Jhavhul

Zippomcfry's page

118 posts. No reviews. No lists. No wishlists.



1 to 50 of 53 << first < prev | 1 | 2 | next > last >>

Hi,

I trying to come up with a list of poles that can be used as plot devices for a future campaign.
I think in the lines of:
Good vs. Evil
Law vs Chaos
But also poles that aren't exactly opposites such as:
Fire vs Earth vs Water vs air
The seven deadly sins

Now these seem a bit cliché, so du you have any other?


Hey,

I'm looking for not one, but two portraits for my cleric.
He will be progressing from good to evil over the turn of a campaign and I need a picture for both his time as good and evil.

The more the two portraits are alike the better. Think jedi to sith changes. Any ideas?


Hello there,

My group just finished book two, but after having free the professor, one of the players decided to push him to his death because of the blasphemous acts he had committed. At the same time they have decided that the judge is "up to something" and "too good to be true".

Now they know that the cultist have headed into Shudderwood, but they do not feel like they have the incentive to follow them. Yes, the cult is evil, but so is many others; the Shudderwood is dangerous and in terms of treasure, there are easier pickings.

Please help me come of with some hooks that might get them there.

The party consists of:
A dwarven monk with a buddhist Live-is-suffering syndrom who is a father figure to the others.
A war veteran cleric who has left the army to escape his pat.
A bard fighter who is becoming increasingly paranoid
A ex-sailor abjurer who is taking it all very lightly


As part of my horror campaign I have a side quest in an abandoned mine/hall of a dwarven clan. I know that all the dwarves suddenly disappeared, but i haven't decide what caused this.
What do you think would be the scariest reason for 250 dwarves suddenly disappearing?


Heya, I'm designing two items, each with a drawback. I have decided the drawback of one of them, but not the bonus, it should be worth the drawback. The other one only has fluff.

Item 1
A child's teacup, stained with blood
Effect: ??
Drawback: to use the cup you must draw your own blood dealing 1 con damage.

Item 2
A set of silverware used a kings last meal.
Effect: ?
Drawback: ?

Please give me some ideas.


Heya, I am running a campaign where the pcs recently looted a great sword with a surprise. Everytime the sword was used and the wielder rolled a natural 1 the sword would cast a fireball (cl5) on the wielder. This was not revealed until it happened.

I'm looking for similar items that trigger a special effect when certain conditions are met. These can be positive, negative or both/neither.

Any ideas both for conditions and effects?


Hello my brain trust,

My players are venturing into an old temple to a god of madness. Now after poking around a bit, one of them will meet a shade of the god himself. He will offer them to convert to him and grant a boon. And this is where i draw blank...

I want the boon to be madness themed, be a substantial advantage, but have an equally substantial drawback.

Any concrete or abstract ideas are more than welcome.


8 people marked this as a favorite.

In the celebration of the new Horror Adventures, this thread seems appropriate since a lot of us will likely soon be running full scale horror themed adventures.

For those you are not familiar with this kinda of thread, it works as follows. Together we compile a list of random events that are somehow horrific. In general it is not the idea that the events necessarily has any real impact, but they are used as a way to intensify the atmosphere of horror. At some point Mark Hoover shows up and takes the thread to a new level, and if we are really good, Broken Zenith immortalizes our work.

If you are still in doubt check out 150 Campsite Events

I'll kick off

1. Beyond the light of your campfire a white mist creeps along the forest floor muffling the sounds of night. From time to time long wispy tendrils stretches towards you camp, only to retract from the fire. You still have a few logs left, but this is the first watch.

2. Looking to the mirror your reflection suddenly flashes a ugly leer. It raises a piece of glass to its throat and slashes a long red gash. Reflexively you reach for your throat, but finds no pierced skin. The blood running down your shirt, however, is very real.


Hi there lads and lasses,

For my next session, I need to give a big inspirational speech before a large battle. Our town is surrounded by enemies (Orcs, giants and dragons), and the city i brimming with war refugees.

My character is a young commander who hopefully can rally the troops for one last stand.

I thought you might help me with the speech. I've already read a ton of speeches (churchill etc.), but if you have any themes or phrases that can help me please share them.
Thanks in advance


1 person marked this as a favorite.

