Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
GM:
Ugh. Why do I have to make these creepy decisions over and over again? I guess no, this time I won't eat.
Seriously, creepy voice guy, I was about to do what you wanted and now you teleport me to someplace even more creepy just to ask again? Why don't you just tell me exactly what is going to happen to me if I eat this. Also, you want to destroy everything? Why? And why would I ever want to be a part of that? You want me to beat up some bad guys, good. I'll do it. You want me to join your creepy, evil cause? Forget it.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
GM:
Mentally, Zokama responds "Not so secret desire if you know of it. How do I know you aren't just tricking me into freeing you?"
Resigned to her fate though, and not seeing any other way to even have a possibility of preventing the doom promised, and worried that one of the shadows will become the herald, which could be way worse, she bites into the apple/orb (if that is possible and doesn't just break her teeth off), eating the whole thing if there isn't some kind of immediately disgusting result or something...
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Reflex Save:1d20 + 6 ⇒ (20) + 6 = 26
Zokama, who had been ready to cast a spell to save them from falling, finds the sudden drop exhilarating, and rides it out with style, surprised that they pulled it out and she didn't have to cast her spell.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Your call GM. Real life trumps the game. If you don't have the energy to continue, I am okay with you shutting it down, but also happy to wait if you prefer to keep going. :)
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Perception:1d20 + 12 ⇒ (16) + 12 = 28
If we start falling, Zokama will cast Feather Fall, which can affect up to 5 people... if Fil is still with us (I don't remember the last time he was mentioned), I think that unfortunately means leaving the Eidolon out. If Fil is not with us, then I can get everyone.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Darkblade:
And is this the voice of giant evil guy? Arrgh. Well, whatever, let's go for it.
Zokama seems to change her mind. She uses her Sleeves of Many Garments to change her clothing into a nice winter outfit with gloves to give herself at least the illusion of warmth, and then starts running across to the other platform, intent on descending.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
We have no way of knowing how important it is, since we don't know what is down there, but if you feel it is too dangerous, I'm okay with returning. What say the rest of you?
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
If we have the stuff that Navith had...
Zokama finds the black robes with endure elements cast on them and tosses them down to Braggi, hoping falling on that cold surface won't harm him.
When they "land," she steps off the platform, casting prestidigitation to dry herself off, and everyone else, and then examines the purple veins in the floor/column that seem to be moving.
Perception:1d20 + 12 ⇒ (17) + 12 = 29 (+2 if there is a trap involved)
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Um... we're going down that shaft?
Zokama shudders, not so much at what they will find at the end, but at having to get wet. At least she has prestidigitation to dry herself off at the end, but it could make the rope slippery... and were they sure they could get back up?
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Yep, sounds good.
Zokama tries to calm down and stop obsessively cleaning herself with Prestidigitation, makes sure everyone else is clean of the filth, and then proceeds with the group to the next battle.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Zokama casts prestidigitation about a zillion times trying to clean herself off, and wishes she had a nice fireball spell to burn the whole room to ash.
Just trying to think of ways to clear the room... would a rat swarm help since there is plenty of refuse to eat, or would the rats instantly come after us? Have spark and acid splash, but no fire spells. There is a scroll of burning hands on our loot list... could I use it even though it isn't on the Bard spell list? I also have summon minor monster if there are any carrion eaters of the correct size to fit that spell. ... Or is the room just supposed to be a hazard, and we should leave?
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Realizing something malevolent is here, she hopes that another of her friends won't be drawn into it as well, and tries to drag the dwarf back through the opening of the room.
Not sure what to roll to try to pull him back. Plain strength check, or would it be a combat maneuver or something?
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Zokama, horrified, reaches out and pulls Musami's head out of the filth. What are you doing? Are you insane? she says, trying to snap him out of whatever suicidal urge has overtaken him.
Turn around, go back. Time to find the others, now!
If he moves out of the room, she follows immediately.
If not, she tries cleaning his face with prestidigitation to see if that helps... maybe he is overwhelmed with the muck. Then she tries slapping him. Then, she'll try singing to calm him down mostly just story stuff here, but she can try distraction and fascinate bardic performances if she thinks that will help.
She'll keep his face up and cleaned with prestidigitation so he can breathe if possible, but if he starts harming her or pulling her into the muck rather than just trying to harm himself and bury himself alive, and she fears for her life, she will retreat and go find the others... but she is very reluctant to do that, since she doesn't want him to die.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Arriving in the 8-foot area, Zokama realizes that it isn't big enough to accomodate the group, and she needs to go forward, even though she really wants to go back.
Zokama takes a breath to clear her head, gathering up the coins she had noticed while she tries to shake off the paranoia and claustrophobic feelings, and then she decides she might as well face the hard thing first, and moves to the crawl space.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Zokama looks a little shocked for a second, and then says
Err, that was a close call...
