Kobold Devilspeaker

Zdenek's page

72 posts. Organized Play character for J.G.


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Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Thank you for the game!

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

This time the hooded lizardfolk rushes to tumble through the remaining skeleton jumping over it.

Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13

Acrobatics, hero point: 1d20 + 12 ⇒ (11) + 12 = 23

I think Panache gained

And he strikes the skeleton with a Confident finisher as it worked well on the other one.

Claw vs off guard: 1d20 + 10 ⇒ (8) + 10 = 18

Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (1, 4) = 9

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded lizardfolk tumbles through the blue skeleton.

Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23

I think Panache gained

T<hen he strikes the blue skeleton with a Confident finisher.

Claw vs off guard: 1d20 + 10 ⇒ (13) + 10 = 23

Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (3, 3) = 14

Finally he raises his buckler (+2 AC).

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk moves to tumble through the red one.

Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18

Then he strikes the creature.

Claw: 1d20 + 10 ⇒ (17) + 10 = 27

Damage: 1d6 + 3 ⇒ (1) + 3 = 4 +2 if Panache

And he raises his shield.

+2 AC with Elegant buckler

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Reaction movement executed

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

I will use thé reaction but can’t move my token right now as I am on phone. I will do it this evening

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk rushes forwards and strikes the cyclops.

Claw, slashing: 1d20 + 10 ⇒ (15) + 10 = 25

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded lizardfolk goes through the ice.

Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16

Acrobatics, hero point: 1d20 + 12 ⇒ (8) + 12 = 20

Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Indeed. There is something someone wanted to see buried here. But this people couldn't make it. We will have to make it for them in the end.

The lizardfolk looks at Sethinnol and tries to make him feel better.

Medicine, treat wounds: 1d20 + 9 ⇒ (13) + 9 = 22

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

If red is still standing after the first strike, the second is on it and then raise shield.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded lizardfolk strikes the red one in front of him.

Claw, Piercing: 1d20 + 10 ⇒ (15) + 10 = 25

Damage, Panache: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Assuming the red one is down I move to the last one and strike it.

Claw, Piercing: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17

Damage, Panache: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk mrushes forward to tumble through the blue one.

Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25

Then he strikes the yellow one.

Claw vs off guard, Bless: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Damage, Panache, Slashing: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

And he raises his Elegant buckler +2 AC

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Religion: 1d20 + 7 ⇒ (10) + 7 = 17

Oh, these ruins are dedicated to Mother Kor, a Ghol-Gani cyclops deity of scholarship, magic, and ritual murder. What for a weird lair for a cult.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Then he raises his Elegant buckler (+2 AC) and gives the flank for the next one.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded lizardfolk moves right to the skeleton and tumble through it.

Acrobatics: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

I would say to begin with the first cave on the right.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Zdenek explains what he knows about surviving in the far north.

Are the sleds and supplies down with us in the creavasse?

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Hey what occurred?

I told you it was not sure to walk on this ice. It's more secure in the Mwangi, less icy there.

The lizardfolk stands up after the fall.

And now how to climb up over there?

He adjusts his hood again.

Vigilant Seal

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Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Vigilant seal mentor boon here (combat mentor)

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Thank you for the game and the chronicle!

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The data are right.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk turns towards the others poppets: Well it seems you can move out from here now. We can bring the Warden with us.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk moves to flank the Warden again.

Surrender. You've no chance. And let's move out from here.

Then he strikes.

Claw, nonlethal: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Then he raises his buckler (+2 AC with Elegant buckler)

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Having already some panache the lizardfolk moves with subtlety to flank the warden. That was of course only before to strike him.

Claw: 1d20 + 9 ⇒ (5) + 9 = 14

Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

And again.

Claw: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9

Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Fort: 1d20 + 5 ⇒ (4) + 5 = 9

The lizardfolk caughts a good time before to Tumble through the broom.

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Panache

Then he strikes it.

Claw, vs off guard: 1d20 + 9 ⇒ (8) + 9 = 17

Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Due to the stairs position Zdenek needs two actions for movement. I thought we were speaking with the warden. It's weird to be in the stairs to do it.

The lizardfolk rushes forward to strike the blue one.

Claw: 1d20 + 9 ⇒ (2) + 9 = 11

Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Zdenek has -1 Diplomacy...

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

That's not a chaos but a medical assistance we are bringing to you and yours. begins the hooded one with a monochord voice. This place isn't safe anymore. This place is full of mold. That's dangerous and not healthy at all. That's why we offer to guide you outside to save you all.

Medicine: 1d20 + 6 ⇒ (2) + 6 = 8

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk follows his companions up the stairs.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Medicine: 1d20 + 6 ⇒ (17) + 6 = 23

But this house is becoming unhealthy. Look here and here. Some mold appears. That's not good for your health.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

B4?

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Great to hear that. So come with us.

I would say B3

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk just peeks a boo in the hallway.

B2

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk eats the fresh cooked food.

It was a time since I ate something.

Elixir of life: 1d6 ⇒ 5

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Nature: 1d20 + 6 ⇒ (6) + 6 = 12

The lizardfolk tries to remember interessant ingredients from outside for the chief.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk tries to Tumble through to strike the White mouse in front of him from the opposite side.

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Still have Panache anyway

He strikes trying to cut the mouse in half in one strike.

+1 Claw, Finisher: 1d20 + 9 ⇒ (12) + 9 = 21

Damage, Panache:1d6 + 3 + 2d6 ⇒ (6) + 3 + (6, 1) = 16

Then he rises his buckler in an elegant manner.

Raise shield. +2 AC with Elegant bluckler

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Seeing Artemios rushing inside the room the lizardfolk follows him and tumbles through the black mouse.

Nature: 1d20 + 6 ⇒ (8) + 6 = 14

Acrobatics, Tumble through:1d20 + 10 ⇒ (16) + 10 = 26

Assuming it doesn't work. But Panache anyway.

Finally he strikes the mouse.

+1 Claw:1d20 + 9 ⇒ (15) + 9 = 24

Damage, Panache:1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

I would say, logically, A3?

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

How? Simple. Look

And the lizardfolk tries to make a demonstration.

Acrobatics, Tumble through: 1d20 + 10 ⇒ (11) + 10 = 21

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Hello Tartan. It’s time to leave from here.

The lizardfolk stays in the distance.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded one was invited to a masked ball soon so better to be able find a way to go out from here.

We follow you. We will convinced your warden. What's this way A2?

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk nods in return to Grannik: Sure

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded one stays quiet during this time waiting for the answers.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

What’s this? What have you done?

The lizardfolk looks around to find an escape.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The hooded grey scaled lizardfolk stayed quiet until now. He hasn't much to say indeed and he knows he's not good at speaking. His leather lamellar and a whip at the belt are the only items which betray his martial condition.

Finally he introduces himself. My name's Zdenek. I'm not a kind of wizard and can't help here. Not sure I was the most suitable to summon here.

Note: I've already played this quest and the words are only roleplay.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

Thank you for the game and the chronicle

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

I don't have neither

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

We pictured everything with the draw material. ados the hooded lizardfolk.

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk moves towards the remaining skeleton and wants to finish it off.

Claw, Finisher, vs off guard: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Damage: 1d6 + 3 + 1 + 2d6 ⇒ (6) + 3 + 1 + (1, 5) = 16

And he strikes again if necessary.

Claw vs off guard: 1d20 + 7 - 4 + 1 ⇒ (10) + 7 - 4 + 1 = 14

Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Vigilant Seal

Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1

The lizardfolk rushes forward and tumble through the corpse.

Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26

And the he strikes the opponent with Panache.

Claw: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Damage:1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

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