Outcast

Xesh's page

38 posts. Alias of KingTreyIII.


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Mine's currently level 1. Not sure if I can choose to reduce the benefits so I can apply it to a 1st level character like you can PFS, but I would definitely like that if that is an option.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Well, The Perception check is is the only one I can really do with any favorable chance of success.

Perception: 1d20 + 15 ⇒ (7) + 15 = 22 Uh oh...


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Okay, I feel like I missed something. Where did all of these random skill checks come from?


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh peeks over Matarno’s shoulder.

”So We HaVe To DeFaUlT iT tO iTs FaCtOrY sEtTiNgS aNd ThEn GeT tHe HeLl OuTtA hErE? dIdN’t We NeEd To TaKe ThE kInG xErOs BaCk To AbSaLoM sTaTiOn?”


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh looks over the soot-covered and barely functioning computer systems and slowly moves back towards the doorway.

::I think I've done enough damage for one day. Someone more skilled with this stuff wanna give it a try?::


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Athletics w/50' speed: 1d20 + 11 + 8 ⇒ (3) + 11 + 8 = 22

Xesh rushes forward and jumps over the pit! Mid-jump this is where GM discretion happens, because I'd technically be taking a standard before finishing my move--if I couldn't do this then I wouldn't have done this action in the first place they pull the pin on the grenade...and don't throw it!

The explosion occurs 15' radius and in the middle of the explosion the shards of shrapnel spontaneously combust and strike at the Azlanti!

P Damage (Reflex 15 halves): 2d6 + 2 ⇒ (5, 3) + 2 = 10

Xesh lands on the other side of the pit and, despite having a grenade explode right in their hands, looks completely unscathed!

Move: move/jump. Standard: explode grenade centered on the bottom-left corner of my square when I was over the pit. Reaction: spend 1 EP to activate Accelerate, which adds +1 damage per die to the grenade. And because of Friendly Fire (and the fact that I am my own ally), I reduce the amount of damage taken from the grenade by twice my level, to a minimum of 0, so any reflex save I make against the grenade is completely irrelevant because I take nothing! Just a weird bit of cheese with how I built Xesh.

Also, mistake on my part: I forgot that grenades are centered on an intersection, so I actually didn't need you guys to move.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Sigh Xesh sees these guys as proxies of the Eoxians that tortured them, so they would definitely follow through with their "something stupid," but if Sauros and Karyn don't move away from the pit then Xesh would abandon their idea...for now. Additionally, the "something stupid" would require some GM discretion (similar to when Xesh did their kung-fu movie thing in the earlier combat). So whether Xesh follows through is ultimately reliant upon if Sauros and Karyn move.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10
DR applies twice, so I only take 2 damage

All of the Starfinders receive a telepathic message from Xesh.

::Get as far away from Matarno's pit as you can get, and keep the Azlanti as close to it as possible, if you can help it; I'm about to do something really stupid.::

Xesh pulls out a grenade Standard action and the air around the grenade begins to warp and twist as if the grenade were giving off a significant amount of heat move action to spend 1 RP to gain 1 EP.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

I’m here!


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

::Those are two radically different meanings, Karyn!::


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

I’m going to be at an IRL Pathfinder Con all day today, so I may have to be botted.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
GM Hmm wrote:
@Xesh: The Drake was within 8 hexes. You still have a resolve and all four missiles!

You got that backwards; being within 8 hexes last turn means that I did shoot with the turret and did spend the Resolve.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Important question: Was the Drake within 8 hexes of the King Xeros or not last Gunnery Phase? If not then we still have four missiles and I didn't spend a resolve.

Xesh's antennae twitch slightly as Xesh gets strangely bugged pun intended about something--they're not entirely sure what or why, just that something is--and gets the impulse to do something potentially stupid. They shrug, deciding to give in to impulse without entirely knowing why, and fiddle around with the Drake's comm unit until their insectoid face suddenly appears on the screens in front of the crew of the King Xeros.

"Um...YoU gUyS dO kNoW tHaT iT's PrOnOuNcEd 'SiHeDrOn,' RiGhT? 'sIhEdRoN,' nOt 'SiDeHeDrOn.' FoOd FoR tHoUgHt."

Once they finish calmly mansplaining ("hostsplaining"?) to the Azlanti of their own culture, Xesh shouts back at their own companions.