Heya,

In the next campaign I'm to play a grizzled ranger down on his luck and for that I intend to be swearing a lot. However in real life I never really found the need for profanities which makes this role extra challenging. Therefore I ask you to supply me with best/worst in game swear words and curses. My goal is to bring a list to the table so please keep them coming. The setting isn't complete fixed yet so try to avoid the deity specifics unless they are easily changed to other gods as well.
xoxo


1 person marked this as a favorite.

Heya,

I'm currently designing a home brew capital, but I'm drawing blanks on ideas for city districts. Basically I'm looking for inspiration to what might distinguish such districts. I'll need a lot, so don't hold back ;-)
I'm thinking something alike:

The slums: the poorest district that the city guard has abandoned and where law and order is governed by the gangs. A good place to keep a low profile, but also the place to have your throat cut for a couple of coppers.

Help me out;-)


Hi,

I'm running a evil campaign inspired by way of the wicked and will soon arrive at the point where the Pcs will spend several months in their own dungeon.

I want to exploit the reversed view on being in a dungeon. I already have hero wannabes trying to loot the dungeon, betrayal, a bulette trashing the place and goblins coursing havoc.

I would however love to hear your take on the problems that might rise for a bad guy stuck in a dungeon.

Thank you very much


2 people marked this as a favorite.

Hi there,

Im about to starter WotW and haven't seen any threads like this one. Basically what i seek is the things that you changed to make AP work better as well as thing you in retrospect should have changed.

Thanks for your input


1 person marked this as a favorite.

Hi all,

I'm creating a setting of which large parts will take part amongst the Nobility of the world. My world is fairly undefined, but in my experience few settings focus on what I'm looking for and therefore i found it appropriate to gather ideas here, much in the manner of threads such as "150 campsite events" etc.

What I specifically am looking for is what makes nobles appear noble in a fantasy setting and this comes in two parts.

Customs and Tradition and Character-bound expressions of nobility

The following may serve as examples.

1. Amongst the nobility it is common practice that young gentlemen who wishes to court a young lady must steal the first kiss while the lady is asleep. This leads to several window climbing accidents, but also to the practice of fathers leaving ladders outside windows of especially homebound ladies.

2. Lord Penendra comes from a colder climate and has had hard a time with the many layered noble outfits and hot ballrooms. He is quick to change into his birthday suit as soon as he is without other nobles, not finding any embarrassment in letting the commoners see him - as he says, they bathe him every week anyways.

If you have any ideas like these please share them for all to use. If you used any published material please add the source


Hiya,

If the title of this thread annoyed you due to its abundance on this forum, feel free to leave the thread head shaking and cursing ;-)

If you want to help me i could use a second opinion on a topic

I have an issue with my GM. I'm playing an enchanter in his homebrew campaign and have deliberately chosen nothing, but Enchantment spells. I discussed this with him before we started and agreed that it would be entertaining to do something other than stereotype Sorcerer.

This has obviously led to the fact that i'm less effective against certain encounters: undeads, constructs, elementals and outsiders with SR.

All that was foreseen and i have done my best to make up for that with scrolls, bane arrows and spell penetration.

Recently however, and this is where the fuzz begins, he has introduced a new foe. A homebrew outsider type who, you guessed it, is also immune to mindeffecting spells. This basically means that in spite of the preparations i have made i stand completely useless in combat. I guess what i'm wondering is why he has this need to completely exclude me from combat. (As a bonus: these outsiders seems to be the main evil of the game)

I can understand high will saves and monsters who generically is immune to my spells, but making up yet another to twart me just seems out of line to me. Im not the most powerfull character in the game by far.

I can talk to this guy, so its not that kind of advice i'm looking for. Instead i would like to hear your take on the situation.

Do you think its out of line or should i just soak it up?


Alright, this is a slightly weird subject, but here goes.

I'm making a bard who, from time to time, will speak out lyrics from popular songs. The idea is that he will do it midconversation in a meaningful way. This way it will take some time before the other Pcs and the game master notices that he is quoting. Let me exemplify:

Fighter: "I'm tired of being ambushed and imprisoned (by bbegs minions)"

Bard: "No matter what they call us, however they attack and no matter where they take us
we'll find our own way back

(In heroic voice)
I can not deny what I believe!
I can not be what I'm not!

(Last part i sang)
I know our love's forever
I know no matter what

Im sure you get the point, but what i need from you is more songs that would be ideal for speaking out without getting caught right away. Any suggestions?


