Zoë Saugin
|
"Well, that's an interesting bit of magic. But we should probably deal with the immediate threat before studying it."
Zoë moves in front of the open door (exactly 6 squares - that worked out nicely)
She touches Tirrem and grants him a magic Ward.
Ward hex: +2 deflection to AC, +2 resistance to saving throws. Can only affect one target as a time, so Vulen no longer has it from earlier. There's no time limit - it'll expire when something overcomes it, by hitting Tirrem's AC or he misses a saving throw.
GM Turmoil
|
Zoe grants Tirrem the protection of her ancestors, right before he tries to cleave the blue striped beetle in two, but the beetle is able to dodge his axe. While Zeldana is readying her crossbow, Torrel has better luck than the ranger, and manages to connect with a bullet, injuring the yellow spotted beetle's wing.
Blue vs Tirrem: 1d20 + 1 ⇒ (5) + 1 = 61d4 + 1 ⇒ (4) + 1 = 5
Red vs Tirrem: 1d20 + 1 ⇒ (9) + 1 = 101d4 + 1 ⇒ (2) + 1 = 3
Yellow vs Zoe: 1d20 + 1 ⇒ (17) + 1 = 181d4 + 1 ⇒ (4) + 1 = 5
Two of the beetles attempt to bite Tirrem but their small pincers are easily dodged. The one with the yellow spots manages to sink its mandibles into Zoe's arm, leaving it dripping with blood.
ROUND 1/2
Zoe (-5)
Torrel
Tirrem
Zeldana
---------------------------------------------------
Red, Blue, Yellow(-2)
---------------------------------------------------
Vulen
Calypso
Calypso Nyx
|
Calypso looks at the bugs coming for them.
"Mmmm! Soup for dinner!" she says, and her writhing hair reaches around the corner to try to wrap around the bug with the yellow spots.
Hair attack plus grab, cover: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 131d4 + 4 ⇒ (1) + 4 = 5 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition
grapple attempt: 1d20 + 7 ⇒ (9) + 7 = 16
Vulen
|
Vulen will move into the room and attempt to give his tiger flanking
acrobatics to avoid AoO: 1d20 + 4 ⇒ (15) + 4 = 19
bite tiger charge: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
-Posted with Wayfinder
Torrel the Sacred Exorcist
|
Not expecting much, I'll send another sling bullet flying.
Attack vs Yellow: 1d20 - 2 ⇒ (18) - 2 = 16
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tirrem Kart
|
Tirrem considers the option of trying to flank the beetle with Vulen, but doesn't want to be surprised by anything at the door. He attacks a red beetle.
Pwr Attk: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10
GM Turmoil
|
The hunter and his companion try to surround a beetle, but it's too quick and easily escapes the tiger's sharp teeth. Calpyso manages better though, and her hair wraps around the yellow spotted bug, crushing it, and leaving her hair covered in bug guts. Zoe calls on her ancestors again, this time to bless the party, while Torrel slings another bullet true, this one going right through the blue striped bettle and it quickly stops moving, save for several twitching legs. And with a mighty blow from his battle axe, Tirrem ends the threat of the beetle infestation, thought their bodies continue to glow.
Out of combat!
lack of dust on many surfaces, no one has been here for years. The carpet and sofa show virtually no wear and the table are spotless.
Zoë Saugin
|
"Well, that was... exciting. Is anyone besides me wounded?"
Zoë pulls out her wand of Cure Light Wounds and taps herself with it.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Turning to Calypso, she says "Eww... bug guts. Let me help with that."
She stores her cure wand and pulls out a different wand.
Use Magic Device DC 20: 1d20 + 10 ⇒ (20) + 10 = 30
She casts Prestidigitation from the wand and cleans the gunk out of Calypso's hair.
perception: 1d20 + 3 ⇒ (1) + 3 = 4
Then, she turns her attention back to the room, but she's too distracted looking for signs of what caused the magical summoning to notice anything else of interest.
Vulen
|
Zeldana_
|
Zeldana will cast acute senses and then make a quick sweep of all the rooms on the first floor.
perception: 1d20 + 16 ⇒ (3) + 16 = 19
"This gnome is long gone, we should be wary of other magical traps though."