"NoW, aS i WaS sAyInG bEfOrE: gEt Me A sHoT aT tHeIr ReAr!!!"

An awkward pause falls over the interior of the Drake--even the engines seemed to be in a stunned silence.

::Um...that came out wrong...::

*

Assuming J.J. does what I asked:

The Drake comes in clear view of the King Xeros's aft and Xesh grins--or they would if they had the proper muscles to smile--and mans the Antimatter turret once more.

"YiPpEe Ki-YaY, mOtHeR fUc--"

Once again, their sentence is cut off by the roar of the missile launcher. And Die Hard's a Chrismas movie (kind of)!

Gunnery Phase:
Spending the Resolve
Antimatter Missile Launcher w/Node: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 10d10 ⇒ (9, 5, 9, 9, 3, 4, 6, 9, 9, 4) = 67 That's a lot of 9s!
Critical Damage (if applicable): 1d100 ⇒ 58 Weapons Array


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Just double-checking. Thanks, Hmm!

You didn’t see me accidentally post in my GM alias, you’re crazy! Shifty eyes


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh rushes toward the literal big guns as they take a seat in the Antimatter Missile Launcher turret.

"ScReW iT! wE gOt FoUr MoRe ShOtS wItH tHiS tHiNg; GeT uS cLoSe, We DoN't WaNt To RiSk A mIsSiLe'S tRaCkInG tO lOsE iT! i'M tAkInG oNe Of ThOsE nOdEs AnD yOu CaN't StOp Me!"

Looking over the rules again I see that a single weapon can only be shot once per round, but I think that I don't have to choose a specific weapon to fire at the beginning of the round and I can fire any weapon from anywhere (i.e. my flavor was that Xesh ran to the Antimatter turret but they could still shoot, say, the Persistent Particle Beam). Someone correct me if I'm wrong because for some reason I feel like I'm wrong. If not, though:

If within 8 hexes of the King Xeros by the Gunnery Phase:
Spending the Resolve
Antimatter Missile Launcher w/Node: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 I think all tracking weapons target TL on the initial fire and not just on subsequent rounds to keep homing on the ship. Again, correct me if I'm wrong.
Damage: 10d10 ⇒ (7, 2, 1, 10, 3, 3, 3, 8, 2, 10) = 49
Critical Damage (if applicable): 1d100 ⇒ 88 Power Core

If not:
Light Particle Beam w/Node: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Quantum Reroll: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage: 3d6 ⇒ (3, 2, 1) = 6
Critical Damage (if applicable): 1d100 ⇒ 23 Sensors


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
GM Hmm wrote:
Sauros wrote:
With an AC of 26 I'll just be single attacking. I'm only +6 to-hit with a full attack.

That may be wise. Even with the node backing him up, Xesh missed on a roll that was a natural 18 last turn because the King Xeros pilot took evasive maneuvers.

Hmm

Shrugs Trigger-happy insectoid. Sue me.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
GM Hmm wrote:
Xesh, are you using one of the Drake's nodes?

It's not factored in but if there's still a node left by the time the gunnery phase comes around then Xesh'll use it on the Light Particle Beam


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

"JuSt A bIt ClOsEr! GeT mE a ClEaR sHoT aT tHe AfT aNd I'lL iNtRoDuCe KiNg XeRoS tO tHe DuKe Of AnTiMaTtEr!"

Gunnery:
Fire at Will

Light Particle Beam: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Damage: 3d6 ⇒ (6, 5, 1) = 12
Critical Damage (if applicable): 1d100 ⇒ 97 Power Core

Coilgun: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
Damage: 4d4 ⇒ (2, 4, 4, 1) = 11
Critical Damage (if applicable): 1d100 ⇒ 86 Power Core


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh moves over to the forward coilgun and begins messing around with some of the controls to the starship's weapons systems in concerning ways.

"HaHaHaHa! BlOw ThEm OuTtA tHe SkY! tAsTe ThIs MoThEr--" Anything following gets drowned out by the sound of the particle beam and coilgun shooting off towards the enemy starship. A similar though runs through the minds of the rest of the crew: They probably shouldn't have left the crazy bug in charge of the giant boomsticks.

Fire at Will to attack with coilgun and Persistent Particle Beam.

