Male Human - Varisian Wizard 1 - Universalist
Dyrant Maynor, the Pre-Sainted wrote:
How could I forget? Yes! Things must come in 3!
Male Human - Varisian Wizard 1 - Universalist
It appears Zees will at least have line of effect to the quasit.
status:
HP 2/16 AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees catches a glimpse of the quasit and casts his last real spell, sending a magic missle that pierces the creature's resistances. 1d20 + 2 + 5 + 2 ⇒ (20) + 2 + 5 + 2 = 29 - SR check
Male Human - Varisian Wizard 1 - Universalist
Zees tucks away the journal, pulls out his cold iron dagger and follows Kast out of the room. "Perhaps Gandethus will have some solutions for us or Dorin can inquire at the church. Even Gar might know some people in the construction trade who could tell us how to collapse this room and make it unusable." "For now though. We need healing and greater magics, armor, and weapons. We should at least be able to receive the healing in town."
Male Human - Varisian Wizard 1 - Universalist
Dorin Zstel wrote: "Malcolm," Dorin asked, "didn't the sinspawn come from that pool? It might be a summoning pool. Wouldn't it be a good idea to destroy it? Keep other demon-creatures from being summoned? What do you think, Zees?" "Um. Sure." Not that it'll make a difference. This whole town is doomed.
Male Human - Varisian Wizard 1 - Universalist
Zees jumps between Dorin and Ameiko to be the recipient of one of the heavenly fires. I don't think Zees has had one today. After clubbing one creature repeatedly, Zees will look around the room. When he notices the journal, he'll examine it and read it if possible. Maybe there will be some clues to this madness here. None of this makes any sense yet.
Male Human - Varisian Wizard 1 - Universalist
Round 8 Not believing he has any chance of locating or hitting the quasit, Zees will go over to C1 and begin to club it. 1d20 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Zees would sit down and cry, but realizes his chances of effectively using the club would be even worse. He starts to look around for a new mighty club.
Male Human - Varisian Wizard 1 - Universalist
Round 7
status:
HP 2/16
AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees takes a 5' step back from the Hyena to AP26 and tries to send his mighty club through the quasit's space. 1d100 ⇒ 2 Look out Dorin!
Male Human - Varisian Wizard 1 - Universalist
robin wrote: forgot to say that as C1 and C2 are out of the battle it is Zees'time Ooops. Somehow missed this one. Round 5
status:
HP 16/16 AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees takes a 5' step back to AQ27 and aims for the space where Dorin's dancing lights are and hopes his mighty club will somehow hit something. 1d100 ⇒ 15 - High good. This roll bad.
Male Human - Varisian Wizard 1 - Universalist
Round 4 Zees moves up to AP28 the long way to avoid the AoO and casts color spray (DC 16 will) defensively to the southwest. This should get the quasit based on the dancing lights.
So familiar. Look there's a hyena to rip me apart again. Maybe my mighty club will stop it.
Male Human - Varisian Wizard 1 - Universalist
Round 2, Init 8
status:
HP 16/16 AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees tries to send his club at C2, but is closer to hitting Malcolm then the creature. Zees then steps 5' to AO24 and pulls out a scroll of magic missle. 1d20 + 6 - 8 ⇒ (7) + 6 - 8 = 5 (-4 cover, -4 melee)
Male Human - Varisian Wizard 1 - Universalist
Round 1, Init 8
Status:
HP 16/16
AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees moves up into the doorway next to Danaris at AN23 while pulling out his club. He uses hand of the mage to try and hit C1, but is unsuccessful. 1d20 + 5 + 1 - 4 + 1 ⇒ (4) + 5 + 1 - 4 + 1 = 7 (INT, BAB, Cover, Bless)
Male Human - Varisian Wizard 1 - Universalist
Zees looks away from the statue to the condition of Ameiko and the evil that must lurk within. He imagines himself a mighty wizard with numerous powerful spells and magical items at his command. Surely, he could easily deal with the evil and save Ameiko. Reality quickly returns as he remembers he has only a magic missle and color spray left. Those, and his mighty club.
Male Human - Varisian Wizard 1 - Universalist
Zees never makes it past the woman with wings. He's read of such things, but to actually see it before him. 1d20 + 9 ⇒ (17) + 9 = 26 (Knowledge ???) However, once Kast opens the door and reveals the horrors there, Zees is brought back to his senses. He grips his mighty club tightly and waits for things to explode.
Male Human - Varisian Wizard 1 - Universalist
Convinced that the creature will not rise again, Zees stands up and allows his brain to start processing again. "Malcolm. Gar. I'm glad you're safe. I brought weapons. A longsword and a shortsword. Uh. I didn't think of armor...or clothes...?" Looking over his own singed and bloody body (5/16 HP). "Can I have some help here? After that, I'm ready to continue our search."
Male Human - Varisian Wizard 1 - Universalist
Status:
HP 5/16 AC 16 (mage armor) 18 vs. evil with prot. from evil CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees takes his mighty surely magical club and bashes its head in. "Destroy my town will you?"
