(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar moves to keep the lion within his reach and stabs at the beast. ◆ Stride
AC 21 ↺ Reactive Strike (10 ft reach): Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (8) + 11 = 19 Piercing, Razing: 1d6 + 4 ⇒ (6) + 4 = 10
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar turns and rushes toward the talking lion as the other cat falls. He thrusts his spear and raises his shield. ◆◆ Sudden Charge
AC 23 ↺ Reactive Strike (10 ft reach): Strike: Breaching Pike (E): 1d20 + 11 ⇒ (7) + 11 = 18 Piercing, Razing: 1d6 + 4 ⇒ (5) + 4 = 9
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar grumbles and hustles back to stab at the smaller lion. ◆ Stride
Raise Shield if the first strike manages to down Red.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar raises his shield and charges into the cave. ◆ Raise a Shield
↺ Reactive Strike (10 ft reach): Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (20) + 11 = 31 (Natural 20) Piercing, Razing: 1d6 + 4 ⇒ (5) + 4 = 9
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar follows the others while they track, having no skill in hunting game. However, once they reach the cave, he moves to the front to lead them into the dark.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Are any of you who can see in the dark good at tracking? Otherwise we will need to wait until dawn," Zaighar asks. He reluctantly adds, "I have no practice in tracking."
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
For Blue to be where it is presently located, it would have triggered Zaighar's Reactive Strike (above): 18 to hit, 5 piercing damage. Zaighar moves into the funnel to stab at the lion from the other side. "Let the one lead us back to their lair but kill the other!" he barks. ◆ Stride
AC 23 ↺ Reactive Strike: Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (14) + 11 = 25 vs. off-guard Piercing, Razing: 1d6 + 4 ⇒ (6) + 4 = 10
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Clarence: in Remaster, you can swap one weapon for another for 1 action. Not that dropping a javelin is the worst thing, but FYI.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar growls as he emerges from the funnel. He stabs at the injured cat while positioned to guard the exits. ◆ Stride
↺ Reactive Strike (10 ft reach): Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (7) + 11 = 18 Piercing, Razing: 1d6 + 4 ⇒ (1) + 4 = 5
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar plants his pike in the ground. "Then let us build fences. We should create a false entrance--a path with little resistance--to lure them to where we want to fight them."
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"To the victor gies the spoils," Zaighar says and searches the bandits for anything useful.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar moves to pin the apparent bandit leader between himself and Lendaru while shouting, "Put out that fire!" He then stabs repeatedly at the bandit to bring him down. ◆ Stride
↺ Reactive Strike: Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (15) + 11 = 26 Piercing, Razing: 1d6 + 4 ⇒ (4) + 4 = 8
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
(FYI: Talu's spoilered reaction animated Red as a new thrall. I put it on the map.) The hellknight advances toward the man encouraging the others. "Are you the boss?" he shouts as he thrusts his spear toward the (black) bandit. He raises his shield. ◆ Stride
◆ Raise a Shield AC 23 ↺ Reactive Strike: Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (9) + 11 = 20 Piercing, Razing: 1d6 + 4 ⇒ (1) + 4 = 5
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar raises his shield and advances upon the approaching foes. He thrusts his light pike toward the leading bandit. ◆ Raise a Shield
↺ Reactive Strike (10 ft reach): Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (20) + 11 = 31 Piercing, Razing: 1d6 + 4 ⇒ (1) + 4 = 5
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar next collects several head-sized rocks and tries to impress the goblins with how far he can throw them. "You keep whining about how we're going to die, and I'll toss you to safety," he grumbles. Athletics (E): 1d20 + 11 ⇒ (8) + 11 = 19
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
FYI: Athletics is the only skill on the list that Zaighar is trained in. I'll wait to see if others also only have Athletics trained or give me the OK to eat another use of Athletics.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
In order to demonstrate to the goblins that they are safe in his hands, one night, Zaighar catches a few of them in his hands and tries to deadlift them over his head. "You dare doubt these arms can protect you runts?" he challenges any spectating goblins. Athletics (E): 1d20 + 11 ⇒ (20) + 11 = 31
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
DoubleGold wrote: What are you rolling with that, diplomacy, intimidate? The DM forgot to write it in the plot, but we are suppose to roll a series of skill checks here. We can flex our muscles, encourage them, etc. I wasn't rolling; I was roleing. I'll patiently wait for our GM to prompt us.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar looms over the goblin driver. "You think I can't protect you, runt?" He growls and then sniffs in disdain. "I'll show all you runts. You'll be so well protected that you wish I'd let you die."
