Kressle

Zero.'s page

56 posts. Alias of Ellioti.


RSS

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

forgot to say: if the archetype is off the books :), I can do normal ranger, too.


Here is another last-minute submission for a mainly Champion path with a splash of Hierophant.

Zero is Ranger/Druid that shapehifts into large and huge ape forms.


I do like the Oceana idea, too, but I really need to vote for Paths of Hellknights!

Edit: Looks like Oceana already won?! Nevermind then :)
I'm eager to know, why you'd need a navy to conquer a beneath-the-ocean city, unless it's a navy full of submarines :)


Set 1:
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
slightly above average, great

Set 2:
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
double Snake Eyes :)


1 person marked this as a favorite.
Ellioti wrote:
an all-bard party travelling circus group that fights crime whereever they're needed. Probably Vigilante 1 / Bard 19 for all of them.

uh. that sounds fun. I'm in


here is Alinza 'Zero' Vilnari.
Reach melee build going into Guardian (maybe dual Guardian/Hierophant).

skills that she brings to the table and will be kept at full level: Knowledge (Local) +5, Knowledge (Planes) +6, Perception +4, Sense Motive +4, Use Magic Device +6, Appraise +6


done. 50 minutes :)

Build:

The Magnificient Adonis, Elven Iroran Paladin 13
Feats: Power Attack, Intimidating Prowess, Cornugon Smash, etc
Racial traits: Human-raised and Perfect
Traits: Memorable and Extremely Fashionable
Gear: He wears only an enchanted kilt and some jewelry.

Background:

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
- Adonis grew up as an orphan in a temple of The Eternal Rose, where he learned to appreciate beauty in everything. And foremost he appreciated his own beauty and believes of himself to be Shelyn's gift to all women on Golarion. And the priestesses seemed to think so, too...
During his time at the temple he was educated well in courtly manners, bardic knowledge and fighting. The training with Shelyn's paladin went especially well, even though he shunned any weapons and armor. Through his sheer self-confidence he was able to beat up about almost anyone with his bare hands. Needless to say that he performed even better the more female onlookers he could impress. Another reason to not wear any armor - he could simultaneously beat someone up and arouse a potential mate with his sweaty and muscular body.
- Adonis is a prime specimen amongst men. More than six feet tall, all muscles and a smile that can charm a dragon. No woman can withstand him once he puts on his courtship display. A flex of his muscles, a few seducing words and they all melt. When confronted in battle, he usually intimidates the enemy with his beauty and masculinity.
- After the temple was attacked and eventually destroyed by a demonic raid, he swore and Oath against to kill all fiends or banish those he can't. He swore revenge for his foster family and all that he had loved.
- While he appreciated Shelyn's view of the world, he was also drawn to Irori and his teachings of self-perfection. And according to himself, ooone was closer to perfect than Adonis. And he would strive to ultimate perfection and be a prime example for everyone both physically and in virtue.
- Solving the mystery of the academy of secrets should be no problem for Adonis, according to Adonis.
2) Two goals that you'd like the character to accomplish in-game.
- Kill lots of demons, and perhaps find the ones responsible for the temple raid
- Seduce an equal amount of women - not in a sleazy way, but courtly and honest (not using the Bluff skill)
3) Two secrets, one the PC keeps to himself, and one kept from the PC.
- Adonis is afraid of vermin. He just can't stand them and gets very nervous around a larger swarm. Obviously he's very ashamed of this character flaw.
- The high priestes at the temple was expecting his son and the demons cut it out of her and kidnapped the premature half-elven baby.
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc.
- Leader of the temple guard General Amidala Hayken. The one he couldn't get. The only who resisted his charm. A challenge that made him love her even more. She, too, survived the attack, but he lost track of her, when she was brought into an unknown hospital.
- Old man Hun-Chi, an ancient dwarven monk of Irori, whom he respects infinitely. The dwarf is as wise as Irori himself and teaches the path to enlightenment at a monanstery. He also tries to ground Adonis a little. Hun-Chi wants Adonis to focus less on personal interest, but also on helping those in need.
- Enemy: Mogmannos. As far as his investigations went, that's the name of the raid leader.
5) Three key memories that define your character as the person they are at the time of submission.
- The day of the temple raid and his inability to stop it. His biggest failure.
- He remembers most fondly the time he trained with the paladins in the temple gardens, while all the priestesses and maids searched for excuses to pass through the garden and get a glance of him.
- He was truely sad and even a little afraid, when Hun-Chi sent him away to see the world. Until then, he was always protected by the walls of a temple or monastery and suddenly he wasn't. Despite his prowess and self-confidence, he was suddenly on his own. And he was shocked of of his own feelings.