Heya,

I have long been wanting to make a fight with something truly huge (actually a lot bigger than huge). Playing on grid however doesn't really support the bigger categories of monsters. I therefore thought of making an event inspired by the game Shadow of the Colossus, though i have actually never played it.

As i understand it, combat basically happens in several stages. You must first climb to the colossus back then onto an arm and fight that off before continuing on. Eventually you will take the colossus down step by step. As mentioned i haven't played the game but i like the concept.

Mig "colossus" will be a dragon, and i would like to hear your ideas as to how i can make this encounter work.???


Hi there,

Im current playing a kingmaker-like campaign and have gotten my group and our city into a pickle.

Our city and its farmlands are located between two large nations, lets call them A and B. The entire country is torn by war and as our city is rather small and more or less defenceless we are in dire need of allies. Currently we have been forced into signing an alliance with A which is less than favorable to us. A and B are at war with each other, but also with a third nation, C.

Our only weapon is to manipulate the three forces, diplomatically or otherwise, to weaken themselves so much that they no longer have the resources to be a threat to us.

I know its complex, but this is where you and your brilliant minds come in. Help my city not ending up as a toy of others.

Bring your ideas, anything goes!?


1 person marked this as a favorite.

Hey,

Im creating a murder mystery and am highly inspired by gothic London. I want to create a Jack the Ripper inspired setting full of mist, darkness and madness. It is forgotten realms in a major city with lots of canals and mist.

What i seek here is ideas as how to create this scary/uncanny feeling? Any advice is very welcome.


Hey there,

This tread is dedicated to all the small tricks that you use to surprise your dm in combat. Im currently playing a pure enchanter and obviously I'm rather useless in many combats.
Therefore I've specialised in small tricks that surprise my dm but possibly turns the tide of combat. I would like to hear if you have any ideas that might fall under this category.

Examples so far has been:

Scroll of benign transportation - To run through difficult terrain (fey bloodline) and then switch places with the slow moving tank.

Scroll of Explosive runes - Cast on paper then handed to bandits as papers worth seeing before they attack.

Scroll of obscuring mist - High initiative save the party surrounded by bandits with bows

there must be tons of fairly cheap tricks that will turn the tide of combat, so please don't hold back.


Hi there,

Im currently playing two campaigns simultaneously. In one i play a neutral good Reach cleric in the other a Lawful good Paladin. Both campaigns are good vs. evil.

My issue is that the two characters feel too much alike in terms of handling evil and suffering of the commoners.

I therefore seek your advice as to how i can differentiate between the two characters. Any advice will be taken thankfully.


2 people marked this as a favorite.

Hi there,

Many of you guys always know the drill, but the sake of newcomers this thread attempts to build a database of random encounters (that may or may not carry further implications). The idea is that you can use this database to spice up downtime with some randoms events that makes your world seem more alive.

This episode regards the Pcs base of operation, be it a ruin, a city house or a new build castle. For the simplicity of it I shall refer to it as a castle, but don not let that restriction on your creativity.

1. A messenger come to the castle with an invitation to a ball. A local lord has taken notice of your growing power.

2. A wall explodes in the kitchen; A bulette comes bursting through the rubble.

3. A local farmer is asking for a loan after a failed harvest


Hi there,

Im during a campaign focused around conquering the world in the name of Bane the black lord (Forgotten realms).
I know that this might not be the obvious place to ask questions, but you are however my favorite forum therefore:

I was wondering if any one knew (or can create) anything interesting regarding the black hand. Imm especially interested in knowing about what kind of non humanoid servants he might use. Any reference on which kind of outsiders might be bound to him?

Thanks in advance.


Hi

Im looking for a thread but never dotted it and now i cant find it.

The thread is about Random magic items or more like curiousities. Such as a broom that sweeps by it self and a salt and pepper set that seasons your food. Mostly useless items, but i could really use that thread for a game coming up.

If any one knows the thread, let me know.


Hi there,

Im playing an enchanter and currently reseaching a new spell. Im trying to create a defensive compulsion spell with the working tittle "Repellent". Is is going to be level 2 and should powerwise be equal to Mirror image.

Im trying to find something that will keep me alive but aint to powerful.

All ideas are welcome.


1 person marked this as a favorite.

