Female Human (Ulfen)
Before going our separate ways, Zoë approaches Calypso. "It was a pleasure working with another arcane caster this way. Before we part, I think we'd both benefit from letting our familiars spend some time communing, to share arcane information." Spellbook sharing! I almost forgot. We probably should have done this before the chronicle sheets were filled out. Unlike wizards, this is also free for witches, as there's no scribing cost. We can both just take 10 to succeed at the Spellcraft checks. Since Ear-Piercing Scream and Ill Omen are the only spells we have in common, we'll both get a lot from trading right now. I'll get Cause Fear, Charm Person, Cure Light Wounds, Comprehend Languages, and Frostbite from you. You'll get Burning Hands, Command, Interrogation, Mage Armor, Enlarge Person, Wave Shield, Obscuring Mist, and Summon Monster 1 from me. You can't get Bless from me, because it's a patron spell, not on the normal witch spell list.
Female Human (Ulfen)
The Command wears off, so green is able to move again. Seeing Torrel take care of healing, and that Vulen is ok, Zoë decides that Tirrem's weapons could use some luck, to help end this faster. She moves closer, to hide from the melee behind the others, and grants Tirrem some good Fortune. Fortune Hex - Choose a single d20 roll before my next turn to roll two dice and use the better result. Unfortunately, I don't have Cackle yet to extend the duration, so it's just one round.
Female Human (Ulfen)
knowledge history: 1d20 + 9 ⇒ (17) + 9 = 26 "Oh! These guys must be from the Harbingers of Fate," she says to the team. Calling out to the enemies, she tells them. "Prophecy magic is very interesting, but I don't think it's very reliable any more. Really, there's no reason to fight over this. Can't we just stop and talk?" No die roll or anything. This is just free action talking fluff, since it's not my turn yet.
Female Human (Ulfen)
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20 Zoë will cast Detect Magic at the gem once she's in the room, to try and identify it.
"I have scrolls of Comprehend Language. Should we translate them now, or take them back to the Grand Lodge and do it there?"
Female Human (Ulfen)
Zoë seems particularly fascinated by the illusion of the gnome, and studies it intently, passing her hand through it, casting Detect Magic, etc. Aleph hops in after her, sniffs the air around the illusion, and moves on immediately, deciding to chew on some of the furniture instead. After rejoining the others and reading the note, she comments, "That name is already one that we investigated at the Wall of Names, since it was on the original note. I think we should just head back to the Starstone Cathedral and try writing 'wiffle' on the chalkboard."
Female Human (Ulfen)
"Well, that was... exciting. Is anyone besides me wounded?" Zoë pulls out her wand of Cure Light Wounds and taps herself with it. Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4 Turning to Calypso, she says "Eww... bug guts. Let me help with that." She stores her cure wand and pulls out a different wand. Use Magic Device DC 20: 1d20 + 10 ⇒ (20) + 10 = 30 She casts Prestidigitation from the wand and cleans the gunk out of Calypso's hair. perception: 1d20 + 3 ⇒ (1) + 3 = 4 Then, she turns her attention back to the room, but she's too distracted looking for signs of what caused the magical summoning to notice anything else of interest.
Female Human (Ulfen)
"Well, that's an interesting bit of magic. But we should probably deal with the immediate threat before studying it." Zoë moves in front of the open door (exactly 6 squares - that worked out nicely) She touches Tirrem and grants him a magic Ward. Ward hex: +2 deflection to AC, +2 resistance to saving throws. Can only affect one target as a time, so Vulen no longer has it from earlier. There's no time limit - it'll expire when something overcomes it, by hitting Tirrem's AC or he misses a saving throw.
Female Human (Ulfen)
"If we're really going to break in, I suspect the window will be easier to break than the door,", Zoë points out, matter-of-factly. As if realizing the implications of what she's suggesting, she quickly adds, "But maybe we should try and explore other options first." Zoë casts Detect Magic in through the window, just for lack of anything better to try. Aleph abandons the grass on the lawn to run up to Zoë, and sniff the edge of the house near where she's standing, as if looking for anything hidden.
Female Human (Ulfen)
"It doesn't look like anyone's been here for a while. And the note we found about him is hundreds of years old. I know gnomes can live a long time, but can they live that long? Zoë doesn't have knowledge: local trained. If there's grass outside the house, Aleph will wander over and start munching on it.
