Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Hey all, just letting you guys know that I'm starting work at a new location, so the next few days I'm going to be moving around and may not have time to post. Will let you know what new schedule allows.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"How long do you wager it will take him to get here?" Not waiting for an answer, Zeema begins to tap into a local ley line to strengthen her as she recites an incantation. Her skin once more becomes rough and jagged like the bark of an oak tree. Zeema has cast Barkskin in conjunction with Place Magic to increase her caster level by 1, increasing her natural armor bonus by 2 for 40 minutes.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Sounds like the best plan we have. No offense, miss, but I trust our harpy friend about as far as I can throw her and I still..." Zeema stops for a moment in thought, gazing at Zaiobe. "Actually, scratch that, I could probably throw her pretty far. My point is: if we're careful, we should be fine. I assure you, Zaiobe, if you double-cross us then we will seek vengeance. Count on that."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema, remaining silent but on her guard, replies with an honest affirmation: "His motives are suspect as are his claims to this place as his. I trust no one that surrounds themselves with murderous creatures. What, pray tell, would you have to gain from his death, Harpy?" Sense motive: 1d20 + 3 ⇒ (15) + 3 = 18
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
I am getting very sick of Kikono's preferences... Zeema allows her smiling comrade past, but does not put away her weapon.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema, tiring of Sunny's tomfoolery, will barge into U13 with scythe in hand.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I'm all for it." Zeema replies, readying herself.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema does the same. While the farce with the ogress was amusing, she's not quite sure what to think of the competence of her new companions... This may be a major worry because she has exhausted her spells and supernatural battle abilities for the day.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Sense Motive: 1d20 + 3 ⇒ (19) + 3 = 22 "Sure, we'll give you a break, but no eating our friend here! He's in bad shape, but he's not mincemeat!"
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema does what she's been waiting for: Scythe attack: 1d20 + 7 ⇒ (7) + 7 = 14 Zeema's Scythe bounces off the fatty tissue of the hideous ogrekin.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
I understand the pretense, but I'm not so sure about this! Zeema keeps her hand on her scythe, but relinquishes her fighting stance. I hope you know what you're doing, newcomer...
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema is not quite sure what to do with the information that she's been given. She stands at the ready with her scythe, but takes no action.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema uses her spirit sense ability to try and sweep the surrounding area.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I concur, Gorag. Let's go."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Ah... hello... I'm Zeema and this is Cerana, Gorag, and Sunny. That's... definitely some weird words coming out of her, then... Any guesses as to what it means Cerana? "
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema is relieved to have the spirit's manifestation out of her onyx-colored hair, but the entrances of other figures leaves her ill-at-ease. At the corby's entrance, she immediately puts on her guard, ready to retaliate if attacked again. At the mention of other visitors, she doesn't know quite how to react. "Friends of ours? Perhaps from the caravan?" Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
SO sorry that I haven't posted, guys! A friend of mine logged out of my account, so when I went back to my bookmarked page of campaigns, nothing was showing up as new. I'll post immediately. Also, welcome newcomers! I guarantee that my posting habits aren't this lax during normal circumstances.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Will save: 1d20 + 8 ⇒ (6) + 8 = 14 "Urgh... I feel... tired? Time to get rid of this thing!" Zeema strikes out at the form with her scythe. Scythe Attack: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Are we pausing while we re-recruit or are we continuing?
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
At the mention of apparitions, Zeema immediately activates her Spirit Sense ability, but also begins to heal herself as they go upstairs with her wand of cure light wounds. Perception: 1d20 + 9 ⇒ (3) + 9 = 12 "Anyone else want a few charges?" Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
At the door, she waits patiently.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema responds to Cerana: "I think that might be the best idea. The more we eliminate from here, the more likely Ameiko will recover. Want to show us the way to your 'thing upstairs?' That sounds like a good place to start."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Exterminator. I like the sound of that. Tell us, where might we find these pests? It may be one of these that causes our friend such harm."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Your words are pretty, but your actions have shown us otherwise about your soul, Kikono. I am not so inclined to let it pass that your minions have attacked us and that you may be actively harming our companion. So I ask: Will you help her or no?"
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Sunny, what in the Gods' name are you doing?" Zeema moves around the pillar to flank with Sunny, smacking the hornet with her quarterstaff. Shillelagh Quarterstaff Attack: 1d20 + 8 - 1 + 1 + 1 + 2 ⇒ (19) + 8 - 1 + 1 + 1 + 2 = 30
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
You're correct, it's only 20 when she's big, but it does go back to 22 this turn as she's run out of uses for that ability. My bad. "Sorry, but I tend to kill what tries to kill me!!" Zeema yells at the top of her lungs towards the Tian man. A moment passes. "Wait... then I'm not sorry at all!" She feels her ley-line given powers waning, forcing her to return to her own size for the rest of the battle. This was not good. Nonetheless, she continued her assault on the Corbies, wondering why Sunny was having such trouble with just some big bug. Shillelagh Quarterstaff Attack: 1d20 + 8 - 1 + 1 + 1 ⇒ (18) + 8 - 1 + 1 + 1 = 27
The attack is aimed at Corby #3
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Rgh... thanks for the heal, Aloria, but they seem to dish it out faster than we can patch it up!." Shillelagh Quarterstaff Attack: 1d20 + 9 + 1 + 1 - 1 ⇒ (10) + 9 + 1 + 1 - 1 = 20
"Say goodnight, ghostie. Zeema raises her staff over her head, changes grips, and swipes sideways at the ghost corby, smashing its limp form into the nearby pillar.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema steps back from the onslaught of claws and calls once more upon her ability to change size. She then aims her Quarterstaff at Corby #4. Shillelagh Quarterstaff: 1d20 + 9 + 1 - 1 ⇒ (19) + 9 + 1 - 1 = 28
Like most of her foes, the Corby falls dead at the first blow, crushed by the giant magical quarterstaff. Sorry for the delay. I've been meaning to post, but I keep getting distracted by Downton Abbey every time I open a browser window. It's a problem
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Hey all! As a heads up, I won't be available for a while due to a long road trip I'm taking on Friday and Saturday. Perhaps all of both days depending on internet connectivity. I'll post when I can, but right now I need to sleep.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema moves herself next to Gorag, though in the center of the hallway, taking the total defense action. This increases Zeema's AC by 4 to a total of 26.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
I'm a little unclear which door we're coming through into the room/where we currently are. Teller, could you elaborate?