Persistent Particle Beam: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage: 10d6 ⇒ (6, 2, 5, 1, 4, 6, 4, 5, 6, 1) = 40
Critical Damage (if applicable): 1d100 ⇒ 56 Weapons Array
If I couldn't use the Persistent Particle Beam because someone (Sauros) was already manning it then Xesh would've shot with the Light Particle Beam turret (with an additional -2 to the attack roll from being in the second range increment) and using the first three d6's from the Persistent Particle Beam damage (a 6, 2, and 5 for a total of 13).

Coilgun: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage: 4d4 ⇒ (1, 1, 1, 4) = 7
Critical Damage (if applicable): 1d100 ⇒ 50 Weapons Array

"GoTcHa! GeT uS cLoSe So I cAn UsE tHe AnTiMaTtEr MiSsIlEs!"


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh puts away the grenade and will attempt to climb over the rubble while their friends do the other stuff.

Athletics: 1d20 + 11 ⇒ (10) + 11 = 21
Perception: 1d20 + 15 ⇒ (7) + 15 = 22

"WeLp! I'm UsElEsE!"


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh looks at the izepthar, looks at the grenade in their hand, back at the izepthar, back at the grenade, back at the izepthar...

Can I throw a grenade nonlethally? Delay


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Do I get another AoO or was that just there from last round?

You're really getting on my nerves! Desperate times, I suppose...

::I'm about to do something stupid, guys!::

Xesh shoots at the Azlanti one last time before pulling out a grenade.

Semi-auto pistol w/Deadly Aim vs KAC: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Piercing Damage w/Deadly Aim: 2d6 + 4 + 4 ⇒ (3, 3) + 4 + 4 = 14


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
Karyn wrote:
Edit: every time I roll a 1 to hit, I roll max damage. I think the RNG is just laughing at me

I think you always roll a 1 when you roll a d1 XD


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

"YoU lItTlE...!"

Entropic Strike AoO vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
Bludgeoning Damage: 2d8 + 14 ⇒ (4, 6) + 14 = 24

Oh come on!

Xesh reaches out telepathically to their comrades.

::He's too far away! Could someone bring him closer?::

Deciding against doing that jumping trick again, Xesh shoots the Azlanti with their pistol which is still in their hands!

Semi-auto pistol vs KAC: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Piercing Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Semi-auto pistol vs KAC: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
Piercing Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Can't quite remember how crits work in Starfinder (semi-auto pistol doesn't have any crit effects), so I'm just gonna put the bonus damage and hope that I remembered correctly:

Crit Piercing Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh, utterly confused by how they are now at the same height as the Azlanti, decides not to question it. They look the specialist in the eye--er, aeon stone.

"We'Re YoUr DoOm!"

Entropic Strike vs EAC: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10
Acid Damage: 2d8 + 14 ⇒ (3, 1) + 14 = 18

Entropic Strike vs EAC: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Acid Damage: 2d8 + 14 ⇒ (6, 6) + 14 = 26


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
Sauros wrote:
ALSO, I *totally* thought Entropic Strike was a standard action and couldn't be done as part of a full attack.

Even if it’s something I disagree with, it never says that it’s a standard—never assume! :)

J.J. wrote:
::Hammertime!::

Okay, that got a really good laugh outta me! XD


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

The izepthar has 10' reach? You didn't move it.

Xesh aims at the strange crustacean in front of them and is ready to pull the trigger...but he can't do it.

::You're just a victim, I've been there. I...I can't hurt you.::

Even if the creature can't understand them limited telepathy requires a common language, Xesh projects that message nontheless. Their gaze falls upon the jetpacked Aeon Guard.

::You!::

Xesh moves toward the guard--their mind seeing this being as an effigy of those who tortured them--with little regard for the crustacean that'll likely attack him provoking an AoO.

You never actually said how high above the ground the Aeon is, so I'm going to do a contingency:

Xesh leaps off of the ground and aims right at the proxy of his pain.

Acrobatics (+8 from having a 50' move speed from Haste): 1d20 + 20 ⇒ (15) + 20 = 35 Round down to 32, Xesh jumps 8' which is then tripled by low gravity to 24' and he only needed to move 25' to get there

::Taste the power of chaos!::
[ooc]Full attack while midair? I have haste so I can take a move action with a full attack--GM discretion as to whether I can do it in midair.