Female Human (Ulfen)
I have the Ancestors patron, so I get Bless on my spell list. "Sorry Zeldana, but Vulen needs the protection more right now." With that, Zoë steps forward 5 feet and touches Vulen, causing a flash of magical energy. He feels safer, and Zeldana feels less so. Ward hex: +2 deflection to AC, +2 resistance to saving throws. Can only affect one target as a time, so Zeldana no longer has it from earlier. There's no time limit - it'll expire when something overcomes it, by hitting Vulen's AC or he misses a saving throw. Aleph hides among the wine bottles, and still doesn't follow the rest of the team through the secret door. stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Female Human (Ulfen)
knowledge religion: 1d20 + 6 ⇒ (5) + 6 = 11 "Undead? What are they doing here?" Zoë moves into the room, though cautiously stays behind the others. With a swift action, she activates a spring loaded wrist sheathe, causing a wand to appear in her hand. Waving the wand, she casts Bless on the party. +1 morale bonus to hit and saves vs fear for everyone
Female Human (Ulfen)
Moved Zoë back a little on the map. She shouldn't be near the front of any marching order. Probably not all the way in back, either, in case of ambush from behind, but second to last would suit her well. Despite her obvious curiosity, Zoë waits for the others to come forward and explore the area before going in. While she waits, she activates the light spell on her Wayfinder, in case the lighting in there isn't sufficient.
Female Human (Ulfen)
"It's not that far down. I can do this", Zoë declares determinedly. With that, she sits down on the edge of the crack. Looking down at it, she stops to think for a moment, pulls out a wand, and taps herself with it, before putting the wand away. Mage Armor, in case there's anything dangerous down in the crack. She pulls Aleph out of her backpack, leaves him up top, and lowers herself down over the edge. She hangs from the edge of the crack, then drops down to join Tirrem as carefully as she can. Take 10 acrobatics is 12, or use this roll if I can't take 10: acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 Once down, she pulls out another wand, and taps Tirrem with it. Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
"Now, can the rest of you lower a rope, to help us get back up?"
Female Human (Ulfen)
Zoë makes a point of ignoring Calypso's comment, and goes back to her conversation with the historian. "So you said you were researching previous attempts at the Test of the Starstone? " knowledge:history: 1d20 + 9 ⇒ (13) + 9 = 22 She lists off several failed attempts that she knows about from her lessons and asks what he knows about others, and if he has any additional information.
Female Human (Ulfen)
"Wow! I hadn't realized someone was going to attempt the Test of the Starstone. That doesn't happen very often, does it? If he fails, does that mean he's guaranteed to die? That would be tragic, especially if he's truly a good and noble Mendevian crusader." When Heryn approaches, Zoë turns her attention to the dwarf. "Just the person we were looking to see. But where are my manners? My name is Zoë Saugin", she introduces herself to both the historian and barmaid with a slight curtsey. "We were actually sent by Drandle Dreng to pick up a bottle of wine" she tells Heryn.
Female Human (Ulfen)
Zoë hands her damp cloak to the halfling at the coat check appreciatively. She pulls out a wand that she obviously isn't entirely sure how to use, and attempts to activate it. Use Magic Device: 1d20 + 10 ⇒ (13) + 10 = 23 Succeeding, she uses the spell to clean the water and any dirt from her clothing before proceeding all the way into the bar. Wand of Prestidigitation, since it isn't on the witch spell list, and she really is that vain. The teenage girl looks around the Wounded Wisp with wide eyed wonder, as Aleph sticks his head out of her backpack and sniffs the air curiously. Seeing all the Wayfinders, she pulls her own Wayfinder out of her backpack and attaches it to her belt prominently. She then follows Torrel to go talk to the man with the book. Probably would have been her first choice, anyway, since she's academically inclined. Not wanting to interrupt Torrel's conversation with the man, she just comes up behind him and smiles, while trying to get a good look at his book to see what he's reading.
Female Human (Ulfen)
Before we go, Zoë will put a Ward hex on Zaldana, to thank her for the Harrow reading. +2 deflection bonus to AC, +2 resistance bonus to saving throws, until something hits you or you fail a save So before we go too far, who accepted Zoë's offer to let me put the Scar hex on you? I can put it on up to 5 creatures. Torrel rejected it, but nobody else responded. Aleph hides in Zoë's backpack to shield himself from the rain. "Of course, sir. We'll be happy to help", Zoë responds to Dreng's request. It seems fairly simple, so she doesn't have any questions.