Darkblade:
Zokama is a little panicked that something evil is assuming she is on its side, and doesn't really want to tell the others. She doesn't know what the "token" spoken of is... any knowledge rolls in case she can rack her mind for some information, or understand what is going on here with at least three different people/entities having spoken to her in the very recent past? Can she gauge danger or relative evil in any way? Really, just want to know if there is absolutely anything to do that will help her know what to do next. If not, we continue stumbling along, hopefully not in the direction of making the world worse.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Darkblade:
Zokama thinks that the cube saved her before,so she goes around to the other side of the altar (if possible to avoid the eye, and get out of the way of Braggi) and reaches out and touches the cube.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Darkblade:
You said this earlier: "An open compartment holds a cotton padded depression resembling the strange incense holder you found earlier" so I wanted to see if it had an aura as well, and just included that blanket statement so that if we had anything else similar we could take a look.
Also, are you saying there is zero way to know anything about the one foot cube? I expected the other aura to be overwhelming which is why I was trying to be very careful.
Zokama is passed out, so she doesn't answer Musami.
But out of character, I say go for it. I doubt it is that easy, but you never know. Just don't hurt the cube on top of it if you can help it... that is what helped me (I think) before. I suspect it is good. Also, expect possible magical consequences.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Perhaps. It could be a puzzle, but is it a puzzle we want to solve or not? It seems that there is some boy to save, but is solving the puzzle a step towards saving him, or freeing the evil? I truly wish we had a religious type to ask.
Zokama rummages in the pack, looking at the indentations and comparing them to what they are carrying, pulling out anything that looks even close. She then casts detect evil, looking at the orb and some of the other things they've collected that look like they might fit in the indentations. The altar is included within the cone she casts, but she looks at it dead last, going so far as to aim her eyes well above it and sweeping down so that she can see the 1 foot box *before* she sees the altar, just in case the aura is strong enough to stun her Which it says can happen in the spell.
She has no idea what it is or what it does, but she knows it is magic, so she picks it up to take with them.
Then, since her Detect Magic is still up, she asks someone to bring over the one foot block of stone, so she doesn't have to look at the altar again. If someone is willing to do so, she examines that as well.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Oh, so it all goes away with being healed once, right? Sorry for misunderstanding. I'll only take off one charge then.
Zokama is a little worried about using magic in here, but she casts detect magic again, making sure to look only at the orb she just found and not at the altar or column, one of which seemed to have triggered her recent attack.
If it sends me back to evil queen land, I know I deserve it... but I can't stand to play being afraid of what will happen. I'm going to be curious and try to figure things out, and if it gets me killed, oh well. I accept the consequences.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Zokama shakes herself and reassures everyone that she is okay... well, in need of healing, but not dead.
Just realized I am really low on HP from that damage we took earlier in the moldquake. Good thing I didn't scratch hitpoints off when I was scratching and biting myself.
Zokama pulls out one of their healing wands (This one is CLW with 24 charges left) and heals herself, then casts prestidigitation to clean off the dirt as well.
In looking at the block on the altar Zokama wonders if it is a puzzle of some sort where they have to find the items that fit in the depressions. But if it is, is solving it good or bad?
She searches the area carefully (without using magic this time), wondering if there is a secret panel or other hidden clue.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Darkblade:
Tempted by the young-sounding voice, Zokama is torn for half a second, and then remembers where she is as well as her former lesson with the evil objects that they found. She tries to blank her mind completely, and says not a mental word.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
Zokama keeps her eyes open as they travel, her Ioun torch illuminating the area around her.
Zokama was in the back. Also, can I examine the stone eyes as we pass them?
Perception:1d20 + 12 ⇒ (3) + 12 = 15
When we get there, Zokama moves forward to examine the violet color... is it similar to the violet gems that she is carrying, or different?
Boy do I wish we had some nice clericy protection from evil right now. Or, you know, a "create holy water" spell.
Zokama smiles, wondering if such a spell is even possible.
You know how you hear about people defiling the altars of good deities? Any way to do that to an evil one? Maybe ruin the carvings or uh... say something nice? I have no idea.
This couldn't be where they trapped that evil queen, could it? I wonder if I concentrate if I can tell what is going on here.
She casts detect magic and concentrates, trying to figure out the nature of this place or anything they could do to make it less evil.
Um... knowledge arcana? I'll try that, but if it is something else, just let me know.
Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch
So, we're trapped between fighting evil and releasing extra evil, and we don't know where the border is? This is not really good position to be in. Guess we'd better be super careful. Although, not sure what to avoid. Hopefully we'll realize if we are about to unleash something evil on the world.
Elven Immunities: immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: +2 racial bonus on Perception checks
Elven Magic: receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
made to identify the properties of magic items.
Weapon Familiarity: proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any
weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: see twice as far as humans in conditions of dim light.
Class Features:
Weapon and Armor Proficiency: proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch’s gestures,
which can cause her spells with somatic components to fail.
Spells: A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with
her familiar. While communing, the witch decides which spells to prepare.
Cantrips: can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but
they are not expended when cast and may be used again.
Hex: Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s
of ecstasy; 16th—euphoric tranquility; 18th—symbol of strife.
Feats:
Extra Hex: You gain one additional hex. You must meet all of the prerequisites for this hex.
Traits:
Dilettante Artist You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a
class skill for you.
Resilient: You gain a +1 trait bonus on Fortitude saves
Basic Attacks:
Dagger: +0, 1d4+1 damage, crit 19-20/x2, Slash or Pierce
Dagger (thrown 10'): +2, 1d4+1 damage, crit 19-20/x2, Slash or Pierce
Special Abilities:
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.