It really takes a special person to handle a table when dice rolls hit a downward spiral. :-D I mean that in the most positive way possible. I've been there, too. I've GM'd tables before where the party couldn't roll their way out of a paper bag. (And I acknowledge that I was trapped in that metaphorical bag in this game.) So, on a very personal level, I appreciate your work and attention to the game.
Hope to play with you as my GM again in the future.
Bravo full attacks:
Bite:1d20 + 3 ⇒ (12) + 3 = 15, Miss
Talon:1d20 + 3 ⇒ (2) + 3 = 5, Miss
Talon:1d20 + 3 ⇒ (1) + 3 = 4, Miss
(Round 3 of 3 for Bravo. After he full attacks, he disappears.)
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Charlie full attacks:
Bite:1d20 + 3 ⇒ (2) + 3 = 5, Miss
Talon:1d20 + 3 ⇒ (9) + 3 = 12, Miss
Talon:1d20 + 3 ⇒ (20) + 3 = 23, Damage:1d4 + 2 ⇒ (3) + 2 = 5 Crit?:1d20 + 3 ⇒ (5) + 3 = 8, Not a crit
(Round 2 of 3 for Charlie.)
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Ziusudra:
Standard Action: Disrupt Undead: Ranged Touch-Melee-Cover:1d20 + 1 - 4 - 4 ⇒ (16) + 1 - 4 - 4 = 9, Miss
Tears stream down the wizard's face at the sight of his fallen comrades.
Alpha takes a hit and vanishes in a puff of extraplanar energy.
"Goodbye, Alpha. Thank you for your service." Ziusudra thinks silently to himself.
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Bravo full attacks:
Bite:1d20 + 3 ⇒ (12) + 3 = 15, miss
Talon:1d20 + 3 ⇒ (7) + 3 = 10, miss
Talon:1d20 + 3 ⇒ (12) + 3 = 15, miss
Then it, too, lands (5-foot-step).
(Round 2 of 3)
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Charlie pops into this plane of existence:
Bite+charge:1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9, miss
(Round 1 of 3)
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Celestial eagle. I also have Augment Summoning, so it's stronger and has more HP than a typical eagle. I can summon it 25 feet ahead of me. It has a fly speed of 80 feet. So, it should be able to fly-charge Esme as soon as it appears.
Augmented celestial eagle stats:
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4+2), bite +3 (1d4+2)
Special Attacks Smite evil/good
STATISTICS
Str 14, Dex 15, Con 16, Int 2, Wis 15, Cha 7
Base Atk +0; CMB +1; CMD 13
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
Presuming that nobody wants / is able to take other actions?
After last round's double move, Ziusudra takes a 5-foot-step forward and begins summoning.
After this, I believe that I have one more summon spell prepared. Then, I can use my arcane bond. Therefore, I plan to do a total of three summons, taking a 5-foot-step at the start of each turn to get a bit closer...
Ziusudra screams, trying to distract the enemy: "Undead lady! Leave my friends alone!" And he runs back to the fight fast as he can. When he is two turns away, he will summon.
Yeah, we handled this wrong. We should have fully healed and then scouted instead of rushing in. And the dice roller has only compounded our mistake.
Once I'm no longer under a fear affect, I plan to summon some celestial aid and send it your way at a speed of 80' per round (160' if double-moving). I hope I'm in time. At the very least, with additional combatants in the area, we can start to pull our wounded out of danger.
"*panting* Oh, my asthma! Oh, I've got a stitch in my side! And I think I can feel shin splints, too! But, I can't stop running; I'm so afraid. *crying*"
Zui you still have a turn. Your eagle did take 7 point of damage and vanish. I looked up the stats for it. So if there is something else you want to do feel free.
I completely missed that. Sorry.
Ziusudra looks on from the back and casts Disrupt Undead:
Another celestial eagle pops into view above the party's heads. It targets the hunchback, smites, and charges:
Bite+Charge:1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (Round 1 of 3 for the eagle)
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Free Action: "Mr. Marrow, though it's your right to be this haggard-looking man's henchman, and I don't want to pigeon-hole you with a stereotype here, I'd prefer to enter a frank and meaningful dialogue with you in the hope of restructuring the traditional adventurer/encounter antagonistic relationship into something positive and mutually beneficial."
Full Round Action: Ziusudra starts casting a spell. (Summon Monster)
The wizard leans over to the nearest Pathfinder: "I thought this place belongs to the Pharasmins. We're still in the Ossuary, right? Did we leave and end up somewhere else?"
A celestial eagle appears above the heads of the party.
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Ziusudra
Free Action:"Sic 'em, Fido!" Ziusudra shouts.
Move Action: The wizard walks forward 25 feet.
Standard Action: The fresh-faced Pathfinder hops up and down. "What's going on? I can't see very well past you guys."
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Fido Summoned Monster: Eagle: Round 1 of 3 (1 round for being level 1 + 1 round for summoner's charm + 1 round for Varisian tattoo = 3 rounds)
Swift Action: The eagle smites a skeleton!
Full Round Action: The eagle charges the smited skeleton:
Bite:1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19, Damage:1d4 + 1 ⇒ (2) + 1 = 3(damage bypasses DR)
"Eep! Did you see that?!? Something grabbed the pebble that I threw!"
"That is so cool!"
Ziusudra geeks out for a few moments and takes a puff from his inhaler. The wizard then wills his Wayfinder to light and holds it aloft to get a better view.