Jarl of the North Wind

Yesult Garrett's page

99 posts. Alias of Edelsmirge.


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Alright, a few crunch changes for core or catfolk.


I am waiting on gear as I need to coordinate with other casters for spells I memorize and spell book for arcane enlightenment etc but crunch is basically done


This is edelsmirge with the battle shaman still doing crunch.


Are you kidding? Get Pepe trained (get some animal training) for amusement of her Ladyship since I have a sponsor it could be her and she tolerates Pepe because of my harp skills. I mean Pepe at first level is just a pig if I go Cleric and you allow him to go "full ham" at 3 for animal companion he would be giving my already good diplomacy a plus 3 and ingratiate himself with the ladyship. I could have a god who fits in better for a cult around animal care etc somewhat like a middle ages PETA lol


I might need to go sorcerer VMC and archetype to the companion to get the bloodline in order to have it at 3 instead of 7 which would stink


Yesult is going to start as a cleric (VMC) in training (most likely Gorum) and become a shaman instead who is living a cultist life and thus is pretty interesting to meet. He has a pet pig who is a celestial servant named Pepe who will become an animal companion boar at 3rd level as I take the animal domain for the companion when I want to use the +3 diplo for pepe I will just announce that (outside of combat stuff) and the boar will be acting separately (in combat stuff) since they can't be in the same place/time. I have taken celestial servant and boon companion to beef Pepe up when he hits 3rd level. I think this is a versatile build doing two wizard spells per level at six for wandering hex and channelling for low out of combat healing at four and doing buff and debuff otherwise with flight coming in at six. I really leaned in to performance and being a rising star for the trait and play a harp. If the add to performance wasn't a butterfly and could be Pepe I would have gone that way, but having a pig into a boar running around Oppara is pretty funny


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Still here hoping


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Message sent to the GM


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

We still here?


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult says Perhaps both can be accomplished. You might have servants to watch the estate and take a nice trip with us all to the college and back to get your mind off things. We could stop at a few towns, see the sights?


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult nods and leans back into his chair with a sigh having completed that task and says I am happy to do the professor a favor and assist the books to a safer place


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

I understand this is not an offer of a job. I was referring to my previous employment being now concluded and receiving a signed document saying so so that I can then take up this favor without any questions Yesult says with a frown.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult looks to the daughter and back to the nobleman and says A favor is not a binding legal contract. My initial status of employment is then successfully concluded and I require a signed document saying such before any new venture is to be considered.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult says nothing at the grave but gives a quiet word to himself not one for such emotions and then he turns and says I will consider it both an honor and the end of my contract of work for the professor


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

also quick draw


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult had no interest in this whole thing until everybody started blabbing and trying to be cute.

Yesult looks up from the casket he is carrying and says:
get out of the professors way and let his daughter bury him in peace as you would all hope your own daughters would do. Otherwise you and your families and your descendents will go into the Book.

intimidate+menacing=35%: 1d100 ⇒ 87

geeze dice hate us all man

He had meant what he said but he was actually saddened by the loss of the professor and anyone could plainly hear it in his voice.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult eyes the Dwarven female for a moment like he had seen the second coming of the chaos hoard across the field outside of Kislev and then shakes his head with a bit of a smile and says I am happy to meet you all and good to see so many respecting the professor.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult had been in the employ of the men of Kislev during the fall of his beloved home to the powers of chaos and had taken up the road after the war following some other dwarves and taking up their causes as a protagonist. He eventually made his way to the professor and came to work for him. Humans led a quicker life than dwarves and now here he was looking at the casket of a man he thought of as a fair employer and friend.

I am here to see the professor on to his resting place and would be happy to carry the coffin. Yesult's the name.

Yesult nods to the others.


Yeah I was looking at going duelist assassin or duelist champion


You know I didn't notice Grumbaki shifted to protagonist and left troll slayer for runesmith after. Magic user and ranger are both not represented. I think I might reroll something


Ok I added protagonist and spent 2000xp with the idea of going to duelist


If I am going to stick with bodyguard protagonist nets me strike mighty blow and strike to injure and medium armor


Well seems I want cool things but mechanically won't work round Three Change lol


I really want this concept to work too but you are all right, it's too much. I am going to go with apprentice runesmith instead and save us the headache.


Alright then. I would like to go for my second career as a bear tamer and then go to squire and knight with an idea of having been a bodyguard for a Kislev knight who rode a bear into battle and he died so I inherited the bear.


