Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
This time the hooded lizardfolk rushes to tumble through the remaining skeleton jumping over it. Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13 Acrobatics, hero point: 1d20 + 12 ⇒ (11) + 12 = 23 I think Panache gained And he strikes the skeleton with a Confident finisher as it worked well on the other one. Claw vs off guard: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (1, 4) = 9
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The hooded lizardfolk tumbles through the blue skeleton. Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23 I think Panache gained T<hen he strikes the blue skeleton with a Confident finisher. Claw vs off guard: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (3, 3) = 14 Finally he raises his buckler (+2 AC).
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk moves to tumble through the red one. Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18 Then he strikes the creature. Claw: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d6 + 3 ⇒ (1) + 3 = 4 +2 if Panache And he raises his shield. +2 AC with Elegant buckler
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The hooded lizardfolk goes through the ice. Acrobatics: 1d20 + 12 ⇒ (4) + 12 = 16 Acrobatics, hero point: 1d20 + 12 ⇒ (8) + 12 = 20 Acrobatics: 1d20 + 12 ⇒ (8) + 12 = 20
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Indeed. There is something someone wanted to see buried here. But this people couldn't make it. We will have to make it for them in the end. The lizardfolk looks at Sethinnol and tries to make him feel better. Medicine, treat wounds: 1d20 + 9 ⇒ (13) + 9 = 22
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The hooded lizardfolk strikes the red one in front of him. Claw, Piercing: 1d20 + 10 ⇒ (15) + 10 = 25 Damage, Panache: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Assuming the red one is down I move to the last one and strike it. Claw, Piercing: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 Damage, Panache: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk mrushes forward to tumble through the blue one. Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25 Then he strikes the yellow one. Claw vs off guard, Bless: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 Damage, Panache, Slashing: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 And he raises his Elegant buckler +2 AC
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Religion: 1d20 + 7 ⇒ (10) + 7 = 17 Oh, these ruins are dedicated to Mother Kor, a Ghol-Gani cyclops deity of scholarship, magic, and ritual murder. What for a weird lair for a cult.
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Hey what occurred? I told you it was not sure to walk on this ice. It's more secure in the Mwangi, less icy there. The lizardfolk stands up after the fall. And now how to climb up over there? He adjusts his hood again.
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk moves to flank the Warden again. Surrender. You've no chance. And let's move out from here. Then he strikes. Claw, nonlethal: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Then he raises his buckler (+2 AC with Elegant buckler)
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Having already some panache the lizardfolk moves with subtlety to flank the warden. That was of course only before to strike him. Claw: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 And again. Claw: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Fort: 1d20 + 5 ⇒ (4) + 5 = 9 The lizardfolk caughts a good time before to Tumble through the broom. Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15 Panache Then he strikes it. Claw, vs off guard: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Due to the stairs position Zdenek needs two actions for movement. I thought we were speaking with the warden. It's weird to be in the stairs to do it. The lizardfolk rushes forward to strike the blue one. Claw: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
That's not a chaos but a medical assistance we are bringing to you and yours. begins the hooded one with a monochord voice. This place isn't safe anymore. This place is full of mold. That's dangerous and not healthy at all. That's why we offer to guide you outside to save you all. Medicine: 1d20 + 6 ⇒ (2) + 6 = 8
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk tries to Tumble through to strike the White mouse in front of him from the opposite side. Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15 Still have Panache anyway He strikes trying to cut the mouse in half in one strike. +1 Claw, Finisher: 1d20 + 9 ⇒ (12) + 9 = 21 Damage, Panache:1d6 + 3 + 2d6 ⇒ (6) + 3 + (6, 1) = 16 Then he rises his buckler in an elegant manner. Raise shield. +2 AC with Elegant bluckler
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
Seeing Artemios rushing inside the room the lizardfolk follows him and tumbles through the black mouse. Nature: 1d20 + 6 ⇒ (8) + 6 = 14 Acrobatics, Tumble through:1d20 + 10 ⇒ (16) + 10 = 26 Assuming it doesn't work. But Panache anyway. Finally he strikes the mouse. +1 Claw:1d20 + 9 ⇒ (15) + 9 = 24 Damage, Panache:1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The hooded one was invited to a masked ball soon so better to be able find a way to go out from here. We follow you. We will convinced your warden. What's this way A2?
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The hooded grey scaled lizardfolk stayed quiet until now. He hasn't much to say indeed and he knows he's not good at speaking. His leather lamellar and a whip at the belt are the only items which betray his martial condition. Finally he introduces himself. My name's Zdenek. I'm not a kind of wizard and can't help here. Not sure I was the most suitable to summon here. Note: I've already played this quest and the words are only roleplay.
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk moves towards the remaining skeleton and wants to finish it off. Claw, Finisher, vs off guard: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Damage: 1d6 + 3 + 1 + 2d6 ⇒ (6) + 3 + 1 + (1, 5) = 16 And he strikes again if necessary. Claw vs off guard: 1d20 + 7 - 4 + 1 ⇒ (10) + 7 - 4 + 1 = 14 Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Swashbuckler 4 / HP 56/56, Perc +10, AC 21(23), Fort +9 Ref +12 Will +10 / Active conditions: Breath control, swim speed 15ft, Toughness, resist negativ 1
The lizardfolk rushes forward and tumble through the corpse. Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26 And the he strikes the opponent with Panache. Claw: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Damage:1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
|
