Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
@GM - thanks for the game! And thanks for the chronicle - looks ok to me. I'll be looking for gameday options.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"Maybe." Zora turns it over in her hands, trying to make something out of it. Linguistics: 1d20 + 5 ⇒ (8) + 5 = 13
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"OK, let's see what is in this chest." Zora takes a look at the trapped lockbox and tries to disable the trap. Disable Device, disable trap: 1d20 + 15 ⇒ (19) + 15 = 34
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Int: 1d20 + 1 ⇒ (9) + 1 = 10 "If we are in the portal when it closes, how do we get back? I suppose there could be another way..."
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora helps pull Yabatha farther from the tentacles. "Get out of there, Grog!" Once a safe distance away, Zora tries her CLW wand on Yabatha to start the healing process. UMD: 1d20 + 7 ⇒ (10) + 7 = 17 UMD: 1d20 + 7 ⇒ (10) + 7 = 17 UMD: 1d20 + 7 ⇒ (13) + 7 = 20 CLW: 1d8 + 1 ⇒ (8) + 1 = 9 UMD: 1d20 + 7 ⇒ (13) + 7 = 20 CLW: 1d8 + 1 ⇒ (5) + 1 = 6 UMD: 1d20 + 7 ⇒ (4) + 7 = 11
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora, glad to be finally free, only just notices the predicament her friends are in. How many rounds have these been going? Is it likely to wear off? "I don't know how to help? These things seem to ignore damage, and unless we can dispel them, all we cna do is try to pull them out!"
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Really? I thought I was tethered to the ground? In that case, Zora keeps moving forward (10' is 1/2 movement).
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"This is ridiculous! Can't one of you magic wielders dispel it or something?" Continuing to struggle. Escape Artist: 1d20 + 13 ⇒ (19) + 13 = 32 Finally able to break free, Zora leaps to the area outside of the tentacles. Acrobatics, if needed: 1d20 + 14 ⇒ (2) + 14 = 16
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora struggles to make progress. Escape Artist: 1d20 + 10 ⇒ (6) + 10 = 16 Assuming that doesn't cut it... but if it does, move 10' closer to yellow.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
I missed that it was a spell for the black tentacles - I thought it was a plant creature with reach. Do over... Zora doesn't see much value in getting tangled up in that mess, and so she loads her sling and fires it at the plant. Sling Staff: 1d20 + 10 ⇒ (19) + 10 = 29
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Sorry - insane two weeks! Round 1, Zora drinks her Bull's strength potion and draws weapons while moving slightly forward. Round 2, Zora nimbly heads straight for the stalk of the tentacled beast, hoping to cut it apart. Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
Slice at create with her magical adamntine blade.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Knowledge, nature: 1d20 + 5 ⇒ (2) + 5 = 7 "I'm guessing it is a mean, green mother from outer space. Given the state of those Blakros men, we may have our hands full here. Be careful!"
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"Well, it did seem somewhat obvious to be a trap." Zora immediately hides in the shadows in case the triggering brings forth someome... or something.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"OK, this does seem awfully convenient..." Before approaching the chest, Zora checks the dark corners (with her darkvision, unusual for her species), and final approaches the box. "Better stand back, just in case." Blowing hot air on to her fingers, she pulls out some tools and sets to work on the chest, looking to see if it is trapped and.or locked. Perception, traps: 1d20 + 14 ⇒ (19) + 14 = 33
try again, if it didn't kill me!
This better not be a mimic!
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"Where could they have gone? We need to search this place... be careful what you touch, though." Zora checks walls and bookcases for hidden doors, and even the floor and ceiling for secret passages. Perception, Take 20: 20 + 13 = 33
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Appraise: 1d20 + 5 ⇒ (16) + 5 = 21 "Nice - these artifacts could fetch a cool grand in gold to the right buyers... Shall we rest and see if you recover, or shall we press on?"
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora cleans herself up, both embarrassed and disgusted with herself. "Sorry I wasn't of more help there. I was just overcome by something caused by those fungi." She starts to examine the area to try to determine what happened here. Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Fort save: 1d20 + 4 ⇒ (14) + 4 = 18 Zora drinks her Bull's strength potion and approaches the wailing fungus. Acrobatics to traverse slippery area: 1d20 + 14 ⇒ (5) + 14 = 19
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora steals her nerves, and heads in, sticking to the shadows not that hiding seems like it will do much good here. Double move, headed towards shrieking one.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora continues to puke, and completes her planned action from last round (now wand and potion in hand).
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora looks to be very indisposed.
"We have... to stop... that.... BLEH!" If possible, Zora will pull out both a wand of cure light wounds and a potion of bull's strength, drinking the latter if action economy allows.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora is confused enough that she starts to wonder if her mind is being assaulted in some way. She tries to leave the room to make sure she still can.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Zora moves forward and takes a peak. Assaulted by the messages in her head, she says "Nice plant!... Big!" "Must be alien... not from this world."
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"Yes, yes. But let me check that door, first." Perception: 1d20 + 14 ⇒ (4) + 14 = 18 When everyone is ready, she will open it.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"Why do wizards always poke their noses into these other planes? Always seems to cause more trouble than it's worth, if you ask me. So, who things this one opened a portal to something that has caused all of these strange monsters to attack us?" Zora checks the remains of the body and surrounding areas carefully, looking for a cylindrical object matching the one in the diagrams. Perception, take 20: 20 + 13 = 33
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
"I am sometimes good with cyphers..." Linguistics: 1d20 + 5 ⇒ (20) + 5 = 25 I didn't open the spoilers since I don't have Ancient Osiriani...
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora tries to wipe the goo off of her clothes. Finally giving up, she heads over to the Sriptorium door and has a listen and checks to see if it is locked (or even trapped, but why would it be?) Perception, listen: 1d20 + 13 ⇒ (2) + 13 = 15
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Oops! Zora starts poking at eyes, hoping to slice a few open. Slice with short sword +1, flanking, 2 wpn: 1d20 + 11 + 2 - 2 ⇒ (12) + 11 + 2 - 2 = 23
Dice with Mithral dagger, flanking, 2 wpn: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
Without precision damage, this is pretty weenie.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Reflex Save: 1d20 + 12 ⇒ (19) + 12 = 31 Luckily, Zora is well practiced at dodging things. "Are you guys done playing with that pudding over there yet? I need some help - this thing is disgusting!"
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora doesn't know what to make of the battle beside her. Looks sort of like some of those mud fights I saw the guards prompting back in the slave pits... Focusing again on the screaming eyeball monstrosity, she tries to fire off another sling stone without revealing her position. Unfortunately, she is so impressed with her shot, she accidentally shouts "Yeah!", giving her position away. Snipe attack: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora continues fire sling stones at the eyeball monster. Ranged attack, PBR: 1d20 + 10 ⇒ (13) + 10 = 23
Then she slinks into the shadows to hide.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
I thought I already missed my save, but maybe that was round 2. Will Save: 1d20 + 4 ⇒ (13) + 4 = 17 Shaking the webs from her head, she now is confused by which of these monstrosities she should attack. Finally, she decides anything as insane looking as the eyeball and mouth fest needs to be hacked up. Moving to the shadows among the crates at the edge, then takes a pot shot at the creature with her sling. Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Zora continues to babble like a blubbering idiot.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
"Yah. Bada roo zinf gabble wot yed! Gabble yat Wed!" Zora is starting to resemble the pile of goo...
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24
Zora moves around the edge of the light, sticking to the shadows and headed for the back of the storeroom to the dark corners. Uses stealth and darkvision.
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