Hey, we are starting a campaign and have to decide our base of operation in a semi large oceanside city. I've searched this forum for ideas, but most of the threads are a big high fantasy or extravagant.

The base of operation needs to fit in to a regular city but we are really trying not to be a tavern/inn/brewery because it seems to end in a bunch of alcoholic characters;-)

Any ideas are welcome so keep them coming.


Hi there,

What i want is a description of the most interesting character you have ever played/played with. Im not terribly interested in mechanics and build, but more in the roleplaying part. What made your character special and what did it do to the roleplaying experience? Try to keep it as concise as possible.

Example:
William Storm was a captain in the king's army when his squad was caught in a ambush of hill giants. The squad was burried under a rain of boulder an only william and a private survived. Eventually they were dug out by a rescue team, but William never forgave himself. After he recovered from his injuries he fled deep into and endless forest where he lived for several years without any contact to the surrounding world. One day he saved a young merchant daughter, trying to take a shortcut through the forest, from a pack of wolves. William escorted her back to civilization and one year later they marry. William takes on the job as city guard and soon advances to guard captain.

Many years pass but one day an old enemy returns. An evening upon returning from a adventure he find his pregnant wife missing and a note hammered to his bed stand including a finger carrying a wedding ring. The letter explains that a prisoner who escaped has kinnaped his wife. The prisoner was convicted in worshipping a goddess of poison, disease and selfmaiming. With help from his william tracks down the kidnapper and manages to safe his wife though the kidnapped has managed to make a caesarean secation extracting the feastus. William kills him in rage.

Upon returning to the city the best doctors are called but before they arive Williams wife explode in a bright flash splattering william with entrails and gore. The mad prisoner didn't just remove the featus, he also planted a little surprise.

Once again William flees into the wild and stays there during the winter months but during the spring his companions visit him and in the face of a greater evil he forgets his own pain and joins them.

They fight many evils together but during their travels William begins to experience terrible nightmares of his wife being tortured in the shadow plane. William seeks out a wizards who can cast plane travel but the wizard warns William that he should prepare well. William neglects this advice not wanting his wife to suffer more than possible. Thus he travels to the realm of shade unprepared and just as he is close to reaching his wife he is overwhelmed by evil creatures and dies.

He is one of the best characters i played since his grief and goodness constantly collided


Hey, its seems like all half elf characters come from involuntary sex these day.
So i dedicate this thread for other ideas of why to have a half elf on purpose. The easy explanation will be love, but might there be other reasons?


My players just infiltrated to Jorgenfist in RotRL and have just been told about the Rune slave Cauldron. Now weve had alot of combat lately and i want to make Seizing/destroying the cauldron something else.

I have decided that the giants are in the progress of raising Teraktinus - the leading of the sandpoint raiding party who escaped badly wounded. I want the room to be so full of giants that it wont be possible to solve it via combat.

My question to you is, what other options are there? Anything goes, so try to be as creative possible?


Hi there,

I'll soon be running the fifth book of Rise of the Runelords and i wanna make the fight with the Scribbler something speciel. I've want the Pcs to feel the madness of the place and the scribbler. First off i will let them see a lot of his scribbles on their way through the catacombs of wrath. Then they will meet his familiar who they failed to kill. I will fill the rooms with fog and they have to take saves against confusion, but i want more!

I considered making the rooms or doors change location but i couldnt find a way to make it work out fairly without just saying the doors go where i want them.

Please help me making this dungeon even more confusing and disorientating.


1 person marked this as a favorite.

Hi, im GMing Rotrl and im in need of some help.

I've just read alot of fiction where storytelling plays a big part and i wanna implement it in my game.
Therefore i've implementet NPCs that will meet with the Pcs and tell them stories.

However i want the stories to either foreshadow the events of the campaign or in some other way be useful to the pcs, without it being too obvious. This is where you come in :)

The first story is taking place on the way from sand point to magnimar where the Pcs meet a traveling group of varisian gypsies.

The second story is told by an old man the Pcs meet traveling from magninmar to turtleback.

If you have any sugestions om what the stries should be about or how they should be told, please feel free to contribute.


42 people marked this as a favorite.

