all who are left on that part

a ice planet with a magastorm about to hit and the natives trying to kill everyone were the PCs have to go to the "hots zones" that will turn off to get the fighters to move closer to each other.

Also what weapons and mods should i have if everyone is level one.


im kind of new to starfinder and so is the group im running it for. i been playing a lot of PUBG, 4night, and apex leagues so i figure why not a battle royal. trying to see what guns to use or limit and what you can do to mod them? also what rival teams to use agast the PCs to mix up the random npc commoners ill throwing in to pad out the 100-50 person (5 to 4 men teams) team death-match on an:

a nuked out mining setealmant were over time the anti-rad shields fail, giving people con damage if they stay out for too long.

a deconmissioned space station where parts of it fall off over time killing all who are left on that part

a ice planet with a magastorm about to hit and the natives trying to kill everyone were the PCs have to go to the "hots zones" that will turn off to get the fighters to move closer to each other.


thinking of doing a kingmaker campaign and trying to figure out what other mods to use or events to plan out for the other nations around the stolen lands. as sooner or later there going to need to make trade deals or the like with other nations/kingdoms.


So I'm trying to make this a character for a kind of monster campaign doing a half Naga.

So getting one free 12K gold item then 10500 for the rest of my equipment what should I get?


So just got to be like one of the few RPGs is going to fall under science as magic or just Science Fiction with magic?


Heres an idea: 2 magacorps one based around gene splicing alchemy an other a artificer based cyber limbs and implants fight for the control of the Market. recreational and medical uses for their res respected fields of researchs.

The fight is so heated that thry pull all the stops to have customers go one side or the other as mixing of the twoisnt really profitable to both sides. From vold warranties to foused creak downs on shops that over both.

But despit this, it hasnt stopped the locals yet "neons" an Counter Culture formed out of the availability of bio and tech body mods camed after the strange colors that there skin turn to when mixing body mods.

The game stars out with one of the really popular neons leaders and daughter to a major Noble house (closes thing to one) is found violently murdered in a gotter the forties and the locals turn there gaze to on the two corporations.

You the party are offered work by all 3 fashions to find the killer and maybe pin it to one of the others to further their cause

What you guys think?


I can see the hunting god being taken up by bunty hunters


so where is the deserter for the trooper side quest? i cant seem to find a marker for him. is he a random enconder or im i missing something?


Nohwear wrote:
My Fridays are available. From what I have heard,the empire building stuff works better in real-time.

see new post


Alynthar42 wrote:

Submitting Alynthar for play via skype/roll20. Would also like to offer a bribe.

Also, check out this thread for applicants.

see new post


connortheconman wrote:
Fridays generally all day I'm available, sunday evenings I have another game but if we play early enough I can still play. Holding out on a character to see what everyone else puts forth.

see new post


ok i think im being doing this on roll20/skype and hopefully by friday the 29th as i get finals this week bewarned im new to online tabletop so there maybe some techel problems during the games

so if you guys want to join plz

email me @ artmangm@gmail.com

the following

times that you can play:

character consept:

race and class:

do you want guns or not:

yes/no: for crit miss/hit decks:

a way to contact you back:

if you have questions ask them here or at the email address above


Alynthar42 wrote:

Submitting Alynthar for play via skype/roll20. Would also like to offer a bribe.

Also, check out this thread for applicants.

thank you for the link


WOW, didnt think ill get this many people in two day ok lets talk about times


ok ill see if i can get more


Nohwear wrote:
My Fridays are available. From what I have heard,the empire building stuff works better in real-time.

are you in the area?


im interested in being in an kingmaker game or running an kingmaker game in person or online depanding on the interest

http://paizo.com/campaigns/v5748p75hokmm/recruiting#1


i always wanted to play a full game of kingmaker an was as im a big fan of empire building games im open fridays and sundays and will be playing with the ultimate campaign book for the kingdom sysem and its based in santa rosa thank you for your time

can be online thught skype or d20


Kolokotroni wrote:
Is there a reason you want it to be random as opposed to planning a couple cave ins/mud slides/earthquakes/sudden rain downpours?

i dont want to make it profitable for the players and but i have planned stuff for after they uncovered it fully


i have them excavating an old ruins of an old lich that has a ward that turns the resonally killed into undead and need a table or ideas of random events to throw at the player

any ideas guys?


what would work better warpriest or bloodrager?


this character is starting at lv. 4 with 6k starting gold


zza ni wrote:

gentalman- i present to you, the pathfinder version of 3.5 spiked chain:

Kama, Double-Chained with the state listed under 2 hadned exotic weapons here

it slaces,it dices.. na but it has "monk,double,reach,trip" abilities AND it can be used as ether close or reach weapons ;)

i built a warpriest around this baby and boy oh boy it was FUN!!!

side note about trip and drag from the link blackbloodtroll provided:
"There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons)."

this just mean you add the +2 of the trip abilities for drag manuvers. it doesnt' say you hae to have the trip abilities to use the drag manuver.(basicly you probebly can try the manuver with any weapon, but a trip weapon get a bonus on this manuver).

mind sharing the build with us


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i trying to make an merfolk that can hit people with a chained hook and than pull them to the ground or pull them into melee range.

can this be a thing?