Yeah I am not at home and couldn't remember. Very Strong adds to the current percent and stacks on top of career stat advantage, yes so my str gets +5 for body guard and +5 for very strong


This is edelsmirge, does very strong add 10% or just straight up +1 str? That would give me a 4 str and a 5 toughness


I haven't finished a feat at seventh level nor made solid my teamwork feat, nor my gear totally because I want to tailor to group needs and tweak it and honestly if picked I would like to work on it and not do it twice. If you have further questions for me let me know. My plan is to use shield other and to use reach Rods for party emergency heals and heal myself with empower at six as a cleric of healing sub domain restoration so I can remove various conditions and also have a standing remove disease while buffing the party to increase party output. I have a battle herald command I need to pick that is best for the group but I have +3 inspire courage for 24 rounds with lingering performance so that may last all day til rest.


Str 10, dex 14 (5pt), con 12, int 12(2) Wis 15(3) cha 16-2 14 +1 4th lv +1 8th lv +2 headband (4000gp) 18 cha


Also Yesult will have a teamwork feat to share with Tactician on those oh so special occasions and I was looking for group input. Do we have enough dwarves with a dex above 13 to use precise strike?


Ok this is going to be my submission however I would like to know if you would allow either an archtype for cavalier to remove the mount, or the feat boon companion to make it a bit better.


I will go to half orc and make the necessary adjustments thanks


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Garrett will consider the wormhole as well as the Atlantis and shuttle wondering if those mines could be used to get them out and pulled away.

technical problems: 3d20 ⇒ (17, 8, 19) = 44


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult will try to squeeze more power from elsewhere to the engines and tractor beam to pull the ship from the wormhole

engineering+control: 3d20 ⇒ (19, 2, 3) = 24

Four successes returning a momentum


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Garrett will attpt to repair the engines and bring them back online

spend a momentum

engine+control: 3d20 ⇒ (1, 5, 3) = 9

six successes so bank three momentum, I guess because this is is some lucky dice God engineering genius or some such


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Ah the old Kirk double hand chop ripped shirt get the girl maneuver... Works every time


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult will theorize about a way to get those ships out of the wormhole? Collapse? Tractor beam?

control engine: 2d20 ⇒ (7, 20) = 27

add a threat to reroll a die

reroll: 1d20 ⇒ 7


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

reason+engine 11: 2d10 ⇒ (3, 9) = 12

three successes so storing one momentum yippie

Garrett figures out the old tech and pulls out all of it that can be taken and preserved also using his equipment he records everything for Starfleet records taking detailed descriptions of the shuttle inside and out


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Down at the shuttle Garrett will try to salvage any technology or material remaining from the shuttle and bring it back to the ship before returning


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

presence+command 13: 2d20 ⇒ (11, 17) = 28


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Garrett says things that no lady nor cadet outside of engineering has ever heard and pulls his phaser diving for cover as well saying after his swear word laden expletives stop shooting at me with the arrows, I am federation and I have a phaser!


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

"not promising, but not the worse thing I've heard in the last few missions. Try translating Klingon when they are excited and yelling About a core melting sheesh."


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult gathers his engineering equipment bag tossing an extra few things in and heads down to the transporter anticipating the order to beam down and investigate


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

somebody alive in the shuttle without some unusual technology and then use of some impressive skills. Is there an anergy signature coming from the shuttle? Yesult says to the bridge from engineering.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult repaired a Klingon bird of preys engine from core implosion. My type of fun!


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Garrett waves his hands at the broken doors and says engineers work is never done sir, I'll try and get them to hold til we can get serious repairs

engine+control 15: 3d20 ⇒ (12, 7, 6) = 25

using jury rig and know my ship reducing difficulty by 2 and adding a d 20, spending momentum to make it last two scenes so we can get the hell out of here with no minus to piloting

As the captain and crew dash off Garrett rips open a command panel and starts to hit wire the damned thing trying to get the doors to close long enough for the ship to go to warp and to hold until they can reach a place to repair. After a bit he calls the bridge:

punch it sir, I've got the doors closed for the time being and they'll hold long enough for us to get out of here


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

I have the matter anti matter influx matched and holding and as long as I stand here we won't blow up, but I can't hold it forever, the magnetic interlocks have fractured Yesult says over the intercomm


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

I can add to the threat x2 and reroll a d 20 and two more d 20

15: 4d20 ⇒ (8, 11, 2, 2) = 23

this is six successes with two 2's


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

engine+control 15: 2d20 ⇒ (20, 11) = 31


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult says show me the warp core and let me have a go at it running up to the engineer and pointing toward where he came from

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