In the light of the success of the thread 150 Campsite events I want to to something similar but in an urban environment. Thus I bring you the “150 urban events”.
The plan is that we’ll write a list that can be used as inspiration or a tool for random events. I’ll start out ☺

1. A wagon passes by in high speed splashing the Pcs with mud.

2. Three thugs step out of the shadows in an alley, but backs off when they see the well-armed Pcs.

3. A noble challenges another noble (or a Pc) to a duel after his honour has been damage


1 person marked this as a favorite.

Hey there,

Im looking for inputs that will make Magnimar feel more like a real city. It can be everything from small everyday events and rumors to plothooks and fights. I want to seperate the events into the city districts to make certain they feel different. Here is a few examples:

Bridgeward district
A puff of green smoke rises from the great chimneys of the Golem works.

A entourage of a rich noble mourns his death day in Mourners Plaza.

A Jeweler claim to have seen a giant monster from the Irespan rummaging the streets of underbridge at night.


Hi there,

Im looking for advice on how to make a personal quest/twist for my players 17 year old Desna priest playing Rise of the runelords. When im not giving you a whole lot of informations about her its because I want the event to revolve around her faith.

Info
17 Yo
Half elf
Raised in an abbey north of sandpoint
Have no knowlegde of her parent.

I want the quest to happen while the plot of the runelords unfold without hindering the game.

Any ideas?


70 people marked this as a favorite.

Hi, i really need a lot of ideas for inbetween campsite events. Both combat and moodsetting events that make travelling come to life.
Examples:

#1 The adventures camp at a hay loft in a small barn. During night they are awoken as the barn door crashes open revealing two hill giants entering to steal cattle.

#2 During the night dark clouds gather and heavy rain starts to fall. Everything gets soaked and cold and each pc must make a survival check or be sickened for 1d4 days.

#3 One of the watchers notice a small fire through the woods. If the Pcs go to investigate they find a small band of outlaws who will share their meat and mead if the Pcs act civilized


Hello there,

Im playing a friendly NG pyromancer(sorcerer) Elf with the mental stats of 9 int 10 wis 20 cha.
He's the only longlived rae in the groups and will therefore know some stuff the other characters don't. However he is no historian because of his low Int.
If its any help we are currently playing the burnt offering, and will continue through the rest of Rise of the Runelords.

How would you play this character?

Any sugestions are welcome


Hi,

How early/late will i be sorry that i built a character built solely on casting fire spells?

Thanks for your time


Hi,

My Pcs are about to start into a deep swamp in eastern Cormyr (FR). They are searching for a lost black dragon treasure which is said to rest there. Im looking for inspirations for what challenges they might encounter, aswell as advice om how to establishing a swamplike feel.

Any help is appreciated.


Hello there,

Im making a ranger who is a hunter of extraordinary beasts.
I want him to have an ultimate prize, like a very rare and hard to catch beast.
Any ideas of what that could be? He's level 7 and i will be playing til around lvl 14.

Furthermore i picked Magical beast as first favoured, what should be the second, what types make good triphies?

Best regards


Hi,

As the title says im just looking for ideas on what to do when my rogue is in a position where he can sneak attack. That being due to terrain, monster type or concealment.

Any ideas are welcome. I just dont wanna fool around wasting my turn.


Hey there,

My group just talked about ways to share loot, so I would like to hear how you guys solve some situation.

Who gets what? do you roll for it or something else?

What about character specific items such as a recaptured heirloom?

Do you have a system or do you just decide as it comes??

Thank you for you help.


Hi there,

Im about to start a campaign where i'll be playing a black dragon disciple.

Basically im a black dragon reincarnated into a human body whos powers will surface little by little. Ill be playing a melee DD.

I'm looking for advice and ideas on what my characters goal should be (except world domination - it is an evil campaign). Who should be my enemies and what do i want to achieve with the new frail body??

Thanks for the help


1 person marked this as a favorite.

Hi,
I need a reason the regent in my campaign would outlaw unschooled magic.

The obvious is that its unsafe and uncontrolled, but i would like a more specific reason and im kinda blanking out here.

Help most welcome


Hi, i've been meaning to make a melee dragon disciple, and i've now talked my DM into letting my claws and bite be permanent instead of only x rounds.