Adrenaline is wearing off. Repeat as necessary. "Capture my friends?"
"Threaten me?"
"Never again."
Zees flops to the ground and watches the creature carefully to make sure its wounds are not closing.
Male Human - Varisian Wizard 1 - Universalist
robin wrote:
My view is not updating unless I'm in reply mode, so I'll post Robin's edited version here. The mighty Zees swings at the fleeing creature with his club. 1d20 + 2 ⇒ (16) + 2 = 18
Male Human - Varisian Wizard 1 - Universalist
Robin is saying that the creature was at 0 and concious, so Danaris can't coup de grace. The creature isn't going to get to flee in reaction to Danaris, but Danaris will have to hit it with his attack. At least there's the +4 for prone. Good luck Danaris.
Male Human - Varisian Wizard 1 - Universalist
Round 5, Init 10
status:
HP 6/16 EDIT: from 5 to 6, forgot the channel
AC 16 (mage armor) 18 vs. evil with prot. from evil CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees finds himself holding a club and a flask of oil and standing toe to toe with the creature. This is definitely not recommended in any book I've read. Seeing Kast move to one side of the creature, Zees recalls how that "flank" thing is supposed to work and takes a 5' step to Y6. Kast swings, but misses. Zees follows suit and swings with his club, surprised when it actually seems to damage the creature. No. Definitely not supposed to be right here. 1d20 + 2 ⇒ (17) + 2 = 19 - (-1 STR, +1 BAB, +2 flank)
Male Human - Varisian Wizard 1 - Universalist
Round 4, Init 10 status:
HP 5/16
Cantrips - (4 per day)
Zees is glad to see help arriving and hopes it isn't too late. He tries to cast an ear-piercing scream using his ring, but the threat of the creature is too much for him and his hands will not cooperate. 1d20 + 2 + 5 + 2 ⇒ (7) + 2 + 5 + 2 = 16 - Concentration DC 17
Male Human - Varisian Wizard 1 - Universalist
Dorin Zstel wrote:
I don't think they're going to cooperate with that plan. Just take your chances. Besides, I expect to be a bloody corpse next round.
Male Human - Varisian Wizard 1 - Universalist
Round 3, Init 10
status:
HP 16/16
Cantrips - (4 per day)
Zees tries to climb down to Y7, but falls. From prone he casts an ear-piercing scream at the creature attacking Malcolm, hoping it will daze him. (DC=17 FORT to negate daze and 1/2 damage) 1d20 ⇒ 6 - climb
Male Human - Varisian Wizard 1 - Universalist
The idea of preventing the second one from coming upstairs worked too well. Sorry Malcolm. Round 2, Init 10
status:
HP 16/16 AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Waiting to see what Danaris and Kast are up to.
Male Human - Varisian Wizard 1 - Universalist
Round 1, Init 10
Status:
HP 16/16 AC 16 (mage armor) CM Bonus = 0 CM Defense = 12 Fortitude = +2 Reflex = +2 Will = +3 Cantrips - (4 per day)
Zees is relieved when the battle begins with opponents he can see. He greases the area under the first creatures in front of Kast. (The three squares and a wall square being AA/AB,8/8). DC 18 Reflex save for creature. Zees then pulls out his club as he moves foward to Y,10.
Male Human - Varisian Wizard 1 - Universalist
@ Robin. I'm still confused as to distances. How far away are the prison cells we suspect Malcolm and Gar to be in? It seems like it was a short distance beyond the broken wall, but I could be wrong. How many minutes will the invisibilty spell last? @ the party. Of course, the problem with invisiblity is the inability to see and coordinate with each other. Oh well. It was an idea.
Male Human - Varisian Wizard 1 - Universalist
Lots of brainstorming here. Just throwing things out. So we have mage armor, maybe protection from evil, and 3 invisibility. My opinion would be either Dorin or I farther back not affecting the stealth and coming in with ranged spells. Alternatively, we keep Danaris and the healing back in reserve. I'm guessing we won't be able to sneak all the way in, but we will have to kill some guards first. Alternatively, we'll make it all the way and can pass weapons to the prisoners, but I'm not sure how we get them out of the cells without attracting attention. It might be the guards have to be killed to get the keys. We're still lacking a lot of consumable healing, but Danaris got two "potions of cure"--I'm guessing cure light wounds.
Male Human - Varisian Wizard 1 - Universalist
Zees has been updated to level 2. For our rescue mission I'm open to opinions, but am thinking: Cantrips - (4 per day)
1st Level (4 prepared per day + bonded object)
I'm at a medium load, 20' speed, carrying a longsword and shortsword for Malcolm and Gar.
Male Human - Varisian Wizard 1 - Universalist
Dorin Zstel wrote: (Save your gold pieces and get flasks of oil instead of Alchemists Fire. Dorin has Spark now, so he can ignite an oiled target up to 30 feet away with a word and a gesture. Or light a torch before battle and toss it at the oiled-splattered area.) I'll do both and buy 5 flasks of oil. You might not always be available to ignite the oil.
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