Set 1:
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14 2d6 + 6 ⇒ (1, 6) + 6 = 13 2d6 + 6 ⇒ (6, 4) + 6 = 16 2d6 + 6 ⇒ (4, 4) + 6 = 14 2d6 + 6 ⇒ (5, 3) + 6 = 14 slightly above average, great Set 2: 2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 1) + 6 = 12 2d6 + 6 ⇒ (2, 2) + 6 = 10 2d6 + 6 ⇒ (2, 5) + 6 = 13 2d6 + 6 ⇒ (4, 2) + 6 = 12 2d6 + 6 ⇒ (1, 1) + 6 = 8 double Snake Eyes :)
done. 50 minutes :)
Build:
The Magnificient Adonis, Elven Iroran Paladin 13 Feats: Power Attack, Intimidating Prowess, Cornugon Smash, etc Racial traits: Human-raised and Perfect Traits: Memorable and Extremely Fashionable Gear: He wears only an enchanted kilt and some jewelry. Background: 1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five. - Adonis grew up as an orphan in a temple of The Eternal Rose, where he learned to appreciate beauty in everything. And foremost he appreciated his own beauty and believes of himself to be Shelyn's gift to all women on Golarion. And the priestesses seemed to think so, too... During his time at the temple he was educated well in courtly manners, bardic knowledge and fighting. The training with Shelyn's paladin went especially well, even though he shunned any weapons and armor. Through his sheer self-confidence he was able to beat up about almost anyone with his bare hands. Needless to say that he performed even better the more female onlookers he could impress. Another reason to not wear any armor - he could simultaneously beat someone up and arouse a potential mate with his sweaty and muscular body. - Adonis is a prime specimen amongst men. More than six feet tall, all muscles and a smile that can charm a dragon. No woman can withstand him once he puts on his courtship display. A flex of his muscles, a few seducing words and they all melt. When confronted in battle, he usually intimidates the enemy with his beauty and masculinity. - After the temple was attacked and eventually destroyed by a demonic raid, he swore and Oath against to kill all fiends or banish those he can't. He swore revenge for his foster family and all that he had loved. - While he appreciated Shelyn's view of the world, he was also drawn to Irori and his teachings of self-perfection. And according to himself, ooone was closer to perfect than Adonis. And he would strive to ultimate perfection and be a prime example for everyone both physically and in virtue. - Solving the mystery of the academy of secrets should be no problem for Adonis, according to Adonis. 2) Two goals that you'd like the character to accomplish in-game. - Kill lots of demons, and perhaps find the ones responsible for the temple raid - Seduce an equal amount of women - not in a sleazy way, but courtly and honest (not using the Bluff skill) 3) Two secrets, one the PC keeps to himself, and one kept from the PC. - Adonis is afraid of vermin. He just can't stand them and gets very nervous around a larger swarm. Obviously he's very ashamed of this character flaw. - The high priestes at the temple was expecting his son and the demons cut it out of her and kidnapped the premature half-elven baby. 4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. - Leader of the temple guard General Amidala Hayken. The one he couldn't get. The only who resisted his charm. A challenge that made him love her even more. She, too, survived the attack, but he lost track of her, when she was brought into an unknown hospital. - Old man Hun-Chi, an ancient dwarven monk of Irori, whom he respects infinitely. The dwarf is as wise as Irori himself and teaches the path to enlightenment at a monanstery. He also tries to ground Adonis a little. Hun-Chi wants Adonis to focus less on personal interest, but also on helping those in need. - Enemy: Mogmannos. As far as his investigations went, that's the name of the raid leader. 5) Three key memories that define your character as the person they are at the time of submission. - The day of the temple raid and his inability to stop it. His biggest failure. - He remembers most fondly the time he trained with the paladins in the temple gardens, while all the priestesses and maids searched for excuses to pass through the garden and get a glance of him. - He was truely sad and even a little afraid, when Hun-Chi sent him away to see the world. Until then, he was always protected by the walls of a temple or monastery and suddenly he wasn't. Despite his prowess and self-confidence, he was suddenly on his own. And he was shocked of of his own feelings.
I like solving puzzles, but is there a way to maybe remove the blood without damaging the text underneath? Some magic, maybe...
Would Decompose Corpse work to remove the blood?
if Knowledge History and Planes are important for the Professor's research, obviously, he would have made sure his daughter studied these subjects as well. I could easily switch my skill points from Geography and Nature to History and Planes in that case. Currently we're doubling up on the former two.
Like Amhern, Zero had to take cover from the falling debris after they accidently fired off the weapon. Seconds later she picks up the weapon and simulates targeting something, while pointing it roughly at the gate, because nobody was standing in that direction. She wouldn't dare fire it again, of course. "I guess, I could try, Master Raan, or is it Father Raan? I always forget...By the way, did you bring your giant bird, too? I like him." She set off to fiddle with the gate, the same way she did with the weapon.
While the others were investigating the strange weapon, Zero heard a faint noise. It came from the other corpse, the attacker.
I see you rolled perception for all of us and to collect our stats. We should all put our most important information in the header. This is common practice. Another thing some GMs liked to do, is to create a Google sheet and add fields with text that look like this: FORT SAVE
Then the GM can just copy paste the text block for saves, Perception, Knowledge, etc
Zero ignored the others' stares. She knew everybody tried to look at her, if only briefly. They didn't know what to say. As is always the case when someone looses someone close. And it becomes more difficult, the closer he was. Zero just stood there, leaning against the wall. Just a small tear running down her otherwise emotionless face. She looked at her dead father, but not quite. She stared through the corpse into nothingness, trying to understand her new situation. I am not ready. You went to early. Why didn't you teach me more?
RIZZENMAGNUS wrote:
Would the Technologist feat be helpful with this?
R1: 4d6 ⇒ (4, 4, 5, 5) = 18 => 14
reroll R3: 2d6 ⇒ (5, 3) = 8
Looks great. Will present a melee Transmuter/Fighter on the route to Eldritch Knight.
Storm Dragon wrote:
good question, want to know that, too Garidan Hemlock wrote:
nice take on a bard
DM Azure_Zero wrote: Try other places in town, or revisit places and see if you missed something. I did. And there was no response. We want less shadowrun and more pathfinder, I believe. Less legwork, more direction. We're not allowed to do magic, because someone might see and kill us.
You see, how we feel? Is that your intention?
sorry for not writing. I am here, but I have difficulty getting into the flow. I don't really know what to do atm. It feels like we're just mingling to wait if something happens. Zero keeps Yaz company. They couldn't get into any of the games, but watching others win and loose and fight over cheating accusations was already half the fun. They kept a low profile and tipped the waitress generously.
Zero accompanies Tobar to the old man. "He there. And I am Kari.." She added to Tobar's greeting and had almost used her real name as her fake fake name. "Nice place you have. And wow, what a nice sword is that on your hip? You look like you can still swing it, right? Anyway, what's on your menu? We're reaaaally hungry."
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