He is black dragon for RP reasons though i know its not the optimal choice

However this is my build and my idea, please comment. General Ideas are welcome too

Human

Str 16(+2)
Dex 14
Con 14
Int 10
Wis 9
Cha 12

Level Class features Feats
Sorc 1(Black dragon) - Enchew materials, claws ,Arcane armor profeciency, Weapon focus (Claws)
Sorc 1/Anti 1 - Smite good 1/day, detect good
Sorc 1/Anti 2 -Touch of coruption, Arcane strike
Sorc 1/Anti 3 - Aura of corwardice, cruelty, plaguebringer
Sorc 1/Anti 4 - Channel energy, smite 2/day
Sorc 1/Anti 4/Dd 1 - Natural amor +1, Weapon specialization
Sorc 1/Anti 4/Dd 2 - Str +2, dragon bite, Toughness
Sorc 1/Anti 4/Dd 3 - Breath weapon, dragon resistance, natural armor +1
Sorc 1/Anti 4/Dd 4 - Natural amor +1, str +2 Dodge
Sorc 1/Anti 4/Dd 5 - Blindsense, Quicken spell
Sorc 1/Anti 4/Dd 6 - Con +2
Sorc 1/Anti 4/Dd 7 - Dragon form 1/day, natural armor +1, feat, Arcane armor mastery
Sorc 1/Anti 4/Dd 8 - Int +2 natural armor +1 Blind fight
Sorc 1/Anti 4/Dd 9 - Wings
Sorc 1/Anti 4/Dd 10 -Dragon form 2/day, blindsense, feat

Thanks for you time


Hi there,

My adventuring group has problem. We have located the BBEG, but have a hard time reaching him.

He is a thieves guild leader and has taken resident in the top of a three story brothel. The brothel is full of drugged prostitutes and and his guards so storming it is not a possibility and neither is burning it down since we are mostly good characters.

Our group consists of a Sorcerer(Arcane), a rogue fighter and a vanilla fighter. We are all level 4 at the moment and have no financial support to speak of.

Any ideas?


Once again i need the help of this brilliant forum.

Im writing a background for a NPC. He is a well-known hero who earned his fame through a daring military maneuver that saved the day. However writes block has hit and this is where you come in.

Basically he is sitting in a keep with a few good men in the middle of a large war. His keep is surrounded and his men are outnumbered. Somehow he uses his wit to overcome the odds.

Any ideas are welcomed.

Thank you


Hi there,

My adventure is a bit too vanilla. The two BBEG are a lich and an antipaladin of a murderous god. Not very original;-)

The PCs are tied to a noble house in the country the BBEGs are trying to conquer. Once again nothing new here.

What I need is an interference by and outside (not necessarily outsider) force that in someway will be affected by the upcoming war.

Best something non-evil to stand opposed to the BBEGs whom is really evil. They still however need to be a complication for the PCs.

Thanks for the help


Alright, so this is the case.

Im starting my first large campaign as DM.

Ive got the BBEG the quest and princess to save everything is in place.
My problem is that i dont know how to structure it in a orderly manner.

The adventure is planned to end around 15 - 20th lvl so theres alot of stuff to keep track of.

Any advice is most appreciated and a sample adventure from a silverback dm would certainly help.

thanks in advance.

Race

[X] [X] [X] [X] [X] Labels: Da: 2 Fr: 3 Sa: -1 Su: 1 Mu: 0 | Conditions: Angry, Guilty, Afraid

Classes/Levels

Influence:
Praetoria, Frostbite, Isaiah

About Scorch - AKA "Mattie" Noble

Resources: Hidden Base, Vehicle, Communicators Security systems.

Moves:

Been reading the files: You’ve learned about the superhuman world through your mentor’s resources. When you rst encounter an important superpowered phenomenon (your call), roll + Superior. On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different from what you remember. On a 10+, ask the GM a follow-up question; they will answer it honestly. On a miss, the situation is well outside your base of knowledge; the GM will tell you why

Venting frustration: When you directly engage while you are Angry, you can roll + the Label your mentor denies and clear Angry.

I can do this all day: When something causes you to remove yourself from a fight, you can shift Savior down (and another Label up) instead. If shifting Savior down would move it below -2, you have to leave the fight instead of shifting Labels.

Bonds & Distinctions:

BONDS

Two of a Kind: When time passes, you and your other half gain Influence over each other. When you or your other half pierces the other’s mask, mark a condition to take a 10+.

Fastball Special: Fastball special: When you perform a coordinated fighting maneuver with your other half, say who takes the lead and who assists. The leader rolls the adult move overwhelm a vulnerable foe. The assistant marks a condition.