DM Mathpro wrote:
Okay guys I'm closing down Recruitment now. I will have my decisions for you shortly.

Oh no. I'm too late. Was just about to write up my Iroran Paladin :(


DM Mathpro wrote:
Just a heads up Recruitment is closing on Wednesday.

So technically, there's still a few hours left to write a background? :)

2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 6) + 6 = 15


I like solving puzzles, but is there a way to maybe remove the blood without damaging the text underneath? Some magic, maybe...
She tried to remember her arcane training.
Knowledge Arcana: 1d20 + 13 ⇒ (9) + 13 = 22

Would Decompose Corpse work to remove the blood?


if Knowledge History and Planes are important for the Professor's research, obviously, he would have made sure his daughter studied these subjects as well.

I could easily switch my skill points from Geography and Nature to History and Planes in that case. Currently we're doubling up on the former two.


Like Amhern, Zero had to take cover from the falling debris after they accidently fired off the weapon. Seconds later she picks up the weapon and simulates targeting something, while pointing it roughly at the gate, because nobody was standing in that direction. She wouldn't dare fire it again, of course.

"I guess, I could try, Master Raan, or is it Father Raan? I always forget...By the way, did you bring your giant bird, too? I like him."

She set off to fiddle with the gate, the same way she did with the weapon.


Zero watches the dwarf fiddle with the staff and makes her own assumptions about how to operate it.

Int check: 1d20 + 5 ⇒ (14) + 5 = 19 potentially an aid another


"What is that? It looks as strange as the weapon. We need to go through the portal and avenge my father's death. Plus investigate this stuff..."

Zero was eager to move on.


While the others were investigating the strange weapon, Zero heard a faint noise. It came from the other corpse, the attacker.
While pinpointing the sound source she asks "Do you hear that? I think there's a noise originating from the attackers corpse."
Carefully she comes closer, but stays away from the alien creature.


I see you rolled perception for all of us and to collect our stats.

We should all put our most important information in the header. This is common practice.

Another thing some GMs liked to do, is to create a Google sheet and add fields with text that look like this:

FORT SAVE
[dice =PC1] 1D20 +X[ dice]
[dice =PC2] 1D20 +X[ dice]
...

Then the GM can just copy paste the text block for saves, Perception, Knowledge, etc


Zero ignored the others' stares. She knew everybody tried to look at her, if only briefly. They didn't know what to say. As is always the case when someone looses someone close. And it becomes more difficult, the closer he was.

Zero just stood there, leaning against the wall. Just a small tear running down her otherwise emotionless face. She looked at her dead father, but not quite. She stared through the corpse into nothingness, trying to understand her new situation. I am not ready. You went to early. Why didn't you teach me more?


well. Depends. Where is his stat block? What does he already have?
Multiple Spell component pouches, in case one gts lost oder sundered!


how much time has passed since the attack and battle? minutes, hours, days, weeks?


So initiative is "Zero always goes first". That's how I read it. :) Kidding...

Checking in. I'm on board with the rules set.


Yay. Didn't expect that!


So here is Zero's submission. Everything is on the profile page.
tell me, if you need anything linked.


RIZZENMAGNUS wrote:

Now, as to the other question. I think there should be displayed a level of shock and awe at the new technology that a stargate, the staff weapons, gliders, goa'uld tech brings up. Im expecting a certain amount of hesitation in utilizing the tech, along with interacting with those that utilize said tech. Sure a certain delight in seeing new tech, how unique it is, is expected, but also a level of trepidation from not understanding it and its capabilities as well.

Would the Technologist feat be helpful with this?


R1: 4d6 ⇒ (4, 4, 5, 5) = 18 => 14
R2: 4d6 ⇒ (3, 3, 6, 5) = 17 => 14
R3: 4d6 ⇒ (1, 4, 1, 5) = 11 => 14
R4: 4d6 ⇒ (6, 1, 4, 3) = 14 => 13
R5: 4d6 ⇒ (2, 6, 6, 4) = 18 => 16
R6: 4d6 ⇒ (6, 1, 6, 3) = 16 => 18

reroll R3: 2d6 ⇒ (5, 3) = 8
reroll R4: 1d6 ⇒ 3
reroll R6: 1d6 ⇒ 6

Looks great. Will present a melee Transmuter/Fighter on the route to Eldritch Knight.


Storm Dragon wrote:

I may put forward a Barbarian, a Savage Technologist in particular.

They're focused around dual wielding a melee weapon and firearms.

