Enora

Zora Magda's page

412 posts. Organized Play character for PJP.


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Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

I saw that and put my name in as well.

By the way, the game with one spot - is it #9-23: The Ghol-Gan Heresy? If so, I am running that game.

Liberty's Edge

Qstor wrote:
Anymore CORE games going up? I was looking for 5-07 Port Godless.

I would be in for this too!

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

@GM - thanks for the game! And thanks for the chronicle - looks ok to me.

I'll be looking for gameday options.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Very dangerous. You go first?" If Yabatha goes through, Zora follows right behind.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Maybe." Zora turns it over in her hands, trying to make something out of it.

Linguistics: 1d20 + 5 ⇒ (8) + 5 = 13

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

General sign up starts Aug 12.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"OK, let's see what is in this chest."

Zora takes a look at the trapped lockbox and tries to disable the trap.

Disable Device, disable trap: 1d20 + 15 ⇒ (19) + 15 = 34
Disable Device, open lock: 1d20 + 15 ⇒ (16) + 15 = 31

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Sept 1-Nov 10.

I'll sign up.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Int: 1d20 + 1 ⇒ (9) + 1 = 10

"If we are in the portal when it closes, how do we get back? I suppose there could be another way..."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora helps pull Yabatha farther from the tentacles. "Get out of there, Grog!"

Once a safe distance away, Zora tries her CLW wand on Yabatha to start the healing process.

UMD: 1d20 + 7 ⇒ (10) + 7 = 17

UMD: 1d20 + 7 ⇒ (10) + 7 = 17

UMD: 1d20 + 7 ⇒ (13) + 7 = 20 CLW: 1d8 + 1 ⇒ (8) + 1 = 9

UMD: 1d20 + 7 ⇒ (13) + 7 = 20 CLW: 1d8 + 1 ⇒ (5) + 1 = 6

UMD: 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora, glad to be finally free, only just notices the predicament her friends are in.

How many rounds have these been going? Is it likely to wear off?

"I don't know how to help? These things seem to ignore damage, and unless we can dispel them, all we cna do is try to pull them out!"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora continues to push forwward, eventually reaching the far end.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Really? I thought I was tethered to the ground? In that case, Zora keeps moving forward (10' is 1/2 movement).

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"This is ridiculous! Can't one of you magic wielders dispel it or something?"

Continuing to struggle.

Escape Artist: 1d20 + 13 ⇒ (19) + 13 = 32

Finally able to break free, Zora leaps to the area outside of the tentacles.

Acrobatics, if needed: 1d20 + 14 ⇒ (2) + 14 = 16

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora continues to struggle.

Excape Artist: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora struggles to make progress.

Escape Artist: 1d20 + 10 ⇒ (6) + 10 = 16

Assuming that doesn't cut it... but if it does, move 10' closer to yellow.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

I missed that it was a spell for the black tentacles - I thought it was a plant creature with reach. Do over...

Zora doesn't see much value in getting tangled up in that mess, and so she loads her sling and fires it at the plant.

Sling Staff: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d6 + 0 ⇒ (4) + 0 = 4

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Sorry - insane two weeks!

Round 1, Zora drinks her Bull's strength potion and draws weapons while moving slightly forward.

Round 2, Zora nimbly heads straight for the stalk of the tentacled beast, hoping to cut it apart.

Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27
Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21
Acrobatics: 1d20 + 14 ⇒ (19) + 14 = 33
Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27
Acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26

Slice at create with her magical adamntine blade.
Attack +1 short sword, bull str: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Crit?: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Knowledge, nature: 1d20 + 5 ⇒ (2) + 5 = 7

"I'm guessing it is a mean, green mother from outer space. Given the state of those Blakros men, we may have our hands full here. Be careful!"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

When everyone is ready, Zora pulls back the curtain.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"OK, I'll bite..."

Stepping to the side of the curtain, Zora starts to pull it back.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Well, it did seem somewhat obvious to be a trap."

Zora immediately hides in the shadows in case the triggering brings forth someome... or something.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"OK, this does seem awfully convenient..."

Before approaching the chest, Zora checks the dark corners (with her darkvision, unusual for her species), and final approaches the box.

"Better stand back, just in case."

Blowing hot air on to her fingers, she pulls out some tools and sets to work on the chest, looking to see if it is trapped and.or locked.

Perception, traps: 1d20 + 14 ⇒ (19) + 14 = 33
Disable Device: 1d20 + 15 ⇒ (6) + 15 = 21

try again, if it didn't kill me!
Disable Device: 1d20 + 15 ⇒ (20) + 15 = 35

This better not be a mimic!

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Hey, gang! Look what I found."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Where could they have gone? We need to search this place... be careful what you touch, though."

Zora checks walls and bookcases for hidden doors, and even the floor and ceiling for secret passages.