LibraryRPGamer wrote:

The Confirmation is a great intro adventure, but, if your experienced players have played any PFS, chances are that they have played it. Its an extremely popular adventure.

You could take a look at the First Steps mods for PFS. Its a set of three adventures that takes characters to level 2 while introducing them to the game.

It was originally designed for newbies who were playing in their first convention.

This one is also one that "everyone has played". But, it's been retired from PFS for a few years now so it may be a better option.

thanks


Saiman wrote:

Well, how long are you being hired for? What kind of players are hiring you? Do they have lots of experience or none?

I would say the first thing is to run Season 5, number 8 "The Confirmation." Introduces them to Pathfinder (again, don't know if they've played it yet) and see if they like it to keep you on?

its 6 player mix of new & experienced all lv.1


im getting hired to run games for a group and have know clue what to run for the one-shot.

tips plz?


i was thinking of doing a sea side campane complete with cannons, but know clue on how to do it or were to find the rules for ship combat

help please?


wow just find Dysentery all stated out...


i guess so as some dont arnt very detailed on its from a plant or animal or just from other living humanods


Necromancer wrote:
artguy wrote:
cool, quick question, if your players told you not to have dysentery and do so anyway is it a dick move?
The whole blood-in-stool thing is touchy for people--I'd invent a disease that was less "invasive" Ultimately, you're just looking for things to challenge the characters and hazards for them to overcome, so I'd just use something else to avoid alienating your players.

true, duo they kind of get piss with the poison oak, and flaming wisp (duo the flaming wisps were more there fault as they set there hive on fire and the wisps as well) so what do you think makes a good challenging but fair disease


cool, quick question, if your players told you not to have dysentery and do so anyway is it a dick move?


i been trying to go about making my king maker game more interasting by adapting real world fronter disesases & conditions to the pathfinder sysem. i had colds, poison oak, dysentery (before all my players screamed "HELL NO!!!!!" at the sametime)just having trouble thinking of penalties besides a -2 to attack rolls and damage rolls

tips anyone?


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so does mister A have anything to say about the werewolves or no?


i know she's a rogue with no real magic powers but her magic artifact but whats her "character" whats the magic artifacct in question, and how you use forsune teller cards without the deck and if so what books?


BigNorseWolf wrote:

OOOooo dog whistle.

Whistle, Signal: With a DC 5 Perform (wind instruments) check you can use a whistle to signal the same sorts of situations as signal horns. A whistle's piercing report can be clearly heard (Perception DC 0) up to a quarter-mile away. For each quarter-mile beyond, Perception checks to hear a whistle suffer a –2 penalty.

Silent whistles that only animals and other creatures with keen hearing can hear also exist.

how would you deal with pissing off all the dogs and dog owners in the places your trying to find werewolves in and i think elf and half-orcs can hear it too. so that can get you into more truble and can the werewolves just bluff out of way they seemed effected my your dog whistle.


deusvult wrote:

Never seen one at a carnival?

think of it like a vertical roulette wheel.

I was saying you could use that as an Intelligence-linked game by logically figuring out what sorts of probable bets to make.

yeah i dont go to that many carnivals or fairs hell only went to one traveling circus.


deusvult wrote:

A Dex challenge game: shooting gallery with toy gun/crossbow

A Con challenge game: bobbing for some prize that doesn't float (hold your breath!)
A Wis challenge game: Three shells and a pea game
An Int challenge game: Wheel of Fortune game
A Cha challenge game: Pick a lucky duck from the hundreds of them in the flowing trough

what do you mean by wheel of fortune game


im going to be running an mod call the Murder's mark and i cant think up some good fantasy midway games

i need some help coming up with some good midway or at least carnival games as i dont think i can do Skee Ball or Whac-A-Mole as i dont think steampuck it out too, i can do with "Rope Ladder Climb", "Balloon and Dart" and my be a eating contest but i want something for everyone besides the planned ones there only one for magic users and i dont know what kind of party im going to be wanting to do that the fair before the real fun starts

so any ideas guys?