Calypso Nyx
|
Calypso smiles at Zoe as if she's her best friend.
"Where did you get that wand!? If my hair could be even more beautiful--sometimes the tangles are too much!"
Prestidigitation wand...cool idea!
The witch investigates the house with the others, but she mainly walks through snooping, looking at pictures on the walls, and going through drawers.
perception: 1d20 + 3 ⇒ (19) + 3 = 22
we saw the gnome in the door to the right, right? How about a counter-clockwise seep of the rooms, starting with the door to the right where we saw him.
GM Turmoil
|
Starting in the room to the right (D4), you do not see notice anything else besides what you saw when peering through the window. In fact, the blue haired gnome is still standing there flipping through books, paying no mind to you or the battle that just took place.
The next chamber (D2) contains enough chairs, pillows, and desks to accommodate at least six visitors. An examination of the table in the southwest corner reveals a neatly penned letter Handout 5, and underneath it is a hastily scrawled note in similar handwriting with nothing more than a name, Karina Clamp. You also find two vials on the window sill, one a faint blue and the other a milky white.
The final room off to the left is a typical bedroom, with nothing of note inside besides a bed and a desk.
Zeldana_
|
perception: 1d20 + 16 ⇒ (9) + 16 = 25
perception: 1d20 + 16 ⇒ (5) + 16 = 21
Zeldana quickly tastes the potions, "Mmm, Cure Moderate Wounds, a nice aroma too. Other one is lesser restoration, a little sour for my tastest though."
Tirrem Kart
|
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Upon reading the note, Tirrem sighs and mumbles something probably not pretty about illusionists.
I guess we know now what to write on that chalk board back in the shrine.
After hearing Zeldana's take on the potions, he is impressed with her knowledge and makes it known to her.
I don't think there's much left here. We should either return to the Wall of Names or to the shrines. I confess I'm very curious about what that chalk board is hiding.
Zoë Saugin
|
Zoë seems particularly fascinated by the illusion of the gnome, and studies it intently, passing her hand through it, casting Detect Magic, etc.
Aleph hops in after her, sniffs the air around the illusion, and moves on immediately, deciding to chew on some of the furniture instead.
After rejoining the others and reading the note, she comments, "That name is already one that we investigated at the Wall of Names, since it was on the original note. I think we should just head back to the Starstone Cathedral and try writing 'wiffle' on the chalkboard."
GM Turmoil
|
The group of Pathfinders venture back to the Shrine of the Fallen, and into the alcove dedicated to Plokkis with the hidden door. Using the small piece of chalk, Zoe writes wiffle on the chalkboard. The illusion covering the wall fades away and a magical portal appears, opening to the chamber beyond. It is a narrow, natural-looking stone tunnel that bends northwestward toward a dim light.
In the small chamber beyond, several desks are arranged along the northern and eastern edges of this stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the chamber are polished. A single gem rests among the neatly filed papers on the desks, emitting a soft luminescence that brightens the small room.
There is also a significant stack of papers on the desk, written primarily in Azlanti, and several have the glyph of the open road sketched on it. While you are unclear exactly what the papers contain, it is clearly a valuable find for the Society.
1d4 ⇒ 3
Calypso Nyx
|
Calypso's hair reaches out and caresses the wall, almost like a hand.
"This cavern isn't natural...it was created with a stone-shaping spell!" she smiles.
Once they find the papers, her hair writhes in excitement like 10,000 snakes on top of her head.
"This looks like an interesting find! Surely our superiors will find some use in it!"
spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
Zoë Saugin
|
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
Zoë will cast Detect Magic at the gem once she's in the room, to try and identify it.
Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
"I have scrolls of Comprehend Language. Should we translate them now, or take them back to the Grand Lodge and do it there?"
Tirrem Kart
|
Tirrem gives at Zeldana a weird look, meant to express disagreement.
I think it would be much more interesting to read them here. Who knows where this knowledge might lead us?
With this remark, it could be said that Tirrem isn't fond of handing over everything to the society without some previous evaluation by the agents. Or it might be just curiosity.