Perception, Take 20: 20 + 13 = 33

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Appraise: 1d20 + 5 ⇒ (16) + 5 = 21

"Nice - these artifacts could fetch a cool grand in gold to the right buyers... Shall we rest and see if you recover, or shall we press on?"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora cleans herself up, both embarrassed and disgusted with herself. "Sorry I wasn't of more help there. I was just overcome by something caused by those fungi."

She starts to examine the area to try to determine what happened here.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Fort save: 1d20 + 4 ⇒ (14) + 4 = 18

Zora drinks her Bull's strength potion and approaches the wailing fungus.

Acrobatics to traverse slippery area: 1d20 + 14 ⇒ (5) + 14 = 19

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora steals her nerves, and heads in, sticking to the shadows not that hiding seems like it will do much good here.

Double move, headed towards shrieking one.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora continues to puke, and completes her planned action from last round (now wand and potion in hand).

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora looks to be very indisposed.
Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20 Do I get a new for save each round?

"We have... to stop... that.... BLEH!"

If possible, Zora will pull out both a wand of cure light wounds and a potion of bull's strength, drinking the latter if action economy allows.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Will Save: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora is confused enough that she starts to wonder if her mind is being assaulted in some way. She tries to leave the room to make sure she still can.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Know nature: 1d20 + 5 ⇒ (16) + 5 = 21

Zora moves forward and takes a peak. Assaulted by the messages in her head, she says "Nice plant!... Big!"

"Must be alien... not from this world."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Yes, yes. But let me check that door, first."

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

When everyone is ready, she will open it.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Why do wizards always poke their noses into these other planes? Always seems to cause more trouble than it's worth, if you ask me. So, who things this one opened a portal to something that has caused all of these strange monsters to attack us?"

Zora checks the remains of the body and surrounding areas carefully, looking for a cylindrical object matching the one in the diagrams.

Perception, take 20: 20 + 13 = 33

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Boon: 1d20 ⇒ 10 1d3 ⇒ 1

I am happy to finish this out.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"I am sometimes good with cyphers..."

Linguistics: 1d20 + 5 ⇒ (20) + 5 = 25

I didn't open the spoilers since I don't have Ancient Osiriani...

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"This is curious."

Heal: 1d20 + 5 ⇒ (3) + 5 = 8

"and confusing."

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"That's nasty. What do you think happened here?"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora tries to wipe the goo off of her clothes. Finally giving up, she heads over to the Sriptorium door and has a listen and checks to see if it is locked (or even trapped, but why would it be?)

Perception, listen: 1d20 + 13 ⇒ (2) + 13 = 15
Perception, traps: 1d20 + 14 ⇒ (17) + 14 = 31

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

"Grog, are you still blind?"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Oops!

Zora starts poking at eyes, hoping to slice a few open.

Slice with short sword +1, flanking, 2 wpn: 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dice with Mithral dagger, flanking, 2 wpn: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
Damage: 1d3 + 0 ⇒ (3) + 0 = 3

Without precision damage, this is pretty weenie.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Reflex Save: 1d20 + 12 ⇒ (19) + 12 = 31

Luckily, Zora is well practiced at dodging things.

"Are you guys done playing with that pudding over there yet? I need some help - this thing is disgusting!"

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora doesn't know what to make of the battle beside her. Looks sort of like some of those mud fights I saw the guards prompting back in the slave pits...

Focusing again on the screaming eyeball monstrosity, she tries to fire off another sling stone without revealing her position. Unfortunately, she is so impressed with her shot, she accidentally shouts "Yeah!", giving her position away.

Snipe attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, bludgeoning + sneak: 1d6 + 0 + 2d6 ⇒ (5) + 0 + (4, 4) = 13
Stealth: 1d20 + 18 - 20 ⇒ (7) + 18 - 20 = 5

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora continues fire sling stones at the eyeball monster.

Ranged attack, PBR: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 ⇒ 6

Then she slinks into the shadows to hide.
Stealth: 1d20 + 18 ⇒ (14) + 18 = 32

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

I thought I already missed my save, but maybe that was round 2.

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Shaking the webs from her head, she now is confused by which of these monstrosities she should attack. Finally, she decides anything as insane looking as the eyeball and mouth fest needs to be hacked up.

Moving to the shadows among the crates at the edge, then takes a pot shot at the creature with her sling.

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 ⇒ 6

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Confusion: 1d100 ⇒ 34

Zora continues to babble like a blubbering idiot.

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Confusion: 1d100 ⇒ 28

"Yah. Bada roo zinf gabble wot yed! Gabble yat Wed!"

Zora is starting to resemble the pile of goo...

Liberty's Edge

Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength

Zora moves around the edge of the light, sticking to the shadows and headed for the back of the storeroom to the dark corners.

Uses stealth and darkvision.

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