Female Human (Ulfen)
"Oh!" Zoë is surprised by the tiger and Aleph jumping into her. "Hello, Vulen. Nice to meet you. I don't know if we have any enemies to track. Hopefully, this will be a peaceful mission for the Society." Turning her attention back to Zeldana and Calypso, she says "Thank you for the Harrow reading. It was most... enlightening." "Since I believe our entire team is here now, there is another magical matter I'd like to bring up." "As I said, I'm a practitioner of the arcane arts. I can use magic to help ward my allies from harm and bring you good fortune. If you'll each allow Aleph here", she gestures to the rabbit in her arms, "to give you a small bite, perhaps on the side of the hand, it will leave a temporary magic scar. This will bind us magically, and make it easier for me to use my magic to help you from a distance." The rabbit bite is just fluff. This is the Scar hex. I can put it on 5 people or animals, and it allows me to cast my other hexes (Ward, Fortune) on them from up to a mile away.
Female Human (Ulfen)
"It's nice to meet you all", Zoë says, putting Aleph back down on the ground. The rabbit runs up to Tirrem excitedly, his nose twitching wildly, and rears up on his hind legs to look (and sniff) up at the man, as if looking for attention. "I think Aleph understood you", the girl says with a laugh. "I don't think he really understands speech, but he does seem to get people's intentions sometimes. He definitely likes you." Zoë's eyes widen at Zeldana bringing out the Harrow deck. "Oh, I'd love to get a reading. I'm always interested to learn as much as possible about various types of magical arts, and true Harrow readers are rare. Perhaps you could teach me about it?"
Female Human (Ulfen)
A teenage girl with long, bright red hair flowing behind her, a cheery smile, and bright green eyes wanders in. She's dressed in a fine dress and jewelry, as if better prepared for a fancy social occasion than a Pathfinder mission. Following right behind her, a rabbit with exactly the same color of bright red hair hops along, its nose twitching as it sniffs in every direction. "Hello. My name is Zoë Saugin. I'm a specialist in arcane magic, and this cutey widdle bunny wabbit", she picks up the rabbit, and scratches him behind the ears, "is Aleph, my familiar." Note that Zoë did NOT mention her class.
The red haired teenage girl with her equally bright red rabbit both come bouncing cheerily into the archive. "Hi all! I'm back! I went on my first Society mission. It was so exciting! We met Aspis agents, and cultists, and went undercover to discredit the Aspis Consortium. It was so exciting!" she tells you way too enthusiastically. "The pay is pretty good, too. I couldn't afford a wand, though, but Mistress Dralneen helped me with that as a reward for my good work. So now I have a wand of Mage Armor to keep Aleph and I safe when we're out on missions." "So did somebody say something about translating Varisian? I'm fluent in that, so I'd be happy to help."
Aleph the rabbit jumps out of Zoë's arms and runs for the door. "Oh! Aleph is right. We shouldn't stay too long. Venture-Captain Valsin told us to meet at the docks later today for my first mission, away from Absalom. I should be going." "Goodbye, everyone. It was nice meeting you all." She doesn't seem so sure about that last part. Technically, she already had the mission - GM credit from running The Consortium Compact last weekend. At least now, she'll have some real equipment to bring to her first actual mission.
"Yes, I want to learn whatever I can about the arcane. I think Nethys has blessed me with a quick mind to be able to study and learn things easily, and maybe he's the one that sent Aleph to guide my magic." "And I came here to study the dangerous stuff. That's the point. How will I defend against it if I don't know how it works?"
A teenage girl wanders in, her long, bright red hair flowing behind her, and her bright green eyes wide with wonder as she looks around. Her bright clothing and cheery smile just seem out of place in the Dark Archive. Following right behind her, a rabbit with exactly the same color of bright red hair hops along, its nose twitching as it sniffs in every direction. "Oh, so this is the archive where all the powerful magic is kept!" she says, looking around in wonder in every direction. She seems almost too excited to be here. She looks at the others in the room, as if noticing them for the first time, then begins speaking to them. "Paracountess Dralneen wouldn't let me come in here until I finished my training to become a field agent. I haven't been on any missions yet, but I've been studying the arcane arts, and I hope to learn a lot being here", she tells them enthusiastically. "But where are my manners? My name's Zoë Saugin, and this cutey widdle bunny wabbit", she picks up the rabbit, and scratches him behind the ears, "is Aleph." She looks at the others for a moment longer, then continues, "So I thought it was called the Dark Archive because the arcane arts are sometimes called the 'dark' arts. I didn't expect everyone here to be so gloomy and serious... and physically dark." She looks at "Bloodangel" when she says that last part. "Is the name more of a reflection of the members?"
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