GM Turmoil
|
Zoe is able to determine that the gem on the desk has a Continual Flam spell cast on it.
As the Pathfinder begin to leave the shrine to return to the lodge, they hear voices in the main chamber and quickly realize they are no longer alone. "The shells, they aren't here, someone must have taken them! Others have been here very recently. The Book of One Thousand Whispers said they would be here, we must kill them and retrieve them for the ritual!" As you exit the hidden passageway they immediately spot the party and spring their attack.
Vulen: 1d20 + 6 ⇒ (13) + 6 = 19
Calypso: 1d20 + 3 ⇒ (14) + 3 = 17
Zoe: 1d20 + 5 ⇒ (10) + 5 = 15
Torrel: 1d20 + 4 ⇒ (17) + 4 = 21
Zeldana: 1d20 + 6 ⇒ (18) + 6 = 24
Tirrem: 1d20 + 2 ⇒ (19) + 2 = 21
Red: 1d20 + 2 ⇒ (10) + 2 = 12
Orange: 1d20 + 5 ⇒ (16) + 5 = 21
Green: 1d20 + 2 ⇒ (6) + 2 = 8
Blue: 1d20 + 2 ⇒ (14) + 2 = 16
ROUND 1
Zeldana
Torrel
---------------------------------------------------
Orange
---------------------------------------------------
Tirrem
Vulen
Calypso
---------------------------------------------------
Blue
---------------------------------------------------
Zoe (-1)
---------------------------------------------------
Red
Green
Torrel the Sacred Exorcist
|
"That doesn't sound good. . ." the priest whispers, before attempting to slink into the shadows, hoping to perhaps hear more of what these strangers want, or what this book they mentioned might be used for.
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
GM Turmoil
|
Will: 1d20 ⇒ 18
While Torrel is hoping to avoid a confrontation all together, Zeldana takes the more aggressive approach and goes on the offensive with her mind. The human carrying the greatclub clutches his head in pain and screams out as blood begins to drip from both ears.
"What dark magic are you using! Aroden shall strike you down!"Not wanting to suffer the same fate, the human with the red vest draws a longsword and charges at Zeldana, but seeing what happened to his comrade has obviously shaken him as he hits the stone column instead.
Attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d8 + 2 ⇒ (1) + 2 = 3
ROUND 1
Zeldana
Torrel
---------------------------------------------------
Orange (charged)
---------------------------------------------------
Tirrem
Vulen
Calypso
---------------------------------------------------
Blue
---------------------------------------------------
Zoe (-1)
---------------------------------------------------
Red (-11)
Green
Tirrem Kart
|
Tirrem, not wanting to expose himself too much, gives up the idea of flanking the opponent and moves to stand next to Zeldana and swings at him.
Pwr Attk vs Orange: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10
Zoë Saugin
|
knowledge history: 1d20 + 9 ⇒ (17) + 9 = 26
"Oh! These guys must be from the Harbingers of Fate," she says to the team. Calling out to the enemies, she tells them. "Prophecy magic is very interesting, but I don't think it's very reliable any more. Really, there's no reason to fight over this. Can't we just stop and talk?"
No die roll or anything. This is just free action talking fluff, since it's not my turn yet.
Calypso Nyx
|
Calpyso laughs at the chaos in the room and strides forward as if no battle were ensuing.
She cackles at the red-clad warrior in front of her, and the cacophony echos in the man's brain most painfully.
ear-piercing scream: 1d6 ⇒ 2 DC 15 Fort or dazed 1 round
Vulen
|
Vulen will swift action and start taking on the look of a tiger. His body grows whiteish blue fur and has black stripes. He will move up with his tiger and both will flank the adjacent enemy.
ac 18
atk: 1d20 + 7 ⇒ (12) + 7 = 19
dmg: 1d10 + 1 ⇒ (4) + 1 = 5
tiger bite: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
tiger claw1: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d4 + 3 ⇒ (4) + 3 = 7
tiger claw2: 1d20 + 5 ⇒ (4) + 5 = 9
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
-Posted with Wayfinder
GM Turmoil
|
Fort: 1d20 ⇒ 6
With the swordsman threatening Zeldana, Tirrem moves in and tries to land a heavy blow, but he's able to parry it with his sword. Vulen and his tiger also move in for the kill, and while the hunter is able to draw blood, the tiger is not so lucky. Not wanting to be let out of the fun, Calypsy casually strolls over and lets out a devastating screech in the fighter's head that only he can hear. He stands there shaking his head, disoriented.