DISTINCTIONS

Mirror, mirror: When you Pierce someone's mask you can ask them "What are you really feeling right now?, even on a miss. If you do, they can ask you the same question.

History:

Mattie rew up in a trailer park on the wrong side of the tracks, both her parents worked hard but, for whatever reason, could never seem to get ahead. Early childhood was mostly uneventful for Mattie and her older brother, Rory; skip class here, scuffle there, sort of things - the carefree life of a couple of kids. Mattie had never shown any signs of powers until, when she was 13, she overheard her brother telling her parents that he had, somehow, grabbed some thug’s arm in for some reason, and had and frozen it solid to the elbow. That same night, her father told them all to pck their bags - they were going to go on the run the next day when the Rorys got home from school. Mattie, meanwhile, remained in bed with a fever that kept increasing throughout the day. It was late in the day Mattie came to consciousness and was confronted by the site of two thugs beating her mother, and her father lying dead on the floor. Without knowing what she was doing mattie did something,... and the thugs were engulfed in flames. It wasn't until she woke, several hours later in hospital, that she was told her parents were dead, and that she and her brother were now in the care of someone called Julia Quinn who had been named their guardian in accordance with their father’s will....

Personality:

Focussed and serious since the tragedy she has suffered. She tries to be there for others because someone was there for her. Mattie has a competitive but positive relationship with her brother who is one of the few people who can get her to relax and joke.

Abilities:

Elemental Control (Fire)
Impossible Fighting Skills
Power mimicry
Alternate monstrous form (dependant on conditions - below)

[spoiler=Look]
White, female, athletic, red hair, brown eyes, casual clothes, protective wear.

Relationships:

* Scorch is jealous of the relationship between Frostbite and Praetoria and she keeps trying to interject herself.
* When you have problems with your other half you talk to Horizon.
_________________
* Horizon saved Frostbite's life.

Mentor:

Ms. Julia Quinn AKA the Silver Shield, retired super hero of the silver age turned philanthropist and corporate spy mostly counter intelligence, and Rory and sister's guardian. She has helped Rory quell his anger and frustration and focus it on doing good.
Enbodies: Superior
Denies: Freak

Advancements:

1: Take an advancement from your other half’s playbook. (+2 to label mentor denies)
2: Take one new distinction (Mirror, mirror).
3: Gain two new abilities from any playbook (Power mimicry, Alternate monstrous form or Optimised biology)
4: Take a move from another playbook (I can do this all day (Soldier))
5: Unlock your Moment of Truth
_________ First 5 _________
Advancements:
Take one new bond
Take one new distinction (2)
Take a move from another playbook (4)
Gain two new abilities from any playbook (3)
Take an advancement from your other half's playbook (1)
Someone permanently looses Influence over you; add +1 to a label
Rearrange your labels as you choose, and add +1 to a label
Unlock your Moment of Truth (5)

_________ After 5 _________
Unlock your Moment of Truth, after its been used once
Change playbooks
Take an adult move
Take an adult move
Lock a Label, and add +1 to a Label of your choice
Retire from the life or become a paragon of the city

Conditions:

Angry: -2 Comfort/Support and Pierce the mask; To clear, hurt someone or something important
Afraid: -2 Directly engage; To clear, run from something difficult
Guilty: -2 Provoke and Assess; To clear, make a sacrifice to absolve your guilt
Hopeless: -2 Unleash; To clear, fling yourself into easy relief
Insecure: -2 Reject; To clear, take a foolhardy action without talking to the team

I am not my body: When you take a powerful physical blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.

Not human enough: When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss

Unstoppable: When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition, leave something behind, or take something with you. On a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM’s choice.

Wish I could be: When you comfort or support someone, if you tell them what you most envy about them, you can roll + Freak instead of
+ Mundane.

Be the monster: When you frighten, intimidate, or cow others with your monstrous form, roll + Freak. On a hit, they are thrown off and make themselves vulnerable to you, or they flee. On a 10+, choose one. On a 7-9, choose two.
- you frighten others you had not intended to scare
- you hurt someone or break something you shouldn’t have
- you feel like more of a monster afterward; mark a condition (GM’s choice)

on a miss, they react with violence, hatred, and paranoia, and you suffer the brunt of it.