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I don't want to be malicious, but we've already found Corbies to be evil. Someone who commands them has to be even more evil... right? And that's someone we should take out as soon as possible. I vote full-frontal assault."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Hold on, the... uh... ogrekin might be bad guys but they don't seem like BAD guys, you know? Wait that came out wrong... What I mean is, they seem perfectly content to beat the snot out of each other. Why interrupt? They're not doing anything wrong. If that's our alternative, I'd rather take the full-frontal assault. And hell, maybe the guy just likes weapons. And theatre created by monsters... Okay maybe that last part was a bit too far-fetched."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Sounds good by me, Gorag."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3 Zeema is glad that Aloria stopped to chat, as her immediate reaction would have been to bash the two slowpokes' heads in. She listens attentively. "Aloria, don't you think we should give the 'master' a visit?"
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"Pursuing the uglies it is." Zeema begins in the direction that the Ogrekin left, but along the way asks Aloria, "I have a spell I can prepare that will bring me back to my full strength, but alas I cannot cast it until tomorrow. You wouldn't happen to have anything restorative prepared, would you?"
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I'm... fine to move on..." Zeema's not lying. With the exception of feeling a little weak, she isn't too worse for wear. "I may not be able to take as many hits as usual, but I can still fight. We should probably see where those two beat-up uglies went."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Fort 1: 1d20 + 4 ⇒ (2) + 4 = 6
Zeema takes 1 more Con damage. Crap. Zeema leans on her staff, gasping as her body seems to stabilize. "Damn, that was awful. But... any idea about what that explosion was?"
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema moves out of the swarm as far away as possible (20 ft).
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Save 1: 1d20 + 4 ⇒ (8) + 4 = 12
"Guys, get these things off me! I'm not feeling so well... Zeema then doubles over in pain, clutching her staff as best as she can. Her size reverts to normal, and finds the prospect of being covered with spiders even more terrifying when they seem twice as large.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema's lashes out at the creature attacking her. Same attack bonuses as last time minus charge: 1d20 + 12 - 1 ⇒ (9) + 12 - 1 = 20
Mr. Purple also finds himself facing the powerful blunt edge of Zeema's quarterstaff. Fort Save 1: 1d20 + 5 ⇒ (2) + 5 = 7
Zeema seems heavily affected by the spider swarm, however. All of a sudden she doesn't feel so good...
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
And it's times like this that I wish Zeema had cleave. Also, Teller, if the enemies get to move first I'll take back the action, but I'd like to keep those rolls if at all possible... :D
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I can handle the spiders. Now... let's go! Feeling the large amounts of magic surge through her very being, Zeema once again grows to her ten foot tall state, charging out with her quarterstaff at the large spider from a distance. She slams down the end of her staff, into the spider's chitinous carapace. Large Bless Shillelagh Bull's Strength Power Attack Quarterstaff Charge: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
Zeema squashes it. She squashes it very well. Full action is that Zeema charge/power attacks the spider, using her swift action to make herself large and in charge, attacking from 10' away.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I do believe we are in for quite a fight, especially if we let them continue to muster. Shall we advance?" Zeema brings out another wad of cow patty and casts yet another spell. [ooc]Zeema casts Bull's strength, yet again using her place magic to make the duration 4 minutes.[/ooc Perception: 1d20 + 9 ⇒ (20) + 9 = 29 "Dear gods, that's a lot of spiders."
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Whoops, that was just me having selected the word box.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Sorry, didn't see that permissions were granted. Zeema stands her ground in the courtyard. Staff in hand, she asks her teammates: "Well... do we advance or let them make the first move?" Also, by the logic of Bless still having 10 rounds, Shillelagh still has 19 rounds left.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema's not one for running, either mechanically or personality-wise. The last time she ran from a fight, her father was killed by bounty-hunters and brigands. I know that what Sunny is suggesting is probably the wisest decision, but character dictates that Zeema stays.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"I do not run so easily. Not anymore." The words of confidence ring strangely in her own ears. Regardless, Zeema runs her forefingers along her forearms, chanting in druidic. As her fingers touch her rocky skin, it becomes far more jagged and woodlike. Zeema casts Barkskin, giving her a +2 enhancement bonuse to her natural armor and using her Place Magic ability to increase its duration to 40 minutes.
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
"*sigh* Alright, I've got this." Zeema brings the full weight of her staff down upon the sleeping Corby. Shillelagh quarterstaff damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15 x2 is 30
Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Zeema returns to her normal size and begins to look for other foes around the area, peering out of the room in various directions. Perception: 1d20 + 9 ⇒ (14) + 9 = 23
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