One of the Harbingers in the back, pulls down his blue cowl while moving behind one of the pillars for protection. He calls out to Aroden for help, healing his allies.
Selective Channel: 1d6 ⇒ 5
ROUND 1
Zeldana
Torrel
---------------------------------------------------
Orange (-2, dazed, charged)
---------------------------------------------------
Tirrem
Vulen
Calypso
---------------------------------------------------
Blue
---------------------------------------------------
Zoe (-1)
---------------------------------------------------
Red (-6)
Green
GM Turmoil
|
Will: 1d20 ⇒ 2
Zoe shouts at the half-orc cultist with the green cloak to stop, and even as a surprise to himself, he actually listens to her, standing still as a statue.
The brutish looking cultist with the red sash around his waste, tries to assist his fellow Aroden follower and rushes at Vulen. He swings a massive club with odd etchings on it that hits Vulen square in the temple, knocking him out cold.
Attack: 1d20 + 8 + 2 + 2 - 1 ⇒ (14) + 8 + 2 + 2 - 1 = 251d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16
ROUND 2
Zeldana
Torrel
---------------------------------------------------
Orange (-2, dazed, charged)
---------------------------------------------------
Tirrem
Vulen (-16, dying)
Calypso
---------------------------------------------------
Blue
---------------------------------------------------
Zoe (-1)
---------------------------------------------------
Red (-6, charged)
Green (halted)
I accidently moved the wrong icon earlier, orange was the one that acted first and is surrounded now, not red.
Torrel the Sacred Exorcist
|
Seeing his initial reaction was ill advised, the priest moves forward, engaging with one of the thug-cultists, but rather than attack, he holds out his holy symbol and allows a bit of the positive energy plane to seep through him, healing his allies, but not to touch those who would dare attack (Orange, Red, or Green).
Selective Channel Energy: 1d6 ⇒ 6
GM Turmoil
|
Zeldana retreats from the threat of close combat and Torrel calls on Sarenrae to heal the party, bringing Vulen back to consciousness. The swordsman with the orange vest continues to stand there, trying to shake the cobwebs out of his head.
ROUND 2
Zeldana
Torrel
---------------------------------------------------
Orange (-2, dazed)
---------------------------------------------------
Tirrem
Vulen (-10, disabled)
Calypso
---------------------------------------------------
Blue
---------------------------------------------------
Zoe
---------------------------------------------------
Red (-6, charged)
Green (halted)
Tirrem Kart
|
Tirrem steps in order to flank with the tiger and swings again.
You'll all die!, he screams, more in order to push away the scare of seeing Vulen fall in one swing than actually intimidating the enemy.
Pwr Flank Atk: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg: 1d8 + 9 ⇒ (1) + 9 = 10
Calypso Nyx
|
Calypso laughs madly among the chaos of melee, her hair writhing in anticipation. She nears the red-clad warrior and her hair lashes out at him, lengthening significantly and grasping to wrap around his throat like a python.
Her long claw-like fingernails also tear at his flesh.
Hair attack plus grab: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 4 ⇒ (1) + 4 = 5 If hits, free grapple attempt that does not provoke AoO or leave me with grappled condition
grapple attempt: 1d20 + 7 ⇒ (9) + 7 = 16
Claw attack1: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 1 ⇒ (2) + 1 = 3
Claw attack2: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (3) + 1 = 4
Torrel the Sacred Exorcist
|
If it's okay, I moved the current Map's slide to the top for more convenience. (Ctrl+Shift+ either up or down arrow)
Vulen
|
Vulen will re clutch his weapon. Kon will move and atk the person who dropped his master
bite: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d6 + 2 ⇒ (3) + 2 = 5
claw1: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
claw2: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
-Posted with Wayfinder