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar growls from within his menacing hood. "I will do my duty to the Pathfinder Society as commanded," the hobgoblin says with more than a hint of reluctance. "Society should be secured wherever it is planted." He stands at attention in what must be an oven of a suit of hellknight plate while he waits for the directions to the caravan.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar is the alias I use for TDM Hobgoblin Hellknight. 2 glyphs. I have the Rugged Mentor boon, which, if the player chooses to make use of it, increases the benefit from the Level Bump on Saving Throws from 1 to 2. A character can only use 2 mentor effects during an adventure.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Keeping his shield raised, Zaighar pulls his pike loose from over his shoulder and thrusts it at the remaining flaming skull. ◆ Raise a Shield
AC 23 ↺ Reactive Strike: 10 ft reach: Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (18) + 11 = 29 Piercing, Razing: 1d6 + 4 ⇒ (3) + 4 = 7
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Appreciated," the hellknight says as the kholo witch soothes his burns. He whirls the iron ball over his head and flings it at a flaming skull. He uses the momentum to wrap the chain around his shoulder and slide his shield into place. ◆ Strike: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (18) + 12 = 30 (all are within reach, unclear which remain un-alive)
AC 23
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
For what it's worth, Zaighar has Fire Resist 1, so his HP total should be 14 at the moment. :)
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar snorts as the flaming beheaded spits fire at him. The hellknight whirls the heavy metal ball on the end of a steel chain over his head and then whips it around in rapid succession. ◆ Strike vs. Severed: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (6) + 12 = 18
◆ Strike vs. Flaming: +1 Meteor Hammer (E): 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14 +1 if the previous missed
◆ Strike vs. Burning: +1 Meteor Hammer (E): 1d20 + 12 - 10 ⇒ (3) + 12 - 10 = 5 +1 if the previous missed
Reactive Strike (10 ft reach): Reactive Strike: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (13) + 12 = 25 Bludgeoning, Magic: 1d8 + 4 ⇒ (4) + 4 = 8
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar emerges from searching a room with a metal lockbox in his hand. He holds the box toward Pennypockets. "Open this."
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Divide the work. I will search over here," Zaighar says. He finds an open book. The hobgoblin grunts as he views the passage. He lifts the cover in order to flip the pages, and a loud crack followed by a clang and a thunk echoes in the shrine. Zaighar looks over his shoulder at the scuff on his plate. He then goes back to flipping through the pages.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
”Insufficient context,” Zaighar grunts. ”This may have been intended as defense in preparations against the demon horde.”
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Wait," Zaighar says and gestures to those marching behind him. He points out the dangers to the others. "Bats roost inside. Simple enough to drive them away by breaking open the shutters and windows. But there are at least six ankle biters built into the floor boards. Will need to be careful or cover them." After he explains to the others, he approaches to rip a window out of the dilapidated wall. Athletcs (E) vs. DC 18: 1d20 + 11 ⇒ (18) + 11 = 29
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Yes," Zaighar answers the gnoll. He shifts the weight of the armaments hanging over his shoulders.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Perception:
Perception (E): 1d20 + 7 ⇒ (13) + 7 = 20 "Even a village so close to the Worldwound should have had a watch," Zaighar says considering. "That should have given at least some a chance to flee. And if so many demons had broken through the crusaders, why did they stop at Bulviss? Do you have some suspicion that rankles you?"
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Put a token on the slides. Looks like we've enough Glyphs for everyone to start with 2 Hero Points.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
”Zaighar,” the hobgoblin shelled within heavy, spiked, imposing armor answers. ”Yes. we are.” He watches Castor intently while waiting for the rest of the Pathfinders to quiet down.
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"And I note that there are no mushrooms present," Zaighar grumbles and then searches the thieves. "Has anyone found anything to explain the theft beside greed?"
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
"Hmph. Nobody left to question," Zaighar growls. "Time to search for the museum's crates. See if we can find any clues about what this was about. Seems elaborate for a mere heist."
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
Zaighar swings his anchored chain at the (black octogon) ruffian as he advances. Grimacing as the hatchet catches him in the hip, he whips the steel ball into the air again and toward the same foe. +1 Meteor Hammer (E): 1d20 + 11 ⇒ (18) + 11 = 29 vs. flanked target
...depending on whether between the existing damage, the AOO, and that probable crit it is flattened, he either: He swings again and then roars at the closest ruffian. OR He moves around the table (white arrow) with surprising speed for someone encased in so much steel to bring his chain hammer down toward the other (black circle) ruffian. +1 Meteor Hammer (E): 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16 vs. flanked target (either one)
If Octogon survives beyond the first strike: ◆ Strike, ◆ Strike, ◆ Demoralize
Conditional Demoralize if needed:
(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery
GM Tiger wrote: Can someone bot Melokuhle please? I have no idea how to play a summoner... Working on it.
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