Is that cool? Not sure how "woah, technology is weird" you want us to be.

good question, want to know that, too

Garidan Hemlock wrote:


Hi, this Ellioti's alias and submission. Feel free to look at the profile and note if anything is unclear. I linked some stuff, but I don't actually have anything rare or weird.
Just your normal sword and boards bard archaeologist.

nice take on a bard


As a PC who dropped out, I recommend that the chars applying have a minimum set of investigative and diplomatic skills and mindset. That's where my character failed and I decided to not continue. It was just the wrong build for this game.


I'm out, too, I was only enduring to see if something happened.
I hate the scenario so far and the GM had been informed about our feelings. He didn't change anything. That's just bad manners.

I'm so sad that we couldn't try out very interesting characters.


Zero tries to enter the Forest Bounty from the rear through the kitchen.
"Excuse me. I couldn't ignore the fine smell of freshly baked bread. Where are you getting your yeist from?"

Zero is trying to establish a connection by talking among professionals.
Profession Baker: 1d20 + 9 ⇒ (1) + 9 = 10


Zero passes by the rear of the houses trying to smell the kitchens and any freshly baked bread.


"Thank you, Mr. Shenk. It was nice talking to you, but I gotta hurry."

Zero strolls towards the town center and looks for a bakery.


@Tweiford Shenk
Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20
She watches the man carefully.
"Uh. And what do they usually guard? They look very well trained and quite fierce."


"Anything I can help you out with miss>"

"Oh hi. You know, I love dogs. What are they for? I mean, you're not holding them as pets obviously."

She wonders what a dog would cost.
Appraise, dog value: 1d20 + 5 ⇒ (8) + 5 = 13

side question: was one of the buildings I passed a bakery?


DM Azure_Zero wrote:
Try other places in town, or revisit places and see if you missed something.

I did. And there was no response.

We want less shadowrun and more pathfinder, I believe. Less legwork, more direction.

We're not allowed to do magic, because someone might see and kill us.
We cannot talk to people, because we might say something wrong and people will kill us.
We're not allowed to sit around and observe, because nothing will happen. And someone will kill us for being suspicious.

You see, how we feel? Is that your intention?


Zero approaches the fence and watches the dogs. As if browsing shops she looks around for someone responsible nearby.


"I wanna check out the dogs. Shenk's place is very close to the keep. And does anyone know who that Almir is with that big fancy place?"

Zero walks to the dogyard checking whether this are all dangerous guard dogs or some puppies as well.


Still on vacation :)


I will be on vacation starting Friday for two weeks. I will, of course, have internet, but I can't promise, I'll use it to check in with you guys regularly. Please bot whenever necessary.


Zero tagged along with the group going to the smith only to loose them half way in the morning crowd. This was mostly her fault, because she gets easily distracted and deemed it worthy to observe the busy townsfolk.
perception: 1d20 + 6 ⇒ (1) + 6 = 7
Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24


sorry for not writing. I am here, but I have difficulty getting into the flow. I don't really know what to do atm. It feels like we're just mingling to wait if something happens.

Zero keeps Yaz company. They couldn't get into any of the games, but watching others win and loose and fight over cheating accusations was already half the fun. They kept a low profile and tipped the waitress generously.


diplomacy aid Tobar: 1d20 + 9 ⇒ (8) + 9 = 17
"careful with the beer. Don't wanna spill it on these fine men, do we?"
Zero/Kari squeezes into the group to see how the game works.


"Hey, guys, wait for me." Zero found this place too boring, too, and hurried after Yaz and Lefty.


"ya. I noticed them, too."


"Maybe Valessa could pose as his new mistress..." Zero tries to make a joke.


perception: 1d20 + 6 ⇒ (14) + 6 = 20

When everyone is in the room Zero suddenly stands up. "I just thought of something."
She speaks a few words aracen words and looks at the meals that everyone is having standing up or on his lap.

casting detect poison

"That would be rather fast, though..."


Zero is not up for going to their rooms and prefers to mingle with the crows in the common room.
When Lefty commands the group up, she relucantly joins Yaz.


Zero accompanies Tobar to the old man. "He there. And I am Kari.." She added to Tobar's greeting and had almost used her real name as her fake fake name. "Nice place you have. And wow, what a nice sword is that on your hip? You look like you can still swing it, right? Anyway, what's on your menu? We're reaaaally hungry."


"Sooo? What's the procedure to enter as a group of merchants? We gotta pay some fee or something? And what's our merchandise anyway, if someone asks?"
Zero seemed eager and ready.


Nono. That's good!


Hihi. She's a funny one. Ohoh, my, honor, my duty. The impossible! You see Zero smiling as if she was thinking something funny.
"I think you guys covered all the bases. I'm the rookie, I'll just follow you."


"You people are gross. I won't carry any head! Let's just not kill anyone unnecessary, OK?"

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>