Entropic Strike vs EAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Acid Damage vs EAC: 2d8 + 14 ⇒ (3, 6) + 14 = 23

Entropic Strike: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Acid Damage: 2d8 + 14 ⇒ (8, 1) + 14 = 23

Facepalm

If the Aeon guard is within reach of the ground then nix the jumping, Xesh'll just move up and full attack from the ground


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

The guards’ bullets bounce off of Xesh with a loud Ting, but the second bullet grazes Xesh’s exoskeleton before flying off.

”ThAt ThE bEsT yOu GoT?!”


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Xesh moves upward into the area of the fight, pulling out their pistol as they do so can’t remember if that carried over from PF, so correct me if I’m wrong.

Xesh reaches into J.J.’s mind: ::What is that thing?!::

Also, did I miss something with Sauros and J.J.? Because the stone steps are difficult terrain so how did you guys get up there in a single move action, even with haste?


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste
GM Hmm wrote:
Also, i'd love for you to give me a marching order.

I would probably say the vanguards up front, the biohackers in the back, and the witchwarpers in the middle protected from both sides.

Any objections?


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

::Get this ship within eight units of the greenhouse and send power to the weapons. If you all don't mind, I'll have the ICM assist me!:: Remembered that much about starship combat!

Xesh makes a break for the big guns, literally. They jumps into the seat of the Heavy Antimatter Missile Launcher turret.

Let's show these Azlanti a**holes how we handle things in the Pact Worlds!

::Tell me what to shoot!::

When everyone else does their actions:
Antimatter Missile (with +2 from the ICM if the party allows): 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 10d10 ⇒ (1, 5, 9, 3, 2, 3, 9, 9, 10, 9) = 60
Critical Damage (if applicable): 1d100 ⇒ 65

A loud raucous can be heard from the turret above.

"BuLlSeYe, MuThA fUc--!!!"

Xesh slaps their hand over their mandible. ::Sorry...I get a little too excited...That was a close one...::


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Thanks, J.J.!

I think I’d probably be most effective as a gunner with a +11.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

And that is where I am most fuzzy—could someone jog my memory on how Starship combat works...?


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Everyone gets a telepathic message. After a slight panic Xesh points out that it was from them—they didn’t want their speechvoice to be drowned out by the roar of the Drake’s engine.

::Why would they put that much effort in protecting plants? There’s gotta be something bigger going on in that greenhouse.::


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Culture: 1d20 + 13 ⇒ (18) + 13 = 31

"So ThE kInG xErOs AnD tHe AzLaNtI wErE BoTh FrOm LoSt GoLaRiOn. ThEy MaY bE iNtErEsTeD iN tHe ShIp BeCaUsE tHeY'rE tRyInG tO cOnQuEr NaViGaTiOn WiTh MoRe ThAn JuSt DrIfT tEcH...InTeReStInG..."

After this moment of thinking out loud, Xesh's eyes turn to the tea in his hands as he starts contemplating the thermodynamic powers acting upon it.

OOC question: Is the scenario implying that the King Xeros of this scenario is the same as the one from the PFS scenario of approximately the same name or that this King Xeros is a starship rather than an aquatic ship? Got kinda confused when it was referred to as a "crewless starship."


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Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

A shirren, clad in Golemforged Plate, listens intently to the bleachling while awkwardly holding the Akiton Red tea that was shoved into their hands--not entirely sure what to do with it.

When the bleachling finishes speaking, the thus-far quiet shirren speaks--not telepathically, but verbally--their voice a strange combination of clicking that vaguely forms a cohesive phrase.

"YoU sAiD SoMeThInG aBoUt GoLaRiOn? hOw Is ThE kInG xErOs ReLaTeD tO tHe LoSt PlAnEt?"


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

Oh wow! You weren't kidding when you said "fast-paced," I'm trying to catch up on my PbPs so I'll try to post ASAP.


Host Shirren Death-Touched Vanguard 8 | SP: 100/112 | HP: 70/70 | RP: 7/10 | DR 5/- | KAC: 25 EAC: 23 | Fort: +12 Ref: +9 Will: +7 (+1 vs disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, or stunning) | Init: +3 | Perc.: +15 | | Speed 50 ft | EP: 0/6 | Reactive 1/1 | Active Conditions: Haste

(Just realized that I never actually posted as my character) Here they are!